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// RCONServer.h
// Declares the cRCONServer class representing the RCON server
#pragma once
#include "OSSupport/Network.h"
// fwd:
class cServer;
class cSettingsRepositoryInterface;
class cRCONServer
{
public:
cRCONServer(cServer & a_Server);
virtual ~cRCONServer();
void Initialize(cSettingsRepositoryInterface & a_Settings);
protected:
friend class cRCONCommandOutput;
friend class cRCONListenCallbacks;
class cConnection : public cTCPLink::cCallbacks
{
public:
cConnection(cRCONServer & a_RCONServer, const AString & a_IPAddress);
protected:
friend class cRCONCommandOutput;
/** Set to true if the client has successfully authenticated */
bool m_IsAuthenticated;
/** Buffer for the incoming data */
AString m_Buffer;
/** Server that owns this connection and processes requests */
cRCONServer & m_RCONServer;
/** The TCP link to the client */
cTCPLinkPtr m_Link;
/** Address of the client */
AString m_IPAddress;
// cTCPLink::cCallbacks overrides:
virtual void OnLinkCreated(cTCPLinkPtr a_Link) override;
virtual void OnReceivedData(const char * a_Data, size_t a_Length) override;
virtual void OnRemoteClosed(void) override;
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
/** Processes the given packet and sends the response; returns true if successful, false if the connection is to
* be dropped */
bool ProcessPacket(UInt32 a_RequestID, UInt32 a_PacketType, UInt32 a_PayloadLength, const char * a_Payload);
/** Reads 4 bytes from a_Buffer and returns the LE UInt32 they represent */
UInt32 UIntFromBuffer(const char * a_Buffer);
/** Puts 4 bytes representing the int into the buffer */
void UIntToBuffer(UInt32 a_Value, char * a_Buffer);
/** Sends a RCON packet back to the client */
void SendResponse(UInt32 a_RequestID, UInt32 a_PacketType, UInt32 a_PayloadLength, const char * a_Payload);
};
/** The server object that will process the commands received */
cServer & m_Server;
/** The sockets for accepting RCON connections (one socket per port). */
cServerHandlePtrs m_ListenServers;
/** Password for authentication */
AString m_Password;
};
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