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#pragma once

#include "AggressiveMonster.h"
#include "Villager.h"





class cZombieVillager : public cAggressiveMonster
{
	using Super = cAggressiveMonster;

  public:
	cZombieVillager(cVillager::eVillagerType a_Profession);

	CLASS_PROTODEF(cZombieVillager)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
	virtual void OnRightClicked(cPlayer & a_Player) override;
	virtual bool IsUndead(void) override { return true; }

	int ConversionTime(void) const { return m_ConversionTime; }
	cVillager::eVillagerType GetProfession(void) const { return m_Profession; }

  private:
	int m_ConversionTime;
	cVillager::eVillagerType m_Profession;
};