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#pragma once
#include "ChunkDef.h"
#include "BlockState.h"
#include "Registries/Items.h"
namespace PaletteUpgrade
{
BlockState FromBlock(BLOCKTYPE Block, NIBBLETYPE Meta);
Item FromItem(short Item, short Damage);
std::pair<short, short> ToItem(Item ID);
} // namespace PaletteUpgrade
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