summaryrefslogtreecommitdiffstats
path: root/src/MonsterConfig.cpp
blob: ee0265eab18136a161d6773b59029e2def3860f5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "MonsterConfig.h"
#include "Mobs/Monster.h"
#include "IniFile.h"





struct cMonsterConfig::sAttributesStruct
{
	AString m_Name;
	int m_SightDistance;
	int m_AttackDamage;
	double m_AttackRange;
	double m_AttackRate;
	double m_MaxHealth;
	bool m_IsFireproof;
	bool m_BurnsInDaylight;
};





struct cMonsterConfig::sMonsterConfigState
{
	AString MonsterTypes;
	std::list<sAttributesStruct> AttributesList;
};





cMonsterConfig::cMonsterConfig(void) :
	m_pState(new sMonsterConfigState)
{
	Initialize();
}





cMonsterConfig::~cMonsterConfig()
{
	delete m_pState;
	m_pState = nullptr;
}





void cMonsterConfig::Initialize()
{
	cIniFile MonstersIniFile;

	if (!MonstersIniFile.ReadFile("monsters.ini"))
	{
		LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__);
		return;
	}

	for (int i = static_cast<int>(MonstersIniFile.GetNumKeys()); i >= 0; i--)
	{
		sAttributesStruct Attributes;
		AString Name = MonstersIniFile.GetKeyName(i);
		Attributes.m_Name = Name;
		Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0);
		Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
		Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
		Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
		Attributes.m_MaxHealth = MonstersIniFile.GetValueF(Name, "MaxHealth", 1);
		Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false);
		Attributes.m_BurnsInDaylight = MonstersIniFile.GetValueB(Name, "BurnsInDaylight", false);
		m_pState->AttributesList.push_front(Attributes);
	}  // for i - SplitList[]
}





void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Name)
{
	std::list<sAttributesStruct>::const_iterator itr;
	for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
	{
		if (itr->m_Name.compare(a_Name) == 0)
		{
			a_Monster->SetAttackDamage(itr->m_AttackDamage);
			a_Monster->SetAttackRange(itr->m_AttackRange);
			a_Monster->SetSightDistance(itr->m_SightDistance);
			a_Monster->SetAttackRate(static_cast<float>(itr->m_AttackRate));
			a_Monster->SetMaxHealth(static_cast<float>(itr->m_MaxHealth));
			a_Monster->SetIsFireproof(itr->m_IsFireproof);
			a_Monster->SetBurnsInDaylight(itr->m_BurnsInDaylight);
			return;
		}
	}  // for itr - m_pState->AttributesList[]
}