1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Protocol/Authenticator.h"
#include "ClientHandle.h"
#include "HTTP/UrlClient.h"
#include "HTTP/UrlParser.h"
#include "IniFile.h"
#include "JsonUtils.h"
#include "json/json.h"
#include "Protocol/MojangAPI.h"
#include "Root.h"
#include "Server.h"
#include "UUID.h"
constexpr char DEFAULT_AUTH_SERVER[] = "sessionserver.mojang.com";
constexpr char DEFAULT_AUTH_ADDRESS[] = "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%";
cAuthenticator::cAuthenticator(void) :
Super("Authenticator"),
m_Server(DEFAULT_AUTH_SERVER),
m_Address(DEFAULT_AUTH_ADDRESS),
m_ShouldAuthenticate(true)
{
}
cAuthenticator::~cAuthenticator()
{
Stop();
}
void cAuthenticator::ReadSettings(cSettingsRepositoryInterface & a_Settings)
{
m_Server = a_Settings.GetValueSet ("Authentication", "Server", DEFAULT_AUTH_SERVER);
m_Address = a_Settings.GetValueSet ("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
m_ShouldAuthenticate = a_Settings.GetValueSetB("Authentication", "Authenticate", true);
// prepend https:// if missing
constexpr std::string_view HttpPrefix = "http://";
constexpr std::string_view HttpsPrefix = "https://";
if (
(std::string_view(m_Server).substr(0, HttpPrefix.size()) != HttpPrefix) &&
(std::string_view(m_Server).substr(0, HttpsPrefix.size()) != HttpsPrefix)
)
{
m_Server = "https://" + m_Server;
}
{
auto [IsSuccessful, ErrorMessage] = cUrlParser::Validate(m_Server);
if (!IsSuccessful)
{
LOGWARNING("%s %d: Supplied invalid URL for configuration value [Authentication: Server]: \"%s\", using default! Error: %s", __FUNCTION__, __LINE__, m_Server.c_str(), ErrorMessage.c_str());
m_Server = DEFAULT_AUTH_SERVER;
}
}
{
auto [IsSuccessful, ErrorMessage] = cUrlParser::Validate(m_Server);
if (!IsSuccessful)
{
LOGWARNING("%s %d: Supplied invalid URL for configuration value [Authentication: Address]: \"%s\", using default! Error: %s", __FUNCTION__, __LINE__, m_Address.c_str(), ErrorMessage.c_str());
m_Address = DEFAULT_AUTH_ADDRESS;
}
}
}
void cAuthenticator::Authenticate(int a_ClientID, const std::string_view a_Username, const std::string_view a_ServerHash)
{
if (!m_ShouldAuthenticate)
{
// An "authenticated" username, which is just what the client sent since auth is off.
std::string OfflineUsername(a_Username);
// A specially constructed UUID based wholly on the username.
const auto OfflineUUID = cClientHandle::GenerateOfflineUUID(OfflineUsername);
// "Authenticate" the user based on what little information we have:
cRoot::Get()->GetServer()->AuthenticateUser(a_ClientID, std::move(OfflineUsername), OfflineUUID, Json::Value());
return;
}
cCSLock Lock(m_CS);
m_Queue.emplace_back(a_ClientID, a_Username, a_ServerHash);
m_QueueNonempty.Set();
}
void cAuthenticator::Start(cSettingsRepositoryInterface & a_Settings)
{
ReadSettings(a_Settings);
Super::Start();
}
void cAuthenticator::Stop(void)
{
m_ShouldTerminate = true;
m_QueueNonempty.Set();
Super::Stop();
}
void cAuthenticator::Execute(void)
{
for (;;)
{
cCSLock Lock(m_CS);
while (!m_ShouldTerminate && (m_Queue.size() == 0))
{
cCSUnlock Unlock(Lock);
m_QueueNonempty.Wait();
}
if (m_ShouldTerminate)
{
return;
}
ASSERT(!m_Queue.empty());
cAuthenticator::cUser User = std::move(m_Queue.front());
int & ClientID = User.m_ClientID;
AString & Username = User.m_Name;
AString & ServerID = User.m_ServerID;
m_Queue.pop_front();
Lock.Unlock();
cUUID UUID;
Json::Value Properties;
if (AuthWithYggdrasil(Username, ServerID, UUID, Properties))
{
LOGINFO("User %s authenticated with UUID %s", Username.c_str(), UUID.ToShortString().c_str());
cRoot::Get()->GetServer()->AuthenticateUser(ClientID, std::move(Username), UUID, std::move(Properties));
}
else
{
cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
}
} // for (-ever)
}
bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, cUUID & a_UUID, Json::Value & a_Properties) const
{
LOGD("Trying to authenticate user %s", a_UserName.c_str());
// Create the GET request:
AString ActualAddress = m_Address;
ReplaceURL(ActualAddress, "%USERNAME%", a_UserName);
ReplaceURL(ActualAddress, "%SERVERID%", a_ServerId);
// Create and send the HTTP request
auto [IsSuccessful, Response] = cUrlClient::BlockingGet(m_Server + ActualAddress);
if (!IsSuccessful)
{
return false;
}
// Parse the Json response:
if (Response.empty())
{
return false;
}
Json::Value root;
if (!JsonUtils::ParseString(Response, root))
{
LOGWARNING("%s: Cannot parse received data (authentication) to JSON!", __FUNCTION__);
return false;
}
a_UserName = root.get("name", "Unknown").asString();
a_Properties = root["properties"];
if (!a_UUID.FromString(root.get("id", "").asString()))
{
LOGWARNING("%s: Received invalid UUID format", __FUNCTION__);
return false;
}
// Store the player's profile in the MojangAPI caches:
cRoot::Get()->GetMojangAPI().AddPlayerProfile(a_UserName, a_UUID, a_Properties);
return true;
}
#ifdef ENABLE_PROPERTIES
/* In case we want to export this function to the plugin API later - don't forget to add the relevant INI configuration lines for DEFAULT_PROPERTIES_ADDRESS */
#define DEFAULT_PROPERTIES_ADDRESS "/session/minecraft/profile/%UUID%"
// Gets the properties, such as skin, of a player based on their UUID via Mojang's API
bool GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties);
bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties)
{
LOGD("Trying to get properties for user %s", a_UUID.c_str());
// Create and send the HTTP request
auto [IsSuccessful, Response] = cUrlClient::BlockingGet(m_Server + ActualAddress);
if (!IsSuccessful)
{
return false;
}
// Parse the Json response:
if (Response.empty())
{
return false;
}
Json::Value root;
Json::Reader reader;
if (!reader.parse(Response, root, false))
{
LOGWARNING("cAuthenticator: Cannot parse received properties data to JSON!");
return false;
}
a_Properties = root["properties"];
return true;
}
#endif
|