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#pragma once

#include "Monster.h"
#include "Behaviors/BehaviorAttackerMelee.h"
#include "Behaviors/BehaviorWanderer.h"
#include "Behaviors/BehaviorAggressive.h"




class cZombiePigman :
	public cMonster
{
	typedef cMonster super;

public:
	cZombiePigman(void);

	CLASS_PROTODEF(cZombiePigman)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual void KilledBy(TakeDamageInfo & a_TDI) override;
	virtual void SpawnOn(cClientHandle & a_ClientHandle) override;

	virtual bool IsUndead(void) override { return true; }

	// tick behaviors
	cBehaviorAttackerMelee m_BehaviorAttackerMelee;
	cBehaviorWanderer m_BehaviorWanderer;

	// other behaviors
	cBehaviorAggressive m_BehaviorAggressive;
} ;