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path: root/src/Registries/BlockStates.h
blob: e4fc25f4eb36a8d9bf04fa16f3b9b500a9519d9d (plain) (blame)
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#pragma once

#include "Globals.h"
#include "BlockState.h"
#include "Defines.h"

namespace Block
{
namespace AcaciaButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState AcaciaButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6442;
			else
				return 6443;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6444;
			else
				return 6445;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6446;
			else
				return 6447;
		else if (Powered)
			return 6448;
		else
			return 6449;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6450;
			else
				return 6451;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6452;
			else
				return 6453;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6454;
			else
				return 6455;
		else if (Powered)
			return 6456;
		else
			return 6457;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 6458;
		else
			return 6459;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 6460;
		else
			return 6461;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 6462;
		else
			return 6463;
	else if (Powered)
		return 6464;
	else
		return 6465;
}
BlockState AcaciaButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace AcaciaButton
namespace AcaciaDoor
{
enum class Half
{
	Upper,
	Lower
};
enum class Hinge
{
	Left,
	Right
};
constexpr BlockState AcaciaDoor(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Hinge Hinge,
	const bool Open,
	const bool Powered
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8930;
					else
						return 8931;
				else if (Powered)
					return 8932;
				else
					return 8933;
			else if (Open)
				if (Powered)
					return 8934;
				else
					return 8935;
			else if (Powered)
				return 8936;
			else
				return 8937;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8938;
				else
					return 8939;
			else if (Powered)
				return 8940;
			else
				return 8941;
		else if (Open)
			if (Powered)
				return 8942;
			else
				return 8943;
		else if (Powered)
			return 8944;
		else
			return 8945;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8946;
					else
						return 8947;
				else if (Powered)
					return 8948;
				else
					return 8949;
			else if (Open)
				if (Powered)
					return 8950;
				else
					return 8951;
			else if (Powered)
				return 8952;
			else
				return 8953;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8954;
				else
					return 8955;
			else if (Powered)
				return 8956;
			else
				return 8957;
		else if (Open)
			if (Powered)
				return 8958;
			else
				return 8959;
		else if (Powered)
			return 8960;
		else
			return 8961;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8962;
					else
						return 8963;
				else if (Powered)
					return 8964;
				else
					return 8965;
			else if (Open)
				if (Powered)
					return 8966;
				else
					return 8967;
			else if (Powered)
				return 8968;
			else
				return 8969;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8970;
				else
					return 8971;
			else if (Powered)
				return 8972;
			else
				return 8973;
		else if (Open)
			if (Powered)
				return 8974;
			else
				return 8975;
		else if (Powered)
			return 8976;
		else
			return 8977;
	else if (Half == Half::Upper)
		if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8978;
				else
					return 8979;
			else if (Powered)
				return 8980;
			else
				return 8981;
		else if (Open)
			if (Powered)
				return 8982;
			else
				return 8983;
		else if (Powered)
			return 8984;
		else
			return 8985;
	else if (Hinge == Hinge::Left)
		if (Open)
			if (Powered)
				return 8986;
			else
				return 8987;
		else if (Powered)
			return 8988;
		else
			return 8989;
	else if (Open)
		if (Powered)
			return 8990;
		else
			return 8991;
	else if (Powered)
		return 8992;
	else
		return 8993;
}
BlockState AcaciaDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace AcaciaDoor
namespace AcaciaFence
{
constexpr BlockState AcaciaFence(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 8676;
				else
					return 8677;
			else if (West)
				return 8680;
			else
				return 8681;
		else if (South)
			if (West)
				return 8684;
			else
				return 8685;
		else if (West)
			return 8688;
		else
			return 8689;
	else if (North)
		if (South)
			if (West)
				return 8692;
			else
				return 8693;
		else if (West)
			return 8696;
		else
			return 8697;
	else if (South)
		if (West)
			return 8700;
		else
			return 8701;
	else if (West)
		return 8704;
	else
		return 8705;
}
BlockState AcaciaFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace AcaciaFence
namespace AcaciaFenceGate
{
constexpr BlockState AcaciaFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8514;
				else
					return 8515;
			else if (Powered)
				return 8516;
			else
				return 8517;
		else if (Open)
			if (Powered)
				return 8518;
			else
				return 8519;
		else if (Powered)
			return 8520;
		else
			return 8521;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (InWall)
			if (Open)
				if (Powered)
					return 8522;
				else
					return 8523;
			else if (Powered)
				return 8524;
			else
				return 8525;
		else if (Open)
			if (Powered)
				return 8526;
			else
				return 8527;
		else if (Powered)
			return 8528;
		else
			return 8529;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8530;
				else
					return 8531;
			else if (Powered)
				return 8532;
			else
				return 8533;
		else if (Open)
			if (Powered)
				return 8534;
			else
				return 8535;
		else if (Powered)
			return 8536;
		else
			return 8537;
	else if (InWall)
		if (Open)
			if (Powered)
				return 8538;
			else
				return 8539;
		else if (Powered)
			return 8540;
		else
			return 8541;
	else if (Open)
		if (Powered)
			return 8542;
		else
			return 8543;
	else if (Powered)
		return 8544;
	else
		return 8545;
}
BlockState AcaciaFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace AcaciaFenceGate
namespace AcaciaLeaves
{
constexpr BlockState AcaciaLeaves(const unsigned char Distance, const bool Persistent)
{
	if (Distance == 1)
		if (Persistent)
			return 201;
		else
			return 202;
	else if (Distance == 2)
		if (Persistent)
			return 203;
		else
			return 204;
	else if (Distance == 3)
		if (Persistent)
			return 205;
		else
			return 206;
	else if (Distance == 4)
		if (Persistent)
			return 207;
		else
			return 208;
	else if (Distance == 5)
		if (Persistent)
			return 209;
		else
			return 210;
	else if (Distance == 6)
		if (Persistent)
			return 211;
		else
			return 212;
	else if (Persistent)
		return 213;
	else
		return 214;
}
BlockState AcaciaLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}  // namespace AcaciaLeaves
namespace AcaciaLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState AcaciaLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 85;
	else if (Axis == Axis::Y)
		return 86;
	else
		return 87;
}
BlockState AcaciaLog();
enum Axis Axis(BlockState Block);
}  // namespace AcaciaLog
namespace AcaciaPlanks
{
constexpr BlockState AcaciaPlanks()
{
	return 19;
}
}  // namespace AcaciaPlanks
namespace AcaciaPressurePlate
{
constexpr BlockState AcaciaPressurePlate(const bool Powered)
{
	if (Powered)
		return 3881;
	else
		return 3882;
}
BlockState AcaciaPressurePlate();
bool Powered(BlockState Block);
}  // namespace AcaciaPressurePlate
namespace AcaciaSapling
{
constexpr BlockState AcaciaSapling(const unsigned char Stage)
{
	if (Stage == 0)
		return 29;
	else
		return 30;
}
BlockState AcaciaSapling();
unsigned char Stage(BlockState Block);
}  // namespace AcaciaSapling
namespace AcaciaSign
{
constexpr BlockState AcaciaSign(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 3478;
	else if (Rotation == 1)
		return 3480;
	else if (Rotation == 2)
		return 3482;
	else if (Rotation == 3)
		return 3484;
	else if (Rotation == 4)
		return 3486;
	else if (Rotation == 5)
		return 3488;
	else if (Rotation == 6)
		return 3490;
	else if (Rotation == 7)
		return 3492;
	else if (Rotation == 8)
		return 3494;
	else if (Rotation == 9)
		return 3496;
	else if (Rotation == 10)
		return 3498;
	else if (Rotation == 11)
		return 3500;
	else if (Rotation == 12)
		return 3502;
	else if (Rotation == 13)
		return 3504;
	else if (Rotation == 14)
		return 3506;
	else
		return 3508;
}
BlockState AcaciaSign();
unsigned char Rotation(BlockState Block);
}  // namespace AcaciaSign
namespace AcaciaSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState AcaciaSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8325;
	else if (Type == Type::Bottom)
		return 8327;
	else
		return 8329;
}
BlockState AcaciaSlab();
enum Type Type(BlockState Block);
}  // namespace AcaciaSlab
namespace AcaciaStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState AcaciaStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7376;
			else if (Shape == Shape::InnerLeft)
				return 7378;
			else if (Shape == Shape::InnerRight)
				return 7380;
			else if (Shape == Shape::OuterLeft)
				return 7382;
			else
				return 7384;
		else if (Shape == Shape::Straight)
			return 7386;
		else if (Shape == Shape::InnerLeft)
			return 7388;
		else if (Shape == Shape::InnerRight)
			return 7390;
		else if (Shape == Shape::OuterLeft)
			return 7392;
		else
			return 7394;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7396;
			else if (Shape == Shape::InnerLeft)
				return 7398;
			else if (Shape == Shape::InnerRight)
				return 7400;
			else if (Shape == Shape::OuterLeft)
				return 7402;
			else
				return 7404;
		else if (Shape == Shape::Straight)
			return 7406;
		else if (Shape == Shape::InnerLeft)
			return 7408;
		else if (Shape == Shape::InnerRight)
			return 7410;
		else if (Shape == Shape::OuterLeft)
			return 7412;
		else
			return 7414;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7416;
			else if (Shape == Shape::InnerLeft)
				return 7418;
			else if (Shape == Shape::InnerRight)
				return 7420;
			else if (Shape == Shape::OuterLeft)
				return 7422;
			else
				return 7424;
		else if (Shape == Shape::Straight)
			return 7426;
		else if (Shape == Shape::InnerLeft)
			return 7428;
		else if (Shape == Shape::InnerRight)
			return 7430;
		else if (Shape == Shape::OuterLeft)
			return 7432;
		else
			return 7434;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 7436;
		else if (Shape == Shape::InnerLeft)
			return 7438;
		else if (Shape == Shape::InnerRight)
			return 7440;
		else if (Shape == Shape::OuterLeft)
			return 7442;
		else
			return 7444;
	else if (Shape == Shape::Straight)
		return 7446;
	else if (Shape == Shape::InnerLeft)
		return 7448;
	else if (Shape == Shape::InnerRight)
		return 7450;
	else if (Shape == Shape::OuterLeft)
		return 7452;
	else
		return 7454;
}
BlockState AcaciaStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace AcaciaStairs
namespace AcaciaTrapdoor
{
enum class Half
{
	Top,
	Bottom
};
constexpr BlockState AcaciaTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4368;
				else
					return 4370;
			else if (Powered)
				return 4372;
			else
				return 4374;
		else if (Open)
			if (Powered)
				return 4376;
			else
				return 4378;
		else if (Powered)
			return 4380;
		else
			return 4382;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4384;
				else
					return 4386;
			else if (Powered)
				return 4388;
			else
				return 4390;
		else if (Open)
			if (Powered)
				return 4392;
			else
				return 4394;
		else if (Powered)
			return 4396;
		else
			return 4398;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4400;
				else
					return 4402;
			else if (Powered)
				return 4404;
			else
				return 4406;
		else if (Open)
			if (Powered)
				return 4408;
			else
				return 4410;
		else if (Powered)
			return 4412;
		else
			return 4414;
	else if (Half == Half::Top)
		if (Open)
			if (Powered)
				return 4416;
			else
				return 4418;
		else if (Powered)
			return 4420;
		else
			return 4422;
	else if (Open)
		if (Powered)
			return 4424;
		else
			return 4426;
	else if (Powered)
		return 4428;
	else
		return 4430;
}
BlockState AcaciaTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace AcaciaTrapdoor
namespace AcaciaWallSign
{
constexpr BlockState AcaciaWallSign(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 3760;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 3762;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 3764;
	else
		return 3766;
}
BlockState AcaciaWallSign();
eBlockFace Facing(BlockState Block);
}  // namespace AcaciaWallSign
namespace AcaciaWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState AcaciaWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 121;
	else if (Axis == Axis::Y)
		return 122;
	else
		return 123;
}
BlockState AcaciaWood();
enum Axis Axis(BlockState Block);
}  // namespace AcaciaWood
namespace ActivatorRail
{
enum class Shape
{
	NorthSouth,
	EastWest,
	AscendingEast,
	AscendingWest,
	AscendingNorth,
	AscendingSouth
};
constexpr BlockState ActivatorRail(const bool Powered, const enum Shape Shape)
{
	if (Powered)
		if (Shape == Shape::NorthSouth)
			return 6823;
		else if (Shape == Shape::EastWest)
			return 6824;
		else if (Shape == Shape::AscendingEast)
			return 6825;
		else if (Shape == Shape::AscendingWest)
			return 6826;
		else if (Shape == Shape::AscendingNorth)
			return 6827;
		else
			return 6828;
	else if (Shape == Shape::NorthSouth)
		return 6829;
	else if (Shape == Shape::EastWest)
		return 6830;
	else if (Shape == Shape::AscendingEast)
		return 6831;
	else if (Shape == Shape::AscendingWest)
		return 6832;
	else if (Shape == Shape::AscendingNorth)
		return 6833;
	else
		return 6834;
}
BlockState ActivatorRail();
bool Powered(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace ActivatorRail
namespace Air
{
constexpr BlockState Air()
{
	return -0;
}
}  // namespace Air
namespace Allium
{
constexpr BlockState Allium()
{
	return 1415;
}
}  // namespace Allium
namespace AncientDebris
{
constexpr BlockState AncientDebris()
{
	return 15827;
}
}  // namespace AncientDebris
namespace Andesite
{
constexpr BlockState Andesite()
{
	return 6;
}
}  // namespace Andesite
namespace AndesiteSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState AndesiteSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10844;
	else if (Type == Type::Bottom)
		return 10846;
	else
		return 10848;
}
BlockState AndesiteSlab();
enum Type Type(BlockState Block);
}  // namespace AndesiteSlab
namespace AndesiteStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState AndesiteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10470;
			else if (Shape == Shape::InnerLeft)
				return 10472;
			else if (Shape == Shape::InnerRight)
				return 10474;
			else if (Shape == Shape::OuterLeft)
				return 10476;
			else
				return 10478;
		else if (Shape == Shape::Straight)
			return 10480;
		else if (Shape == Shape::InnerLeft)
			return 10482;
		else if (Shape == Shape::InnerRight)
			return 10484;
		else if (Shape == Shape::OuterLeft)
			return 10486;
		else
			return 10488;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10490;
			else if (Shape == Shape::InnerLeft)
				return 10492;
			else if (Shape == Shape::InnerRight)
				return 10494;
			else if (Shape == Shape::OuterLeft)
				return 10496;
			else
				return 10498;
		else if (Shape == Shape::Straight)
			return 10500;
		else if (Shape == Shape::InnerLeft)
			return 10502;
		else if (Shape == Shape::InnerRight)
			return 10504;
		else if (Shape == Shape::OuterLeft)
			return 10506;
		else
			return 10508;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10510;
			else if (Shape == Shape::InnerLeft)
				return 10512;
			else if (Shape == Shape::InnerRight)
				return 10514;
			else if (Shape == Shape::OuterLeft)
				return 10516;
			else
				return 10518;
		else if (Shape == Shape::Straight)
			return 10520;
		else if (Shape == Shape::InnerLeft)
			return 10522;
		else if (Shape == Shape::InnerRight)
			return 10524;
		else if (Shape == Shape::OuterLeft)
			return 10526;
		else
			return 10528;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10530;
		else if (Shape == Shape::InnerLeft)
			return 10532;
		else if (Shape == Shape::InnerRight)
			return 10534;
		else if (Shape == Shape::OuterLeft)
			return 10536;
		else
			return 10538;
	else if (Shape == Shape::Straight)
		return 10540;
	else if (Shape == Shape::InnerLeft)
		return 10542;
	else if (Shape == Shape::InnerRight)
		return 10544;
	else if (Shape == Shape::OuterLeft)
		return 10546;
	else
		return 10548;
}
BlockState AndesiteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace AndesiteStairs
namespace AndesiteWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState AndesiteWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13138;
					else if (West == West::Low)
						return 13139;
					else
						return 13140;
				else if (West == West::None)
					return 13144;
				else if (West == West::Low)
					return 13145;
				else
					return 13146;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13150;
					else if (West == West::Low)
						return 13151;
					else
						return 13152;
				else if (West == West::None)
					return 13156;
				else if (West == West::Low)
					return 13157;
				else
					return 13158;
			else if (Up)
				if (West == West::None)
					return 13162;
				else if (West == West::Low)
					return 13163;
				else
					return 13164;
			else if (West == West::None)
				return 13168;
			else if (West == West::Low)
				return 13169;
			else
				return 13170;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13174;
					else if (West == West::Low)
						return 13175;
					else
						return 13176;
				else if (West == West::None)
					return 13180;
				else if (West == West::Low)
					return 13181;
				else
					return 13182;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13186;
					else if (West == West::Low)
						return 13187;
					else
						return 13188;
				else if (West == West::None)
					return 13192;
				else if (West == West::Low)
					return 13193;
				else
					return 13194;
			else if (Up)
				if (West == West::None)
					return 13198;
				else if (West == West::Low)
					return 13199;
				else
					return 13200;
			else if (West == West::None)
				return 13204;
			else if (West == West::Low)
				return 13205;
			else
				return 13206;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13210;
				else if (West == West::Low)
					return 13211;
				else
					return 13212;
			else if (West == West::None)
				return 13216;
			else if (West == West::Low)
				return 13217;
			else
				return 13218;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13222;
				else if (West == West::Low)
					return 13223;
				else
					return 13224;
			else if (West == West::None)
				return 13228;
			else if (West == West::Low)
				return 13229;
			else
				return 13230;
		else if (Up)
			if (West == West::None)
				return 13234;
			else if (West == West::Low)
				return 13235;
			else
				return 13236;
		else if (West == West::None)
			return 13240;
		else if (West == West::Low)
			return 13241;
		else
			return 13242;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13246;
					else if (West == West::Low)
						return 13247;
					else
						return 13248;
				else if (West == West::None)
					return 13252;
				else if (West == West::Low)
					return 13253;
				else
					return 13254;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13258;
					else if (West == West::Low)
						return 13259;
					else
						return 13260;
				else if (West == West::None)
					return 13264;
				else if (West == West::Low)
					return 13265;
				else
					return 13266;
			else if (Up)
				if (West == West::None)
					return 13270;
				else if (West == West::Low)
					return 13271;
				else
					return 13272;
			else if (West == West::None)
				return 13276;
			else if (West == West::Low)
				return 13277;
			else
				return 13278;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13282;
					else if (West == West::Low)
						return 13283;
					else
						return 13284;
				else if (West == West::None)
					return 13288;
				else if (West == West::Low)
					return 13289;
				else
					return 13290;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13294;
					else if (West == West::Low)
						return 13295;
					else
						return 13296;
				else if (West == West::None)
					return 13300;
				else if (West == West::Low)
					return 13301;
				else
					return 13302;
			else if (Up)
				if (West == West::None)
					return 13306;
				else if (West == West::Low)
					return 13307;
				else
					return 13308;
			else if (West == West::None)
				return 13312;
			else if (West == West::Low)
				return 13313;
			else
				return 13314;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13318;
				else if (West == West::Low)
					return 13319;
				else
					return 13320;
			else if (West == West::None)
				return 13324;
			else if (West == West::Low)
				return 13325;
			else
				return 13326;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13330;
				else if (West == West::Low)
					return 13331;
				else
					return 13332;
			else if (West == West::None)
				return 13336;
			else if (West == West::Low)
				return 13337;
			else
				return 13338;
		else if (Up)
			if (West == West::None)
				return 13342;
			else if (West == West::Low)
				return 13343;
			else
				return 13344;
		else if (West == West::None)
			return 13348;
		else if (West == West::Low)
			return 13349;
		else
			return 13350;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13354;
				else if (West == West::Low)
					return 13355;
				else
					return 13356;
			else if (West == West::None)
				return 13360;
			else if (West == West::Low)
				return 13361;
			else
				return 13362;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13366;
				else if (West == West::Low)
					return 13367;
				else
					return 13368;
			else if (West == West::None)
				return 13372;
			else if (West == West::Low)
				return 13373;
			else
				return 13374;
		else if (Up)
			if (West == West::None)
				return 13378;
			else if (West == West::Low)
				return 13379;
			else
				return 13380;
		else if (West == West::None)
			return 13384;
		else if (West == West::Low)
			return 13385;
		else
			return 13386;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13390;
				else if (West == West::Low)
					return 13391;
				else
					return 13392;
			else if (West == West::None)
				return 13396;
			else if (West == West::Low)
				return 13397;
			else
				return 13398;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13402;
				else if (West == West::Low)
					return 13403;
				else
					return 13404;
			else if (West == West::None)
				return 13408;
			else if (West == West::Low)
				return 13409;
			else
				return 13410;
		else if (Up)
			if (West == West::None)
				return 13414;
			else if (West == West::Low)
				return 13415;
			else
				return 13416;
		else if (West == West::None)
			return 13420;
		else if (West == West::Low)
			return 13421;
		else
			return 13422;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 13426;
			else if (West == West::Low)
				return 13427;
			else
				return 13428;
		else if (West == West::None)
			return 13432;
		else if (West == West::Low)
			return 13433;
		else
			return 13434;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 13438;
			else if (West == West::Low)
				return 13439;
			else
				return 13440;
		else if (West == West::None)
			return 13444;
		else if (West == West::Low)
			return 13445;
		else
			return 13446;
	else if (Up)
		if (West == West::None)
			return 13450;
		else if (West == West::Low)
			return 13451;
		else
			return 13452;
	else if (West == West::None)
		return 13456;
	else if (West == West::Low)
		return 13457;
	else
		return 13458;
}
BlockState AndesiteWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace AndesiteWall
namespace Anvil
{
constexpr BlockState Anvil(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6610;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6611;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6612;
	else
		return 6613;
}
BlockState Anvil();
eBlockFace Facing(BlockState Block);
}  // namespace Anvil
namespace AttachedMelonStem
{
constexpr BlockState AttachedMelonStem(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 4768;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 4769;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 4770;
	else
		return 4771;
}
BlockState AttachedMelonStem();
eBlockFace Facing(BlockState Block);
}  // namespace AttachedMelonStem
namespace AttachedPumpkinStem
{
constexpr BlockState AttachedPumpkinStem(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 4764;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 4765;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 4766;
	else
		return 4767;
}
BlockState AttachedPumpkinStem();
eBlockFace Facing(BlockState Block);
}  // namespace AttachedPumpkinStem
namespace AzureBluet
{
constexpr BlockState AzureBluet()
{
	return 1416;
}
}  // namespace AzureBluet
namespace Bamboo
{
enum class Leaves
{
	None,
	Small,
	Large
};
constexpr BlockState Bamboo(const unsigned char Age, const enum Leaves Leaves, const unsigned char Stage)
{
	if (Age == 0)
		if (Leaves == Leaves::None)
			if (Stage == 0)
				return 9652;
			else
				return 9653;
		else if (Leaves == Leaves::Small)
			if (Stage == 0)
				return 9654;
			else
				return 9655;
		else if (Stage == 0)
			return 9656;
		else
			return 9657;
	else if (Leaves == Leaves::None)
		if (Stage == 0)
			return 9658;
		else
			return 9659;
	else if (Leaves == Leaves::Small)
		if (Stage == 0)
			return 9660;
		else
			return 9661;
	else if (Stage == 0)
		return 9662;
	else
		return 9663;
}
BlockState Bamboo();
unsigned char Age(BlockState Block);
enum Leaves Leaves(BlockState Block);
unsigned char Stage(BlockState Block);
}  // namespace Bamboo
namespace BambooSapling
{
constexpr BlockState BambooSapling()
{
	return 9651;
}
}  // namespace BambooSapling
namespace Barrel
{
constexpr BlockState Barrel(const eBlockFace Facing, const bool Open)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Open)
			return 14791;
		else
			return 14792;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		if (Open)
			return 14793;
		else
			return 14794;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Open)
			return 14795;
		else
			return 14796;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Open)
			return 14797;
		else
			return 14798;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		if (Open)
			return 14799;
		else
			return 14800;
	else if (Open)
		return 14801;
	else
		return 14802;
}
BlockState Barrel();
eBlockFace Facing(BlockState Block);
bool Open(BlockState Block);
}  // namespace Barrel
namespace Barrier
{
constexpr BlockState Barrier()
{
	return 7536;
}
}  // namespace Barrier
namespace Basalt
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState Basalt(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 4002;
	else if (Axis == Axis::Y)
		return 4003;
	else
		return 4004;
}
BlockState Basalt();
enum Axis Axis(BlockState Block);
}  // namespace Basalt
namespace Beacon
{
constexpr BlockState Beacon()
{
	return 5656;
}
}  // namespace Beacon
namespace Bedrock
{
constexpr BlockState Bedrock()
{
	return 33;
}
}  // namespace Bedrock
namespace BeeNest
{
constexpr BlockState BeeNest(const eBlockFace Facing, const unsigned char HoneyLevel)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (HoneyLevel == 0)
			return 15776;
		else if (HoneyLevel == 1)
			return 15777;
		else if (HoneyLevel == 2)
			return 15778;
		else if (HoneyLevel == 3)
			return 15779;
		else if (HoneyLevel == 4)
			return 15780;
		else
			return 15781;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (HoneyLevel == 0)
			return 15782;
		else if (HoneyLevel == 1)
			return 15783;
		else if (HoneyLevel == 2)
			return 15784;
		else if (HoneyLevel == 3)
			return 15785;
		else if (HoneyLevel == 4)
			return 15786;
		else
			return 15787;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (HoneyLevel == 0)
			return 15788;
		else if (HoneyLevel == 1)
			return 15789;
		else if (HoneyLevel == 2)
			return 15790;
		else if (HoneyLevel == 3)
			return 15791;
		else if (HoneyLevel == 4)
			return 15792;
		else
			return 15793;
	else if (HoneyLevel == 0)
		return 15794;
	else if (HoneyLevel == 1)
		return 15795;
	else if (HoneyLevel == 2)
		return 15796;
	else if (HoneyLevel == 3)
		return 15797;
	else if (HoneyLevel == 4)
		return 15798;
	else
		return 15799;
}
BlockState BeeNest();
eBlockFace Facing(BlockState Block);
unsigned char HoneyLevel(BlockState Block);
}  // namespace BeeNest
namespace Beehive
{
constexpr BlockState Beehive(const eBlockFace Facing, const unsigned char HoneyLevel)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (HoneyLevel == 0)
			return 15800;
		else if (HoneyLevel == 1)
			return 15801;
		else if (HoneyLevel == 2)
			return 15802;
		else if (HoneyLevel == 3)
			return 15803;
		else if (HoneyLevel == 4)
			return 15804;
		else
			return 15805;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (HoneyLevel == 0)
			return 15806;
		else if (HoneyLevel == 1)
			return 15807;
		else if (HoneyLevel == 2)
			return 15808;
		else if (HoneyLevel == 3)
			return 15809;
		else if (HoneyLevel == 4)
			return 15810;
		else
			return 15811;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (HoneyLevel == 0)
			return 15812;
		else if (HoneyLevel == 1)
			return 15813;
		else if (HoneyLevel == 2)
			return 15814;
		else if (HoneyLevel == 3)
			return 15815;
		else if (HoneyLevel == 4)
			return 15816;
		else
			return 15817;
	else if (HoneyLevel == 0)
		return 15818;
	else if (HoneyLevel == 1)
		return 15819;
	else if (HoneyLevel == 2)
		return 15820;
	else if (HoneyLevel == 3)
		return 15821;
	else if (HoneyLevel == 4)
		return 15822;
	else
		return 15823;
}
BlockState Beehive();
eBlockFace Facing(BlockState Block);
unsigned char HoneyLevel(BlockState Block);
}  // namespace Beehive
namespace Beetroots
{
constexpr BlockState Beetroots(const unsigned char Age)
{
	if (Age == 0)
		return 9219;
	else if (Age == 1)
		return 9220;
	else if (Age == 2)
		return 9221;
	else
		return 9222;
}
BlockState Beetroots();
unsigned char Age(BlockState Block);
}  // namespace Beetroots
namespace Bell
{
enum class Attachment
{
	Floor,
	Ceiling,
	SingleWall,
	DoubleWall
};
constexpr BlockState Bell(const enum Attachment Attachment, const eBlockFace Facing, const bool Powered)
{
	if (Attachment == Attachment::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 14854;
			else
				return 14855;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 14856;
			else
				return 14857;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 14858;
			else
				return 14859;
		else if (Powered)
			return 14860;
		else
			return 14861;
	else if (Attachment == Attachment::Ceiling)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 14862;
			else
				return 14863;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 14864;
			else
				return 14865;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 14866;
			else
				return 14867;
		else if (Powered)
			return 14868;
		else
			return 14869;
	else if (Attachment == Attachment::SingleWall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 14870;
			else
				return 14871;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 14872;
			else
				return 14873;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 14874;
			else
				return 14875;
		else if (Powered)
			return 14876;
		else
			return 14877;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 14878;
		else
			return 14879;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 14880;
		else
			return 14881;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 14882;
		else
			return 14883;
	else if (Powered)
		return 14884;
	else
		return 14885;
}
BlockState Bell();
enum Attachment Attachment(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace Bell
namespace BirchButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState BirchButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6394;
			else
				return 6395;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6396;
			else
				return 6397;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6398;
			else
				return 6399;
		else if (Powered)
			return 6400;
		else
			return 6401;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6402;
			else
				return 6403;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6404;
			else
				return 6405;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6406;
			else
				return 6407;
		else if (Powered)
			return 6408;
		else
			return 6409;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 6410;
		else
			return 6411;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 6412;
		else
			return 6413;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 6414;
		else
			return 6415;
	else if (Powered)
		return 6416;
	else
		return 6417;
}
BlockState BirchButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace BirchButton
namespace BirchDoor
{
enum class Half
{
	Upper,
	Lower
};
enum class Hinge
{
	Left,
	Right
};
constexpr BlockState BirchDoor(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Hinge Hinge,
	const bool Open,
	const bool Powered
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8802;
					else
						return 8803;
				else if (Powered)
					return 8804;
				else
					return 8805;
			else if (Open)
				if (Powered)
					return 8806;
				else
					return 8807;
			else if (Powered)
				return 8808;
			else
				return 8809;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8810;
				else
					return 8811;
			else if (Powered)
				return 8812;
			else
				return 8813;
		else if (Open)
			if (Powered)
				return 8814;
			else
				return 8815;
		else if (Powered)
			return 8816;
		else
			return 8817;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8818;
					else
						return 8819;
				else if (Powered)
					return 8820;
				else
					return 8821;
			else if (Open)
				if (Powered)
					return 8822;
				else
					return 8823;
			else if (Powered)
				return 8824;
			else
				return 8825;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8826;
				else
					return 8827;
			else if (Powered)
				return 8828;
			else
				return 8829;
		else if (Open)
			if (Powered)
				return 8830;
			else
				return 8831;
		else if (Powered)
			return 8832;
		else
			return 8833;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8834;
					else
						return 8835;
				else if (Powered)
					return 8836;
				else
					return 8837;
			else if (Open)
				if (Powered)
					return 8838;
				else
					return 8839;
			else if (Powered)
				return 8840;
			else
				return 8841;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8842;
				else
					return 8843;
			else if (Powered)
				return 8844;
			else
				return 8845;
		else if (Open)
			if (Powered)
				return 8846;
			else
				return 8847;
		else if (Powered)
			return 8848;
		else
			return 8849;
	else if (Half == Half::Upper)
		if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8850;
				else
					return 8851;
			else if (Powered)
				return 8852;
			else
				return 8853;
		else if (Open)
			if (Powered)
				return 8854;
			else
				return 8855;
		else if (Powered)
			return 8856;
		else
			return 8857;
	else if (Hinge == Hinge::Left)
		if (Open)
			if (Powered)
				return 8858;
			else
				return 8859;
		else if (Powered)
			return 8860;
		else
			return 8861;
	else if (Open)
		if (Powered)
			return 8862;
		else
			return 8863;
	else if (Powered)
		return 8864;
	else
		return 8865;
}
BlockState BirchDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace BirchDoor
namespace BirchFence
{
constexpr BlockState BirchFence(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 8612;
				else
					return 8613;
			else if (West)
				return 8616;
			else
				return 8617;
		else if (South)
			if (West)
				return 8620;
			else
				return 8621;
		else if (West)
			return 8624;
		else
			return 8625;
	else if (North)
		if (South)
			if (West)
				return 8628;
			else
				return 8629;
		else if (West)
			return 8632;
		else
			return 8633;
	else if (South)
		if (West)
			return 8636;
		else
			return 8637;
	else if (West)
		return 8640;
	else
		return 8641;
}
BlockState BirchFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace BirchFence
namespace BirchFenceGate
{
constexpr BlockState BirchFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8450;
				else
					return 8451;
			else if (Powered)
				return 8452;
			else
				return 8453;
		else if (Open)
			if (Powered)
				return 8454;
			else
				return 8455;
		else if (Powered)
			return 8456;
		else
			return 8457;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (InWall)
			if (Open)
				if (Powered)
					return 8458;
				else
					return 8459;
			else if (Powered)
				return 8460;
			else
				return 8461;
		else if (Open)
			if (Powered)
				return 8462;
			else
				return 8463;
		else if (Powered)
			return 8464;
		else
			return 8465;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8466;
				else
					return 8467;
			else if (Powered)
				return 8468;
			else
				return 8469;
		else if (Open)
			if (Powered)
				return 8470;
			else
				return 8471;
		else if (Powered)
			return 8472;
		else
			return 8473;
	else if (InWall)
		if (Open)
			if (Powered)
				return 8474;
			else
				return 8475;
		else if (Powered)
			return 8476;
		else
			return 8477;
	else if (Open)
		if (Powered)
			return 8478;
		else
			return 8479;
	else if (Powered)
		return 8480;
	else
		return 8481;
}
BlockState BirchFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace BirchFenceGate
namespace BirchLeaves
{
constexpr BlockState BirchLeaves(const unsigned char Distance, const bool Persistent)
{
	if (Distance == 1)
		if (Persistent)
			return 173;
		else
			return 174;
	else if (Distance == 2)
		if (Persistent)
			return 175;
		else
			return 176;
	else if (Distance == 3)
		if (Persistent)
			return 177;
		else
			return 178;
	else if (Distance == 4)
		if (Persistent)
			return 179;
		else
			return 180;
	else if (Distance == 5)
		if (Persistent)
			return 181;
		else
			return 182;
	else if (Distance == 6)
		if (Persistent)
			return 183;
		else
			return 184;
	else if (Persistent)
		return 185;
	else
		return 186;
}
BlockState BirchLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}  // namespace BirchLeaves
namespace BirchLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState BirchLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 79;
	else if (Axis == Axis::Y)
		return 80;
	else
		return 81;
}
BlockState BirchLog();
enum Axis Axis(BlockState Block);
}  // namespace BirchLog
namespace BirchPlanks
{
constexpr BlockState BirchPlanks()
{
	return 17;
}
}  // namespace BirchPlanks
namespace BirchPressurePlate
{
constexpr BlockState BirchPressurePlate(const bool Powered)
{
	if (Powered)
		return 3877;
	else
		return 3878;
}
BlockState BirchPressurePlate();
bool Powered(BlockState Block);
}  // namespace BirchPressurePlate
namespace BirchSapling
{
constexpr BlockState BirchSapling(const unsigned char Stage)
{
	if (Stage == 0)
		return 25;
	else
		return 26;
}
BlockState BirchSapling();
unsigned char Stage(BlockState Block);
}  // namespace BirchSapling
namespace BirchSign
{
constexpr BlockState BirchSign(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 3446;
	else if (Rotation == 1)
		return 3448;
	else if (Rotation == 2)
		return 3450;
	else if (Rotation == 3)
		return 3452;
	else if (Rotation == 4)
		return 3454;
	else if (Rotation == 5)
		return 3456;
	else if (Rotation == 6)
		return 3458;
	else if (Rotation == 7)
		return 3460;
	else if (Rotation == 8)
		return 3462;
	else if (Rotation == 9)
		return 3464;
	else if (Rotation == 10)
		return 3466;
	else if (Rotation == 11)
		return 3468;
	else if (Rotation == 12)
		return 3470;
	else if (Rotation == 13)
		return 3472;
	else if (Rotation == 14)
		return 3474;
	else
		return 3476;
}
BlockState BirchSign();
unsigned char Rotation(BlockState Block);
}  // namespace BirchSign
namespace BirchSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState BirchSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8313;
	else if (Type == Type::Bottom)
		return 8315;
	else
		return 8317;
}
BlockState BirchSlab();
enum Type Type(BlockState Block);
}  // namespace BirchSlab
namespace BirchStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState BirchStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5485;
			else if (Shape == Shape::InnerLeft)
				return 5487;
			else if (Shape == Shape::InnerRight)
				return 5489;
			else if (Shape == Shape::OuterLeft)
				return 5491;
			else
				return 5493;
		else if (Shape == Shape::Straight)
			return 5495;
		else if (Shape == Shape::InnerLeft)
			return 5497;
		else if (Shape == Shape::InnerRight)
			return 5499;
		else if (Shape == Shape::OuterLeft)
			return 5501;
		else
			return 5503;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5505;
			else if (Shape == Shape::InnerLeft)
				return 5507;
			else if (Shape == Shape::InnerRight)
				return 5509;
			else if (Shape == Shape::OuterLeft)
				return 5511;
			else
				return 5513;
		else if (Shape == Shape::Straight)
			return 5515;
		else if (Shape == Shape::InnerLeft)
			return 5517;
		else if (Shape == Shape::InnerRight)
			return 5519;
		else if (Shape == Shape::OuterLeft)
			return 5521;
		else
			return 5523;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5525;
			else if (Shape == Shape::InnerLeft)
				return 5527;
			else if (Shape == Shape::InnerRight)
				return 5529;
			else if (Shape == Shape::OuterLeft)
				return 5531;
			else
				return 5533;
		else if (Shape == Shape::Straight)
			return 5535;
		else if (Shape == Shape::InnerLeft)
			return 5537;
		else if (Shape == Shape::InnerRight)
			return 5539;
		else if (Shape == Shape::OuterLeft)
			return 5541;
		else
			return 5543;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 5545;
		else if (Shape == Shape::InnerLeft)
			return 5547;
		else if (Shape == Shape::InnerRight)
			return 5549;
		else if (Shape == Shape::OuterLeft)
			return 5551;
		else
			return 5553;
	else if (Shape == Shape::Straight)
		return 5555;
	else if (Shape == Shape::InnerLeft)
		return 5557;
	else if (Shape == Shape::InnerRight)
		return 5559;
	else if (Shape == Shape::OuterLeft)
		return 5561;
	else
		return 5563;
}
BlockState BirchStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace BirchStairs
namespace BirchTrapdoor
{
enum class Half
{
	Top,
	Bottom
};
constexpr BlockState BirchTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4240;
				else
					return 4242;
			else if (Powered)
				return 4244;
			else
				return 4246;
		else if (Open)
			if (Powered)
				return 4248;
			else
				return 4250;
		else if (Powered)
			return 4252;
		else
			return 4254;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4256;
				else
					return 4258;
			else if (Powered)
				return 4260;
			else
				return 4262;
		else if (Open)
			if (Powered)
				return 4264;
			else
				return 4266;
		else if (Powered)
			return 4268;
		else
			return 4270;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4272;
				else
					return 4274;
			else if (Powered)
				return 4276;
			else
				return 4278;
		else if (Open)
			if (Powered)
				return 4280;
			else
				return 4282;
		else if (Powered)
			return 4284;
		else
			return 4286;
	else if (Half == Half::Top)
		if (Open)
			if (Powered)
				return 4288;
			else
				return 4290;
		else if (Powered)
			return 4292;
		else
			return 4294;
	else if (Open)
		if (Powered)
			return 4296;
		else
			return 4298;
	else if (Powered)
		return 4300;
	else
		return 4302;
}
BlockState BirchTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace BirchTrapdoor
namespace BirchWallSign
{
constexpr BlockState BirchWallSign(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 3752;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 3754;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 3756;
	else
		return 3758;
}
BlockState BirchWallSign();
eBlockFace Facing(BlockState Block);
}  // namespace BirchWallSign
namespace BirchWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState BirchWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 115;
	else if (Axis == Axis::Y)
		return 116;
	else
		return 117;
}
BlockState BirchWood();
enum Axis Axis(BlockState Block);
}  // namespace BirchWood
namespace BlackBanner
{
constexpr BlockState BlackBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 8137;
	else if (Rotation == 1)
		return 8138;
	else if (Rotation == 2)
		return 8139;
	else if (Rotation == 3)
		return 8140;
	else if (Rotation == 4)
		return 8141;
	else if (Rotation == 5)
		return 8142;
	else if (Rotation == 6)
		return 8143;
	else if (Rotation == 7)
		return 8144;
	else if (Rotation == 8)
		return 8145;
	else if (Rotation == 9)
		return 8146;
	else if (Rotation == 10)
		return 8147;
	else if (Rotation == 11)
		return 8148;
	else if (Rotation == 12)
		return 8149;
	else if (Rotation == 13)
		return 8150;
	else if (Rotation == 14)
		return 8151;
	else
		return 8152;
}
BlockState BlackBanner();
unsigned char Rotation(BlockState Block);
}  // namespace BlackBanner
namespace BlackBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState BlackBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1289;
			else
				return 1290;
		else if (Part == Part::Head)
			return 1291;
		else
			return 1292;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1293;
			else
				return 1294;
		else if (Part == Part::Head)
			return 1295;
		else
			return 1296;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1297;
			else
				return 1298;
		else if (Part == Part::Head)
			return 1299;
		else
			return 1300;
	else if (Occupied)
		if (Part == Part::Head)
			return 1301;
		else
			return 1302;
	else if (Part == Part::Head)
		return 1303;
	else
		return 1304;
}
BlockState BlackBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace BlackBed
namespace BlackCarpet
{
constexpr BlockState BlackCarpet()
{
	return 7881;
}
}  // namespace BlackCarpet
namespace BlackConcrete
{
constexpr BlockState BlackConcrete()
{
	return 9453;
}
}  // namespace BlackConcrete
namespace BlackConcretePowder
{
constexpr BlockState BlackConcretePowder()
{
	return 9469;
}
}  // namespace BlackConcretePowder
namespace BlackGlazedTerracotta
{
constexpr BlockState BlackGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9434;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9435;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9436;
	else
		return 9437;
}
BlockState BlackGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace BlackGlazedTerracotta
namespace BlackShulkerBox
{
constexpr BlockState BlackShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9368;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9369;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9370;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9371;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9372;
	else
		return 9373;
}
BlockState BlackShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace BlackShulkerBox
namespace BlackStainedGlass
{
constexpr BlockState BlackStainedGlass()
{
	return 4110;
}
}  // namespace BlackStainedGlass
namespace BlackStainedGlassPane
{
constexpr BlockState BlackStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7345;
				else
					return 7346;
			else if (West)
				return 7349;
			else
				return 7350;
		else if (South)
			if (West)
				return 7353;
			else
				return 7354;
		else if (West)
			return 7357;
		else
			return 7358;
	else if (North)
		if (South)
			if (West)
				return 7361;
			else
				return 7362;
		else if (West)
			return 7365;
		else
			return 7366;
	else if (South)
		if (West)
			return 7369;
		else
			return 7370;
	else if (West)
		return 7373;
	else
		return 7374;
}
BlockState BlackStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace BlackStainedGlassPane
namespace BlackTerracotta
{
constexpr BlockState BlackTerracotta()
{
	return 6862;
}
}  // namespace BlackTerracotta
namespace BlackWallBanner
{
constexpr BlockState BlackWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8213;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8214;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8215;
	else
		return 8216;
}
BlockState BlackWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace BlackWallBanner
namespace BlackWool
{
constexpr BlockState BlackWool()
{
	return 1399;
}
}  // namespace BlackWool
namespace Blackstone
{
constexpr BlockState Blackstone()
{
	return 15839;
}
}  // namespace Blackstone
namespace BlackstoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState BlackstoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 16245;
	else if (Type == Type::Bottom)
		return 16247;
	else
		return 16249;
}
BlockState BlackstoneSlab();
enum Type Type(BlockState Block);
}  // namespace BlackstoneSlab
namespace BlackstoneStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState BlackstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 15841;
			else if (Shape == Shape::InnerLeft)
				return 15843;
			else if (Shape == Shape::InnerRight)
				return 15845;
			else if (Shape == Shape::OuterLeft)
				return 15847;
			else
				return 15849;
		else if (Shape == Shape::Straight)
			return 15851;
		else if (Shape == Shape::InnerLeft)
			return 15853;
		else if (Shape == Shape::InnerRight)
			return 15855;
		else if (Shape == Shape::OuterLeft)
			return 15857;
		else
			return 15859;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 15861;
			else if (Shape == Shape::InnerLeft)
				return 15863;
			else if (Shape == Shape::InnerRight)
				return 15865;
			else if (Shape == Shape::OuterLeft)
				return 15867;
			else
				return 15869;
		else if (Shape == Shape::Straight)
			return 15871;
		else if (Shape == Shape::InnerLeft)
			return 15873;
		else if (Shape == Shape::InnerRight)
			return 15875;
		else if (Shape == Shape::OuterLeft)
			return 15877;
		else
			return 15879;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 15881;
			else if (Shape == Shape::InnerLeft)
				return 15883;
			else if (Shape == Shape::InnerRight)
				return 15885;
			else if (Shape == Shape::OuterLeft)
				return 15887;
			else
				return 15889;
		else if (Shape == Shape::Straight)
			return 15891;
		else if (Shape == Shape::InnerLeft)
			return 15893;
		else if (Shape == Shape::InnerRight)
			return 15895;
		else if (Shape == Shape::OuterLeft)
			return 15897;
		else
			return 15899;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 15901;
		else if (Shape == Shape::InnerLeft)
			return 15903;
		else if (Shape == Shape::InnerRight)
			return 15905;
		else if (Shape == Shape::OuterLeft)
			return 15907;
		else
			return 15909;
	else if (Shape == Shape::Straight)
		return 15911;
	else if (Shape == Shape::InnerLeft)
		return 15913;
	else if (Shape == Shape::InnerRight)
		return 15915;
	else if (Shape == Shape::OuterLeft)
		return 15917;
	else
		return 15919;
}
BlockState BlackstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace BlackstoneStairs
namespace BlackstoneWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState BlackstoneWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 15923;
					else if (West == West::Low)
						return 15924;
					else
						return 15925;
				else if (West == West::None)
					return 15929;
				else if (West == West::Low)
					return 15930;
				else
					return 15931;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 15935;
					else if (West == West::Low)
						return 15936;
					else
						return 15937;
				else if (West == West::None)
					return 15941;
				else if (West == West::Low)
					return 15942;
				else
					return 15943;
			else if (Up)
				if (West == West::None)
					return 15947;
				else if (West == West::Low)
					return 15948;
				else
					return 15949;
			else if (West == West::None)
				return 15953;
			else if (West == West::Low)
				return 15954;
			else
				return 15955;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 15959;
					else if (West == West::Low)
						return 15960;
					else
						return 15961;
				else if (West == West::None)
					return 15965;
				else if (West == West::Low)
					return 15966;
				else
					return 15967;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 15971;
					else if (West == West::Low)
						return 15972;
					else
						return 15973;
				else if (West == West::None)
					return 15977;
				else if (West == West::Low)
					return 15978;
				else
					return 15979;
			else if (Up)
				if (West == West::None)
					return 15983;
				else if (West == West::Low)
					return 15984;
				else
					return 15985;
			else if (West == West::None)
				return 15989;
			else if (West == West::Low)
				return 15990;
			else
				return 15991;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 15995;
				else if (West == West::Low)
					return 15996;
				else
					return 15997;
			else if (West == West::None)
				return 16001;
			else if (West == West::Low)
				return 16002;
			else
				return 16003;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16007;
				else if (West == West::Low)
					return 16008;
				else
					return 16009;
			else if (West == West::None)
				return 16013;
			else if (West == West::Low)
				return 16014;
			else
				return 16015;
		else if (Up)
			if (West == West::None)
				return 16019;
			else if (West == West::Low)
				return 16020;
			else
				return 16021;
		else if (West == West::None)
			return 16025;
		else if (West == West::Low)
			return 16026;
		else
			return 16027;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16031;
					else if (West == West::Low)
						return 16032;
					else
						return 16033;
				else if (West == West::None)
					return 16037;
				else if (West == West::Low)
					return 16038;
				else
					return 16039;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16043;
					else if (West == West::Low)
						return 16044;
					else
						return 16045;
				else if (West == West::None)
					return 16049;
				else if (West == West::Low)
					return 16050;
				else
					return 16051;
			else if (Up)
				if (West == West::None)
					return 16055;
				else if (West == West::Low)
					return 16056;
				else
					return 16057;
			else if (West == West::None)
				return 16061;
			else if (West == West::Low)
				return 16062;
			else
				return 16063;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16067;
					else if (West == West::Low)
						return 16068;
					else
						return 16069;
				else if (West == West::None)
					return 16073;
				else if (West == West::Low)
					return 16074;
				else
					return 16075;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16079;
					else if (West == West::Low)
						return 16080;
					else
						return 16081;
				else if (West == West::None)
					return 16085;
				else if (West == West::Low)
					return 16086;
				else
					return 16087;
			else if (Up)
				if (West == West::None)
					return 16091;
				else if (West == West::Low)
					return 16092;
				else
					return 16093;
			else if (West == West::None)
				return 16097;
			else if (West == West::Low)
				return 16098;
			else
				return 16099;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16103;
				else if (West == West::Low)
					return 16104;
				else
					return 16105;
			else if (West == West::None)
				return 16109;
			else if (West == West::Low)
				return 16110;
			else
				return 16111;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16115;
				else if (West == West::Low)
					return 16116;
				else
					return 16117;
			else if (West == West::None)
				return 16121;
			else if (West == West::Low)
				return 16122;
			else
				return 16123;
		else if (Up)
			if (West == West::None)
				return 16127;
			else if (West == West::Low)
				return 16128;
			else
				return 16129;
		else if (West == West::None)
			return 16133;
		else if (West == West::Low)
			return 16134;
		else
			return 16135;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16139;
				else if (West == West::Low)
					return 16140;
				else
					return 16141;
			else if (West == West::None)
				return 16145;
			else if (West == West::Low)
				return 16146;
			else
				return 16147;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16151;
				else if (West == West::Low)
					return 16152;
				else
					return 16153;
			else if (West == West::None)
				return 16157;
			else if (West == West::Low)
				return 16158;
			else
				return 16159;
		else if (Up)
			if (West == West::None)
				return 16163;
			else if (West == West::Low)
				return 16164;
			else
				return 16165;
		else if (West == West::None)
			return 16169;
		else if (West == West::Low)
			return 16170;
		else
			return 16171;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16175;
				else if (West == West::Low)
					return 16176;
				else
					return 16177;
			else if (West == West::None)
				return 16181;
			else if (West == West::Low)
				return 16182;
			else
				return 16183;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16187;
				else if (West == West::Low)
					return 16188;
				else
					return 16189;
			else if (West == West::None)
				return 16193;
			else if (West == West::Low)
				return 16194;
			else
				return 16195;
		else if (Up)
			if (West == West::None)
				return 16199;
			else if (West == West::Low)
				return 16200;
			else
				return 16201;
		else if (West == West::None)
			return 16205;
		else if (West == West::Low)
			return 16206;
		else
			return 16207;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 16211;
			else if (West == West::Low)
				return 16212;
			else
				return 16213;
		else if (West == West::None)
			return 16217;
		else if (West == West::Low)
			return 16218;
		else
			return 16219;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 16223;
			else if (West == West::Low)
				return 16224;
			else
				return 16225;
		else if (West == West::None)
			return 16229;
		else if (West == West::Low)
			return 16230;
		else
			return 16231;
	else if (Up)
		if (West == West::None)
			return 16235;
		else if (West == West::Low)
			return 16236;
		else
			return 16237;
	else if (West == West::None)
		return 16241;
	else if (West == West::Low)
		return 16242;
	else
		return 16243;
}
BlockState BlackstoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace BlackstoneWall
namespace BlastFurnace
{
constexpr BlockState BlastFurnace(const eBlockFace Facing, const bool Lit)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Lit)
			return 14811;
		else
			return 14812;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Lit)
			return 14813;
		else
			return 14814;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Lit)
			return 14815;
		else
			return 14816;
	else if (Lit)
		return 14817;
	else
		return 14818;
}
BlockState BlastFurnace();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
}  // namespace BlastFurnace
namespace BlueBanner
{
constexpr BlockState BlueBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 8073;
	else if (Rotation == 1)
		return 8074;
	else if (Rotation == 2)
		return 8075;
	else if (Rotation == 3)
		return 8076;
	else if (Rotation == 4)
		return 8077;
	else if (Rotation == 5)
		return 8078;
	else if (Rotation == 6)
		return 8079;
	else if (Rotation == 7)
		return 8080;
	else if (Rotation == 8)
		return 8081;
	else if (Rotation == 9)
		return 8082;
	else if (Rotation == 10)
		return 8083;
	else if (Rotation == 11)
		return 8084;
	else if (Rotation == 12)
		return 8085;
	else if (Rotation == 13)
		return 8086;
	else if (Rotation == 14)
		return 8087;
	else
		return 8088;
}
BlockState BlueBanner();
unsigned char Rotation(BlockState Block);
}  // namespace BlueBanner
namespace BlueBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState BlueBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1225;
			else
				return 1226;
		else if (Part == Part::Head)
			return 1227;
		else
			return 1228;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1229;
			else
				return 1230;
		else if (Part == Part::Head)
			return 1231;
		else
			return 1232;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1233;
			else
				return 1234;
		else if (Part == Part::Head)
			return 1235;
		else
			return 1236;
	else if (Occupied)
		if (Part == Part::Head)
			return 1237;
		else
			return 1238;
	else if (Part == Part::Head)
		return 1239;
	else
		return 1240;
}
BlockState BlueBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace BlueBed
namespace BlueCarpet
{
constexpr BlockState BlueCarpet()
{
	return 7877;
}
}  // namespace BlueCarpet
namespace BlueConcrete
{
constexpr BlockState BlueConcrete()
{
	return 9449;
}
}  // namespace BlueConcrete
namespace BlueConcretePowder
{
constexpr BlockState BlueConcretePowder()
{
	return 9465;
}
}  // namespace BlueConcretePowder
namespace BlueGlazedTerracotta
{
constexpr BlockState BlueGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9418;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9419;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9420;
	else
		return 9421;
}
BlockState BlueGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace BlueGlazedTerracotta
namespace BlueIce
{
constexpr BlockState BlueIce()
{
	return 9648;
}
}  // namespace BlueIce
namespace BlueOrchid
{
constexpr BlockState BlueOrchid()
{
	return 1414;
}
}  // namespace BlueOrchid
namespace BlueShulkerBox
{
constexpr BlockState BlueShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9344;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9345;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9346;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9347;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9348;
	else
		return 9349;
}
BlockState BlueShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace BlueShulkerBox
namespace BlueStainedGlass
{
constexpr BlockState BlueStainedGlass()
{
	return 4106;
}
}  // namespace BlueStainedGlass
namespace BlueStainedGlassPane
{
constexpr BlockState BlueStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7217;
				else
					return 7218;
			else if (West)
				return 7221;
			else
				return 7222;
		else if (South)
			if (West)
				return 7225;
			else
				return 7226;
		else if (West)
			return 7229;
		else
			return 7230;
	else if (North)
		if (South)
			if (West)
				return 7233;
			else
				return 7234;
		else if (West)
			return 7237;
		else
			return 7238;
	else if (South)
		if (West)
			return 7241;
		else
			return 7242;
	else if (West)
		return 7245;
	else
		return 7246;
}
BlockState BlueStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace BlueStainedGlassPane
namespace BlueTerracotta
{
constexpr BlockState BlueTerracotta()
{
	return 6858;
}
}  // namespace BlueTerracotta
namespace BlueWallBanner
{
constexpr BlockState BlueWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8197;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8198;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8199;
	else
		return 8200;
}
BlockState BlueWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace BlueWallBanner
namespace BlueWool
{
constexpr BlockState BlueWool()
{
	return 1395;
}
}  // namespace BlueWool
namespace BoneBlock
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState BoneBlock(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 9256;
	else if (Axis == Axis::Y)
		return 9257;
	else
		return 9258;
}
BlockState BoneBlock();
enum Axis Axis(BlockState Block);
}  // namespace BoneBlock
namespace Bookshelf
{
constexpr BlockState Bookshelf()
{
	return 1432;
}
}  // namespace Bookshelf
namespace BrainCoral
{
constexpr BlockState BrainCoral()
{
	return 9533;
}
}  // namespace BrainCoral
namespace BrainCoralBlock
{
constexpr BlockState BrainCoralBlock()
{
	return 9516;
}
}  // namespace BrainCoralBlock
namespace BrainCoralFan
{
constexpr BlockState BrainCoralFan()
{
	return 9553;
}
}  // namespace BrainCoralFan
namespace BrainCoralWallFan
{
constexpr BlockState BrainCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9609;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9611;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9613;
	else
		return 9615;
}
BlockState BrainCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace BrainCoralWallFan
namespace BrewingStand
{
constexpr BlockState BrewingStand(const bool HasBottle_0, const bool HasBottle_1, const bool HasBottle_2)
{
	if (HasBottle_0)
		if (HasBottle_1)
			if (HasBottle_2)
				return 5133;
			else
				return 5134;
		else if (HasBottle_2)
			return 5135;
		else
			return 5136;
	else if (HasBottle_1)
		if (HasBottle_2)
			return 5137;
		else
			return 5138;
	else if (HasBottle_2)
		return 5139;
	else
		return 5140;
}
BlockState BrewingStand();
bool HasBottle_0(BlockState Block);
bool HasBottle_1(BlockState Block);
bool HasBottle_2(BlockState Block);
}  // namespace BrewingStand
namespace BrickSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState BrickSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8373;
	else if (Type == Type::Bottom)
		return 8375;
	else
		return 8377;
}
BlockState BrickSlab();
enum Type Type(BlockState Block);
}  // namespace BrickSlab
namespace BrickStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState BrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 4853;
			else if (Shape == Shape::InnerLeft)
				return 4855;
			else if (Shape == Shape::InnerRight)
				return 4857;
			else if (Shape == Shape::OuterLeft)
				return 4859;
			else
				return 4861;
		else if (Shape == Shape::Straight)
			return 4863;
		else if (Shape == Shape::InnerLeft)
			return 4865;
		else if (Shape == Shape::InnerRight)
			return 4867;
		else if (Shape == Shape::OuterLeft)
			return 4869;
		else
			return 4871;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 4873;
			else if (Shape == Shape::InnerLeft)
				return 4875;
			else if (Shape == Shape::InnerRight)
				return 4877;
			else if (Shape == Shape::OuterLeft)
				return 4879;
			else
				return 4881;
		else if (Shape == Shape::Straight)
			return 4883;
		else if (Shape == Shape::InnerLeft)
			return 4885;
		else if (Shape == Shape::InnerRight)
			return 4887;
		else if (Shape == Shape::OuterLeft)
			return 4889;
		else
			return 4891;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 4893;
			else if (Shape == Shape::InnerLeft)
				return 4895;
			else if (Shape == Shape::InnerRight)
				return 4897;
			else if (Shape == Shape::OuterLeft)
				return 4899;
			else
				return 4901;
		else if (Shape == Shape::Straight)
			return 4903;
		else if (Shape == Shape::InnerLeft)
			return 4905;
		else if (Shape == Shape::InnerRight)
			return 4907;
		else if (Shape == Shape::OuterLeft)
			return 4909;
		else
			return 4911;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 4913;
		else if (Shape == Shape::InnerLeft)
			return 4915;
		else if (Shape == Shape::InnerRight)
			return 4917;
		else if (Shape == Shape::OuterLeft)
			return 4919;
		else
			return 4921;
	else if (Shape == Shape::Straight)
		return 4923;
	else if (Shape == Shape::InnerLeft)
		return 4925;
	else if (Shape == Shape::InnerRight)
		return 4927;
	else if (Shape == Shape::OuterLeft)
		return 4929;
	else
		return 4931;
}
BlockState BrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace BrickStairs
namespace BrickWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState BrickWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 10870;
					else if (West == West::Low)
						return 10871;
					else
						return 10872;
				else if (West == West::None)
					return 10876;
				else if (West == West::Low)
					return 10877;
				else
					return 10878;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 10882;
					else if (West == West::Low)
						return 10883;
					else
						return 10884;
				else if (West == West::None)
					return 10888;
				else if (West == West::Low)
					return 10889;
				else
					return 10890;
			else if (Up)
				if (West == West::None)
					return 10894;
				else if (West == West::Low)
					return 10895;
				else
					return 10896;
			else if (West == West::None)
				return 10900;
			else if (West == West::Low)
				return 10901;
			else
				return 10902;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 10906;
					else if (West == West::Low)
						return 10907;
					else
						return 10908;
				else if (West == West::None)
					return 10912;
				else if (West == West::Low)
					return 10913;
				else
					return 10914;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 10918;
					else if (West == West::Low)
						return 10919;
					else
						return 10920;
				else if (West == West::None)
					return 10924;
				else if (West == West::Low)
					return 10925;
				else
					return 10926;
			else if (Up)
				if (West == West::None)
					return 10930;
				else if (West == West::Low)
					return 10931;
				else
					return 10932;
			else if (West == West::None)
				return 10936;
			else if (West == West::Low)
				return 10937;
			else
				return 10938;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 10942;
				else if (West == West::Low)
					return 10943;
				else
					return 10944;
			else if (West == West::None)
				return 10948;
			else if (West == West::Low)
				return 10949;
			else
				return 10950;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 10954;
				else if (West == West::Low)
					return 10955;
				else
					return 10956;
			else if (West == West::None)
				return 10960;
			else if (West == West::Low)
				return 10961;
			else
				return 10962;
		else if (Up)
			if (West == West::None)
				return 10966;
			else if (West == West::Low)
				return 10967;
			else
				return 10968;
		else if (West == West::None)
			return 10972;
		else if (West == West::Low)
			return 10973;
		else
			return 10974;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 10978;
					else if (West == West::Low)
						return 10979;
					else
						return 10980;
				else if (West == West::None)
					return 10984;
				else if (West == West::Low)
					return 10985;
				else
					return 10986;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 10990;
					else if (West == West::Low)
						return 10991;
					else
						return 10992;
				else if (West == West::None)
					return 10996;
				else if (West == West::Low)
					return 10997;
				else
					return 10998;
			else if (Up)
				if (West == West::None)
					return 11002;
				else if (West == West::Low)
					return 11003;
				else
					return 11004;
			else if (West == West::None)
				return 11008;
			else if (West == West::Low)
				return 11009;
			else
				return 11010;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11014;
					else if (West == West::Low)
						return 11015;
					else
						return 11016;
				else if (West == West::None)
					return 11020;
				else if (West == West::Low)
					return 11021;
				else
					return 11022;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11026;
					else if (West == West::Low)
						return 11027;
					else
						return 11028;
				else if (West == West::None)
					return 11032;
				else if (West == West::Low)
					return 11033;
				else
					return 11034;
			else if (Up)
				if (West == West::None)
					return 11038;
				else if (West == West::Low)
					return 11039;
				else
					return 11040;
			else if (West == West::None)
				return 11044;
			else if (West == West::Low)
				return 11045;
			else
				return 11046;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11050;
				else if (West == West::Low)
					return 11051;
				else
					return 11052;
			else if (West == West::None)
				return 11056;
			else if (West == West::Low)
				return 11057;
			else
				return 11058;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11062;
				else if (West == West::Low)
					return 11063;
				else
					return 11064;
			else if (West == West::None)
				return 11068;
			else if (West == West::Low)
				return 11069;
			else
				return 11070;
		else if (Up)
			if (West == West::None)
				return 11074;
			else if (West == West::Low)
				return 11075;
			else
				return 11076;
		else if (West == West::None)
			return 11080;
		else if (West == West::Low)
			return 11081;
		else
			return 11082;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11086;
				else if (West == West::Low)
					return 11087;
				else
					return 11088;
			else if (West == West::None)
				return 11092;
			else if (West == West::Low)
				return 11093;
			else
				return 11094;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11098;
				else if (West == West::Low)
					return 11099;
				else
					return 11100;
			else if (West == West::None)
				return 11104;
			else if (West == West::Low)
				return 11105;
			else
				return 11106;
		else if (Up)
			if (West == West::None)
				return 11110;
			else if (West == West::Low)
				return 11111;
			else
				return 11112;
		else if (West == West::None)
			return 11116;
		else if (West == West::Low)
			return 11117;
		else
			return 11118;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11122;
				else if (West == West::Low)
					return 11123;
				else
					return 11124;
			else if (West == West::None)
				return 11128;
			else if (West == West::Low)
				return 11129;
			else
				return 11130;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11134;
				else if (West == West::Low)
					return 11135;
				else
					return 11136;
			else if (West == West::None)
				return 11140;
			else if (West == West::Low)
				return 11141;
			else
				return 11142;
		else if (Up)
			if (West == West::None)
				return 11146;
			else if (West == West::Low)
				return 11147;
			else
				return 11148;
		else if (West == West::None)
			return 11152;
		else if (West == West::Low)
			return 11153;
		else
			return 11154;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 11158;
			else if (West == West::Low)
				return 11159;
			else
				return 11160;
		else if (West == West::None)
			return 11164;
		else if (West == West::Low)
			return 11165;
		else
			return 11166;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 11170;
			else if (West == West::Low)
				return 11171;
			else
				return 11172;
		else if (West == West::None)
			return 11176;
		else if (West == West::Low)
			return 11177;
		else
			return 11178;
	else if (Up)
		if (West == West::None)
			return 11182;
		else if (West == West::Low)
			return 11183;
		else
			return 11184;
	else if (West == West::None)
		return 11188;
	else if (West == West::Low)
		return 11189;
	else
		return 11190;
}
BlockState BrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace BrickWall
namespace Bricks
{
constexpr BlockState Bricks()
{
	return 1429;
}
}  // namespace Bricks
namespace BrownBanner
{
constexpr BlockState BrownBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 8089;
	else if (Rotation == 1)
		return 8090;
	else if (Rotation == 2)
		return 8091;
	else if (Rotation == 3)
		return 8092;
	else if (Rotation == 4)
		return 8093;
	else if (Rotation == 5)
		return 8094;
	else if (Rotation == 6)
		return 8095;
	else if (Rotation == 7)
		return 8096;
	else if (Rotation == 8)
		return 8097;
	else if (Rotation == 9)
		return 8098;
	else if (Rotation == 10)
		return 8099;
	else if (Rotation == 11)
		return 8100;
	else if (Rotation == 12)
		return 8101;
	else if (Rotation == 13)
		return 8102;
	else if (Rotation == 14)
		return 8103;
	else
		return 8104;
}
BlockState BrownBanner();
unsigned char Rotation(BlockState Block);
}  // namespace BrownBanner
namespace BrownBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState BrownBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1241;
			else
				return 1242;
		else if (Part == Part::Head)
			return 1243;
		else
			return 1244;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1245;
			else
				return 1246;
		else if (Part == Part::Head)
			return 1247;
		else
			return 1248;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1249;
			else
				return 1250;
		else if (Part == Part::Head)
			return 1251;
		else
			return 1252;
	else if (Occupied)
		if (Part == Part::Head)
			return 1253;
		else
			return 1254;
	else if (Part == Part::Head)
		return 1255;
	else
		return 1256;
}
BlockState BrownBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace BrownBed
namespace BrownCarpet
{
constexpr BlockState BrownCarpet()
{
	return 7878;
}
}  // namespace BrownCarpet
namespace BrownConcrete
{
constexpr BlockState BrownConcrete()
{
	return 9450;
}
}  // namespace BrownConcrete
namespace BrownConcretePowder
{
constexpr BlockState BrownConcretePowder()
{
	return 9466;
}
}  // namespace BrownConcretePowder
namespace BrownGlazedTerracotta
{
constexpr BlockState BrownGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9422;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9423;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9424;
	else
		return 9425;
}
BlockState BrownGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace BrownGlazedTerracotta
namespace BrownMushroom
{
constexpr BlockState BrownMushroom()
{
	return 1425;
}
}  // namespace BrownMushroom
namespace BrownMushroomBlock
{
constexpr BlockState BrownMushroomBlock(
	const bool Down,
	const bool East,
	const bool North,
	const bool South,
	const bool Up,
	const bool West
)
{
	if (Down)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 4505;
						else
							return 4506;
					else if (West)
						return 4507;
					else
						return 4508;
				else if (Up)
					if (West)
						return 4509;
					else
						return 4510;
				else if (West)
					return 4511;
				else
					return 4512;
			else if (South)
				if (Up)
					if (West)
						return 4513;
					else
						return 4514;
				else if (West)
					return 4515;
				else
					return 4516;
			else if (Up)
				if (West)
					return 4517;
				else
					return 4518;
			else if (West)
				return 4519;
			else
				return 4520;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 4521;
					else
						return 4522;
				else if (West)
					return 4523;
				else
					return 4524;
			else if (Up)
				if (West)
					return 4525;
				else
					return 4526;
			else if (West)
				return 4527;
			else
				return 4528;
		else if (South)
			if (Up)
				if (West)
					return 4529;
				else
					return 4530;
			else if (West)
				return 4531;
			else
				return 4532;
		else if (Up)
			if (West)
				return 4533;
			else
				return 4534;
		else if (West)
			return 4535;
		else
			return 4536;
	else if (East)
		if (North)
			if (South)
				if (Up)
					if (West)
						return 4537;
					else
						return 4538;
				else if (West)
					return 4539;
				else
					return 4540;
			else if (Up)
				if (West)
					return 4541;
				else
					return 4542;
			else if (West)
				return 4543;
			else
				return 4544;
		else if (South)
			if (Up)
				if (West)
					return 4545;
				else
					return 4546;
			else if (West)
				return 4547;
			else
				return 4548;
		else if (Up)
			if (West)
				return 4549;
			else
				return 4550;
		else if (West)
			return 4551;
		else
			return 4552;
	else if (North)
		if (South)
			if (Up)
				if (West)
					return 4553;
				else
					return 4554;
			else if (West)
				return 4555;
			else
				return 4556;
		else if (Up)
			if (West)
				return 4557;
			else
				return 4558;
		else if (West)
			return 4559;
		else
			return 4560;
	else if (South)
		if (Up)
			if (West)
				return 4561;
			else
				return 4562;
		else if (West)
			return 4563;
		else
			return 4564;
	else if (Up)
		if (West)
			return 4565;
		else
			return 4566;
	else if (West)
		return 4567;
	else
		return 4568;
}
BlockState BrownMushroomBlock();
bool Down(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}  // namespace BrownMushroomBlock
namespace BrownShulkerBox
{
constexpr BlockState BrownShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9350;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9351;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9352;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9353;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9354;
	else
		return 9355;
}
BlockState BrownShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace BrownShulkerBox
namespace BrownStainedGlass
{
constexpr BlockState BrownStainedGlass()
{
	return 4107;
}
}  // namespace BrownStainedGlass
namespace BrownStainedGlassPane
{
constexpr BlockState BrownStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7249;
				else
					return 7250;
			else if (West)
				return 7253;
			else
				return 7254;
		else if (South)
			if (West)
				return 7257;
			else
				return 7258;
		else if (West)
			return 7261;
		else
			return 7262;
	else if (North)
		if (South)
			if (West)
				return 7265;
			else
				return 7266;
		else if (West)
			return 7269;
		else
			return 7270;
	else if (South)
		if (West)
			return 7273;
		else
			return 7274;
	else if (West)
		return 7277;
	else
		return 7278;
}
BlockState BrownStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace BrownStainedGlassPane
namespace BrownTerracotta
{
constexpr BlockState BrownTerracotta()
{
	return 6859;
}
}  // namespace BrownTerracotta
namespace BrownWallBanner
{
constexpr BlockState BrownWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8201;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8202;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8203;
	else
		return 8204;
}
BlockState BrownWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace BrownWallBanner
namespace BrownWool
{
constexpr BlockState BrownWool()
{
	return 1396;
}
}  // namespace BrownWool
namespace BubbleColumn
{
constexpr BlockState BubbleColumn(const bool Drag)
{
	if (Drag)
		return 9667;
	else
		return 9668;
}
BlockState BubbleColumn();
bool Drag(BlockState Block);
}  // namespace BubbleColumn
namespace BubbleCoral
{
constexpr BlockState BubbleCoral()
{
	return 9535;
}
}  // namespace BubbleCoral
namespace BubbleCoralBlock
{
constexpr BlockState BubbleCoralBlock()
{
	return 9517;
}
}  // namespace BubbleCoralBlock
namespace BubbleCoralFan
{
constexpr BlockState BubbleCoralFan()
{
	return 9555;
}
}  // namespace BubbleCoralFan
namespace BubbleCoralWallFan
{
constexpr BlockState BubbleCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9617;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9619;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9621;
	else
		return 9623;
}
BlockState BubbleCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace BubbleCoralWallFan
namespace Cactus
{
constexpr BlockState Cactus(const unsigned char Age)
{
	if (Age == 0)
		return 3931;
	else if (Age == 1)
		return 3932;
	else if (Age == 2)
		return 3933;
	else if (Age == 3)
		return 3934;
	else if (Age == 4)
		return 3935;
	else if (Age == 5)
		return 3936;
	else if (Age == 6)
		return 3937;
	else if (Age == 7)
		return 3938;
	else if (Age == 8)
		return 3939;
	else if (Age == 9)
		return 3940;
	else if (Age == 10)
		return 3941;
	else if (Age == 11)
		return 3942;
	else if (Age == 12)
		return 3943;
	else if (Age == 13)
		return 3944;
	else if (Age == 14)
		return 3945;
	else
		return 3946;
}
BlockState Cactus();
unsigned char Age(BlockState Block);
}  // namespace Cactus
namespace Cake
{
constexpr BlockState Cake(const unsigned char Bites)
{
	if (Bites == 0)
		return 4024;
	else if (Bites == 1)
		return 4025;
	else if (Bites == 2)
		return 4026;
	else if (Bites == 3)
		return 4027;
	else if (Bites == 4)
		return 4028;
	else if (Bites == 5)
		return 4029;
	else
		return 4030;
}
BlockState Cake();
unsigned char Bites(BlockState Block);
}  // namespace Cake
namespace Campfire
{
constexpr BlockState Campfire(const eBlockFace Facing, const bool Lit, const bool SignalFire)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Lit)
			if (SignalFire)
				return 14891;
			else
				return 14893;
		else if (SignalFire)
			return 14895;
		else
			return 14897;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Lit)
			if (SignalFire)
				return 14899;
			else
				return 14901;
		else if (SignalFire)
			return 14903;
		else
			return 14905;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Lit)
			if (SignalFire)
				return 14907;
			else
				return 14909;
		else if (SignalFire)
			return 14911;
		else
			return 14913;
	else if (Lit)
		if (SignalFire)
			return 14915;
		else
			return 14917;
	else if (SignalFire)
		return 14919;
	else
		return 14921;
}
BlockState Campfire();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
bool SignalFire(BlockState Block);
}  // namespace Campfire
namespace Carrots
{
constexpr BlockState Carrots(const unsigned char Age)
{
	if (Age == 0)
		return 6330;
	else if (Age == 1)
		return 6331;
	else if (Age == 2)
		return 6332;
	else if (Age == 3)
		return 6333;
	else if (Age == 4)
		return 6334;
	else if (Age == 5)
		return 6335;
	else if (Age == 6)
		return 6336;
	else
		return 6337;
}
BlockState Carrots();
unsigned char Age(BlockState Block);
}  // namespace Carrots
namespace CartographyTable
{
constexpr BlockState CartographyTable()
{
	return 14819;
}
}  // namespace CartographyTable
namespace CarvedPumpkin
{
constexpr BlockState CarvedPumpkin(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 4016;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 4017;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 4018;
	else
		return 4019;
}
BlockState CarvedPumpkin();
eBlockFace Facing(BlockState Block);
}  // namespace CarvedPumpkin
namespace Cauldron
{
constexpr BlockState Cauldron(const unsigned char Level)
{
	if (Level == 0)
		return 5141;
	else if (Level == 1)
		return 5142;
	else if (Level == 2)
		return 5143;
	else
		return 5144;
}
BlockState Cauldron();
unsigned char Level(BlockState Block);
}  // namespace Cauldron
namespace CaveAir
{
constexpr BlockState CaveAir()
{
	return 9666;
}
}  // namespace CaveAir
namespace Chain
{
constexpr BlockState Chain()
{
	return 4730;
}
}  // namespace Chain
namespace ChainCommandBlock
{
constexpr BlockState ChainCommandBlock(const bool Conditional, const eBlockFace Facing)
{
	if (Conditional)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 9237;
		else if (Facing == eBlockFace::BLOCK_FACE_XP)
			return 9238;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 9239;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 9240;
		else if (Facing == eBlockFace::BLOCK_FACE_YP)
			return 9241;
		else
			return 9242;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9243;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9244;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9245;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9246;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9247;
	else
		return 9248;
}
BlockState ChainCommandBlock();
bool Conditional(BlockState Block);
eBlockFace Facing(BlockState Block);
}  // namespace ChainCommandBlock
namespace Chest
{
enum class Type
{
	Single,
	Left,
	Right
};
constexpr BlockState Chest(const eBlockFace Facing, const enum Type Type)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Type == Type::Single)
			return 2035;
		else if (Type == Type::Left)
			return 2037;
		else
			return 2039;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Type == Type::Single)
			return 2041;
		else if (Type == Type::Left)
			return 2043;
		else
			return 2045;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Type == Type::Single)
			return 2047;
		else if (Type == Type::Left)
			return 2049;
		else
			return 2051;
	else if (Type == Type::Single)
		return 2053;
	else if (Type == Type::Left)
		return 2055;
	else
		return 2057;
}
BlockState Chest();
eBlockFace Facing(BlockState Block);
enum Type Type(BlockState Block);
}  // namespace Chest
namespace ChippedAnvil
{
constexpr BlockState ChippedAnvil(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6614;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6615;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6616;
	else
		return 6617;
}
BlockState ChippedAnvil();
eBlockFace Facing(BlockState Block);
}  // namespace ChippedAnvil
namespace ChiseledNetherBricks
{
constexpr BlockState ChiseledNetherBricks()
{
	return 17101;
}
}  // namespace ChiseledNetherBricks
namespace ChiseledPolishedBlackstone
{
constexpr BlockState ChiseledPolishedBlackstone()
{
	return 16253;
}
}  // namespace ChiseledPolishedBlackstone
namespace ChiseledQuartzBlock
{
constexpr BlockState ChiseledQuartzBlock()
{
	return 6739;
}
}  // namespace ChiseledQuartzBlock
namespace ChiseledRedSandstone
{
constexpr BlockState ChiseledRedSandstone()
{
	return 8218;
}
}  // namespace ChiseledRedSandstone
namespace ChiseledSandstone
{
constexpr BlockState ChiseledSandstone()
{
	return 247;
}
}  // namespace ChiseledSandstone
namespace ChiseledStoneBricks
{
constexpr BlockState ChiseledStoneBricks()
{
	return 4498;
}
}  // namespace ChiseledStoneBricks
namespace ChorusFlower
{
constexpr BlockState ChorusFlower(const unsigned char Age)
{
	if (Age == 0)
		return 9128;
	else if (Age == 1)
		return 9129;
	else if (Age == 2)
		return 9130;
	else if (Age == 3)
		return 9131;
	else if (Age == 4)
		return 9132;
	else
		return 9133;
}
BlockState ChorusFlower();
unsigned char Age(BlockState Block);
}  // namespace ChorusFlower
namespace ChorusPlant
{
constexpr BlockState ChorusPlant(
	const bool Down,
	const bool East,
	const bool North,
	const bool South,
	const bool Up,
	const bool West
)
{
	if (Down)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 9064;
						else
							return 9065;
					else if (West)
						return 9066;
					else
						return 9067;
				else if (Up)
					if (West)
						return 9068;
					else
						return 9069;
				else if (West)
					return 9070;
				else
					return 9071;
			else if (South)
				if (Up)
					if (West)
						return 9072;
					else
						return 9073;
				else if (West)
					return 9074;
				else
					return 9075;
			else if (Up)
				if (West)
					return 9076;
				else
					return 9077;
			else if (West)
				return 9078;
			else
				return 9079;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 9080;
					else
						return 9081;
				else if (West)
					return 9082;
				else
					return 9083;
			else if (Up)
				if (West)
					return 9084;
				else
					return 9085;
			else if (West)
				return 9086;
			else
				return 9087;
		else if (South)
			if (Up)
				if (West)
					return 9088;
				else
					return 9089;
			else if (West)
				return 9090;
			else
				return 9091;
		else if (Up)
			if (West)
				return 9092;
			else
				return 9093;
		else if (West)
			return 9094;
		else
			return 9095;
	else if (East)
		if (North)
			if (South)
				if (Up)
					if (West)
						return 9096;
					else
						return 9097;
				else if (West)
					return 9098;
				else
					return 9099;
			else if (Up)
				if (West)
					return 9100;
				else
					return 9101;
			else if (West)
				return 9102;
			else
				return 9103;
		else if (South)
			if (Up)
				if (West)
					return 9104;
				else
					return 9105;
			else if (West)
				return 9106;
			else
				return 9107;
		else if (Up)
			if (West)
				return 9108;
			else
				return 9109;
		else if (West)
			return 9110;
		else
			return 9111;
	else if (North)
		if (South)
			if (Up)
				if (West)
					return 9112;
				else
					return 9113;
			else if (West)
				return 9114;
			else
				return 9115;
		else if (Up)
			if (West)
				return 9116;
			else
				return 9117;
		else if (West)
			return 9118;
		else
			return 9119;
	else if (South)
		if (Up)
			if (West)
				return 9120;
			else
				return 9121;
		else if (West)
			return 9122;
		else
			return 9123;
	else if (Up)
		if (West)
			return 9124;
		else
			return 9125;
	else if (West)
		return 9126;
	else
		return 9127;
}
BlockState ChorusPlant();
bool Down(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}  // namespace ChorusPlant
namespace Clay
{
constexpr BlockState Clay()
{
	return 3947;
}
}  // namespace Clay
namespace CoalBlock
{
constexpr BlockState CoalBlock()
{
	return 7883;
}
}  // namespace CoalBlock
namespace CoalOre
{
constexpr BlockState CoalOre()
{
	return 71;
}
}  // namespace CoalOre
namespace CoarseDirt
{
constexpr BlockState CoarseDirt()
{
	return 11;
}
}  // namespace CoarseDirt
namespace Cobblestone
{
constexpr BlockState Cobblestone()
{
	return 14;
}
}  // namespace Cobblestone
namespace CobblestoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState CobblestoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8367;
	else if (Type == Type::Bottom)
		return 8369;
	else
		return 8371;
}
BlockState CobblestoneSlab();
enum Type Type(BlockState Block);
}  // namespace CobblestoneSlab
namespace CobblestoneStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState CobblestoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 3656;
			else if (Shape == Shape::InnerLeft)
				return 3658;
			else if (Shape == Shape::InnerRight)
				return 3660;
			else if (Shape == Shape::OuterLeft)
				return 3662;
			else
				return 3664;
		else if (Shape == Shape::Straight)
			return 3666;
		else if (Shape == Shape::InnerLeft)
			return 3668;
		else if (Shape == Shape::InnerRight)
			return 3670;
		else if (Shape == Shape::OuterLeft)
			return 3672;
		else
			return 3674;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 3676;
			else if (Shape == Shape::InnerLeft)
				return 3678;
			else if (Shape == Shape::InnerRight)
				return 3680;
			else if (Shape == Shape::OuterLeft)
				return 3682;
			else
				return 3684;
		else if (Shape == Shape::Straight)
			return 3686;
		else if (Shape == Shape::InnerLeft)
			return 3688;
		else if (Shape == Shape::InnerRight)
			return 3690;
		else if (Shape == Shape::OuterLeft)
			return 3692;
		else
			return 3694;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 3696;
			else if (Shape == Shape::InnerLeft)
				return 3698;
			else if (Shape == Shape::InnerRight)
				return 3700;
			else if (Shape == Shape::OuterLeft)
				return 3702;
			else
				return 3704;
		else if (Shape == Shape::Straight)
			return 3706;
		else if (Shape == Shape::InnerLeft)
			return 3708;
		else if (Shape == Shape::InnerRight)
			return 3710;
		else if (Shape == Shape::OuterLeft)
			return 3712;
		else
			return 3714;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 3716;
		else if (Shape == Shape::InnerLeft)
			return 3718;
		else if (Shape == Shape::InnerRight)
			return 3720;
		else if (Shape == Shape::OuterLeft)
			return 3722;
		else
			return 3724;
	else if (Shape == Shape::Straight)
		return 3726;
	else if (Shape == Shape::InnerLeft)
		return 3728;
	else if (Shape == Shape::InnerRight)
		return 3730;
	else if (Shape == Shape::OuterLeft)
		return 3732;
	else
		return 3734;
}
BlockState CobblestoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace CobblestoneStairs
namespace CobblestoneWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState CobblestoneWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 5660;
					else if (West == West::Low)
						return 5661;
					else
						return 5662;
				else if (West == West::None)
					return 5666;
				else if (West == West::Low)
					return 5667;
				else
					return 5668;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 5672;
					else if (West == West::Low)
						return 5673;
					else
						return 5674;
				else if (West == West::None)
					return 5678;
				else if (West == West::Low)
					return 5679;
				else
					return 5680;
			else if (Up)
				if (West == West::None)
					return 5684;
				else if (West == West::Low)
					return 5685;
				else
					return 5686;
			else if (West == West::None)
				return 5690;
			else if (West == West::Low)
				return 5691;
			else
				return 5692;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 5696;
					else if (West == West::Low)
						return 5697;
					else
						return 5698;
				else if (West == West::None)
					return 5702;
				else if (West == West::Low)
					return 5703;
				else
					return 5704;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 5708;
					else if (West == West::Low)
						return 5709;
					else
						return 5710;
				else if (West == West::None)
					return 5714;
				else if (West == West::Low)
					return 5715;
				else
					return 5716;
			else if (Up)
				if (West == West::None)
					return 5720;
				else if (West == West::Low)
					return 5721;
				else
					return 5722;
			else if (West == West::None)
				return 5726;
			else if (West == West::Low)
				return 5727;
			else
				return 5728;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 5732;
				else if (West == West::Low)
					return 5733;
				else
					return 5734;
			else if (West == West::None)
				return 5738;
			else if (West == West::Low)
				return 5739;
			else
				return 5740;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 5744;
				else if (West == West::Low)
					return 5745;
				else
					return 5746;
			else if (West == West::None)
				return 5750;
			else if (West == West::Low)
				return 5751;
			else
				return 5752;
		else if (Up)
			if (West == West::None)
				return 5756;
			else if (West == West::Low)
				return 5757;
			else
				return 5758;
		else if (West == West::None)
			return 5762;
		else if (West == West::Low)
			return 5763;
		else
			return 5764;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 5768;
					else if (West == West::Low)
						return 5769;
					else
						return 5770;
				else if (West == West::None)
					return 5774;
				else if (West == West::Low)
					return 5775;
				else
					return 5776;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 5780;
					else if (West == West::Low)
						return 5781;
					else
						return 5782;
				else if (West == West::None)
					return 5786;
				else if (West == West::Low)
					return 5787;
				else
					return 5788;
			else if (Up)
				if (West == West::None)
					return 5792;
				else if (West == West::Low)
					return 5793;
				else
					return 5794;
			else if (West == West::None)
				return 5798;
			else if (West == West::Low)
				return 5799;
			else
				return 5800;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 5804;
					else if (West == West::Low)
						return 5805;
					else
						return 5806;
				else if (West == West::None)
					return 5810;
				else if (West == West::Low)
					return 5811;
				else
					return 5812;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 5816;
					else if (West == West::Low)
						return 5817;
					else
						return 5818;
				else if (West == West::None)
					return 5822;
				else if (West == West::Low)
					return 5823;
				else
					return 5824;
			else if (Up)
				if (West == West::None)
					return 5828;
				else if (West == West::Low)
					return 5829;
				else
					return 5830;
			else if (West == West::None)
				return 5834;
			else if (West == West::Low)
				return 5835;
			else
				return 5836;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 5840;
				else if (West == West::Low)
					return 5841;
				else
					return 5842;
			else if (West == West::None)
				return 5846;
			else if (West == West::Low)
				return 5847;
			else
				return 5848;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 5852;
				else if (West == West::Low)
					return 5853;
				else
					return 5854;
			else if (West == West::None)
				return 5858;
			else if (West == West::Low)
				return 5859;
			else
				return 5860;
		else if (Up)
			if (West == West::None)
				return 5864;
			else if (West == West::Low)
				return 5865;
			else
				return 5866;
		else if (West == West::None)
			return 5870;
		else if (West == West::Low)
			return 5871;
		else
			return 5872;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 5876;
				else if (West == West::Low)
					return 5877;
				else
					return 5878;
			else if (West == West::None)
				return 5882;
			else if (West == West::Low)
				return 5883;
			else
				return 5884;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 5888;
				else if (West == West::Low)
					return 5889;
				else
					return 5890;
			else if (West == West::None)
				return 5894;
			else if (West == West::Low)
				return 5895;
			else
				return 5896;
		else if (Up)
			if (West == West::None)
				return 5900;
			else if (West == West::Low)
				return 5901;
			else
				return 5902;
		else if (West == West::None)
			return 5906;
		else if (West == West::Low)
			return 5907;
		else
			return 5908;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 5912;
				else if (West == West::Low)
					return 5913;
				else
					return 5914;
			else if (West == West::None)
				return 5918;
			else if (West == West::Low)
				return 5919;
			else
				return 5920;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 5924;
				else if (West == West::Low)
					return 5925;
				else
					return 5926;
			else if (West == West::None)
				return 5930;
			else if (West == West::Low)
				return 5931;
			else
				return 5932;
		else if (Up)
			if (West == West::None)
				return 5936;
			else if (West == West::Low)
				return 5937;
			else
				return 5938;
		else if (West == West::None)
			return 5942;
		else if (West == West::Low)
			return 5943;
		else
			return 5944;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 5948;
			else if (West == West::Low)
				return 5949;
			else
				return 5950;
		else if (West == West::None)
			return 5954;
		else if (West == West::Low)
			return 5955;
		else
			return 5956;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 5960;
			else if (West == West::Low)
				return 5961;
			else
				return 5962;
		else if (West == West::None)
			return 5966;
		else if (West == West::Low)
			return 5967;
		else
			return 5968;
	else if (Up)
		if (West == West::None)
			return 5972;
		else if (West == West::Low)
			return 5973;
		else
			return 5974;
	else if (West == West::None)
		return 5978;
	else if (West == West::Low)
		return 5979;
	else
		return 5980;
}
BlockState CobblestoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace CobblestoneWall
namespace Cobweb
{
constexpr BlockState Cobweb()
{
	return 1341;
}
}  // namespace Cobweb
namespace Cocoa
{
constexpr BlockState Cocoa(const unsigned char Age, const eBlockFace Facing)
{
	if (Age == 0)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 5158;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 5159;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 5160;
		else
			return 5161;
	else if (Age == 1)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 5162;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 5163;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 5164;
		else
			return 5165;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 5166;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 5167;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 5168;
	else
		return 5169;
}
BlockState Cocoa();
unsigned char Age(BlockState Block);
eBlockFace Facing(BlockState Block);
}  // namespace Cocoa
namespace CommandBlock
{
constexpr BlockState CommandBlock(const bool Conditional, const eBlockFace Facing)
{
	if (Conditional)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 5644;
		else if (Facing == eBlockFace::BLOCK_FACE_XP)
			return 5645;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 5646;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 5647;
		else if (Facing == eBlockFace::BLOCK_FACE_YP)
			return 5648;
		else
			return 5649;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 5650;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 5651;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 5652;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 5653;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 5654;
	else
		return 5655;
}
BlockState CommandBlock();
bool Conditional(BlockState Block);
eBlockFace Facing(BlockState Block);
}  // namespace CommandBlock
namespace Comparator
{
enum class Mode
{
	Compare,
	Subtract
};
constexpr BlockState Comparator(const eBlockFace Facing, const enum Mode Mode, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Mode == Mode::Compare)
			if (Powered)
				return 6678;
			else
				return 6679;
		else if (Powered)
			return 6680;
		else
			return 6681;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Mode == Mode::Compare)
			if (Powered)
				return 6682;
			else
				return 6683;
		else if (Powered)
			return 6684;
		else
			return 6685;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Mode == Mode::Compare)
			if (Powered)
				return 6686;
			else
				return 6687;
		else if (Powered)
			return 6688;
		else
			return 6689;
	else if (Mode == Mode::Compare)
		if (Powered)
			return 6690;
		else
			return 6691;
	else if (Powered)
		return 6692;
	else
		return 6693;
}
BlockState Comparator();
eBlockFace Facing(BlockState Block);
enum Mode Mode(BlockState Block);
bool Powered(BlockState Block);
}  // namespace Comparator
namespace Composter
{
constexpr BlockState Composter(const unsigned char Level)
{
	if (Level == 0)
		return 15751;
	else if (Level == 1)
		return 15752;
	else if (Level == 2)
		return 15753;
	else if (Level == 3)
		return 15754;
	else if (Level == 4)
		return 15755;
	else if (Level == 5)
		return 15756;
	else if (Level == 6)
		return 15757;
	else if (Level == 7)
		return 15758;
	else
		return 15759;
}
BlockState Composter();
unsigned char Level(BlockState Block);
}  // namespace Composter
namespace Conduit
{
constexpr BlockState Conduit()
{
	return 9650;
}
}  // namespace Conduit
namespace Cornflower
{
constexpr BlockState Cornflower()
{
	return 1422;
}
}  // namespace Cornflower
namespace CrackedNetherBricks
{
constexpr BlockState CrackedNetherBricks()
{
	return 17102;
}
}  // namespace CrackedNetherBricks
namespace CrackedPolishedBlackstoneBricks
{
constexpr BlockState CrackedPolishedBlackstoneBricks()
{
	return 16252;
}
}  // namespace CrackedPolishedBlackstoneBricks
namespace CrackedStoneBricks
{
constexpr BlockState CrackedStoneBricks()
{
	return 4497;
}
}  // namespace CrackedStoneBricks
namespace CraftingTable
{
constexpr BlockState CraftingTable()
{
	return 3356;
}
}  // namespace CraftingTable
namespace CreeperHead
{
constexpr BlockState CreeperHead(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 6570;
	else if (Rotation == 1)
		return 6571;
	else if (Rotation == 2)
		return 6572;
	else if (Rotation == 3)
		return 6573;
	else if (Rotation == 4)
		return 6574;
	else if (Rotation == 5)
		return 6575;
	else if (Rotation == 6)
		return 6576;
	else if (Rotation == 7)
		return 6577;
	else if (Rotation == 8)
		return 6578;
	else if (Rotation == 9)
		return 6579;
	else if (Rotation == 10)
		return 6580;
	else if (Rotation == 11)
		return 6581;
	else if (Rotation == 12)
		return 6582;
	else if (Rotation == 13)
		return 6583;
	else if (Rotation == 14)
		return 6584;
	else
		return 6585;
}
BlockState CreeperHead();
unsigned char Rotation(BlockState Block);
}  // namespace CreeperHead
namespace CreeperWallHead
{
constexpr BlockState CreeperWallHead(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6586;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6587;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6588;
	else
		return 6589;
}
BlockState CreeperWallHead();
eBlockFace Facing(BlockState Block);
}  // namespace CreeperWallHead
namespace CrimsonButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState CrimsonButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 15479;
			else
				return 15480;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 15481;
			else
				return 15482;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 15483;
			else
				return 15484;
		else if (Powered)
			return 15485;
		else
			return 15486;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 15487;
			else
				return 15488;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 15489;
			else
				return 15490;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 15491;
			else
				return 15492;
		else if (Powered)
			return 15493;
		else
			return 15494;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 15495;
		else
			return 15496;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 15497;
		else
			return 15498;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 15499;
		else
			return 15500;
	else if (Powered)
		return 15501;
	else
		return 15502;
}
BlockState CrimsonButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace CrimsonButton
namespace CrimsonDoor
{
enum class Half
{
	Upper,
	Lower
};
enum class Hinge
{
	Left,
	Right
};
constexpr BlockState CrimsonDoor(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Hinge Hinge,
	const bool Open,
	const bool Powered
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 15527;
					else
						return 15528;
				else if (Powered)
					return 15529;
				else
					return 15530;
			else if (Open)
				if (Powered)
					return 15531;
				else
					return 15532;
			else if (Powered)
				return 15533;
			else
				return 15534;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 15535;
				else
					return 15536;
			else if (Powered)
				return 15537;
			else
				return 15538;
		else if (Open)
			if (Powered)
				return 15539;
			else
				return 15540;
		else if (Powered)
			return 15541;
		else
			return 15542;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 15543;
					else
						return 15544;
				else if (Powered)
					return 15545;
				else
					return 15546;
			else if (Open)
				if (Powered)
					return 15547;
				else
					return 15548;
			else if (Powered)
				return 15549;
			else
				return 15550;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 15551;
				else
					return 15552;
			else if (Powered)
				return 15553;
			else
				return 15554;
		else if (Open)
			if (Powered)
				return 15555;
			else
				return 15556;
		else if (Powered)
			return 15557;
		else
			return 15558;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 15559;
					else
						return 15560;
				else if (Powered)
					return 15561;
				else
					return 15562;
			else if (Open)
				if (Powered)
					return 15563;
				else
					return 15564;
			else if (Powered)
				return 15565;
			else
				return 15566;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 15567;
				else
					return 15568;
			else if (Powered)
				return 15569;
			else
				return 15570;
		else if (Open)
			if (Powered)
				return 15571;
			else
				return 15572;
		else if (Powered)
			return 15573;
		else
			return 15574;
	else if (Half == Half::Upper)
		if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 15575;
				else
					return 15576;
			else if (Powered)
				return 15577;
			else
				return 15578;
		else if (Open)
			if (Powered)
				return 15579;
			else
				return 15580;
		else if (Powered)
			return 15581;
		else
			return 15582;
	else if (Hinge == Hinge::Left)
		if (Open)
			if (Powered)
				return 15583;
			else
				return 15584;
		else if (Powered)
			return 15585;
		else
			return 15586;
	else if (Open)
		if (Powered)
			return 15587;
		else
			return 15588;
	else if (Powered)
		return 15589;
	else
		return 15590;
}
BlockState CrimsonDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace CrimsonDoor
namespace CrimsonFence
{
constexpr BlockState CrimsonFence(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 15065;
				else
					return 15066;
			else if (West)
				return 15069;
			else
				return 15070;
		else if (South)
			if (West)
				return 15073;
			else
				return 15074;
		else if (West)
			return 15077;
		else
			return 15078;
	else if (North)
		if (South)
			if (West)
				return 15081;
			else
				return 15082;
		else if (West)
			return 15085;
		else
			return 15086;
	else if (South)
		if (West)
			return 15089;
		else
			return 15090;
	else if (West)
		return 15093;
	else
		return 15094;
}
BlockState CrimsonFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace CrimsonFence
namespace CrimsonFenceGate
{
constexpr BlockState CrimsonFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (InWall)
			if (Open)
				if (Powered)
					return 15255;
				else
					return 15256;
			else if (Powered)
				return 15257;
			else
				return 15258;
		else if (Open)
			if (Powered)
				return 15259;
			else
				return 15260;
		else if (Powered)
			return 15261;
		else
			return 15262;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (InWall)
			if (Open)
				if (Powered)
					return 15263;
				else
					return 15264;
			else if (Powered)
				return 15265;
			else
				return 15266;
		else if (Open)
			if (Powered)
				return 15267;
			else
				return 15268;
		else if (Powered)
			return 15269;
		else
			return 15270;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (InWall)
			if (Open)
				if (Powered)
					return 15271;
				else
					return 15272;
			else if (Powered)
				return 15273;
			else
				return 15274;
		else if (Open)
			if (Powered)
				return 15275;
			else
				return 15276;
		else if (Powered)
			return 15277;
		else
			return 15278;
	else if (InWall)
		if (Open)
			if (Powered)
				return 15279;
			else
				return 15280;
		else if (Powered)
			return 15281;
		else
			return 15282;
	else if (Open)
		if (Powered)
			return 15283;
		else
			return 15284;
	else if (Powered)
		return 15285;
	else
		return 15286;
}
BlockState CrimsonFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace CrimsonFenceGate
namespace CrimsonFungus
{
constexpr BlockState CrimsonFungus()
{
	return 14988;
}
}  // namespace CrimsonFungus
namespace CrimsonHyphae
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState CrimsonHyphae(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 14981;
	else if (Axis == Axis::Y)
		return 14982;
	else
		return 14983;
}
BlockState CrimsonHyphae();
enum Axis Axis(BlockState Block);
}  // namespace CrimsonHyphae
namespace CrimsonNylium
{
constexpr BlockState CrimsonNylium()
{
	return 14987;
}
}  // namespace CrimsonNylium
namespace CrimsonPlanks
{
constexpr BlockState CrimsonPlanks()
{
	return 15045;
}
}  // namespace CrimsonPlanks
namespace CrimsonPressurePlate
{
constexpr BlockState CrimsonPressurePlate(const bool Powered)
{
	if (Powered)
		return 15059;
	else
		return 15060;
}
BlockState CrimsonPressurePlate();
bool Powered(BlockState Block);
}  // namespace CrimsonPressurePlate
namespace CrimsonRoots
{
constexpr BlockState CrimsonRoots()
{
	return 15044;
}
}  // namespace CrimsonRoots
namespace CrimsonSign
{
constexpr BlockState CrimsonSign(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 15656;
	else if (Rotation == 1)
		return 15658;
	else if (Rotation == 2)
		return 15660;
	else if (Rotation == 3)
		return 15662;
	else if (Rotation == 4)
		return 15664;
	else if (Rotation == 5)
		return 15666;
	else if (Rotation == 6)
		return 15668;
	else if (Rotation == 7)
		return 15670;
	else if (Rotation == 8)
		return 15672;
	else if (Rotation == 9)
		return 15674;
	else if (Rotation == 10)
		return 15676;
	else if (Rotation == 11)
		return 15678;
	else if (Rotation == 12)
		return 15680;
	else if (Rotation == 13)
		return 15682;
	else if (Rotation == 14)
		return 15684;
	else
		return 15686;
}
BlockState CrimsonSign();
unsigned char Rotation(BlockState Block);
}  // namespace CrimsonSign
namespace CrimsonSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState CrimsonSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 15048;
	else if (Type == Type::Bottom)
		return 15050;
	else
		return 15052;
}
BlockState CrimsonSlab();
enum Type Type(BlockState Block);
}  // namespace CrimsonSlab
namespace CrimsonStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState CrimsonStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 15320;
			else if (Shape == Shape::InnerLeft)
				return 15322;
			else if (Shape == Shape::InnerRight)
				return 15324;
			else if (Shape == Shape::OuterLeft)
				return 15326;
			else
				return 15328;
		else if (Shape == Shape::Straight)
			return 15330;
		else if (Shape == Shape::InnerLeft)
			return 15332;
		else if (Shape == Shape::InnerRight)
			return 15334;
		else if (Shape == Shape::OuterLeft)
			return 15336;
		else
			return 15338;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 15340;
			else if (Shape == Shape::InnerLeft)
				return 15342;
			else if (Shape == Shape::InnerRight)
				return 15344;
			else if (Shape == Shape::OuterLeft)
				return 15346;
			else
				return 15348;
		else if (Shape == Shape::Straight)
			return 15350;
		else if (Shape == Shape::InnerLeft)
			return 15352;
		else if (Shape == Shape::InnerRight)
			return 15354;
		else if (Shape == Shape::OuterLeft)
			return 15356;
		else
			return 15358;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 15360;
			else if (Shape == Shape::InnerLeft)
				return 15362;
			else if (Shape == Shape::InnerRight)
				return 15364;
			else if (Shape == Shape::OuterLeft)
				return 15366;
			else
				return 15368;
		else if (Shape == Shape::Straight)
			return 15370;
		else if (Shape == Shape::InnerLeft)
			return 15372;
		else if (Shape == Shape::InnerRight)
			return 15374;
		else if (Shape == Shape::OuterLeft)
			return 15376;
		else
			return 15378;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 15380;
		else if (Shape == Shape::InnerLeft)
			return 15382;
		else if (Shape == Shape::InnerRight)
			return 15384;
		else if (Shape == Shape::OuterLeft)
			return 15386;
		else
			return 15388;
	else if (Shape == Shape::Straight)
		return 15390;
	else if (Shape == Shape::InnerLeft)
		return 15392;
	else if (Shape == Shape::InnerRight)
		return 15394;
	else if (Shape == Shape::OuterLeft)
		return 15396;
	else
		return 15398;
}
BlockState CrimsonStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace CrimsonStairs
namespace CrimsonStem
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState CrimsonStem(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 14975;
	else if (Axis == Axis::Y)
		return 14976;
	else
		return 14977;
}
BlockState CrimsonStem();
enum Axis Axis(BlockState Block);
}  // namespace CrimsonStem
namespace CrimsonTrapdoor
{
enum class Half
{
	Top,
	Bottom
};
constexpr BlockState CrimsonTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 15128;
				else
					return 15130;
			else if (Powered)
				return 15132;
			else
				return 15134;
		else if (Open)
			if (Powered)
				return 15136;
			else
				return 15138;
		else if (Powered)
			return 15140;
		else
			return 15142;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 15144;
				else
					return 15146;
			else if (Powered)
				return 15148;
			else
				return 15150;
		else if (Open)
			if (Powered)
				return 15152;
			else
				return 15154;
		else if (Powered)
			return 15156;
		else
			return 15158;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 15160;
				else
					return 15162;
			else if (Powered)
				return 15164;
			else
				return 15166;
		else if (Open)
			if (Powered)
				return 15168;
			else
				return 15170;
		else if (Powered)
			return 15172;
		else
			return 15174;
	else if (Half == Half::Top)
		if (Open)
			if (Powered)
				return 15176;
			else
				return 15178;
		else if (Powered)
			return 15180;
		else
			return 15182;
	else if (Open)
		if (Powered)
			return 15184;
		else
			return 15186;
	else if (Powered)
		return 15188;
	else
		return 15190;
}
BlockState CrimsonTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace CrimsonTrapdoor
namespace CrimsonWallSign
{
constexpr BlockState CrimsonWallSign(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 15720;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 15722;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 15724;
	else
		return 15726;
}
BlockState CrimsonWallSign();
eBlockFace Facing(BlockState Block);
}  // namespace CrimsonWallSign
namespace CryingObsidian
{
constexpr BlockState CryingObsidian()
{
	return 15828;
}
}  // namespace CryingObsidian
namespace CutRedSandstone
{
constexpr BlockState CutRedSandstone()
{
	return 8219;
}
}  // namespace CutRedSandstone
namespace CutRedSandstoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState CutRedSandstoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8403;
	else if (Type == Type::Bottom)
		return 8405;
	else
		return 8407;
}
BlockState CutRedSandstoneSlab();
enum Type Type(BlockState Block);
}  // namespace CutRedSandstoneSlab
namespace CutSandstone
{
constexpr BlockState CutSandstone()
{
	return 248;
}
}  // namespace CutSandstone
namespace CutSandstoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState CutSandstoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8355;
	else if (Type == Type::Bottom)
		return 8357;
	else
		return 8359;
}
BlockState CutSandstoneSlab();
enum Type Type(BlockState Block);
}  // namespace CutSandstoneSlab
namespace CyanBanner
{
constexpr BlockState CyanBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 8041;
	else if (Rotation == 1)
		return 8042;
	else if (Rotation == 2)
		return 8043;
	else if (Rotation == 3)
		return 8044;
	else if (Rotation == 4)
		return 8045;
	else if (Rotation == 5)
		return 8046;
	else if (Rotation == 6)
		return 8047;
	else if (Rotation == 7)
		return 8048;
	else if (Rotation == 8)
		return 8049;
	else if (Rotation == 9)
		return 8050;
	else if (Rotation == 10)
		return 8051;
	else if (Rotation == 11)
		return 8052;
	else if (Rotation == 12)
		return 8053;
	else if (Rotation == 13)
		return 8054;
	else if (Rotation == 14)
		return 8055;
	else
		return 8056;
}
BlockState CyanBanner();
unsigned char Rotation(BlockState Block);
}  // namespace CyanBanner
namespace CyanBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState CyanBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1193;
			else
				return 1194;
		else if (Part == Part::Head)
			return 1195;
		else
			return 1196;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1197;
			else
				return 1198;
		else if (Part == Part::Head)
			return 1199;
		else
			return 1200;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1201;
			else
				return 1202;
		else if (Part == Part::Head)
			return 1203;
		else
			return 1204;
	else if (Occupied)
		if (Part == Part::Head)
			return 1205;
		else
			return 1206;
	else if (Part == Part::Head)
		return 1207;
	else
		return 1208;
}
BlockState CyanBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace CyanBed
namespace CyanCarpet
{
constexpr BlockState CyanCarpet()
{
	return 7875;
}
}  // namespace CyanCarpet
namespace CyanConcrete
{
constexpr BlockState CyanConcrete()
{
	return 9447;
}
}  // namespace CyanConcrete
namespace CyanConcretePowder
{
constexpr BlockState CyanConcretePowder()
{
	return 9463;
}
}  // namespace CyanConcretePowder
namespace CyanGlazedTerracotta
{
constexpr BlockState CyanGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9410;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9411;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9412;
	else
		return 9413;
}
BlockState CyanGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace CyanGlazedTerracotta
namespace CyanShulkerBox
{
constexpr BlockState CyanShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9332;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9333;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9334;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9335;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9336;
	else
		return 9337;
}
BlockState CyanShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace CyanShulkerBox
namespace CyanStainedGlass
{
constexpr BlockState CyanStainedGlass()
{
	return 4104;
}
}  // namespace CyanStainedGlass
namespace CyanStainedGlassPane
{
constexpr BlockState CyanStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7153;
				else
					return 7154;
			else if (West)
				return 7157;
			else
				return 7158;
		else if (South)
			if (West)
				return 7161;
			else
				return 7162;
		else if (West)
			return 7165;
		else
			return 7166;
	else if (North)
		if (South)
			if (West)
				return 7169;
			else
				return 7170;
		else if (West)
			return 7173;
		else
			return 7174;
	else if (South)
		if (West)
			return 7177;
		else
			return 7178;
	else if (West)
		return 7181;
	else
		return 7182;
}
BlockState CyanStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace CyanStainedGlassPane
namespace CyanTerracotta
{
constexpr BlockState CyanTerracotta()
{
	return 6856;
}
}  // namespace CyanTerracotta
namespace CyanWallBanner
{
constexpr BlockState CyanWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8189;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8190;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8191;
	else
		return 8192;
}
BlockState CyanWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace CyanWallBanner
namespace CyanWool
{
constexpr BlockState CyanWool()
{
	return 1393;
}
}  // namespace CyanWool
namespace DamagedAnvil
{
constexpr BlockState DamagedAnvil(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6618;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6619;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6620;
	else
		return 6621;
}
BlockState DamagedAnvil();
eBlockFace Facing(BlockState Block);
}  // namespace DamagedAnvil
namespace Dandelion
{
constexpr BlockState Dandelion()
{
	return 1412;
}
}  // namespace Dandelion
namespace DarkOakButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState DarkOakButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6466;
			else
				return 6467;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6468;
			else
				return 6469;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6470;
			else
				return 6471;
		else if (Powered)
			return 6472;
		else
			return 6473;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6474;
			else
				return 6475;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6476;
			else
				return 6477;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6478;
			else
				return 6479;
		else if (Powered)
			return 6480;
		else
			return 6481;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 6482;
		else
			return 6483;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 6484;
		else
			return 6485;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 6486;
		else
			return 6487;
	else if (Powered)
		return 6488;
	else
		return 6489;
}
BlockState DarkOakButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace DarkOakButton
namespace DarkOakDoor
{
enum class Half
{
	Upper,
	Lower
};
enum class Hinge
{
	Left,
	Right
};
constexpr BlockState DarkOakDoor(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Hinge Hinge,
	const bool Open,
	const bool Powered
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8994;
					else
						return 8995;
				else if (Powered)
					return 8996;
				else
					return 8997;
			else if (Open)
				if (Powered)
					return 8998;
				else
					return 8999;
			else if (Powered)
				return 9000;
			else
				return 9001;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 9002;
				else
					return 9003;
			else if (Powered)
				return 9004;
			else
				return 9005;
		else if (Open)
			if (Powered)
				return 9006;
			else
				return 9007;
		else if (Powered)
			return 9008;
		else
			return 9009;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 9010;
					else
						return 9011;
				else if (Powered)
					return 9012;
				else
					return 9013;
			else if (Open)
				if (Powered)
					return 9014;
				else
					return 9015;
			else if (Powered)
				return 9016;
			else
				return 9017;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 9018;
				else
					return 9019;
			else if (Powered)
				return 9020;
			else
				return 9021;
		else if (Open)
			if (Powered)
				return 9022;
			else
				return 9023;
		else if (Powered)
			return 9024;
		else
			return 9025;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 9026;
					else
						return 9027;
				else if (Powered)
					return 9028;
				else
					return 9029;
			else if (Open)
				if (Powered)
					return 9030;
				else
					return 9031;
			else if (Powered)
				return 9032;
			else
				return 9033;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 9034;
				else
					return 9035;
			else if (Powered)
				return 9036;
			else
				return 9037;
		else if (Open)
			if (Powered)
				return 9038;
			else
				return 9039;
		else if (Powered)
			return 9040;
		else
			return 9041;
	else if (Half == Half::Upper)
		if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 9042;
				else
					return 9043;
			else if (Powered)
				return 9044;
			else
				return 9045;
		else if (Open)
			if (Powered)
				return 9046;
			else
				return 9047;
		else if (Powered)
			return 9048;
		else
			return 9049;
	else if (Hinge == Hinge::Left)
		if (Open)
			if (Powered)
				return 9050;
			else
				return 9051;
		else if (Powered)
			return 9052;
		else
			return 9053;
	else if (Open)
		if (Powered)
			return 9054;
		else
			return 9055;
	else if (Powered)
		return 9056;
	else
		return 9057;
}
BlockState DarkOakDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace DarkOakDoor
namespace DarkOakFence
{
constexpr BlockState DarkOakFence(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 8708;
				else
					return 8709;
			else if (West)
				return 8712;
			else
				return 8713;
		else if (South)
			if (West)
				return 8716;
			else
				return 8717;
		else if (West)
			return 8720;
		else
			return 8721;
	else if (North)
		if (South)
			if (West)
				return 8724;
			else
				return 8725;
		else if (West)
			return 8728;
		else
			return 8729;
	else if (South)
		if (West)
			return 8732;
		else
			return 8733;
	else if (West)
		return 8736;
	else
		return 8737;
}
BlockState DarkOakFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace DarkOakFence
namespace DarkOakFenceGate
{
constexpr BlockState DarkOakFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8546;
				else
					return 8547;
			else if (Powered)
				return 8548;
			else
				return 8549;
		else if (Open)
			if (Powered)
				return 8550;
			else
				return 8551;
		else if (Powered)
			return 8552;
		else
			return 8553;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (InWall)
			if (Open)
				if (Powered)
					return 8554;
				else
					return 8555;
			else if (Powered)
				return 8556;
			else
				return 8557;
		else if (Open)
			if (Powered)
				return 8558;
			else
				return 8559;
		else if (Powered)
			return 8560;
		else
			return 8561;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8562;
				else
					return 8563;
			else if (Powered)
				return 8564;
			else
				return 8565;
		else if (Open)
			if (Powered)
				return 8566;
			else
				return 8567;
		else if (Powered)
			return 8568;
		else
			return 8569;
	else if (InWall)
		if (Open)
			if (Powered)
				return 8570;
			else
				return 8571;
		else if (Powered)
			return 8572;
		else
			return 8573;
	else if (Open)
		if (Powered)
			return 8574;
		else
			return 8575;
	else if (Powered)
		return 8576;
	else
		return 8577;
}
BlockState DarkOakFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace DarkOakFenceGate
namespace DarkOakLeaves
{
constexpr BlockState DarkOakLeaves(const unsigned char Distance, const bool Persistent)
{
	if (Distance == 1)
		if (Persistent)
			return 215;
		else
			return 216;
	else if (Distance == 2)
		if (Persistent)
			return 217;
		else
			return 218;
	else if (Distance == 3)
		if (Persistent)
			return 219;
		else
			return 220;
	else if (Distance == 4)
		if (Persistent)
			return 221;
		else
			return 222;
	else if (Distance == 5)
		if (Persistent)
			return 223;
		else
			return 224;
	else if (Distance == 6)
		if (Persistent)
			return 225;
		else
			return 226;
	else if (Persistent)
		return 227;
	else
		return 228;
}
BlockState DarkOakLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}  // namespace DarkOakLeaves
namespace DarkOakLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState DarkOakLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 88;
	else if (Axis == Axis::Y)
		return 89;
	else
		return 90;
}
BlockState DarkOakLog();
enum Axis Axis(BlockState Block);
}  // namespace DarkOakLog
namespace DarkOakPlanks
{
constexpr BlockState DarkOakPlanks()
{
	return 20;
}
}  // namespace DarkOakPlanks
namespace DarkOakPressurePlate
{
constexpr BlockState DarkOakPressurePlate(const bool Powered)
{
	if (Powered)
		return 3883;
	else
		return 3884;
}
BlockState DarkOakPressurePlate();
bool Powered(BlockState Block);
}  // namespace DarkOakPressurePlate
namespace DarkOakSapling
{
constexpr BlockState DarkOakSapling(const unsigned char Stage)
{
	if (Stage == 0)
		return 31;
	else
		return 32;
}
BlockState DarkOakSapling();
unsigned char Stage(BlockState Block);
}  // namespace DarkOakSapling
namespace DarkOakSign
{
constexpr BlockState DarkOakSign(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 3542;
	else if (Rotation == 1)
		return 3544;
	else if (Rotation == 2)
		return 3546;
	else if (Rotation == 3)
		return 3548;
	else if (Rotation == 4)
		return 3550;
	else if (Rotation == 5)
		return 3552;
	else if (Rotation == 6)
		return 3554;
	else if (Rotation == 7)
		return 3556;
	else if (Rotation == 8)
		return 3558;
	else if (Rotation == 9)
		return 3560;
	else if (Rotation == 10)
		return 3562;
	else if (Rotation == 11)
		return 3564;
	else if (Rotation == 12)
		return 3566;
	else if (Rotation == 13)
		return 3568;
	else if (Rotation == 14)
		return 3570;
	else
		return 3572;
}
BlockState DarkOakSign();
unsigned char Rotation(BlockState Block);
}  // namespace DarkOakSign
namespace DarkOakSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState DarkOakSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8331;
	else if (Type == Type::Bottom)
		return 8333;
	else
		return 8335;
}
BlockState DarkOakSlab();
enum Type Type(BlockState Block);
}  // namespace DarkOakSlab
namespace DarkOakStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState DarkOakStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7456;
			else if (Shape == Shape::InnerLeft)
				return 7458;
			else if (Shape == Shape::InnerRight)
				return 7460;
			else if (Shape == Shape::OuterLeft)
				return 7462;
			else
				return 7464;
		else if (Shape == Shape::Straight)
			return 7466;
		else if (Shape == Shape::InnerLeft)
			return 7468;
		else if (Shape == Shape::InnerRight)
			return 7470;
		else if (Shape == Shape::OuterLeft)
			return 7472;
		else
			return 7474;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7476;
			else if (Shape == Shape::InnerLeft)
				return 7478;
			else if (Shape == Shape::InnerRight)
				return 7480;
			else if (Shape == Shape::OuterLeft)
				return 7482;
			else
				return 7484;
		else if (Shape == Shape::Straight)
			return 7486;
		else if (Shape == Shape::InnerLeft)
			return 7488;
		else if (Shape == Shape::InnerRight)
			return 7490;
		else if (Shape == Shape::OuterLeft)
			return 7492;
		else
			return 7494;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7496;
			else if (Shape == Shape::InnerLeft)
				return 7498;
			else if (Shape == Shape::InnerRight)
				return 7500;
			else if (Shape == Shape::OuterLeft)
				return 7502;
			else
				return 7504;
		else if (Shape == Shape::Straight)
			return 7506;
		else if (Shape == Shape::InnerLeft)
			return 7508;
		else if (Shape == Shape::InnerRight)
			return 7510;
		else if (Shape == Shape::OuterLeft)
			return 7512;
		else
			return 7514;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 7516;
		else if (Shape == Shape::InnerLeft)
			return 7518;
		else if (Shape == Shape::InnerRight)
			return 7520;
		else if (Shape == Shape::OuterLeft)
			return 7522;
		else
			return 7524;
	else if (Shape == Shape::Straight)
		return 7526;
	else if (Shape == Shape::InnerLeft)
		return 7528;
	else if (Shape == Shape::InnerRight)
		return 7530;
	else if (Shape == Shape::OuterLeft)
		return 7532;
	else
		return 7534;
}
BlockState DarkOakStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace DarkOakStairs
namespace DarkOakTrapdoor
{
enum class Half
{
	Top,
	Bottom
};
constexpr BlockState DarkOakTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4432;
				else
					return 4434;
			else if (Powered)
				return 4436;
			else
				return 4438;
		else if (Open)
			if (Powered)
				return 4440;
			else
				return 4442;
		else if (Powered)
			return 4444;
		else
			return 4446;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4448;
				else
					return 4450;
			else if (Powered)
				return 4452;
			else
				return 4454;
		else if (Open)
			if (Powered)
				return 4456;
			else
				return 4458;
		else if (Powered)
			return 4460;
		else
			return 4462;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4464;
				else
					return 4466;
			else if (Powered)
				return 4468;
			else
				return 4470;
		else if (Open)
			if (Powered)
				return 4472;
			else
				return 4474;
		else if (Powered)
			return 4476;
		else
			return 4478;
	else if (Half == Half::Top)
		if (Open)
			if (Powered)
				return 4480;
			else
				return 4482;
		else if (Powered)
			return 4484;
		else
			return 4486;
	else if (Open)
		if (Powered)
			return 4488;
		else
			return 4490;
	else if (Powered)
		return 4492;
	else
		return 4494;
}
BlockState DarkOakTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace DarkOakTrapdoor
namespace DarkOakWallSign
{
constexpr BlockState DarkOakWallSign(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 3776;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 3778;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 3780;
	else
		return 3782;
}
BlockState DarkOakWallSign();
eBlockFace Facing(BlockState Block);
}  // namespace DarkOakWallSign
namespace DarkOakWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState DarkOakWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 124;
	else if (Axis == Axis::Y)
		return 125;
	else
		return 126;
}
BlockState DarkOakWood();
enum Axis Axis(BlockState Block);
}  // namespace DarkOakWood
namespace DarkPrismarine
{
constexpr BlockState DarkPrismarine()
{
	return 7603;
}
}  // namespace DarkPrismarine
namespace DarkPrismarineSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState DarkPrismarineSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 7857;
	else if (Type == Type::Bottom)
		return 7859;
	else
		return 7861;
}
BlockState DarkPrismarineSlab();
enum Type Type(BlockState Block);
}  // namespace DarkPrismarineSlab
namespace DarkPrismarineStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState DarkPrismarineStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7765;
			else if (Shape == Shape::InnerLeft)
				return 7767;
			else if (Shape == Shape::InnerRight)
				return 7769;
			else if (Shape == Shape::OuterLeft)
				return 7771;
			else
				return 7773;
		else if (Shape == Shape::Straight)
			return 7775;
		else if (Shape == Shape::InnerLeft)
			return 7777;
		else if (Shape == Shape::InnerRight)
			return 7779;
		else if (Shape == Shape::OuterLeft)
			return 7781;
		else
			return 7783;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7785;
			else if (Shape == Shape::InnerLeft)
				return 7787;
			else if (Shape == Shape::InnerRight)
				return 7789;
			else if (Shape == Shape::OuterLeft)
				return 7791;
			else
				return 7793;
		else if (Shape == Shape::Straight)
			return 7795;
		else if (Shape == Shape::InnerLeft)
			return 7797;
		else if (Shape == Shape::InnerRight)
			return 7799;
		else if (Shape == Shape::OuterLeft)
			return 7801;
		else
			return 7803;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7805;
			else if (Shape == Shape::InnerLeft)
				return 7807;
			else if (Shape == Shape::InnerRight)
				return 7809;
			else if (Shape == Shape::OuterLeft)
				return 7811;
			else
				return 7813;
		else if (Shape == Shape::Straight)
			return 7815;
		else if (Shape == Shape::InnerLeft)
			return 7817;
		else if (Shape == Shape::InnerRight)
			return 7819;
		else if (Shape == Shape::OuterLeft)
			return 7821;
		else
			return 7823;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 7825;
		else if (Shape == Shape::InnerLeft)
			return 7827;
		else if (Shape == Shape::InnerRight)
			return 7829;
		else if (Shape == Shape::OuterLeft)
			return 7831;
		else
			return 7833;
	else if (Shape == Shape::Straight)
		return 7835;
	else if (Shape == Shape::InnerLeft)
		return 7837;
	else if (Shape == Shape::InnerRight)
		return 7839;
	else if (Shape == Shape::OuterLeft)
		return 7841;
	else
		return 7843;
}
BlockState DarkPrismarineStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace DarkPrismarineStairs
namespace DaylightDetector
{
constexpr BlockState DaylightDetector(const bool Inverted, const unsigned char Power)
{
	if (Inverted)
		if (Power == 0)
			return 6694;
		else if (Power == 1)
			return 6695;
		else if (Power == 2)
			return 6696;
		else if (Power == 3)
			return 6697;
		else if (Power == 4)
			return 6698;
		else if (Power == 5)
			return 6699;
		else if (Power == 6)
			return 6700;
		else if (Power == 7)
			return 6701;
		else if (Power == 8)
			return 6702;
		else if (Power == 9)
			return 6703;
		else if (Power == 10)
			return 6704;
		else if (Power == 11)
			return 6705;
		else if (Power == 12)
			return 6706;
		else if (Power == 13)
			return 6707;
		else if (Power == 14)
			return 6708;
		else
			return 6709;
	else if (Power == 0)
		return 6710;
	else if (Power == 1)
		return 6711;
	else if (Power == 2)
		return 6712;
	else if (Power == 3)
		return 6713;
	else if (Power == 4)
		return 6714;
	else if (Power == 5)
		return 6715;
	else if (Power == 6)
		return 6716;
	else if (Power == 7)
		return 6717;
	else if (Power == 8)
		return 6718;
	else if (Power == 9)
		return 6719;
	else if (Power == 10)
		return 6720;
	else if (Power == 11)
		return 6721;
	else if (Power == 12)
		return 6722;
	else if (Power == 13)
		return 6723;
	else if (Power == 14)
		return 6724;
	else
		return 6725;
}
BlockState DaylightDetector();
bool Inverted(BlockState Block);
unsigned char Power(BlockState Block);
}  // namespace DaylightDetector
namespace DeadBrainCoral
{
constexpr BlockState DeadBrainCoral()
{
	return 9523;
}
}  // namespace DeadBrainCoral
namespace DeadBrainCoralBlock
{
constexpr BlockState DeadBrainCoralBlock()
{
	return 9511;
}
}  // namespace DeadBrainCoralBlock
namespace DeadBrainCoralFan
{
constexpr BlockState DeadBrainCoralFan()
{
	return 9543;
}
}  // namespace DeadBrainCoralFan
namespace DeadBrainCoralWallFan
{
constexpr BlockState DeadBrainCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9569;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9571;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9573;
	else
		return 9575;
}
BlockState DeadBrainCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace DeadBrainCoralWallFan
namespace DeadBubbleCoral
{
constexpr BlockState DeadBubbleCoral()
{
	return 9525;
}
}  // namespace DeadBubbleCoral
namespace DeadBubbleCoralBlock
{
constexpr BlockState DeadBubbleCoralBlock()
{
	return 9512;
}
}  // namespace DeadBubbleCoralBlock
namespace DeadBubbleCoralFan
{
constexpr BlockState DeadBubbleCoralFan()
{
	return 9545;
}
}  // namespace DeadBubbleCoralFan
namespace DeadBubbleCoralWallFan
{
constexpr BlockState DeadBubbleCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9577;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9579;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9581;
	else
		return 9583;
}
BlockState DeadBubbleCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace DeadBubbleCoralWallFan
namespace DeadBush
{
constexpr BlockState DeadBush()
{
	return 1344;
}
}  // namespace DeadBush
namespace DeadFireCoral
{
constexpr BlockState DeadFireCoral()
{
	return 9527;
}
}  // namespace DeadFireCoral
namespace DeadFireCoralBlock
{
constexpr BlockState DeadFireCoralBlock()
{
	return 9513;
}
}  // namespace DeadFireCoralBlock
namespace DeadFireCoralFan
{
constexpr BlockState DeadFireCoralFan()
{
	return 9547;
}
}  // namespace DeadFireCoralFan
namespace DeadFireCoralWallFan
{
constexpr BlockState DeadFireCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9585;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9587;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9589;
	else
		return 9591;
}
BlockState DeadFireCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace DeadFireCoralWallFan
namespace DeadHornCoral
{
constexpr BlockState DeadHornCoral()
{
	return 9529;
}
}  // namespace DeadHornCoral
namespace DeadHornCoralBlock
{
constexpr BlockState DeadHornCoralBlock()
{
	return 9514;
}
}  // namespace DeadHornCoralBlock
namespace DeadHornCoralFan
{
constexpr BlockState DeadHornCoralFan()
{
	return 9549;
}
}  // namespace DeadHornCoralFan
namespace DeadHornCoralWallFan
{
constexpr BlockState DeadHornCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9593;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9595;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9597;
	else
		return 9599;
}
BlockState DeadHornCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace DeadHornCoralWallFan
namespace DeadTubeCoral
{
constexpr BlockState DeadTubeCoral()
{
	return 9521;
}
}  // namespace DeadTubeCoral
namespace DeadTubeCoralBlock
{
constexpr BlockState DeadTubeCoralBlock()
{
	return 9510;
}
}  // namespace DeadTubeCoralBlock
namespace DeadTubeCoralFan
{
constexpr BlockState DeadTubeCoralFan()
{
	return 9541;
}
}  // namespace DeadTubeCoralFan
namespace DeadTubeCoralWallFan
{
constexpr BlockState DeadTubeCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9561;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9563;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9565;
	else
		return 9567;
}
BlockState DeadTubeCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace DeadTubeCoralWallFan
namespace DetectorRail
{
enum class Shape
{
	NorthSouth,
	EastWest,
	AscendingEast,
	AscendingWest,
	AscendingNorth,
	AscendingSouth
};
constexpr BlockState DetectorRail(const bool Powered, const enum Shape Shape)
{
	if (Powered)
		if (Shape == Shape::NorthSouth)
			return 1317;
		else if (Shape == Shape::EastWest)
			return 1318;
		else if (Shape == Shape::AscendingEast)
			return 1319;
		else if (Shape == Shape::AscendingWest)
			return 1320;
		else if (Shape == Shape::AscendingNorth)
			return 1321;
		else
			return 1322;
	else if (Shape == Shape::NorthSouth)
		return 1323;
	else if (Shape == Shape::EastWest)
		return 1324;
	else if (Shape == Shape::AscendingEast)
		return 1325;
	else if (Shape == Shape::AscendingWest)
		return 1326;
	else if (Shape == Shape::AscendingNorth)
		return 1327;
	else
		return 1328;
}
BlockState DetectorRail();
bool Powered(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace DetectorRail
namespace DiamondBlock
{
constexpr BlockState DiamondBlock()
{
	return 3355;
}
}  // namespace DiamondBlock
namespace DiamondOre
{
constexpr BlockState DiamondOre()
{
	return 3354;
}
}  // namespace DiamondOre
namespace Diorite
{
constexpr BlockState Diorite()
{
	return 4;
}
}  // namespace Diorite
namespace DioriteSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState DioriteSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10862;
	else if (Type == Type::Bottom)
		return 10864;
	else
		return 10866;
}
BlockState DioriteSlab();
enum Type Type(BlockState Block);
}  // namespace DioriteSlab
namespace DioriteStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState DioriteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10710;
			else if (Shape == Shape::InnerLeft)
				return 10712;
			else if (Shape == Shape::InnerRight)
				return 10714;
			else if (Shape == Shape::OuterLeft)
				return 10716;
			else
				return 10718;
		else if (Shape == Shape::Straight)
			return 10720;
		else if (Shape == Shape::InnerLeft)
			return 10722;
		else if (Shape == Shape::InnerRight)
			return 10724;
		else if (Shape == Shape::OuterLeft)
			return 10726;
		else
			return 10728;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10730;
			else if (Shape == Shape::InnerLeft)
				return 10732;
			else if (Shape == Shape::InnerRight)
				return 10734;
			else if (Shape == Shape::OuterLeft)
				return 10736;
			else
				return 10738;
		else if (Shape == Shape::Straight)
			return 10740;
		else if (Shape == Shape::InnerLeft)
			return 10742;
		else if (Shape == Shape::InnerRight)
			return 10744;
		else if (Shape == Shape::OuterLeft)
			return 10746;
		else
			return 10748;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10750;
			else if (Shape == Shape::InnerLeft)
				return 10752;
			else if (Shape == Shape::InnerRight)
				return 10754;
			else if (Shape == Shape::OuterLeft)
				return 10756;
			else
				return 10758;
		else if (Shape == Shape::Straight)
			return 10760;
		else if (Shape == Shape::InnerLeft)
			return 10762;
		else if (Shape == Shape::InnerRight)
			return 10764;
		else if (Shape == Shape::OuterLeft)
			return 10766;
		else
			return 10768;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10770;
		else if (Shape == Shape::InnerLeft)
			return 10772;
		else if (Shape == Shape::InnerRight)
			return 10774;
		else if (Shape == Shape::OuterLeft)
			return 10776;
		else
			return 10778;
	else if (Shape == Shape::Straight)
		return 10780;
	else if (Shape == Shape::InnerLeft)
		return 10782;
	else if (Shape == Shape::InnerRight)
		return 10784;
	else if (Shape == Shape::OuterLeft)
		return 10786;
	else
		return 10788;
}
BlockState DioriteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace DioriteStairs
namespace DioriteWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState DioriteWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 14434;
					else if (West == West::Low)
						return 14435;
					else
						return 14436;
				else if (West == West::None)
					return 14440;
				else if (West == West::Low)
					return 14441;
				else
					return 14442;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 14446;
					else if (West == West::Low)
						return 14447;
					else
						return 14448;
				else if (West == West::None)
					return 14452;
				else if (West == West::Low)
					return 14453;
				else
					return 14454;
			else if (Up)
				if (West == West::None)
					return 14458;
				else if (West == West::Low)
					return 14459;
				else
					return 14460;
			else if (West == West::None)
				return 14464;
			else if (West == West::Low)
				return 14465;
			else
				return 14466;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 14470;
					else if (West == West::Low)
						return 14471;
					else
						return 14472;
				else if (West == West::None)
					return 14476;
				else if (West == West::Low)
					return 14477;
				else
					return 14478;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 14482;
					else if (West == West::Low)
						return 14483;
					else
						return 14484;
				else if (West == West::None)
					return 14488;
				else if (West == West::Low)
					return 14489;
				else
					return 14490;
			else if (Up)
				if (West == West::None)
					return 14494;
				else if (West == West::Low)
					return 14495;
				else
					return 14496;
			else if (West == West::None)
				return 14500;
			else if (West == West::Low)
				return 14501;
			else
				return 14502;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14506;
				else if (West == West::Low)
					return 14507;
				else
					return 14508;
			else if (West == West::None)
				return 14512;
			else if (West == West::Low)
				return 14513;
			else
				return 14514;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14518;
				else if (West == West::Low)
					return 14519;
				else
					return 14520;
			else if (West == West::None)
				return 14524;
			else if (West == West::Low)
				return 14525;
			else
				return 14526;
		else if (Up)
			if (West == West::None)
				return 14530;
			else if (West == West::Low)
				return 14531;
			else
				return 14532;
		else if (West == West::None)
			return 14536;
		else if (West == West::Low)
			return 14537;
		else
			return 14538;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 14542;
					else if (West == West::Low)
						return 14543;
					else
						return 14544;
				else if (West == West::None)
					return 14548;
				else if (West == West::Low)
					return 14549;
				else
					return 14550;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 14554;
					else if (West == West::Low)
						return 14555;
					else
						return 14556;
				else if (West == West::None)
					return 14560;
				else if (West == West::Low)
					return 14561;
				else
					return 14562;
			else if (Up)
				if (West == West::None)
					return 14566;
				else if (West == West::Low)
					return 14567;
				else
					return 14568;
			else if (West == West::None)
				return 14572;
			else if (West == West::Low)
				return 14573;
			else
				return 14574;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 14578;
					else if (West == West::Low)
						return 14579;
					else
						return 14580;
				else if (West == West::None)
					return 14584;
				else if (West == West::Low)
					return 14585;
				else
					return 14586;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 14590;
					else if (West == West::Low)
						return 14591;
					else
						return 14592;
				else if (West == West::None)
					return 14596;
				else if (West == West::Low)
					return 14597;
				else
					return 14598;
			else if (Up)
				if (West == West::None)
					return 14602;
				else if (West == West::Low)
					return 14603;
				else
					return 14604;
			else if (West == West::None)
				return 14608;
			else if (West == West::Low)
				return 14609;
			else
				return 14610;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14614;
				else if (West == West::Low)
					return 14615;
				else
					return 14616;
			else if (West == West::None)
				return 14620;
			else if (West == West::Low)
				return 14621;
			else
				return 14622;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14626;
				else if (West == West::Low)
					return 14627;
				else
					return 14628;
			else if (West == West::None)
				return 14632;
			else if (West == West::Low)
				return 14633;
			else
				return 14634;
		else if (Up)
			if (West == West::None)
				return 14638;
			else if (West == West::Low)
				return 14639;
			else
				return 14640;
		else if (West == West::None)
			return 14644;
		else if (West == West::Low)
			return 14645;
		else
			return 14646;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14650;
				else if (West == West::Low)
					return 14651;
				else
					return 14652;
			else if (West == West::None)
				return 14656;
			else if (West == West::Low)
				return 14657;
			else
				return 14658;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14662;
				else if (West == West::Low)
					return 14663;
				else
					return 14664;
			else if (West == West::None)
				return 14668;
			else if (West == West::Low)
				return 14669;
			else
				return 14670;
		else if (Up)
			if (West == West::None)
				return 14674;
			else if (West == West::Low)
				return 14675;
			else
				return 14676;
		else if (West == West::None)
			return 14680;
		else if (West == West::Low)
			return 14681;
		else
			return 14682;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14686;
				else if (West == West::Low)
					return 14687;
				else
					return 14688;
			else if (West == West::None)
				return 14692;
			else if (West == West::Low)
				return 14693;
			else
				return 14694;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14698;
				else if (West == West::Low)
					return 14699;
				else
					return 14700;
			else if (West == West::None)
				return 14704;
			else if (West == West::Low)
				return 14705;
			else
				return 14706;
		else if (Up)
			if (West == West::None)
				return 14710;
			else if (West == West::Low)
				return 14711;
			else
				return 14712;
		else if (West == West::None)
			return 14716;
		else if (West == West::Low)
			return 14717;
		else
			return 14718;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 14722;
			else if (West == West::Low)
				return 14723;
			else
				return 14724;
		else if (West == West::None)
			return 14728;
		else if (West == West::Low)
			return 14729;
		else
			return 14730;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 14734;
			else if (West == West::Low)
				return 14735;
			else
				return 14736;
		else if (West == West::None)
			return 14740;
		else if (West == West::Low)
			return 14741;
		else
			return 14742;
	else if (Up)
		if (West == West::None)
			return 14746;
		else if (West == West::Low)
			return 14747;
		else
			return 14748;
	else if (West == West::None)
		return 14752;
	else if (West == West::Low)
		return 14753;
	else
		return 14754;
}
BlockState DioriteWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace DioriteWall
namespace Dirt
{
constexpr BlockState Dirt()
{
	return 10;
}
}  // namespace Dirt
namespace Dispenser
{
constexpr BlockState Dispenser(const eBlockFace Facing, const bool Triggered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Triggered)
			return 234;
		else
			return 235;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		if (Triggered)
			return 236;
		else
			return 237;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Triggered)
			return 238;
		else
			return 239;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Triggered)
			return 240;
		else
			return 241;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		if (Triggered)
			return 242;
		else
			return 243;
	else if (Triggered)
		return 244;
	else
		return 245;
}
BlockState Dispenser();
eBlockFace Facing(BlockState Block);
bool Triggered(BlockState Block);
}  // namespace Dispenser
namespace DragonEgg
{
constexpr BlockState DragonEgg()
{
	return 5155;
}
}  // namespace DragonEgg
namespace DragonHead
{
constexpr BlockState DragonHead(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 6590;
	else if (Rotation == 1)
		return 6591;
	else if (Rotation == 2)
		return 6592;
	else if (Rotation == 3)
		return 6593;
	else if (Rotation == 4)
		return 6594;
	else if (Rotation == 5)
		return 6595;
	else if (Rotation == 6)
		return 6596;
	else if (Rotation == 7)
		return 6597;
	else if (Rotation == 8)
		return 6598;
	else if (Rotation == 9)
		return 6599;
	else if (Rotation == 10)
		return 6600;
	else if (Rotation == 11)
		return 6601;
	else if (Rotation == 12)
		return 6602;
	else if (Rotation == 13)
		return 6603;
	else if (Rotation == 14)
		return 6604;
	else
		return 6605;
}
BlockState DragonHead();
unsigned char Rotation(BlockState Block);
}  // namespace DragonHead
namespace DragonWallHead
{
constexpr BlockState DragonWallHead(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6606;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6607;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6608;
	else
		return 6609;
}
BlockState DragonWallHead();
eBlockFace Facing(BlockState Block);
}  // namespace DragonWallHead
namespace DriedKelpBlock
{
constexpr BlockState DriedKelpBlock()
{
	return 9497;
}
}  // namespace DriedKelpBlock
namespace Dropper
{
constexpr BlockState Dropper(const eBlockFace Facing, const bool Triggered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Triggered)
			return 6835;
		else
			return 6836;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		if (Triggered)
			return 6837;
		else
			return 6838;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Triggered)
			return 6839;
		else
			return 6840;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Triggered)
			return 6841;
		else
			return 6842;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		if (Triggered)
			return 6843;
		else
			return 6844;
	else if (Triggered)
		return 6845;
	else
		return 6846;
}
BlockState Dropper();
eBlockFace Facing(BlockState Block);
bool Triggered(BlockState Block);
}  // namespace Dropper
namespace EmeraldBlock
{
constexpr BlockState EmeraldBlock()
{
	return 5403;
}
}  // namespace EmeraldBlock
namespace EmeraldOre
{
constexpr BlockState EmeraldOre()
{
	return 5250;
}
}  // namespace EmeraldOre
namespace EnchantingTable
{
constexpr BlockState EnchantingTable()
{
	return 5132;
}
}  // namespace EnchantingTable
namespace EndGateway
{
constexpr BlockState EndGateway()
{
	return 9224;
}
}  // namespace EndGateway
namespace EndPortal
{
constexpr BlockState EndPortal()
{
	return 5145;
}
}  // namespace EndPortal
namespace EndPortalFrame
{
constexpr BlockState EndPortalFrame(const bool Eye, const eBlockFace Facing)
{
	if (Eye)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 5146;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 5147;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 5148;
		else
			return 5149;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 5150;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 5151;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 5152;
	else
		return 5153;
}
BlockState EndPortalFrame();
bool Eye(BlockState Block);
eBlockFace Facing(BlockState Block);
}  // namespace EndPortalFrame
namespace EndRod
{
constexpr BlockState EndRod(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9058;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9059;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9060;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9061;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9062;
	else
		return 9063;
}
BlockState EndRod();
eBlockFace Facing(BlockState Block);
}  // namespace EndRod
namespace EndStone
{
constexpr BlockState EndStone()
{
	return 5154;
}
}  // namespace EndStone
namespace EndStoneBrickSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState EndStoneBrickSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10820;
	else if (Type == Type::Bottom)
		return 10822;
	else
		return 10824;
}
BlockState EndStoneBrickSlab();
enum Type Type(BlockState Block);
}  // namespace EndStoneBrickSlab
namespace EndStoneBrickStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState EndStoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10070;
			else if (Shape == Shape::InnerLeft)
				return 10072;
			else if (Shape == Shape::InnerRight)
				return 10074;
			else if (Shape == Shape::OuterLeft)
				return 10076;
			else
				return 10078;
		else if (Shape == Shape::Straight)
			return 10080;
		else if (Shape == Shape::InnerLeft)
			return 10082;
		else if (Shape == Shape::InnerRight)
			return 10084;
		else if (Shape == Shape::OuterLeft)
			return 10086;
		else
			return 10088;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10090;
			else if (Shape == Shape::InnerLeft)
				return 10092;
			else if (Shape == Shape::InnerRight)
				return 10094;
			else if (Shape == Shape::OuterLeft)
				return 10096;
			else
				return 10098;
		else if (Shape == Shape::Straight)
			return 10100;
		else if (Shape == Shape::InnerLeft)
			return 10102;
		else if (Shape == Shape::InnerRight)
			return 10104;
		else if (Shape == Shape::OuterLeft)
			return 10106;
		else
			return 10108;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10110;
			else if (Shape == Shape::InnerLeft)
				return 10112;
			else if (Shape == Shape::InnerRight)
				return 10114;
			else if (Shape == Shape::OuterLeft)
				return 10116;
			else
				return 10118;
		else if (Shape == Shape::Straight)
			return 10120;
		else if (Shape == Shape::InnerLeft)
			return 10122;
		else if (Shape == Shape::InnerRight)
			return 10124;
		else if (Shape == Shape::OuterLeft)
			return 10126;
		else
			return 10128;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10130;
		else if (Shape == Shape::InnerLeft)
			return 10132;
		else if (Shape == Shape::InnerRight)
			return 10134;
		else if (Shape == Shape::OuterLeft)
			return 10136;
		else
			return 10138;
	else if (Shape == Shape::Straight)
		return 10140;
	else if (Shape == Shape::InnerLeft)
		return 10142;
	else if (Shape == Shape::InnerRight)
		return 10144;
	else if (Shape == Shape::OuterLeft)
		return 10146;
	else
		return 10148;
}
BlockState EndStoneBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace EndStoneBrickStairs
namespace EndStoneBrickWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState EndStoneBrickWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 14110;
					else if (West == West::Low)
						return 14111;
					else
						return 14112;
				else if (West == West::None)
					return 14116;
				else if (West == West::Low)
					return 14117;
				else
					return 14118;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 14122;
					else if (West == West::Low)
						return 14123;
					else
						return 14124;
				else if (West == West::None)
					return 14128;
				else if (West == West::Low)
					return 14129;
				else
					return 14130;
			else if (Up)
				if (West == West::None)
					return 14134;
				else if (West == West::Low)
					return 14135;
				else
					return 14136;
			else if (West == West::None)
				return 14140;
			else if (West == West::Low)
				return 14141;
			else
				return 14142;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 14146;
					else if (West == West::Low)
						return 14147;
					else
						return 14148;
				else if (West == West::None)
					return 14152;
				else if (West == West::Low)
					return 14153;
				else
					return 14154;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 14158;
					else if (West == West::Low)
						return 14159;
					else
						return 14160;
				else if (West == West::None)
					return 14164;
				else if (West == West::Low)
					return 14165;
				else
					return 14166;
			else if (Up)
				if (West == West::None)
					return 14170;
				else if (West == West::Low)
					return 14171;
				else
					return 14172;
			else if (West == West::None)
				return 14176;
			else if (West == West::Low)
				return 14177;
			else
				return 14178;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14182;
				else if (West == West::Low)
					return 14183;
				else
					return 14184;
			else if (West == West::None)
				return 14188;
			else if (West == West::Low)
				return 14189;
			else
				return 14190;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14194;
				else if (West == West::Low)
					return 14195;
				else
					return 14196;
			else if (West == West::None)
				return 14200;
			else if (West == West::Low)
				return 14201;
			else
				return 14202;
		else if (Up)
			if (West == West::None)
				return 14206;
			else if (West == West::Low)
				return 14207;
			else
				return 14208;
		else if (West == West::None)
			return 14212;
		else if (West == West::Low)
			return 14213;
		else
			return 14214;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 14218;
					else if (West == West::Low)
						return 14219;
					else
						return 14220;
				else if (West == West::None)
					return 14224;
				else if (West == West::Low)
					return 14225;
				else
					return 14226;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 14230;
					else if (West == West::Low)
						return 14231;
					else
						return 14232;
				else if (West == West::None)
					return 14236;
				else if (West == West::Low)
					return 14237;
				else
					return 14238;
			else if (Up)
				if (West == West::None)
					return 14242;
				else if (West == West::Low)
					return 14243;
				else
					return 14244;
			else if (West == West::None)
				return 14248;
			else if (West == West::Low)
				return 14249;
			else
				return 14250;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 14254;
					else if (West == West::Low)
						return 14255;
					else
						return 14256;
				else if (West == West::None)
					return 14260;
				else if (West == West::Low)
					return 14261;
				else
					return 14262;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 14266;
					else if (West == West::Low)
						return 14267;
					else
						return 14268;
				else if (West == West::None)
					return 14272;
				else if (West == West::Low)
					return 14273;
				else
					return 14274;
			else if (Up)
				if (West == West::None)
					return 14278;
				else if (West == West::Low)
					return 14279;
				else
					return 14280;
			else if (West == West::None)
				return 14284;
			else if (West == West::Low)
				return 14285;
			else
				return 14286;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14290;
				else if (West == West::Low)
					return 14291;
				else
					return 14292;
			else if (West == West::None)
				return 14296;
			else if (West == West::Low)
				return 14297;
			else
				return 14298;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14302;
				else if (West == West::Low)
					return 14303;
				else
					return 14304;
			else if (West == West::None)
				return 14308;
			else if (West == West::Low)
				return 14309;
			else
				return 14310;
		else if (Up)
			if (West == West::None)
				return 14314;
			else if (West == West::Low)
				return 14315;
			else
				return 14316;
		else if (West == West::None)
			return 14320;
		else if (West == West::Low)
			return 14321;
		else
			return 14322;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14326;
				else if (West == West::Low)
					return 14327;
				else
					return 14328;
			else if (West == West::None)
				return 14332;
			else if (West == West::Low)
				return 14333;
			else
				return 14334;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14338;
				else if (West == West::Low)
					return 14339;
				else
					return 14340;
			else if (West == West::None)
				return 14344;
			else if (West == West::Low)
				return 14345;
			else
				return 14346;
		else if (Up)
			if (West == West::None)
				return 14350;
			else if (West == West::Low)
				return 14351;
			else
				return 14352;
		else if (West == West::None)
			return 14356;
		else if (West == West::Low)
			return 14357;
		else
			return 14358;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14362;
				else if (West == West::Low)
					return 14363;
				else
					return 14364;
			else if (West == West::None)
				return 14368;
			else if (West == West::Low)
				return 14369;
			else
				return 14370;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14374;
				else if (West == West::Low)
					return 14375;
				else
					return 14376;
			else if (West == West::None)
				return 14380;
			else if (West == West::Low)
				return 14381;
			else
				return 14382;
		else if (Up)
			if (West == West::None)
				return 14386;
			else if (West == West::Low)
				return 14387;
			else
				return 14388;
		else if (West == West::None)
			return 14392;
		else if (West == West::Low)
			return 14393;
		else
			return 14394;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 14398;
			else if (West == West::Low)
				return 14399;
			else
				return 14400;
		else if (West == West::None)
			return 14404;
		else if (West == West::Low)
			return 14405;
		else
			return 14406;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 14410;
			else if (West == West::Low)
				return 14411;
			else
				return 14412;
		else if (West == West::None)
			return 14416;
		else if (West == West::Low)
			return 14417;
		else
			return 14418;
	else if (Up)
		if (West == West::None)
			return 14422;
		else if (West == West::Low)
			return 14423;
		else
			return 14424;
	else if (West == West::None)
		return 14428;
	else if (West == West::Low)
		return 14429;
	else
		return 14430;
}
BlockState EndStoneBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace EndStoneBrickWall
namespace EndStoneBricks
{
constexpr BlockState EndStoneBricks()
{
	return 9218;
}
}  // namespace EndStoneBricks
namespace EnderChest
{
constexpr BlockState EnderChest(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 5252;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 5254;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 5256;
	else
		return 5258;
}
BlockState EnderChest();
eBlockFace Facing(BlockState Block);
}  // namespace EnderChest
namespace Farmland
{
constexpr BlockState Farmland(const unsigned char Moisture)
{
	if (Moisture == 0)
		return 3365;
	else if (Moisture == 1)
		return 3366;
	else if (Moisture == 2)
		return 3367;
	else if (Moisture == 3)
		return 3368;
	else if (Moisture == 4)
		return 3369;
	else if (Moisture == 5)
		return 3370;
	else if (Moisture == 6)
		return 3371;
	else
		return 3372;
}
BlockState Farmland();
unsigned char Moisture(BlockState Block);
}  // namespace Farmland
namespace Fern
{
constexpr BlockState Fern()
{
	return 1343;
}
}  // namespace Fern
namespace Fire
{
constexpr BlockState Fire(
	const unsigned char Age,
	const bool East,
	const bool North,
	const bool South,
	const bool Up,
	const bool West
)
{
	if (Age == 0)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1440;
						else
							return 1441;
					else if (West)
						return 1442;
					else
						return 1443;
				else if (Up)
					if (West)
						return 1444;
					else
						return 1445;
				else if (West)
					return 1446;
				else
					return 1447;
			else if (South)
				if (Up)
					if (West)
						return 1448;
					else
						return 1449;
				else if (West)
					return 1450;
				else
					return 1451;
			else if (Up)
				if (West)
					return 1452;
				else
					return 1453;
			else if (West)
				return 1454;
			else
				return 1455;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1456;
					else
						return 1457;
				else if (West)
					return 1458;
				else
					return 1459;
			else if (Up)
				if (West)
					return 1460;
				else
					return 1461;
			else if (West)
				return 1462;
			else
				return 1463;
		else if (South)
			if (Up)
				if (West)
					return 1464;
				else
					return 1465;
			else if (West)
				return 1466;
			else
				return 1467;
		else if (Up)
			if (West)
				return 1468;
			else
				return 1469;
		else if (West)
			return 1470;
		else
			return 1471;
	else if (Age == 1)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1472;
						else
							return 1473;
					else if (West)
						return 1474;
					else
						return 1475;
				else if (Up)
					if (West)
						return 1476;
					else
						return 1477;
				else if (West)
					return 1478;
				else
					return 1479;
			else if (South)
				if (Up)
					if (West)
						return 1480;
					else
						return 1481;
				else if (West)
					return 1482;
				else
					return 1483;
			else if (Up)
				if (West)
					return 1484;
				else
					return 1485;
			else if (West)
				return 1486;
			else
				return 1487;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1488;
					else
						return 1489;
				else if (West)
					return 1490;
				else
					return 1491;
			else if (Up)
				if (West)
					return 1492;
				else
					return 1493;
			else if (West)
				return 1494;
			else
				return 1495;
		else if (South)
			if (Up)
				if (West)
					return 1496;
				else
					return 1497;
			else if (West)
				return 1498;
			else
				return 1499;
		else if (Up)
			if (West)
				return 1500;
			else
				return 1501;
		else if (West)
			return 1502;
		else
			return 1503;
	else if (Age == 2)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1504;
						else
							return 1505;
					else if (West)
						return 1506;
					else
						return 1507;
				else if (Up)
					if (West)
						return 1508;
					else
						return 1509;
				else if (West)
					return 1510;
				else
					return 1511;
			else if (South)
				if (Up)
					if (West)
						return 1512;
					else
						return 1513;
				else if (West)
					return 1514;
				else
					return 1515;
			else if (Up)
				if (West)
					return 1516;
				else
					return 1517;
			else if (West)
				return 1518;
			else
				return 1519;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1520;
					else
						return 1521;
				else if (West)
					return 1522;
				else
					return 1523;
			else if (Up)
				if (West)
					return 1524;
				else
					return 1525;
			else if (West)
				return 1526;
			else
				return 1527;
		else if (South)
			if (Up)
				if (West)
					return 1528;
				else
					return 1529;
			else if (West)
				return 1530;
			else
				return 1531;
		else if (Up)
			if (West)
				return 1532;
			else
				return 1533;
		else if (West)
			return 1534;
		else
			return 1535;
	else if (Age == 3)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1536;
						else
							return 1537;
					else if (West)
						return 1538;
					else
						return 1539;
				else if (Up)
					if (West)
						return 1540;
					else
						return 1541;
				else if (West)
					return 1542;
				else
					return 1543;
			else if (South)
				if (Up)
					if (West)
						return 1544;
					else
						return 1545;
				else if (West)
					return 1546;
				else
					return 1547;
			else if (Up)
				if (West)
					return 1548;
				else
					return 1549;
			else if (West)
				return 1550;
			else
				return 1551;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1552;
					else
						return 1553;
				else if (West)
					return 1554;
				else
					return 1555;
			else if (Up)
				if (West)
					return 1556;
				else
					return 1557;
			else if (West)
				return 1558;
			else
				return 1559;
		else if (South)
			if (Up)
				if (West)
					return 1560;
				else
					return 1561;
			else if (West)
				return 1562;
			else
				return 1563;
		else if (Up)
			if (West)
				return 1564;
			else
				return 1565;
		else if (West)
			return 1566;
		else
			return 1567;
	else if (Age == 4)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1568;
						else
							return 1569;
					else if (West)
						return 1570;
					else
						return 1571;
				else if (Up)
					if (West)
						return 1572;
					else
						return 1573;
				else if (West)
					return 1574;
				else
					return 1575;
			else if (South)
				if (Up)
					if (West)
						return 1576;
					else
						return 1577;
				else if (West)
					return 1578;
				else
					return 1579;
			else if (Up)
				if (West)
					return 1580;
				else
					return 1581;
			else if (West)
				return 1582;
			else
				return 1583;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1584;
					else
						return 1585;
				else if (West)
					return 1586;
				else
					return 1587;
			else if (Up)
				if (West)
					return 1588;
				else
					return 1589;
			else if (West)
				return 1590;
			else
				return 1591;
		else if (South)
			if (Up)
				if (West)
					return 1592;
				else
					return 1593;
			else if (West)
				return 1594;
			else
				return 1595;
		else if (Up)
			if (West)
				return 1596;
			else
				return 1597;
		else if (West)
			return 1598;
		else
			return 1599;
	else if (Age == 5)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1600;
						else
							return 1601;
					else if (West)
						return 1602;
					else
						return 1603;
				else if (Up)
					if (West)
						return 1604;
					else
						return 1605;
				else if (West)
					return 1606;
				else
					return 1607;
			else if (South)
				if (Up)
					if (West)
						return 1608;
					else
						return 1609;
				else if (West)
					return 1610;
				else
					return 1611;
			else if (Up)
				if (West)
					return 1612;
				else
					return 1613;
			else if (West)
				return 1614;
			else
				return 1615;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1616;
					else
						return 1617;
				else if (West)
					return 1618;
				else
					return 1619;
			else if (Up)
				if (West)
					return 1620;
				else
					return 1621;
			else if (West)
				return 1622;
			else
				return 1623;
		else if (South)
			if (Up)
				if (West)
					return 1624;
				else
					return 1625;
			else if (West)
				return 1626;
			else
				return 1627;
		else if (Up)
			if (West)
				return 1628;
			else
				return 1629;
		else if (West)
			return 1630;
		else
			return 1631;
	else if (Age == 6)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1632;
						else
							return 1633;
					else if (West)
						return 1634;
					else
						return 1635;
				else if (Up)
					if (West)
						return 1636;
					else
						return 1637;
				else if (West)
					return 1638;
				else
					return 1639;
			else if (South)
				if (Up)
					if (West)
						return 1640;
					else
						return 1641;
				else if (West)
					return 1642;
				else
					return 1643;
			else if (Up)
				if (West)
					return 1644;
				else
					return 1645;
			else if (West)
				return 1646;
			else
				return 1647;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1648;
					else
						return 1649;
				else if (West)
					return 1650;
				else
					return 1651;
			else if (Up)
				if (West)
					return 1652;
				else
					return 1653;
			else if (West)
				return 1654;
			else
				return 1655;
		else if (South)
			if (Up)
				if (West)
					return 1656;
				else
					return 1657;
			else if (West)
				return 1658;
			else
				return 1659;
		else if (Up)
			if (West)
				return 1660;
			else
				return 1661;
		else if (West)
			return 1662;
		else
			return 1663;
	else if (Age == 7)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1664;
						else
							return 1665;
					else if (West)
						return 1666;
					else
						return 1667;
				else if (Up)
					if (West)
						return 1668;
					else
						return 1669;
				else if (West)
					return 1670;
				else
					return 1671;
			else if (South)
				if (Up)
					if (West)
						return 1672;
					else
						return 1673;
				else if (West)
					return 1674;
				else
					return 1675;
			else if (Up)
				if (West)
					return 1676;
				else
					return 1677;
			else if (West)
				return 1678;
			else
				return 1679;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1680;
					else
						return 1681;
				else if (West)
					return 1682;
				else
					return 1683;
			else if (Up)
				if (West)
					return 1684;
				else
					return 1685;
			else if (West)
				return 1686;
			else
				return 1687;
		else if (South)
			if (Up)
				if (West)
					return 1688;
				else
					return 1689;
			else if (West)
				return 1690;
			else
				return 1691;
		else if (Up)
			if (West)
				return 1692;
			else
				return 1693;
		else if (West)
			return 1694;
		else
			return 1695;
	else if (Age == 8)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1696;
						else
							return 1697;
					else if (West)
						return 1698;
					else
						return 1699;
				else if (Up)
					if (West)
						return 1700;
					else
						return 1701;
				else if (West)
					return 1702;
				else
					return 1703;
			else if (South)
				if (Up)
					if (West)
						return 1704;
					else
						return 1705;
				else if (West)
					return 1706;
				else
					return 1707;
			else if (Up)
				if (West)
					return 1708;
				else
					return 1709;
			else if (West)
				return 1710;
			else
				return 1711;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1712;
					else
						return 1713;
				else if (West)
					return 1714;
				else
					return 1715;
			else if (Up)
				if (West)
					return 1716;
				else
					return 1717;
			else if (West)
				return 1718;
			else
				return 1719;
		else if (South)
			if (Up)
				if (West)
					return 1720;
				else
					return 1721;
			else if (West)
				return 1722;
			else
				return 1723;
		else if (Up)
			if (West)
				return 1724;
			else
				return 1725;
		else if (West)
			return 1726;
		else
			return 1727;
	else if (Age == 9)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1728;
						else
							return 1729;
					else if (West)
						return 1730;
					else
						return 1731;
				else if (Up)
					if (West)
						return 1732;
					else
						return 1733;
				else if (West)
					return 1734;
				else
					return 1735;
			else if (South)
				if (Up)
					if (West)
						return 1736;
					else
						return 1737;
				else if (West)
					return 1738;
				else
					return 1739;
			else if (Up)
				if (West)
					return 1740;
				else
					return 1741;
			else if (West)
				return 1742;
			else
				return 1743;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1744;
					else
						return 1745;
				else if (West)
					return 1746;
				else
					return 1747;
			else if (Up)
				if (West)
					return 1748;
				else
					return 1749;
			else if (West)
				return 1750;
			else
				return 1751;
		else if (South)
			if (Up)
				if (West)
					return 1752;
				else
					return 1753;
			else if (West)
				return 1754;
			else
				return 1755;
		else if (Up)
			if (West)
				return 1756;
			else
				return 1757;
		else if (West)
			return 1758;
		else
			return 1759;
	else if (Age == 10)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1760;
						else
							return 1761;
					else if (West)
						return 1762;
					else
						return 1763;
				else if (Up)
					if (West)
						return 1764;
					else
						return 1765;
				else if (West)
					return 1766;
				else
					return 1767;
			else if (South)
				if (Up)
					if (West)
						return 1768;
					else
						return 1769;
				else if (West)
					return 1770;
				else
					return 1771;
			else if (Up)
				if (West)
					return 1772;
				else
					return 1773;
			else if (West)
				return 1774;
			else
				return 1775;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1776;
					else
						return 1777;
				else if (West)
					return 1778;
				else
					return 1779;
			else if (Up)
				if (West)
					return 1780;
				else
					return 1781;
			else if (West)
				return 1782;
			else
				return 1783;
		else if (South)
			if (Up)
				if (West)
					return 1784;
				else
					return 1785;
			else if (West)
				return 1786;
			else
				return 1787;
		else if (Up)
			if (West)
				return 1788;
			else
				return 1789;
		else if (West)
			return 1790;
		else
			return 1791;
	else if (Age == 11)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1792;
						else
							return 1793;
					else if (West)
						return 1794;
					else
						return 1795;
				else if (Up)
					if (West)
						return 1796;
					else
						return 1797;
				else if (West)
					return 1798;
				else
					return 1799;
			else if (South)
				if (Up)
					if (West)
						return 1800;
					else
						return 1801;
				else if (West)
					return 1802;
				else
					return 1803;
			else if (Up)
				if (West)
					return 1804;
				else
					return 1805;
			else if (West)
				return 1806;
			else
				return 1807;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1808;
					else
						return 1809;
				else if (West)
					return 1810;
				else
					return 1811;
			else if (Up)
				if (West)
					return 1812;
				else
					return 1813;
			else if (West)
				return 1814;
			else
				return 1815;
		else if (South)
			if (Up)
				if (West)
					return 1816;
				else
					return 1817;
			else if (West)
				return 1818;
			else
				return 1819;
		else if (Up)
			if (West)
				return 1820;
			else
				return 1821;
		else if (West)
			return 1822;
		else
			return 1823;
	else if (Age == 12)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1824;
						else
							return 1825;
					else if (West)
						return 1826;
					else
						return 1827;
				else if (Up)
					if (West)
						return 1828;
					else
						return 1829;
				else if (West)
					return 1830;
				else
					return 1831;
			else if (South)
				if (Up)
					if (West)
						return 1832;
					else
						return 1833;
				else if (West)
					return 1834;
				else
					return 1835;
			else if (Up)
				if (West)
					return 1836;
				else
					return 1837;
			else if (West)
				return 1838;
			else
				return 1839;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1840;
					else
						return 1841;
				else if (West)
					return 1842;
				else
					return 1843;
			else if (Up)
				if (West)
					return 1844;
				else
					return 1845;
			else if (West)
				return 1846;
			else
				return 1847;
		else if (South)
			if (Up)
				if (West)
					return 1848;
				else
					return 1849;
			else if (West)
				return 1850;
			else
				return 1851;
		else if (Up)
			if (West)
				return 1852;
			else
				return 1853;
		else if (West)
			return 1854;
		else
			return 1855;
	else if (Age == 13)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1856;
						else
							return 1857;
					else if (West)
						return 1858;
					else
						return 1859;
				else if (Up)
					if (West)
						return 1860;
					else
						return 1861;
				else if (West)
					return 1862;
				else
					return 1863;
			else if (South)
				if (Up)
					if (West)
						return 1864;
					else
						return 1865;
				else if (West)
					return 1866;
				else
					return 1867;
			else if (Up)
				if (West)
					return 1868;
				else
					return 1869;
			else if (West)
				return 1870;
			else
				return 1871;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1872;
					else
						return 1873;
				else if (West)
					return 1874;
				else
					return 1875;
			else if (Up)
				if (West)
					return 1876;
				else
					return 1877;
			else if (West)
				return 1878;
			else
				return 1879;
		else if (South)
			if (Up)
				if (West)
					return 1880;
				else
					return 1881;
			else if (West)
				return 1882;
			else
				return 1883;
		else if (Up)
			if (West)
				return 1884;
			else
				return 1885;
		else if (West)
			return 1886;
		else
			return 1887;
	else if (Age == 14)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 1888;
						else
							return 1889;
					else if (West)
						return 1890;
					else
						return 1891;
				else if (Up)
					if (West)
						return 1892;
					else
						return 1893;
				else if (West)
					return 1894;
				else
					return 1895;
			else if (South)
				if (Up)
					if (West)
						return 1896;
					else
						return 1897;
				else if (West)
					return 1898;
				else
					return 1899;
			else if (Up)
				if (West)
					return 1900;
				else
					return 1901;
			else if (West)
				return 1902;
			else
				return 1903;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 1904;
					else
						return 1905;
				else if (West)
					return 1906;
				else
					return 1907;
			else if (Up)
				if (West)
					return 1908;
				else
					return 1909;
			else if (West)
				return 1910;
			else
				return 1911;
		else if (South)
			if (Up)
				if (West)
					return 1912;
				else
					return 1913;
			else if (West)
				return 1914;
			else
				return 1915;
		else if (Up)
			if (West)
				return 1916;
			else
				return 1917;
		else if (West)
			return 1918;
		else
			return 1919;
	else if (East)
		if (North)
			if (South)
				if (Up)
					if (West)
						return 1920;
					else
						return 1921;
				else if (West)
					return 1922;
				else
					return 1923;
			else if (Up)
				if (West)
					return 1924;
				else
					return 1925;
			else if (West)
				return 1926;
			else
				return 1927;
		else if (South)
			if (Up)
				if (West)
					return 1928;
				else
					return 1929;
			else if (West)
				return 1930;
			else
				return 1931;
		else if (Up)
			if (West)
				return 1932;
			else
				return 1933;
		else if (West)
			return 1934;
		else
			return 1935;
	else if (North)
		if (South)
			if (Up)
				if (West)
					return 1936;
				else
					return 1937;
			else if (West)
				return 1938;
			else
				return 1939;
		else if (Up)
			if (West)
				return 1940;
			else
				return 1941;
		else if (West)
			return 1942;
		else
			return 1943;
	else if (South)
		if (Up)
			if (West)
				return 1944;
			else
				return 1945;
		else if (West)
			return 1946;
		else
			return 1947;
	else if (Up)
		if (West)
			return 1948;
		else
			return 1949;
	else if (West)
		return 1950;
	else
		return 1951;
}
BlockState Fire();
unsigned char Age(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}  // namespace Fire
namespace FireCoral
{
constexpr BlockState FireCoral()
{
	return 9537;
}
}  // namespace FireCoral
namespace FireCoralBlock
{
constexpr BlockState FireCoralBlock()
{
	return 9518;
}
}  // namespace FireCoralBlock
namespace FireCoralFan
{
constexpr BlockState FireCoralFan()
{
	return 9557;
}
}  // namespace FireCoralFan
namespace FireCoralWallFan
{
constexpr BlockState FireCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9625;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9627;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9629;
	else
		return 9631;
}
BlockState FireCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace FireCoralWallFan
namespace FletchingTable
{
constexpr BlockState FletchingTable()
{
	return 14820;
}
}  // namespace FletchingTable
namespace FlowerPot
{
constexpr BlockState FlowerPot()
{
	return 6305;
}
}  // namespace FlowerPot
namespace FrostedIce
{
constexpr BlockState FrostedIce(const unsigned char Age)
{
	if (Age == 0)
		return 9249;
	else if (Age == 1)
		return 9250;
	else if (Age == 2)
		return 9251;
	else
		return 9252;
}
BlockState FrostedIce();
unsigned char Age(BlockState Block);
}  // namespace FrostedIce
namespace Furnace
{
constexpr BlockState Furnace(const eBlockFace Facing, const bool Lit)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Lit)
			return 3373;
		else
			return 3374;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Lit)
			return 3375;
		else
			return 3376;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Lit)
			return 3377;
		else
			return 3378;
	else if (Lit)
		return 3379;
	else
		return 3380;
}
BlockState Furnace();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
}  // namespace Furnace
namespace GildedBlackstone
{
constexpr BlockState GildedBlackstone()
{
	return 16664;
}
}  // namespace GildedBlackstone
namespace Glass
{
constexpr BlockState Glass()
{
	return 231;
}
}  // namespace Glass
namespace GlassPane
{
constexpr BlockState GlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 4733;
				else
					return 4734;
			else if (West)
				return 4737;
			else
				return 4738;
		else if (South)
			if (West)
				return 4741;
			else
				return 4742;
		else if (West)
			return 4745;
		else
			return 4746;
	else if (North)
		if (South)
			if (West)
				return 4749;
			else
				return 4750;
		else if (West)
			return 4753;
		else
			return 4754;
	else if (South)
		if (West)
			return 4757;
		else
			return 4758;
	else if (West)
		return 4761;
	else
		return 4762;
}
BlockState GlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace GlassPane
namespace Glowstone
{
constexpr BlockState Glowstone()
{
	return 4013;
}
}  // namespace Glowstone
namespace GoldBlock
{
constexpr BlockState GoldBlock()
{
	return 1427;
}
}  // namespace GoldBlock
namespace GoldOre
{
constexpr BlockState GoldOre()
{
	return 69;
}
}  // namespace GoldOre
namespace Granite
{
constexpr BlockState Granite()
{
	return 2;
}
}  // namespace Granite
namespace GraniteSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState GraniteSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10838;
	else if (Type == Type::Bottom)
		return 10840;
	else
		return 10842;
}
BlockState GraniteSlab();
enum Type Type(BlockState Block);
}  // namespace GraniteSlab
namespace GraniteStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState GraniteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10390;
			else if (Shape == Shape::InnerLeft)
				return 10392;
			else if (Shape == Shape::InnerRight)
				return 10394;
			else if (Shape == Shape::OuterLeft)
				return 10396;
			else
				return 10398;
		else if (Shape == Shape::Straight)
			return 10400;
		else if (Shape == Shape::InnerLeft)
			return 10402;
		else if (Shape == Shape::InnerRight)
			return 10404;
		else if (Shape == Shape::OuterLeft)
			return 10406;
		else
			return 10408;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10410;
			else if (Shape == Shape::InnerLeft)
				return 10412;
			else if (Shape == Shape::InnerRight)
				return 10414;
			else if (Shape == Shape::OuterLeft)
				return 10416;
			else
				return 10418;
		else if (Shape == Shape::Straight)
			return 10420;
		else if (Shape == Shape::InnerLeft)
			return 10422;
		else if (Shape == Shape::InnerRight)
			return 10424;
		else if (Shape == Shape::OuterLeft)
			return 10426;
		else
			return 10428;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10430;
			else if (Shape == Shape::InnerLeft)
				return 10432;
			else if (Shape == Shape::InnerRight)
				return 10434;
			else if (Shape == Shape::OuterLeft)
				return 10436;
			else
				return 10438;
		else if (Shape == Shape::Straight)
			return 10440;
		else if (Shape == Shape::InnerLeft)
			return 10442;
		else if (Shape == Shape::InnerRight)
			return 10444;
		else if (Shape == Shape::OuterLeft)
			return 10446;
		else
			return 10448;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10450;
		else if (Shape == Shape::InnerLeft)
			return 10452;
		else if (Shape == Shape::InnerRight)
			return 10454;
		else if (Shape == Shape::OuterLeft)
			return 10456;
		else
			return 10458;
	else if (Shape == Shape::Straight)
		return 10460;
	else if (Shape == Shape::InnerLeft)
		return 10462;
	else if (Shape == Shape::InnerRight)
		return 10464;
	else if (Shape == Shape::OuterLeft)
		return 10466;
	else
		return 10468;
}
BlockState GraniteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace GraniteStairs
namespace GraniteWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState GraniteWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12166;
					else if (West == West::Low)
						return 12167;
					else
						return 12168;
				else if (West == West::None)
					return 12172;
				else if (West == West::Low)
					return 12173;
				else
					return 12174;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12178;
					else if (West == West::Low)
						return 12179;
					else
						return 12180;
				else if (West == West::None)
					return 12184;
				else if (West == West::Low)
					return 12185;
				else
					return 12186;
			else if (Up)
				if (West == West::None)
					return 12190;
				else if (West == West::Low)
					return 12191;
				else
					return 12192;
			else if (West == West::None)
				return 12196;
			else if (West == West::Low)
				return 12197;
			else
				return 12198;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12202;
					else if (West == West::Low)
						return 12203;
					else
						return 12204;
				else if (West == West::None)
					return 12208;
				else if (West == West::Low)
					return 12209;
				else
					return 12210;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12214;
					else if (West == West::Low)
						return 12215;
					else
						return 12216;
				else if (West == West::None)
					return 12220;
				else if (West == West::Low)
					return 12221;
				else
					return 12222;
			else if (Up)
				if (West == West::None)
					return 12226;
				else if (West == West::Low)
					return 12227;
				else
					return 12228;
			else if (West == West::None)
				return 12232;
			else if (West == West::Low)
				return 12233;
			else
				return 12234;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12238;
				else if (West == West::Low)
					return 12239;
				else
					return 12240;
			else if (West == West::None)
				return 12244;
			else if (West == West::Low)
				return 12245;
			else
				return 12246;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12250;
				else if (West == West::Low)
					return 12251;
				else
					return 12252;
			else if (West == West::None)
				return 12256;
			else if (West == West::Low)
				return 12257;
			else
				return 12258;
		else if (Up)
			if (West == West::None)
				return 12262;
			else if (West == West::Low)
				return 12263;
			else
				return 12264;
		else if (West == West::None)
			return 12268;
		else if (West == West::Low)
			return 12269;
		else
			return 12270;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12274;
					else if (West == West::Low)
						return 12275;
					else
						return 12276;
				else if (West == West::None)
					return 12280;
				else if (West == West::Low)
					return 12281;
				else
					return 12282;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12286;
					else if (West == West::Low)
						return 12287;
					else
						return 12288;
				else if (West == West::None)
					return 12292;
				else if (West == West::Low)
					return 12293;
				else
					return 12294;
			else if (Up)
				if (West == West::None)
					return 12298;
				else if (West == West::Low)
					return 12299;
				else
					return 12300;
			else if (West == West::None)
				return 12304;
			else if (West == West::Low)
				return 12305;
			else
				return 12306;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12310;
					else if (West == West::Low)
						return 12311;
					else
						return 12312;
				else if (West == West::None)
					return 12316;
				else if (West == West::Low)
					return 12317;
				else
					return 12318;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12322;
					else if (West == West::Low)
						return 12323;
					else
						return 12324;
				else if (West == West::None)
					return 12328;
				else if (West == West::Low)
					return 12329;
				else
					return 12330;
			else if (Up)
				if (West == West::None)
					return 12334;
				else if (West == West::Low)
					return 12335;
				else
					return 12336;
			else if (West == West::None)
				return 12340;
			else if (West == West::Low)
				return 12341;
			else
				return 12342;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12346;
				else if (West == West::Low)
					return 12347;
				else
					return 12348;
			else if (West == West::None)
				return 12352;
			else if (West == West::Low)
				return 12353;
			else
				return 12354;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12358;
				else if (West == West::Low)
					return 12359;
				else
					return 12360;
			else if (West == West::None)
				return 12364;
			else if (West == West::Low)
				return 12365;
			else
				return 12366;
		else if (Up)
			if (West == West::None)
				return 12370;
			else if (West == West::Low)
				return 12371;
			else
				return 12372;
		else if (West == West::None)
			return 12376;
		else if (West == West::Low)
			return 12377;
		else
			return 12378;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12382;
				else if (West == West::Low)
					return 12383;
				else
					return 12384;
			else if (West == West::None)
				return 12388;
			else if (West == West::Low)
				return 12389;
			else
				return 12390;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12394;
				else if (West == West::Low)
					return 12395;
				else
					return 12396;
			else if (West == West::None)
				return 12400;
			else if (West == West::Low)
				return 12401;
			else
				return 12402;
		else if (Up)
			if (West == West::None)
				return 12406;
			else if (West == West::Low)
				return 12407;
			else
				return 12408;
		else if (West == West::None)
			return 12412;
		else if (West == West::Low)
			return 12413;
		else
			return 12414;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12418;
				else if (West == West::Low)
					return 12419;
				else
					return 12420;
			else if (West == West::None)
				return 12424;
			else if (West == West::Low)
				return 12425;
			else
				return 12426;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12430;
				else if (West == West::Low)
					return 12431;
				else
					return 12432;
			else if (West == West::None)
				return 12436;
			else if (West == West::Low)
				return 12437;
			else
				return 12438;
		else if (Up)
			if (West == West::None)
				return 12442;
			else if (West == West::Low)
				return 12443;
			else
				return 12444;
		else if (West == West::None)
			return 12448;
		else if (West == West::Low)
			return 12449;
		else
			return 12450;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 12454;
			else if (West == West::Low)
				return 12455;
			else
				return 12456;
		else if (West == West::None)
			return 12460;
		else if (West == West::Low)
			return 12461;
		else
			return 12462;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 12466;
			else if (West == West::Low)
				return 12467;
			else
				return 12468;
		else if (West == West::None)
			return 12472;
		else if (West == West::Low)
			return 12473;
		else
			return 12474;
	else if (Up)
		if (West == West::None)
			return 12478;
		else if (West == West::Low)
			return 12479;
		else
			return 12480;
	else if (West == West::None)
		return 12484;
	else if (West == West::Low)
		return 12485;
	else
		return 12486;
}
BlockState GraniteWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace GraniteWall
namespace Grass
{
constexpr BlockState Grass()
{
	return 1342;
}
}  // namespace Grass
namespace GrassBlock
{
constexpr BlockState GrassBlock(const bool Snowy)
{
	if (Snowy)
		return 8;
	else
		return 9;
}
BlockState GrassBlock();
bool Snowy(BlockState Block);
}  // namespace GrassBlock
namespace GrassPath
{
constexpr BlockState GrassPath()
{
	return 9223;
}
}  // namespace GrassPath
namespace Gravel
{
constexpr BlockState Gravel()
{
	return 68;
}
}  // namespace Gravel
namespace GrayBanner
{
constexpr BlockState GrayBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 8009;
	else if (Rotation == 1)
		return 8010;
	else if (Rotation == 2)
		return 8011;
	else if (Rotation == 3)
		return 8012;
	else if (Rotation == 4)
		return 8013;
	else if (Rotation == 5)
		return 8014;
	else if (Rotation == 6)
		return 8015;
	else if (Rotation == 7)
		return 8016;
	else if (Rotation == 8)
		return 8017;
	else if (Rotation == 9)
		return 8018;
	else if (Rotation == 10)
		return 8019;
	else if (Rotation == 11)
		return 8020;
	else if (Rotation == 12)
		return 8021;
	else if (Rotation == 13)
		return 8022;
	else if (Rotation == 14)
		return 8023;
	else
		return 8024;
}
BlockState GrayBanner();
unsigned char Rotation(BlockState Block);
}  // namespace GrayBanner
namespace GrayBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState GrayBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1161;
			else
				return 1162;
		else if (Part == Part::Head)
			return 1163;
		else
			return 1164;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1165;
			else
				return 1166;
		else if (Part == Part::Head)
			return 1167;
		else
			return 1168;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1169;
			else
				return 1170;
		else if (Part == Part::Head)
			return 1171;
		else
			return 1172;
	else if (Occupied)
		if (Part == Part::Head)
			return 1173;
		else
			return 1174;
	else if (Part == Part::Head)
		return 1175;
	else
		return 1176;
}
BlockState GrayBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace GrayBed
namespace GrayCarpet
{
constexpr BlockState GrayCarpet()
{
	return 7873;
}
}  // namespace GrayCarpet
namespace GrayConcrete
{
constexpr BlockState GrayConcrete()
{
	return 9445;
}
}  // namespace GrayConcrete
namespace GrayConcretePowder
{
constexpr BlockState GrayConcretePowder()
{
	return 9461;
}
}  // namespace GrayConcretePowder
namespace GrayGlazedTerracotta
{
constexpr BlockState GrayGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9402;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9403;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9404;
	else
		return 9405;
}
BlockState GrayGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace GrayGlazedTerracotta
namespace GrayShulkerBox
{
constexpr BlockState GrayShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9320;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9321;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9322;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9323;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9324;
	else
		return 9325;
}
BlockState GrayShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace GrayShulkerBox
namespace GrayStainedGlass
{
constexpr BlockState GrayStainedGlass()
{
	return 4102;
}
}  // namespace GrayStainedGlass
namespace GrayStainedGlassPane
{
constexpr BlockState GrayStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7089;
				else
					return 7090;
			else if (West)
				return 7093;
			else
				return 7094;
		else if (South)
			if (West)
				return 7097;
			else
				return 7098;
		else if (West)
			return 7101;
		else
			return 7102;
	else if (North)
		if (South)
			if (West)
				return 7105;
			else
				return 7106;
		else if (West)
			return 7109;
		else
			return 7110;
	else if (South)
		if (West)
			return 7113;
		else
			return 7114;
	else if (West)
		return 7117;
	else
		return 7118;
}
BlockState GrayStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace GrayStainedGlassPane
namespace GrayTerracotta
{
constexpr BlockState GrayTerracotta()
{
	return 6854;
}
}  // namespace GrayTerracotta
namespace GrayWallBanner
{
constexpr BlockState GrayWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8181;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8182;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8183;
	else
		return 8184;
}
BlockState GrayWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace GrayWallBanner
namespace GrayWool
{
constexpr BlockState GrayWool()
{
	return 1391;
}
}  // namespace GrayWool
namespace GreenBanner
{
constexpr BlockState GreenBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 8105;
	else if (Rotation == 1)
		return 8106;
	else if (Rotation == 2)
		return 8107;
	else if (Rotation == 3)
		return 8108;
	else if (Rotation == 4)
		return 8109;
	else if (Rotation == 5)
		return 8110;
	else if (Rotation == 6)
		return 8111;
	else if (Rotation == 7)
		return 8112;
	else if (Rotation == 8)
		return 8113;
	else if (Rotation == 9)
		return 8114;
	else if (Rotation == 10)
		return 8115;
	else if (Rotation == 11)
		return 8116;
	else if (Rotation == 12)
		return 8117;
	else if (Rotation == 13)
		return 8118;
	else if (Rotation == 14)
		return 8119;
	else
		return 8120;
}
BlockState GreenBanner();
unsigned char Rotation(BlockState Block);
}  // namespace GreenBanner
namespace GreenBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState GreenBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1257;
			else
				return 1258;
		else if (Part == Part::Head)
			return 1259;
		else
			return 1260;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1261;
			else
				return 1262;
		else if (Part == Part::Head)
			return 1263;
		else
			return 1264;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1265;
			else
				return 1266;
		else if (Part == Part::Head)
			return 1267;
		else
			return 1268;
	else if (Occupied)
		if (Part == Part::Head)
			return 1269;
		else
			return 1270;
	else if (Part == Part::Head)
		return 1271;
	else
		return 1272;
}
BlockState GreenBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace GreenBed
namespace GreenCarpet
{
constexpr BlockState GreenCarpet()
{
	return 7879;
}
}  // namespace GreenCarpet
namespace GreenConcrete
{
constexpr BlockState GreenConcrete()
{
	return 9451;
}
}  // namespace GreenConcrete
namespace GreenConcretePowder
{
constexpr BlockState GreenConcretePowder()
{
	return 9467;
}
}  // namespace GreenConcretePowder
namespace GreenGlazedTerracotta
{
constexpr BlockState GreenGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9426;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9427;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9428;
	else
		return 9429;
}
BlockState GreenGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace GreenGlazedTerracotta
namespace GreenShulkerBox
{
constexpr BlockState GreenShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9356;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9357;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9358;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9359;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9360;
	else
		return 9361;
}
BlockState GreenShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace GreenShulkerBox
namespace GreenStainedGlass
{
constexpr BlockState GreenStainedGlass()
{
	return 4108;
}
}  // namespace GreenStainedGlass
namespace GreenStainedGlassPane
{
constexpr BlockState GreenStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7281;
				else
					return 7282;
			else if (West)
				return 7285;
			else
				return 7286;
		else if (South)
			if (West)
				return 7289;
			else
				return 7290;
		else if (West)
			return 7293;
		else
			return 7294;
	else if (North)
		if (South)
			if (West)
				return 7297;
			else
				return 7298;
		else if (West)
			return 7301;
		else
			return 7302;
	else if (South)
		if (West)
			return 7305;
		else
			return 7306;
	else if (West)
		return 7309;
	else
		return 7310;
}
BlockState GreenStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace GreenStainedGlassPane
namespace GreenTerracotta
{
constexpr BlockState GreenTerracotta()
{
	return 6860;
}
}  // namespace GreenTerracotta
namespace GreenWallBanner
{
constexpr BlockState GreenWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8205;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8206;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8207;
	else
		return 8208;
}
BlockState GreenWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace GreenWallBanner
namespace GreenWool
{
constexpr BlockState GreenWool()
{
	return 1397;
}
}  // namespace GreenWool
namespace Grindstone
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState Grindstone(const enum Face Face, const eBlockFace Facing)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 14821;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 14822;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 14823;
		else
			return 14824;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 14825;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 14826;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 14827;
		else
			return 14828;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 14829;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 14830;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 14831;
	else
		return 14832;
}
BlockState Grindstone();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
}  // namespace Grindstone
namespace HayBale
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState HayBale(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 7863;
	else if (Axis == Axis::Y)
		return 7864;
	else
		return 7865;
}
BlockState HayBale();
enum Axis Axis(BlockState Block);
}  // namespace HayBale
namespace HeavyWeightedPressurePlate
{
constexpr BlockState HeavyWeightedPressurePlate(const unsigned char Power)
{
	if (Power == 0)
		return 6662;
	else if (Power == 1)
		return 6663;
	else if (Power == 2)
		return 6664;
	else if (Power == 3)
		return 6665;
	else if (Power == 4)
		return 6666;
	else if (Power == 5)
		return 6667;
	else if (Power == 6)
		return 6668;
	else if (Power == 7)
		return 6669;
	else if (Power == 8)
		return 6670;
	else if (Power == 9)
		return 6671;
	else if (Power == 10)
		return 6672;
	else if (Power == 11)
		return 6673;
	else if (Power == 12)
		return 6674;
	else if (Power == 13)
		return 6675;
	else if (Power == 14)
		return 6676;
	else
		return 6677;
}
BlockState HeavyWeightedPressurePlate();
unsigned char Power(BlockState Block);
}  // namespace HeavyWeightedPressurePlate
namespace HoneyBlock
{
constexpr BlockState HoneyBlock()
{
	return 15824;
}
}  // namespace HoneyBlock
namespace HoneycombBlock
{
constexpr BlockState HoneycombBlock()
{
	return 15825;
}
}  // namespace HoneycombBlock
namespace Hopper
{
constexpr BlockState Hopper(const bool Enabled, const eBlockFace Facing)
{
	if (Enabled)
		if (Facing == eBlockFace::BLOCK_FACE_YM)
			return 6728;
		else if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 6729;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 6730;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 6731;
		else
			return 6732;
	else if (Facing == eBlockFace::BLOCK_FACE_YM)
		return 6733;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6734;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6735;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6736;
	else
		return 6737;
}
BlockState Hopper();
bool Enabled(BlockState Block);
eBlockFace Facing(BlockState Block);
}  // namespace Hopper
namespace HornCoral
{
constexpr BlockState HornCoral()
{
	return 9539;
}
}  // namespace HornCoral
namespace HornCoralBlock
{
constexpr BlockState HornCoralBlock()
{
	return 9519;
}
}  // namespace HornCoralBlock
namespace HornCoralFan
{
constexpr BlockState HornCoralFan()
{
	return 9559;
}
}  // namespace HornCoralFan
namespace HornCoralWallFan
{
constexpr BlockState HornCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9633;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9635;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9637;
	else
		return 9639;
}
BlockState HornCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace HornCoralWallFan
namespace Ice
{
constexpr BlockState Ice()
{
	return 3929;
}
}  // namespace Ice
namespace InfestedChiseledStoneBricks
{
constexpr BlockState InfestedChiseledStoneBricks()
{
	return 4504;
}
}  // namespace InfestedChiseledStoneBricks
namespace InfestedCobblestone
{
constexpr BlockState InfestedCobblestone()
{
	return 4500;
}
}  // namespace InfestedCobblestone
namespace InfestedCrackedStoneBricks
{
constexpr BlockState InfestedCrackedStoneBricks()
{
	return 4503;
}
}  // namespace InfestedCrackedStoneBricks
namespace InfestedMossyStoneBricks
{
constexpr BlockState InfestedMossyStoneBricks()
{
	return 4502;
}
}  // namespace InfestedMossyStoneBricks
namespace InfestedStone
{
constexpr BlockState InfestedStone()
{
	return 4499;
}
}  // namespace InfestedStone
namespace InfestedStoneBricks
{
constexpr BlockState InfestedStoneBricks()
{
	return 4501;
}
}  // namespace InfestedStoneBricks
namespace IronBars
{
constexpr BlockState IronBars(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 4699;
				else
					return 4700;
			else if (West)
				return 4703;
			else
				return 4704;
		else if (South)
			if (West)
				return 4707;
			else
				return 4708;
		else if (West)
			return 4711;
		else
			return 4712;
	else if (North)
		if (South)
			if (West)
				return 4715;
			else
				return 4716;
		else if (West)
			return 4719;
		else
			return 4720;
	else if (South)
		if (West)
			return 4723;
		else
			return 4724;
	else if (West)
		return 4727;
	else
		return 4728;
}
BlockState IronBars();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace IronBars
namespace IronBlock
{
constexpr BlockState IronBlock()
{
	return 1428;
}
}  // namespace IronBlock
namespace IronDoor
{
enum class Half
{
	Upper,
	Lower
};
enum class Hinge
{
	Left,
	Right
};
constexpr BlockState IronDoor(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Hinge Hinge,
	const bool Open,
	const bool Powered
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 3809;
					else
						return 3810;
				else if (Powered)
					return 3811;
				else
					return 3812;
			else if (Open)
				if (Powered)
					return 3813;
				else
					return 3814;
			else if (Powered)
				return 3815;
			else
				return 3816;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 3817;
				else
					return 3818;
			else if (Powered)
				return 3819;
			else
				return 3820;
		else if (Open)
			if (Powered)
				return 3821;
			else
				return 3822;
		else if (Powered)
			return 3823;
		else
			return 3824;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 3825;
					else
						return 3826;
				else if (Powered)
					return 3827;
				else
					return 3828;
			else if (Open)
				if (Powered)
					return 3829;
				else
					return 3830;
			else if (Powered)
				return 3831;
			else
				return 3832;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 3833;
				else
					return 3834;
			else if (Powered)
				return 3835;
			else
				return 3836;
		else if (Open)
			if (Powered)
				return 3837;
			else
				return 3838;
		else if (Powered)
			return 3839;
		else
			return 3840;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 3841;
					else
						return 3842;
				else if (Powered)
					return 3843;
				else
					return 3844;
			else if (Open)
				if (Powered)
					return 3845;
				else
					return 3846;
			else if (Powered)
				return 3847;
			else
				return 3848;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 3849;
				else
					return 3850;
			else if (Powered)
				return 3851;
			else
				return 3852;
		else if (Open)
			if (Powered)
				return 3853;
			else
				return 3854;
		else if (Powered)
			return 3855;
		else
			return 3856;
	else if (Half == Half::Upper)
		if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 3857;
				else
					return 3858;
			else if (Powered)
				return 3859;
			else
				return 3860;
		else if (Open)
			if (Powered)
				return 3861;
			else
				return 3862;
		else if (Powered)
			return 3863;
		else
			return 3864;
	else if (Hinge == Hinge::Left)
		if (Open)
			if (Powered)
				return 3865;
			else
				return 3866;
		else if (Powered)
			return 3867;
		else
			return 3868;
	else if (Open)
		if (Powered)
			return 3869;
		else
			return 3870;
	else if (Powered)
		return 3871;
	else
		return 3872;
}
BlockState IronDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace IronDoor
namespace IronOre
{
constexpr BlockState IronOre()
{
	return 70;
}
}  // namespace IronOre
namespace IronTrapdoor
{
enum class Half
{
	Top,
	Bottom
};
constexpr BlockState IronTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 7538;
				else
					return 7540;
			else if (Powered)
				return 7542;
			else
				return 7544;
		else if (Open)
			if (Powered)
				return 7546;
			else
				return 7548;
		else if (Powered)
			return 7550;
		else
			return 7552;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 7554;
				else
					return 7556;
			else if (Powered)
				return 7558;
			else
				return 7560;
		else if (Open)
			if (Powered)
				return 7562;
			else
				return 7564;
		else if (Powered)
			return 7566;
		else
			return 7568;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 7570;
				else
					return 7572;
			else if (Powered)
				return 7574;
			else
				return 7576;
		else if (Open)
			if (Powered)
				return 7578;
			else
				return 7580;
		else if (Powered)
			return 7582;
		else
			return 7584;
	else if (Half == Half::Top)
		if (Open)
			if (Powered)
				return 7586;
			else
				return 7588;
		else if (Powered)
			return 7590;
		else
			return 7592;
	else if (Open)
		if (Powered)
			return 7594;
		else
			return 7596;
	else if (Powered)
		return 7598;
	else
		return 7600;
}
BlockState IronTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace IronTrapdoor
namespace JackOLantern
{
constexpr BlockState JackOLantern(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 4020;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 4021;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 4022;
	else
		return 4023;
}
BlockState JackOLantern();
eBlockFace Facing(BlockState Block);
}  // namespace JackOLantern
namespace Jigsaw
{
enum class Orientation
{
	DownEast,
	DownNorth,
	DownSouth,
	DownWest,
	UpEast,
	UpNorth,
	UpSouth,
	UpWest,
	WestUp,
	EastUp,
	NorthUp,
	SouthUp
};
constexpr BlockState Jigsaw(const enum Orientation Orientation)
{
	if (Orientation == Orientation::DownEast)
		return 15739;
	else if (Orientation == Orientation::DownNorth)
		return 15740;
	else if (Orientation == Orientation::DownSouth)
		return 15741;
	else if (Orientation == Orientation::DownWest)
		return 15742;
	else if (Orientation == Orientation::UpEast)
		return 15743;
	else if (Orientation == Orientation::UpNorth)
		return 15744;
	else if (Orientation == Orientation::UpSouth)
		return 15745;
	else if (Orientation == Orientation::UpWest)
		return 15746;
	else if (Orientation == Orientation::WestUp)
		return 15747;
	else if (Orientation == Orientation::EastUp)
		return 15748;
	else if (Orientation == Orientation::NorthUp)
		return 15749;
	else
		return 15750;
}
BlockState Jigsaw();
enum Orientation Orientation(BlockState Block);
}  // namespace Jigsaw
namespace Jukebox
{
constexpr BlockState Jukebox(const bool HasRecord)
{
	if (HasRecord)
		return 3964;
	else
		return 3965;
}
BlockState Jukebox();
bool HasRecord(BlockState Block);
}  // namespace Jukebox
namespace JungleButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState JungleButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6418;
			else
				return 6419;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6420;
			else
				return 6421;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6422;
			else
				return 6423;
		else if (Powered)
			return 6424;
		else
			return 6425;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6426;
			else
				return 6427;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6428;
			else
				return 6429;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6430;
			else
				return 6431;
		else if (Powered)
			return 6432;
		else
			return 6433;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 6434;
		else
			return 6435;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 6436;
		else
			return 6437;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 6438;
		else
			return 6439;
	else if (Powered)
		return 6440;
	else
		return 6441;
}
BlockState JungleButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace JungleButton
namespace JungleDoor
{
enum class Half
{
	Upper,
	Lower
};
enum class Hinge
{
	Left,
	Right
};
constexpr BlockState JungleDoor(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Hinge Hinge,
	const bool Open,
	const bool Powered
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8866;
					else
						return 8867;
				else if (Powered)
					return 8868;
				else
					return 8869;
			else if (Open)
				if (Powered)
					return 8870;
				else
					return 8871;
			else if (Powered)
				return 8872;
			else
				return 8873;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8874;
				else
					return 8875;
			else if (Powered)
				return 8876;
			else
				return 8877;
		else if (Open)
			if (Powered)
				return 8878;
			else
				return 8879;
		else if (Powered)
			return 8880;
		else
			return 8881;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8882;
					else
						return 8883;
				else if (Powered)
					return 8884;
				else
					return 8885;
			else if (Open)
				if (Powered)
					return 8886;
				else
					return 8887;
			else if (Powered)
				return 8888;
			else
				return 8889;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8890;
				else
					return 8891;
			else if (Powered)
				return 8892;
			else
				return 8893;
		else if (Open)
			if (Powered)
				return 8894;
			else
				return 8895;
		else if (Powered)
			return 8896;
		else
			return 8897;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8898;
					else
						return 8899;
				else if (Powered)
					return 8900;
				else
					return 8901;
			else if (Open)
				if (Powered)
					return 8902;
				else
					return 8903;
			else if (Powered)
				return 8904;
			else
				return 8905;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8906;
				else
					return 8907;
			else if (Powered)
				return 8908;
			else
				return 8909;
		else if (Open)
			if (Powered)
				return 8910;
			else
				return 8911;
		else if (Powered)
			return 8912;
		else
			return 8913;
	else if (Half == Half::Upper)
		if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8914;
				else
					return 8915;
			else if (Powered)
				return 8916;
			else
				return 8917;
		else if (Open)
			if (Powered)
				return 8918;
			else
				return 8919;
		else if (Powered)
			return 8920;
		else
			return 8921;
	else if (Hinge == Hinge::Left)
		if (Open)
			if (Powered)
				return 8922;
			else
				return 8923;
		else if (Powered)
			return 8924;
		else
			return 8925;
	else if (Open)
		if (Powered)
			return 8926;
		else
			return 8927;
	else if (Powered)
		return 8928;
	else
		return 8929;
}
BlockState JungleDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace JungleDoor
namespace JungleFence
{
constexpr BlockState JungleFence(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 8644;
				else
					return 8645;
			else if (West)
				return 8648;
			else
				return 8649;
		else if (South)
			if (West)
				return 8652;
			else
				return 8653;
		else if (West)
			return 8656;
		else
			return 8657;
	else if (North)
		if (South)
			if (West)
				return 8660;
			else
				return 8661;
		else if (West)
			return 8664;
		else
			return 8665;
	else if (South)
		if (West)
			return 8668;
		else
			return 8669;
	else if (West)
		return 8672;
	else
		return 8673;
}
BlockState JungleFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace JungleFence
namespace JungleFenceGate
{
constexpr BlockState JungleFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8482;
				else
					return 8483;
			else if (Powered)
				return 8484;
			else
				return 8485;
		else if (Open)
			if (Powered)
				return 8486;
			else
				return 8487;
		else if (Powered)
			return 8488;
		else
			return 8489;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (InWall)
			if (Open)
				if (Powered)
					return 8490;
				else
					return 8491;
			else if (Powered)
				return 8492;
			else
				return 8493;
		else if (Open)
			if (Powered)
				return 8494;
			else
				return 8495;
		else if (Powered)
			return 8496;
		else
			return 8497;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8498;
				else
					return 8499;
			else if (Powered)
				return 8500;
			else
				return 8501;
		else if (Open)
			if (Powered)
				return 8502;
			else
				return 8503;
		else if (Powered)
			return 8504;
		else
			return 8505;
	else if (InWall)
		if (Open)
			if (Powered)
				return 8506;
			else
				return 8507;
		else if (Powered)
			return 8508;
		else
			return 8509;
	else if (Open)
		if (Powered)
			return 8510;
		else
			return 8511;
	else if (Powered)
		return 8512;
	else
		return 8513;
}
BlockState JungleFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace JungleFenceGate
namespace JungleLeaves
{
constexpr BlockState JungleLeaves(const unsigned char Distance, const bool Persistent)
{
	if (Distance == 1)
		if (Persistent)
			return 187;
		else
			return 188;
	else if (Distance == 2)
		if (Persistent)
			return 189;
		else
			return 190;
	else if (Distance == 3)
		if (Persistent)
			return 191;
		else
			return 192;
	else if (Distance == 4)
		if (Persistent)
			return 193;
		else
			return 194;
	else if (Distance == 5)
		if (Persistent)
			return 195;
		else
			return 196;
	else if (Distance == 6)
		if (Persistent)
			return 197;
		else
			return 198;
	else if (Persistent)
		return 199;
	else
		return 200;
}
BlockState JungleLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}  // namespace JungleLeaves
namespace JungleLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState JungleLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 82;
	else if (Axis == Axis::Y)
		return 83;
	else
		return 84;
}
BlockState JungleLog();
enum Axis Axis(BlockState Block);
}  // namespace JungleLog
namespace JunglePlanks
{
constexpr BlockState JunglePlanks()
{
	return 18;
}
}  // namespace JunglePlanks
namespace JunglePressurePlate
{
constexpr BlockState JunglePressurePlate(const bool Powered)
{
	if (Powered)
		return 3879;
	else
		return 3880;
}
BlockState JunglePressurePlate();
bool Powered(BlockState Block);
}  // namespace JunglePressurePlate
namespace JungleSapling
{
constexpr BlockState JungleSapling(const unsigned char Stage)
{
	if (Stage == 0)
		return 27;
	else
		return 28;
}
BlockState JungleSapling();
unsigned char Stage(BlockState Block);
}  // namespace JungleSapling
namespace JungleSign
{
constexpr BlockState JungleSign(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 3510;
	else if (Rotation == 1)
		return 3512;
	else if (Rotation == 2)
		return 3514;
	else if (Rotation == 3)
		return 3516;
	else if (Rotation == 4)
		return 3518;
	else if (Rotation == 5)
		return 3520;
	else if (Rotation == 6)
		return 3522;
	else if (Rotation == 7)
		return 3524;
	else if (Rotation == 8)
		return 3526;
	else if (Rotation == 9)
		return 3528;
	else if (Rotation == 10)
		return 3530;
	else if (Rotation == 11)
		return 3532;
	else if (Rotation == 12)
		return 3534;
	else if (Rotation == 13)
		return 3536;
	else if (Rotation == 14)
		return 3538;
	else
		return 3540;
}
BlockState JungleSign();
unsigned char Rotation(BlockState Block);
}  // namespace JungleSign
namespace JungleSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState JungleSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8319;
	else if (Type == Type::Bottom)
		return 8321;
	else
		return 8323;
}
BlockState JungleSlab();
enum Type Type(BlockState Block);
}  // namespace JungleSlab
namespace JungleStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState JungleStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5565;
			else if (Shape == Shape::InnerLeft)
				return 5567;
			else if (Shape == Shape::InnerRight)
				return 5569;
			else if (Shape == Shape::OuterLeft)
				return 5571;
			else
				return 5573;
		else if (Shape == Shape::Straight)
			return 5575;
		else if (Shape == Shape::InnerLeft)
			return 5577;
		else if (Shape == Shape::InnerRight)
			return 5579;
		else if (Shape == Shape::OuterLeft)
			return 5581;
		else
			return 5583;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5585;
			else if (Shape == Shape::InnerLeft)
				return 5587;
			else if (Shape == Shape::InnerRight)
				return 5589;
			else if (Shape == Shape::OuterLeft)
				return 5591;
			else
				return 5593;
		else if (Shape == Shape::Straight)
			return 5595;
		else if (Shape == Shape::InnerLeft)
			return 5597;
		else if (Shape == Shape::InnerRight)
			return 5599;
		else if (Shape == Shape::OuterLeft)
			return 5601;
		else
			return 5603;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5605;
			else if (Shape == Shape::InnerLeft)
				return 5607;
			else if (Shape == Shape::InnerRight)
				return 5609;
			else if (Shape == Shape::OuterLeft)
				return 5611;
			else
				return 5613;
		else if (Shape == Shape::Straight)
			return 5615;
		else if (Shape == Shape::InnerLeft)
			return 5617;
		else if (Shape == Shape::InnerRight)
			return 5619;
		else if (Shape == Shape::OuterLeft)
			return 5621;
		else
			return 5623;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 5625;
		else if (Shape == Shape::InnerLeft)
			return 5627;
		else if (Shape == Shape::InnerRight)
			return 5629;
		else if (Shape == Shape::OuterLeft)
			return 5631;
		else
			return 5633;
	else if (Shape == Shape::Straight)
		return 5635;
	else if (Shape == Shape::InnerLeft)
		return 5637;
	else if (Shape == Shape::InnerRight)
		return 5639;
	else if (Shape == Shape::OuterLeft)
		return 5641;
	else
		return 5643;
}
BlockState JungleStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace JungleStairs
namespace JungleTrapdoor
{
enum class Half
{
	Top,
	Bottom
};
constexpr BlockState JungleTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4304;
				else
					return 4306;
			else if (Powered)
				return 4308;
			else
				return 4310;
		else if (Open)
			if (Powered)
				return 4312;
			else
				return 4314;
		else if (Powered)
			return 4316;
		else
			return 4318;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4320;
				else
					return 4322;
			else if (Powered)
				return 4324;
			else
				return 4326;
		else if (Open)
			if (Powered)
				return 4328;
			else
				return 4330;
		else if (Powered)
			return 4332;
		else
			return 4334;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4336;
				else
					return 4338;
			else if (Powered)
				return 4340;
			else
				return 4342;
		else if (Open)
			if (Powered)
				return 4344;
			else
				return 4346;
		else if (Powered)
			return 4348;
		else
			return 4350;
	else if (Half == Half::Top)
		if (Open)
			if (Powered)
				return 4352;
			else
				return 4354;
		else if (Powered)
			return 4356;
		else
			return 4358;
	else if (Open)
		if (Powered)
			return 4360;
		else
			return 4362;
	else if (Powered)
		return 4364;
	else
		return 4366;
}
BlockState JungleTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace JungleTrapdoor
namespace JungleWallSign
{
constexpr BlockState JungleWallSign(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 3768;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 3770;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 3772;
	else
		return 3774;
}
BlockState JungleWallSign();
eBlockFace Facing(BlockState Block);
}  // namespace JungleWallSign
namespace JungleWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState JungleWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 118;
	else if (Axis == Axis::Y)
		return 119;
	else
		return 120;
}
BlockState JungleWood();
enum Axis Axis(BlockState Block);
}  // namespace JungleWood
namespace Kelp
{
constexpr BlockState Kelp(const unsigned char Age)
{
	if (Age == 0)
		return 9470;
	else if (Age == 1)
		return 9471;
	else if (Age == 2)
		return 9472;
	else if (Age == 3)
		return 9473;
	else if (Age == 4)
		return 9474;
	else if (Age == 5)
		return 9475;
	else if (Age == 6)
		return 9476;
	else if (Age == 7)
		return 9477;
	else if (Age == 8)
		return 9478;
	else if (Age == 9)
		return 9479;
	else if (Age == 10)
		return 9480;
	else if (Age == 11)
		return 9481;
	else if (Age == 12)
		return 9482;
	else if (Age == 13)
		return 9483;
	else if (Age == 14)
		return 9484;
	else if (Age == 15)
		return 9485;
	else if (Age == 16)
		return 9486;
	else if (Age == 17)
		return 9487;
	else if (Age == 18)
		return 9488;
	else if (Age == 19)
		return 9489;
	else if (Age == 20)
		return 9490;
	else if (Age == 21)
		return 9491;
	else if (Age == 22)
		return 9492;
	else if (Age == 23)
		return 9493;
	else if (Age == 24)
		return 9494;
	else
		return 9495;
}
BlockState Kelp();
unsigned char Age(BlockState Block);
}  // namespace Kelp
namespace KelpPlant
{
constexpr BlockState KelpPlant()
{
	return 9496;
}
}  // namespace KelpPlant
namespace Ladder
{
constexpr BlockState Ladder(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 3638;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 3640;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 3642;
	else
		return 3644;
}
BlockState Ladder();
eBlockFace Facing(BlockState Block);
}  // namespace Ladder
namespace Lantern
{
constexpr BlockState Lantern(const bool Hanging)
{
	if (Hanging)
		return 14886;
	else
		return 14887;
}
BlockState Lantern();
bool Hanging(BlockState Block);
}  // namespace Lantern
namespace LapisBlock
{
constexpr BlockState LapisBlock()
{
	return 233;
}
}  // namespace LapisBlock
namespace LapisOre
{
constexpr BlockState LapisOre()
{
	return 232;
}
}  // namespace LapisOre
namespace LargeFern
{
enum class Half
{
	Upper,
	Lower
};
constexpr BlockState LargeFern(const enum Half Half)
{
	if (Half == Half::Upper)
		return 7895;
	else
		return 7896;
}
BlockState LargeFern();
enum Half Half(BlockState Block);
}  // namespace LargeFern
namespace Lava
{
constexpr BlockState Lava(const unsigned char Level)
{
	if (Level == 0)
		return 50;
	else if (Level == 1)
		return 51;
	else if (Level == 2)
		return 52;
	else if (Level == 3)
		return 53;
	else if (Level == 4)
		return 54;
	else if (Level == 5)
		return 55;
	else if (Level == 6)
		return 56;
	else if (Level == 7)
		return 57;
	else if (Level == 8)
		return 58;
	else if (Level == 9)
		return 59;
	else if (Level == 10)
		return 60;
	else if (Level == 11)
		return 61;
	else if (Level == 12)
		return 62;
	else if (Level == 13)
		return 63;
	else if (Level == 14)
		return 64;
	else
		return 65;
}
BlockState Lava();
unsigned char Level(BlockState Block);
}  // namespace Lava
namespace Lectern
{
constexpr BlockState Lectern(const eBlockFace Facing, const bool HasBook, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (HasBook)
			if (Powered)
				return 14833;
			else
				return 14834;
		else if (Powered)
			return 14835;
		else
			return 14836;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (HasBook)
			if (Powered)
				return 14837;
			else
				return 14838;
		else if (Powered)
			return 14839;
		else
			return 14840;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (HasBook)
			if (Powered)
				return 14841;
			else
				return 14842;
		else if (Powered)
			return 14843;
		else
			return 14844;
	else if (HasBook)
		if (Powered)
			return 14845;
		else
			return 14846;
	else if (Powered)
		return 14847;
	else
		return 14848;
}
BlockState Lectern();
eBlockFace Facing(BlockState Block);
bool HasBook(BlockState Block);
bool Powered(BlockState Block);
}  // namespace Lectern
namespace Lever
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState Lever(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 3783;
			else
				return 3784;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 3785;
			else
				return 3786;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 3787;
			else
				return 3788;
		else if (Powered)
			return 3789;
		else
			return 3790;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 3791;
			else
				return 3792;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 3793;
			else
				return 3794;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 3795;
			else
				return 3796;
		else if (Powered)
			return 3797;
		else
			return 3798;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 3799;
		else
			return 3800;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 3801;
		else
			return 3802;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 3803;
		else
			return 3804;
	else if (Powered)
		return 3805;
	else
		return 3806;
}
BlockState Lever();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace Lever
namespace LightBlueBanner
{
constexpr BlockState LightBlueBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 7945;
	else if (Rotation == 1)
		return 7946;
	else if (Rotation == 2)
		return 7947;
	else if (Rotation == 3)
		return 7948;
	else if (Rotation == 4)
		return 7949;
	else if (Rotation == 5)
		return 7950;
	else if (Rotation == 6)
		return 7951;
	else if (Rotation == 7)
		return 7952;
	else if (Rotation == 8)
		return 7953;
	else if (Rotation == 9)
		return 7954;
	else if (Rotation == 10)
		return 7955;
	else if (Rotation == 11)
		return 7956;
	else if (Rotation == 12)
		return 7957;
	else if (Rotation == 13)
		return 7958;
	else if (Rotation == 14)
		return 7959;
	else
		return 7960;
}
BlockState LightBlueBanner();
unsigned char Rotation(BlockState Block);
}  // namespace LightBlueBanner
namespace LightBlueBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState LightBlueBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1097;
			else
				return 1098;
		else if (Part == Part::Head)
			return 1099;
		else
			return 1100;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1101;
			else
				return 1102;
		else if (Part == Part::Head)
			return 1103;
		else
			return 1104;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1105;
			else
				return 1106;
		else if (Part == Part::Head)
			return 1107;
		else
			return 1108;
	else if (Occupied)
		if (Part == Part::Head)
			return 1109;
		else
			return 1110;
	else if (Part == Part::Head)
		return 1111;
	else
		return 1112;
}
BlockState LightBlueBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace LightBlueBed
namespace LightBlueCarpet
{
constexpr BlockState LightBlueCarpet()
{
	return 7869;
}
}  // namespace LightBlueCarpet
namespace LightBlueConcrete
{
constexpr BlockState LightBlueConcrete()
{
	return 9441;
}
}  // namespace LightBlueConcrete
namespace LightBlueConcretePowder
{
constexpr BlockState LightBlueConcretePowder()
{
	return 9457;
}
}  // namespace LightBlueConcretePowder
namespace LightBlueGlazedTerracotta
{
constexpr BlockState LightBlueGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9386;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9387;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9388;
	else
		return 9389;
}
BlockState LightBlueGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace LightBlueGlazedTerracotta
namespace LightBlueShulkerBox
{
constexpr BlockState LightBlueShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9296;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9297;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9298;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9299;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9300;
	else
		return 9301;
}
BlockState LightBlueShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace LightBlueShulkerBox
namespace LightBlueStainedGlass
{
constexpr BlockState LightBlueStainedGlass()
{
	return 4098;
}
}  // namespace LightBlueStainedGlass
namespace LightBlueStainedGlassPane
{
constexpr BlockState LightBlueStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 6961;
				else
					return 6962;
			else if (West)
				return 6965;
			else
				return 6966;
		else if (South)
			if (West)
				return 6969;
			else
				return 6970;
		else if (West)
			return 6973;
		else
			return 6974;
	else if (North)
		if (South)
			if (West)
				return 6977;
			else
				return 6978;
		else if (West)
			return 6981;
		else
			return 6982;
	else if (South)
		if (West)
			return 6985;
		else
			return 6986;
	else if (West)
		return 6989;
	else
		return 6990;
}
BlockState LightBlueStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace LightBlueStainedGlassPane
namespace LightBlueTerracotta
{
constexpr BlockState LightBlueTerracotta()
{
	return 6850;
}
}  // namespace LightBlueTerracotta
namespace LightBlueWallBanner
{
constexpr BlockState LightBlueWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8165;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8166;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8167;
	else
		return 8168;
}
BlockState LightBlueWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace LightBlueWallBanner
namespace LightBlueWool
{
constexpr BlockState LightBlueWool()
{
	return 1387;
}
}  // namespace LightBlueWool
namespace LightGrayBanner
{
constexpr BlockState LightGrayBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 8025;
	else if (Rotation == 1)
		return 8026;
	else if (Rotation == 2)
		return 8027;
	else if (Rotation == 3)
		return 8028;
	else if (Rotation == 4)
		return 8029;
	else if (Rotation == 5)
		return 8030;
	else if (Rotation == 6)
		return 8031;
	else if (Rotation == 7)
		return 8032;
	else if (Rotation == 8)
		return 8033;
	else if (Rotation == 9)
		return 8034;
	else if (Rotation == 10)
		return 8035;
	else if (Rotation == 11)
		return 8036;
	else if (Rotation == 12)
		return 8037;
	else if (Rotation == 13)
		return 8038;
	else if (Rotation == 14)
		return 8039;
	else
		return 8040;
}
BlockState LightGrayBanner();
unsigned char Rotation(BlockState Block);
}  // namespace LightGrayBanner
namespace LightGrayBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState LightGrayBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1177;
			else
				return 1178;
		else if (Part == Part::Head)
			return 1179;
		else
			return 1180;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1181;
			else
				return 1182;
		else if (Part == Part::Head)
			return 1183;
		else
			return 1184;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1185;
			else
				return 1186;
		else if (Part == Part::Head)
			return 1187;
		else
			return 1188;
	else if (Occupied)
		if (Part == Part::Head)
			return 1189;
		else
			return 1190;
	else if (Part == Part::Head)
		return 1191;
	else
		return 1192;
}
BlockState LightGrayBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace LightGrayBed
namespace LightGrayCarpet
{
constexpr BlockState LightGrayCarpet()
{
	return 7874;
}
}  // namespace LightGrayCarpet
namespace LightGrayConcrete
{
constexpr BlockState LightGrayConcrete()
{
	return 9446;
}
}  // namespace LightGrayConcrete
namespace LightGrayConcretePowder
{
constexpr BlockState LightGrayConcretePowder()
{
	return 9462;
}
}  // namespace LightGrayConcretePowder
namespace LightGrayGlazedTerracotta
{
constexpr BlockState LightGrayGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9406;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9407;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9408;
	else
		return 9409;
}
BlockState LightGrayGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace LightGrayGlazedTerracotta
namespace LightGrayShulkerBox
{
constexpr BlockState LightGrayShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9326;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9327;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9328;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9329;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9330;
	else
		return 9331;
}
BlockState LightGrayShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace LightGrayShulkerBox
namespace LightGrayStainedGlass
{
constexpr BlockState LightGrayStainedGlass()
{
	return 4103;
}
}  // namespace LightGrayStainedGlass
namespace LightGrayStainedGlassPane
{
constexpr BlockState LightGrayStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7121;
				else
					return 7122;
			else if (West)
				return 7125;
			else
				return 7126;
		else if (South)
			if (West)
				return 7129;
			else
				return 7130;
		else if (West)
			return 7133;
		else
			return 7134;
	else if (North)
		if (South)
			if (West)
				return 7137;
			else
				return 7138;
		else if (West)
			return 7141;
		else
			return 7142;
	else if (South)
		if (West)
			return 7145;
		else
			return 7146;
	else if (West)
		return 7149;
	else
		return 7150;
}
BlockState LightGrayStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace LightGrayStainedGlassPane
namespace LightGrayTerracotta
{
constexpr BlockState LightGrayTerracotta()
{
	return 6855;
}
}  // namespace LightGrayTerracotta
namespace LightGrayWallBanner
{
constexpr BlockState LightGrayWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8185;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8186;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8187;
	else
		return 8188;
}
BlockState LightGrayWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace LightGrayWallBanner
namespace LightGrayWool
{
constexpr BlockState LightGrayWool()
{
	return 1392;
}
}  // namespace LightGrayWool
namespace LightWeightedPressurePlate
{
constexpr BlockState LightWeightedPressurePlate(const unsigned char Power)
{
	if (Power == 0)
		return 6646;
	else if (Power == 1)
		return 6647;
	else if (Power == 2)
		return 6648;
	else if (Power == 3)
		return 6649;
	else if (Power == 4)
		return 6650;
	else if (Power == 5)
		return 6651;
	else if (Power == 6)
		return 6652;
	else if (Power == 7)
		return 6653;
	else if (Power == 8)
		return 6654;
	else if (Power == 9)
		return 6655;
	else if (Power == 10)
		return 6656;
	else if (Power == 11)
		return 6657;
	else if (Power == 12)
		return 6658;
	else if (Power == 13)
		return 6659;
	else if (Power == 14)
		return 6660;
	else
		return 6661;
}
BlockState LightWeightedPressurePlate();
unsigned char Power(BlockState Block);
}  // namespace LightWeightedPressurePlate
namespace Lilac
{
enum class Half
{
	Upper,
	Lower
};
constexpr BlockState Lilac(const enum Half Half)
{
	if (Half == Half::Upper)
		return 7887;
	else
		return 7888;
}
BlockState Lilac();
enum Half Half(BlockState Block);
}  // namespace Lilac
namespace LilyOfTheValley
{
constexpr BlockState LilyOfTheValley()
{
	return 1424;
}
}  // namespace LilyOfTheValley
namespace LilyPad
{
constexpr BlockState LilyPad()
{
	return 5014;
}
}  // namespace LilyPad
namespace LimeBanner
{
constexpr BlockState LimeBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 7977;
	else if (Rotation == 1)
		return 7978;
	else if (Rotation == 2)
		return 7979;
	else if (Rotation == 3)
		return 7980;
	else if (Rotation == 4)
		return 7981;
	else if (Rotation == 5)
		return 7982;
	else if (Rotation == 6)
		return 7983;
	else if (Rotation == 7)
		return 7984;
	else if (Rotation == 8)
		return 7985;
	else if (Rotation == 9)
		return 7986;
	else if (Rotation == 10)
		return 7987;
	else if (Rotation == 11)
		return 7988;
	else if (Rotation == 12)
		return 7989;
	else if (Rotation == 13)
		return 7990;
	else if (Rotation == 14)
		return 7991;
	else
		return 7992;
}
BlockState LimeBanner();
unsigned char Rotation(BlockState Block);
}  // namespace LimeBanner
namespace LimeBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState LimeBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1129;
			else
				return 1130;
		else if (Part == Part::Head)
			return 1131;
		else
			return 1132;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1133;
			else
				return 1134;
		else if (Part == Part::Head)
			return 1135;
		else
			return 1136;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1137;
			else
				return 1138;
		else if (Part == Part::Head)
			return 1139;
		else
			return 1140;
	else if (Occupied)
		if (Part == Part::Head)
			return 1141;
		else
			return 1142;
	else if (Part == Part::Head)
		return 1143;
	else
		return 1144;
}
BlockState LimeBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace LimeBed
namespace LimeCarpet
{
constexpr BlockState LimeCarpet()
{
	return 7871;
}
}  // namespace LimeCarpet
namespace LimeConcrete
{
constexpr BlockState LimeConcrete()
{
	return 9443;
}
}  // namespace LimeConcrete
namespace LimeConcretePowder
{
constexpr BlockState LimeConcretePowder()
{
	return 9459;
}
}  // namespace LimeConcretePowder
namespace LimeGlazedTerracotta
{
constexpr BlockState LimeGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9394;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9395;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9396;
	else
		return 9397;
}
BlockState LimeGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace LimeGlazedTerracotta
namespace LimeShulkerBox
{
constexpr BlockState LimeShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9308;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9309;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9310;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9311;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9312;
	else
		return 9313;
}
BlockState LimeShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace LimeShulkerBox
namespace LimeStainedGlass
{
constexpr BlockState LimeStainedGlass()
{
	return 4100;
}
}  // namespace LimeStainedGlass
namespace LimeStainedGlassPane
{
constexpr BlockState LimeStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7025;
				else
					return 7026;
			else if (West)
				return 7029;
			else
				return 7030;
		else if (South)
			if (West)
				return 7033;
			else
				return 7034;
		else if (West)
			return 7037;
		else
			return 7038;
	else if (North)
		if (South)
			if (West)
				return 7041;
			else
				return 7042;
		else if (West)
			return 7045;
		else
			return 7046;
	else if (South)
		if (West)
			return 7049;
		else
			return 7050;
	else if (West)
		return 7053;
	else
		return 7054;
}
BlockState LimeStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace LimeStainedGlassPane
namespace LimeTerracotta
{
constexpr BlockState LimeTerracotta()
{
	return 6852;
}
}  // namespace LimeTerracotta
namespace LimeWallBanner
{
constexpr BlockState LimeWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8173;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8174;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8175;
	else
		return 8176;
}
BlockState LimeWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace LimeWallBanner
namespace LimeWool
{
constexpr BlockState LimeWool()
{
	return 1389;
}
}  // namespace LimeWool
namespace Lodestone
{
constexpr BlockState Lodestone()
{
	return 15838;
}
}  // namespace Lodestone
namespace Loom
{
constexpr BlockState Loom(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 14787;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 14788;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 14789;
	else
		return 14790;
}
BlockState Loom();
eBlockFace Facing(BlockState Block);
}  // namespace Loom
namespace MagentaBanner
{
constexpr BlockState MagentaBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 7929;
	else if (Rotation == 1)
		return 7930;
	else if (Rotation == 2)
		return 7931;
	else if (Rotation == 3)
		return 7932;
	else if (Rotation == 4)
		return 7933;
	else if (Rotation == 5)
		return 7934;
	else if (Rotation == 6)
		return 7935;
	else if (Rotation == 7)
		return 7936;
	else if (Rotation == 8)
		return 7937;
	else if (Rotation == 9)
		return 7938;
	else if (Rotation == 10)
		return 7939;
	else if (Rotation == 11)
		return 7940;
	else if (Rotation == 12)
		return 7941;
	else if (Rotation == 13)
		return 7942;
	else if (Rotation == 14)
		return 7943;
	else
		return 7944;
}
BlockState MagentaBanner();
unsigned char Rotation(BlockState Block);
}  // namespace MagentaBanner
namespace MagentaBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState MagentaBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1081;
			else
				return 1082;
		else if (Part == Part::Head)
			return 1083;
		else
			return 1084;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1085;
			else
				return 1086;
		else if (Part == Part::Head)
			return 1087;
		else
			return 1088;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1089;
			else
				return 1090;
		else if (Part == Part::Head)
			return 1091;
		else
			return 1092;
	else if (Occupied)
		if (Part == Part::Head)
			return 1093;
		else
			return 1094;
	else if (Part == Part::Head)
		return 1095;
	else
		return 1096;
}
BlockState MagentaBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace MagentaBed
namespace MagentaCarpet
{
constexpr BlockState MagentaCarpet()
{
	return 7868;
}
}  // namespace MagentaCarpet
namespace MagentaConcrete
{
constexpr BlockState MagentaConcrete()
{
	return 9440;
}
}  // namespace MagentaConcrete
namespace MagentaConcretePowder
{
constexpr BlockState MagentaConcretePowder()
{
	return 9456;
}
}  // namespace MagentaConcretePowder
namespace MagentaGlazedTerracotta
{
constexpr BlockState MagentaGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9382;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9383;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9384;
	else
		return 9385;
}
BlockState MagentaGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace MagentaGlazedTerracotta
namespace MagentaShulkerBox
{
constexpr BlockState MagentaShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9290;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9291;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9292;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9293;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9294;
	else
		return 9295;
}
BlockState MagentaShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace MagentaShulkerBox
namespace MagentaStainedGlass
{
constexpr BlockState MagentaStainedGlass()
{
	return 4097;
}
}  // namespace MagentaStainedGlass
namespace MagentaStainedGlassPane
{
constexpr BlockState MagentaStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 6929;
				else
					return 6930;
			else if (West)
				return 6933;
			else
				return 6934;
		else if (South)
			if (West)
				return 6937;
			else
				return 6938;
		else if (West)
			return 6941;
		else
			return 6942;
	else if (North)
		if (South)
			if (West)
				return 6945;
			else
				return 6946;
		else if (West)
			return 6949;
		else
			return 6950;
	else if (South)
		if (West)
			return 6953;
		else
			return 6954;
	else if (West)
		return 6957;
	else
		return 6958;
}
BlockState MagentaStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace MagentaStainedGlassPane
namespace MagentaTerracotta
{
constexpr BlockState MagentaTerracotta()
{
	return 6849;
}
}  // namespace MagentaTerracotta
namespace MagentaWallBanner
{
constexpr BlockState MagentaWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8161;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8162;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8163;
	else
		return 8164;
}
BlockState MagentaWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace MagentaWallBanner
namespace MagentaWool
{
constexpr BlockState MagentaWool()
{
	return 1386;
}
}  // namespace MagentaWool
namespace MagmaBlock
{
constexpr BlockState MagmaBlock()
{
	return 9253;
}
}  // namespace MagmaBlock
namespace Melon
{
constexpr BlockState Melon()
{
	return 4763;
}
}  // namespace Melon
namespace MelonStem
{
constexpr BlockState MelonStem(const unsigned char Age)
{
	if (Age == 0)
		return 4780;
	else if (Age == 1)
		return 4781;
	else if (Age == 2)
		return 4782;
	else if (Age == 3)
		return 4783;
	else if (Age == 4)
		return 4784;
	else if (Age == 5)
		return 4785;
	else if (Age == 6)
		return 4786;
	else
		return 4787;
}
BlockState MelonStem();
unsigned char Age(BlockState Block);
}  // namespace MelonStem
namespace MossyCobblestone
{
constexpr BlockState MossyCobblestone()
{
	return 1433;
}
}  // namespace MossyCobblestone
namespace MossyCobblestoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState MossyCobblestoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10814;
	else if (Type == Type::Bottom)
		return 10816;
	else
		return 10818;
}
BlockState MossyCobblestoneSlab();
enum Type Type(BlockState Block);
}  // namespace MossyCobblestoneSlab
namespace MossyCobblestoneStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState MossyCobblestoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9990;
			else if (Shape == Shape::InnerLeft)
				return 9992;
			else if (Shape == Shape::InnerRight)
				return 9994;
			else if (Shape == Shape::OuterLeft)
				return 9996;
			else
				return 9998;
		else if (Shape == Shape::Straight)
			return 10000;
		else if (Shape == Shape::InnerLeft)
			return 10002;
		else if (Shape == Shape::InnerRight)
			return 10004;
		else if (Shape == Shape::OuterLeft)
			return 10006;
		else
			return 10008;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10010;
			else if (Shape == Shape::InnerLeft)
				return 10012;
			else if (Shape == Shape::InnerRight)
				return 10014;
			else if (Shape == Shape::OuterLeft)
				return 10016;
			else
				return 10018;
		else if (Shape == Shape::Straight)
			return 10020;
		else if (Shape == Shape::InnerLeft)
			return 10022;
		else if (Shape == Shape::InnerRight)
			return 10024;
		else if (Shape == Shape::OuterLeft)
			return 10026;
		else
			return 10028;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10030;
			else if (Shape == Shape::InnerLeft)
				return 10032;
			else if (Shape == Shape::InnerRight)
				return 10034;
			else if (Shape == Shape::OuterLeft)
				return 10036;
			else
				return 10038;
		else if (Shape == Shape::Straight)
			return 10040;
		else if (Shape == Shape::InnerLeft)
			return 10042;
		else if (Shape == Shape::InnerRight)
			return 10044;
		else if (Shape == Shape::OuterLeft)
			return 10046;
		else
			return 10048;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10050;
		else if (Shape == Shape::InnerLeft)
			return 10052;
		else if (Shape == Shape::InnerRight)
			return 10054;
		else if (Shape == Shape::OuterLeft)
			return 10056;
		else
			return 10058;
	else if (Shape == Shape::Straight)
		return 10060;
	else if (Shape == Shape::InnerLeft)
		return 10062;
	else if (Shape == Shape::InnerRight)
		return 10064;
	else if (Shape == Shape::OuterLeft)
		return 10066;
	else
		return 10068;
}
BlockState MossyCobblestoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace MossyCobblestoneStairs
namespace MossyCobblestoneWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState MossyCobblestoneWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 5984;
					else if (West == West::Low)
						return 5985;
					else
						return 5986;
				else if (West == West::None)
					return 5990;
				else if (West == West::Low)
					return 5991;
				else
					return 5992;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 5996;
					else if (West == West::Low)
						return 5997;
					else
						return 5998;
				else if (West == West::None)
					return 6002;
				else if (West == West::Low)
					return 6003;
				else
					return 6004;
			else if (Up)
				if (West == West::None)
					return 6008;
				else if (West == West::Low)
					return 6009;
				else
					return 6010;
			else if (West == West::None)
				return 6014;
			else if (West == West::Low)
				return 6015;
			else
				return 6016;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 6020;
					else if (West == West::Low)
						return 6021;
					else
						return 6022;
				else if (West == West::None)
					return 6026;
				else if (West == West::Low)
					return 6027;
				else
					return 6028;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 6032;
					else if (West == West::Low)
						return 6033;
					else
						return 6034;
				else if (West == West::None)
					return 6038;
				else if (West == West::Low)
					return 6039;
				else
					return 6040;
			else if (Up)
				if (West == West::None)
					return 6044;
				else if (West == West::Low)
					return 6045;
				else
					return 6046;
			else if (West == West::None)
				return 6050;
			else if (West == West::Low)
				return 6051;
			else
				return 6052;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 6056;
				else if (West == West::Low)
					return 6057;
				else
					return 6058;
			else if (West == West::None)
				return 6062;
			else if (West == West::Low)
				return 6063;
			else
				return 6064;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 6068;
				else if (West == West::Low)
					return 6069;
				else
					return 6070;
			else if (West == West::None)
				return 6074;
			else if (West == West::Low)
				return 6075;
			else
				return 6076;
		else if (Up)
			if (West == West::None)
				return 6080;
			else if (West == West::Low)
				return 6081;
			else
				return 6082;
		else if (West == West::None)
			return 6086;
		else if (West == West::Low)
			return 6087;
		else
			return 6088;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 6092;
					else if (West == West::Low)
						return 6093;
					else
						return 6094;
				else if (West == West::None)
					return 6098;
				else if (West == West::Low)
					return 6099;
				else
					return 6100;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 6104;
					else if (West == West::Low)
						return 6105;
					else
						return 6106;
				else if (West == West::None)
					return 6110;
				else if (West == West::Low)
					return 6111;
				else
					return 6112;
			else if (Up)
				if (West == West::None)
					return 6116;
				else if (West == West::Low)
					return 6117;
				else
					return 6118;
			else if (West == West::None)
				return 6122;
			else if (West == West::Low)
				return 6123;
			else
				return 6124;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 6128;
					else if (West == West::Low)
						return 6129;
					else
						return 6130;
				else if (West == West::None)
					return 6134;
				else if (West == West::Low)
					return 6135;
				else
					return 6136;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 6140;
					else if (West == West::Low)
						return 6141;
					else
						return 6142;
				else if (West == West::None)
					return 6146;
				else if (West == West::Low)
					return 6147;
				else
					return 6148;
			else if (Up)
				if (West == West::None)
					return 6152;
				else if (West == West::Low)
					return 6153;
				else
					return 6154;
			else if (West == West::None)
				return 6158;
			else if (West == West::Low)
				return 6159;
			else
				return 6160;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 6164;
				else if (West == West::Low)
					return 6165;
				else
					return 6166;
			else if (West == West::None)
				return 6170;
			else if (West == West::Low)
				return 6171;
			else
				return 6172;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 6176;
				else if (West == West::Low)
					return 6177;
				else
					return 6178;
			else if (West == West::None)
				return 6182;
			else if (West == West::Low)
				return 6183;
			else
				return 6184;
		else if (Up)
			if (West == West::None)
				return 6188;
			else if (West == West::Low)
				return 6189;
			else
				return 6190;
		else if (West == West::None)
			return 6194;
		else if (West == West::Low)
			return 6195;
		else
			return 6196;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 6200;
				else if (West == West::Low)
					return 6201;
				else
					return 6202;
			else if (West == West::None)
				return 6206;
			else if (West == West::Low)
				return 6207;
			else
				return 6208;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 6212;
				else if (West == West::Low)
					return 6213;
				else
					return 6214;
			else if (West == West::None)
				return 6218;
			else if (West == West::Low)
				return 6219;
			else
				return 6220;
		else if (Up)
			if (West == West::None)
				return 6224;
			else if (West == West::Low)
				return 6225;
			else
				return 6226;
		else if (West == West::None)
			return 6230;
		else if (West == West::Low)
			return 6231;
		else
			return 6232;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 6236;
				else if (West == West::Low)
					return 6237;
				else
					return 6238;
			else if (West == West::None)
				return 6242;
			else if (West == West::Low)
				return 6243;
			else
				return 6244;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 6248;
				else if (West == West::Low)
					return 6249;
				else
					return 6250;
			else if (West == West::None)
				return 6254;
			else if (West == West::Low)
				return 6255;
			else
				return 6256;
		else if (Up)
			if (West == West::None)
				return 6260;
			else if (West == West::Low)
				return 6261;
			else
				return 6262;
		else if (West == West::None)
			return 6266;
		else if (West == West::Low)
			return 6267;
		else
			return 6268;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 6272;
			else if (West == West::Low)
				return 6273;
			else
				return 6274;
		else if (West == West::None)
			return 6278;
		else if (West == West::Low)
			return 6279;
		else
			return 6280;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 6284;
			else if (West == West::Low)
				return 6285;
			else
				return 6286;
		else if (West == West::None)
			return 6290;
		else if (West == West::Low)
			return 6291;
		else
			return 6292;
	else if (Up)
		if (West == West::None)
			return 6296;
		else if (West == West::Low)
			return 6297;
		else
			return 6298;
	else if (West == West::None)
		return 6302;
	else if (West == West::Low)
		return 6303;
	else
		return 6304;
}
BlockState MossyCobblestoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace MossyCobblestoneWall
namespace MossyStoneBrickSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState MossyStoneBrickSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10802;
	else if (Type == Type::Bottom)
		return 10804;
	else
		return 10806;
}
BlockState MossyStoneBrickSlab();
enum Type Type(BlockState Block);
}  // namespace MossyStoneBrickSlab
namespace MossyStoneBrickStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState MossyStoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9830;
			else if (Shape == Shape::InnerLeft)
				return 9832;
			else if (Shape == Shape::InnerRight)
				return 9834;
			else if (Shape == Shape::OuterLeft)
				return 9836;
			else
				return 9838;
		else if (Shape == Shape::Straight)
			return 9840;
		else if (Shape == Shape::InnerLeft)
			return 9842;
		else if (Shape == Shape::InnerRight)
			return 9844;
		else if (Shape == Shape::OuterLeft)
			return 9846;
		else
			return 9848;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9850;
			else if (Shape == Shape::InnerLeft)
				return 9852;
			else if (Shape == Shape::InnerRight)
				return 9854;
			else if (Shape == Shape::OuterLeft)
				return 9856;
			else
				return 9858;
		else if (Shape == Shape::Straight)
			return 9860;
		else if (Shape == Shape::InnerLeft)
			return 9862;
		else if (Shape == Shape::InnerRight)
			return 9864;
		else if (Shape == Shape::OuterLeft)
			return 9866;
		else
			return 9868;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9870;
			else if (Shape == Shape::InnerLeft)
				return 9872;
			else if (Shape == Shape::InnerRight)
				return 9874;
			else if (Shape == Shape::OuterLeft)
				return 9876;
			else
				return 9878;
		else if (Shape == Shape::Straight)
			return 9880;
		else if (Shape == Shape::InnerLeft)
			return 9882;
		else if (Shape == Shape::InnerRight)
			return 9884;
		else if (Shape == Shape::OuterLeft)
			return 9886;
		else
			return 9888;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 9890;
		else if (Shape == Shape::InnerLeft)
			return 9892;
		else if (Shape == Shape::InnerRight)
			return 9894;
		else if (Shape == Shape::OuterLeft)
			return 9896;
		else
			return 9898;
	else if (Shape == Shape::Straight)
		return 9900;
	else if (Shape == Shape::InnerLeft)
		return 9902;
	else if (Shape == Shape::InnerRight)
		return 9904;
	else if (Shape == Shape::OuterLeft)
		return 9906;
	else
		return 9908;
}
BlockState MossyStoneBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace MossyStoneBrickStairs
namespace MossyStoneBrickWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState MossyStoneBrickWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11842;
					else if (West == West::Low)
						return 11843;
					else
						return 11844;
				else if (West == West::None)
					return 11848;
				else if (West == West::Low)
					return 11849;
				else
					return 11850;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11854;
					else if (West == West::Low)
						return 11855;
					else
						return 11856;
				else if (West == West::None)
					return 11860;
				else if (West == West::Low)
					return 11861;
				else
					return 11862;
			else if (Up)
				if (West == West::None)
					return 11866;
				else if (West == West::Low)
					return 11867;
				else
					return 11868;
			else if (West == West::None)
				return 11872;
			else if (West == West::Low)
				return 11873;
			else
				return 11874;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11878;
					else if (West == West::Low)
						return 11879;
					else
						return 11880;
				else if (West == West::None)
					return 11884;
				else if (West == West::Low)
					return 11885;
				else
					return 11886;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11890;
					else if (West == West::Low)
						return 11891;
					else
						return 11892;
				else if (West == West::None)
					return 11896;
				else if (West == West::Low)
					return 11897;
				else
					return 11898;
			else if (Up)
				if (West == West::None)
					return 11902;
				else if (West == West::Low)
					return 11903;
				else
					return 11904;
			else if (West == West::None)
				return 11908;
			else if (West == West::Low)
				return 11909;
			else
				return 11910;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11914;
				else if (West == West::Low)
					return 11915;
				else
					return 11916;
			else if (West == West::None)
				return 11920;
			else if (West == West::Low)
				return 11921;
			else
				return 11922;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11926;
				else if (West == West::Low)
					return 11927;
				else
					return 11928;
			else if (West == West::None)
				return 11932;
			else if (West == West::Low)
				return 11933;
			else
				return 11934;
		else if (Up)
			if (West == West::None)
				return 11938;
			else if (West == West::Low)
				return 11939;
			else
				return 11940;
		else if (West == West::None)
			return 11944;
		else if (West == West::Low)
			return 11945;
		else
			return 11946;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11950;
					else if (West == West::Low)
						return 11951;
					else
						return 11952;
				else if (West == West::None)
					return 11956;
				else if (West == West::Low)
					return 11957;
				else
					return 11958;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11962;
					else if (West == West::Low)
						return 11963;
					else
						return 11964;
				else if (West == West::None)
					return 11968;
				else if (West == West::Low)
					return 11969;
				else
					return 11970;
			else if (Up)
				if (West == West::None)
					return 11974;
				else if (West == West::Low)
					return 11975;
				else
					return 11976;
			else if (West == West::None)
				return 11980;
			else if (West == West::Low)
				return 11981;
			else
				return 11982;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11986;
					else if (West == West::Low)
						return 11987;
					else
						return 11988;
				else if (West == West::None)
					return 11992;
				else if (West == West::Low)
					return 11993;
				else
					return 11994;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11998;
					else if (West == West::Low)
						return 11999;
					else
						return 12000;
				else if (West == West::None)
					return 12004;
				else if (West == West::Low)
					return 12005;
				else
					return 12006;
			else if (Up)
				if (West == West::None)
					return 12010;
				else if (West == West::Low)
					return 12011;
				else
					return 12012;
			else if (West == West::None)
				return 12016;
			else if (West == West::Low)
				return 12017;
			else
				return 12018;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12022;
				else if (West == West::Low)
					return 12023;
				else
					return 12024;
			else if (West == West::None)
				return 12028;
			else if (West == West::Low)
				return 12029;
			else
				return 12030;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12034;
				else if (West == West::Low)
					return 12035;
				else
					return 12036;
			else if (West == West::None)
				return 12040;
			else if (West == West::Low)
				return 12041;
			else
				return 12042;
		else if (Up)
			if (West == West::None)
				return 12046;
			else if (West == West::Low)
				return 12047;
			else
				return 12048;
		else if (West == West::None)
			return 12052;
		else if (West == West::Low)
			return 12053;
		else
			return 12054;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12058;
				else if (West == West::Low)
					return 12059;
				else
					return 12060;
			else if (West == West::None)
				return 12064;
			else if (West == West::Low)
				return 12065;
			else
				return 12066;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12070;
				else if (West == West::Low)
					return 12071;
				else
					return 12072;
			else if (West == West::None)
				return 12076;
			else if (West == West::Low)
				return 12077;
			else
				return 12078;
		else if (Up)
			if (West == West::None)
				return 12082;
			else if (West == West::Low)
				return 12083;
			else
				return 12084;
		else if (West == West::None)
			return 12088;
		else if (West == West::Low)
			return 12089;
		else
			return 12090;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12094;
				else if (West == West::Low)
					return 12095;
				else
					return 12096;
			else if (West == West::None)
				return 12100;
			else if (West == West::Low)
				return 12101;
			else
				return 12102;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12106;
				else if (West == West::Low)
					return 12107;
				else
					return 12108;
			else if (West == West::None)
				return 12112;
			else if (West == West::Low)
				return 12113;
			else
				return 12114;
		else if (Up)
			if (West == West::None)
				return 12118;
			else if (West == West::Low)
				return 12119;
			else
				return 12120;
		else if (West == West::None)
			return 12124;
		else if (West == West::Low)
			return 12125;
		else
			return 12126;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 12130;
			else if (West == West::Low)
				return 12131;
			else
				return 12132;
		else if (West == West::None)
			return 12136;
		else if (West == West::Low)
			return 12137;
		else
			return 12138;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 12142;
			else if (West == West::Low)
				return 12143;
			else
				return 12144;
		else if (West == West::None)
			return 12148;
		else if (West == West::Low)
			return 12149;
		else
			return 12150;
	else if (Up)
		if (West == West::None)
			return 12154;
		else if (West == West::Low)
			return 12155;
		else
			return 12156;
	else if (West == West::None)
		return 12160;
	else if (West == West::Low)
		return 12161;
	else
		return 12162;
}
BlockState MossyStoneBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace MossyStoneBrickWall
namespace MossyStoneBricks
{
constexpr BlockState MossyStoneBricks()
{
	return 4496;
}
}  // namespace MossyStoneBricks
namespace MovingPiston
{
enum class Type
{
	Normal,
	Sticky
};
constexpr BlockState MovingPiston(const eBlockFace Facing, const enum Type Type)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Type == Type::Normal)
			return 1400;
		else
			return 1401;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		if (Type == Type::Normal)
			return 1402;
		else
			return 1403;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Type == Type::Normal)
			return 1404;
		else
			return 1405;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Type == Type::Normal)
			return 1406;
		else
			return 1407;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		if (Type == Type::Normal)
			return 1408;
		else
			return 1409;
	else if (Type == Type::Normal)
		return 1410;
	else
		return 1411;
}
BlockState MovingPiston();
eBlockFace Facing(BlockState Block);
enum Type Type(BlockState Block);
}  // namespace MovingPiston
namespace MushroomStem
{
constexpr BlockState MushroomStem(
	const bool Down,
	const bool East,
	const bool North,
	const bool South,
	const bool Up,
	const bool West
)
{
	if (Down)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 4633;
						else
							return 4634;
					else if (West)
						return 4635;
					else
						return 4636;
				else if (Up)
					if (West)
						return 4637;
					else
						return 4638;
				else if (West)
					return 4639;
				else
					return 4640;
			else if (South)
				if (Up)
					if (West)
						return 4641;
					else
						return 4642;
				else if (West)
					return 4643;
				else
					return 4644;
			else if (Up)
				if (West)
					return 4645;
				else
					return 4646;
			else if (West)
				return 4647;
			else
				return 4648;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 4649;
					else
						return 4650;
				else if (West)
					return 4651;
				else
					return 4652;
			else if (Up)
				if (West)
					return 4653;
				else
					return 4654;
			else if (West)
				return 4655;
			else
				return 4656;
		else if (South)
			if (Up)
				if (West)
					return 4657;
				else
					return 4658;
			else if (West)
				return 4659;
			else
				return 4660;
		else if (Up)
			if (West)
				return 4661;
			else
				return 4662;
		else if (West)
			return 4663;
		else
			return 4664;
	else if (East)
		if (North)
			if (South)
				if (Up)
					if (West)
						return 4665;
					else
						return 4666;
				else if (West)
					return 4667;
				else
					return 4668;
			else if (Up)
				if (West)
					return 4669;
				else
					return 4670;
			else if (West)
				return 4671;
			else
				return 4672;
		else if (South)
			if (Up)
				if (West)
					return 4673;
				else
					return 4674;
			else if (West)
				return 4675;
			else
				return 4676;
		else if (Up)
			if (West)
				return 4677;
			else
				return 4678;
		else if (West)
			return 4679;
		else
			return 4680;
	else if (North)
		if (South)
			if (Up)
				if (West)
					return 4681;
				else
					return 4682;
			else if (West)
				return 4683;
			else
				return 4684;
		else if (Up)
			if (West)
				return 4685;
			else
				return 4686;
		else if (West)
			return 4687;
		else
			return 4688;
	else if (South)
		if (Up)
			if (West)
				return 4689;
			else
				return 4690;
		else if (West)
			return 4691;
		else
			return 4692;
	else if (Up)
		if (West)
			return 4693;
		else
			return 4694;
	else if (West)
		return 4695;
	else
		return 4696;
}
BlockState MushroomStem();
bool Down(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}  // namespace MushroomStem
namespace Mycelium
{
constexpr BlockState Mycelium(const bool Snowy)
{
	if (Snowy)
		return 5012;
	else
		return 5013;
}
BlockState Mycelium();
bool Snowy(BlockState Block);
}  // namespace Mycelium
namespace NetherBrickFence
{
constexpr BlockState NetherBrickFence(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 5018;
				else
					return 5019;
			else if (West)
				return 5022;
			else
				return 5023;
		else if (South)
			if (West)
				return 5026;
			else
				return 5027;
		else if (West)
			return 5030;
		else
			return 5031;
	else if (North)
		if (South)
			if (West)
				return 5034;
			else
				return 5035;
		else if (West)
			return 5038;
		else
			return 5039;
	else if (South)
		if (West)
			return 5042;
		else
			return 5043;
	else if (West)
		return 5046;
	else
		return 5047;
}
BlockState NetherBrickFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace NetherBrickFence
namespace NetherBrickSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState NetherBrickSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8385;
	else if (Type == Type::Bottom)
		return 8387;
	else
		return 8389;
}
BlockState NetherBrickSlab();
enum Type Type(BlockState Block);
}  // namespace NetherBrickSlab
namespace NetherBrickStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState NetherBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5049;
			else if (Shape == Shape::InnerLeft)
				return 5051;
			else if (Shape == Shape::InnerRight)
				return 5053;
			else if (Shape == Shape::OuterLeft)
				return 5055;
			else
				return 5057;
		else if (Shape == Shape::Straight)
			return 5059;
		else if (Shape == Shape::InnerLeft)
			return 5061;
		else if (Shape == Shape::InnerRight)
			return 5063;
		else if (Shape == Shape::OuterLeft)
			return 5065;
		else
			return 5067;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5069;
			else if (Shape == Shape::InnerLeft)
				return 5071;
			else if (Shape == Shape::InnerRight)
				return 5073;
			else if (Shape == Shape::OuterLeft)
				return 5075;
			else
				return 5077;
		else if (Shape == Shape::Straight)
			return 5079;
		else if (Shape == Shape::InnerLeft)
			return 5081;
		else if (Shape == Shape::InnerRight)
			return 5083;
		else if (Shape == Shape::OuterLeft)
			return 5085;
		else
			return 5087;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5089;
			else if (Shape == Shape::InnerLeft)
				return 5091;
			else if (Shape == Shape::InnerRight)
				return 5093;
			else if (Shape == Shape::OuterLeft)
				return 5095;
			else
				return 5097;
		else if (Shape == Shape::Straight)
			return 5099;
		else if (Shape == Shape::InnerLeft)
			return 5101;
		else if (Shape == Shape::InnerRight)
			return 5103;
		else if (Shape == Shape::OuterLeft)
			return 5105;
		else
			return 5107;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 5109;
		else if (Shape == Shape::InnerLeft)
			return 5111;
		else if (Shape == Shape::InnerRight)
			return 5113;
		else if (Shape == Shape::OuterLeft)
			return 5115;
		else
			return 5117;
	else if (Shape == Shape::Straight)
		return 5119;
	else if (Shape == Shape::InnerLeft)
		return 5121;
	else if (Shape == Shape::InnerRight)
		return 5123;
	else if (Shape == Shape::OuterLeft)
		return 5125;
	else
		return 5127;
}
BlockState NetherBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace NetherBrickStairs
namespace NetherBrickWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState NetherBrickWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12814;
					else if (West == West::Low)
						return 12815;
					else
						return 12816;
				else if (West == West::None)
					return 12820;
				else if (West == West::Low)
					return 12821;
				else
					return 12822;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12826;
					else if (West == West::Low)
						return 12827;
					else
						return 12828;
				else if (West == West::None)
					return 12832;
				else if (West == West::Low)
					return 12833;
				else
					return 12834;
			else if (Up)
				if (West == West::None)
					return 12838;
				else if (West == West::Low)
					return 12839;
				else
					return 12840;
			else if (West == West::None)
				return 12844;
			else if (West == West::Low)
				return 12845;
			else
				return 12846;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12850;
					else if (West == West::Low)
						return 12851;
					else
						return 12852;
				else if (West == West::None)
					return 12856;
				else if (West == West::Low)
					return 12857;
				else
					return 12858;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12862;
					else if (West == West::Low)
						return 12863;
					else
						return 12864;
				else if (West == West::None)
					return 12868;
				else if (West == West::Low)
					return 12869;
				else
					return 12870;
			else if (Up)
				if (West == West::None)
					return 12874;
				else if (West == West::Low)
					return 12875;
				else
					return 12876;
			else if (West == West::None)
				return 12880;
			else if (West == West::Low)
				return 12881;
			else
				return 12882;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12886;
				else if (West == West::Low)
					return 12887;
				else
					return 12888;
			else if (West == West::None)
				return 12892;
			else if (West == West::Low)
				return 12893;
			else
				return 12894;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12898;
				else if (West == West::Low)
					return 12899;
				else
					return 12900;
			else if (West == West::None)
				return 12904;
			else if (West == West::Low)
				return 12905;
			else
				return 12906;
		else if (Up)
			if (West == West::None)
				return 12910;
			else if (West == West::Low)
				return 12911;
			else
				return 12912;
		else if (West == West::None)
			return 12916;
		else if (West == West::Low)
			return 12917;
		else
			return 12918;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12922;
					else if (West == West::Low)
						return 12923;
					else
						return 12924;
				else if (West == West::None)
					return 12928;
				else if (West == West::Low)
					return 12929;
				else
					return 12930;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12934;
					else if (West == West::Low)
						return 12935;
					else
						return 12936;
				else if (West == West::None)
					return 12940;
				else if (West == West::Low)
					return 12941;
				else
					return 12942;
			else if (Up)
				if (West == West::None)
					return 12946;
				else if (West == West::Low)
					return 12947;
				else
					return 12948;
			else if (West == West::None)
				return 12952;
			else if (West == West::Low)
				return 12953;
			else
				return 12954;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12958;
					else if (West == West::Low)
						return 12959;
					else
						return 12960;
				else if (West == West::None)
					return 12964;
				else if (West == West::Low)
					return 12965;
				else
					return 12966;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12970;
					else if (West == West::Low)
						return 12971;
					else
						return 12972;
				else if (West == West::None)
					return 12976;
				else if (West == West::Low)
					return 12977;
				else
					return 12978;
			else if (Up)
				if (West == West::None)
					return 12982;
				else if (West == West::Low)
					return 12983;
				else
					return 12984;
			else if (West == West::None)
				return 12988;
			else if (West == West::Low)
				return 12989;
			else
				return 12990;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12994;
				else if (West == West::Low)
					return 12995;
				else
					return 12996;
			else if (West == West::None)
				return 13000;
			else if (West == West::Low)
				return 13001;
			else
				return 13002;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13006;
				else if (West == West::Low)
					return 13007;
				else
					return 13008;
			else if (West == West::None)
				return 13012;
			else if (West == West::Low)
				return 13013;
			else
				return 13014;
		else if (Up)
			if (West == West::None)
				return 13018;
			else if (West == West::Low)
				return 13019;
			else
				return 13020;
		else if (West == West::None)
			return 13024;
		else if (West == West::Low)
			return 13025;
		else
			return 13026;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13030;
				else if (West == West::Low)
					return 13031;
				else
					return 13032;
			else if (West == West::None)
				return 13036;
			else if (West == West::Low)
				return 13037;
			else
				return 13038;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13042;
				else if (West == West::Low)
					return 13043;
				else
					return 13044;
			else if (West == West::None)
				return 13048;
			else if (West == West::Low)
				return 13049;
			else
				return 13050;
		else if (Up)
			if (West == West::None)
				return 13054;
			else if (West == West::Low)
				return 13055;
			else
				return 13056;
		else if (West == West::None)
			return 13060;
		else if (West == West::Low)
			return 13061;
		else
			return 13062;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13066;
				else if (West == West::Low)
					return 13067;
				else
					return 13068;
			else if (West == West::None)
				return 13072;
			else if (West == West::Low)
				return 13073;
			else
				return 13074;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13078;
				else if (West == West::Low)
					return 13079;
				else
					return 13080;
			else if (West == West::None)
				return 13084;
			else if (West == West::Low)
				return 13085;
			else
				return 13086;
		else if (Up)
			if (West == West::None)
				return 13090;
			else if (West == West::Low)
				return 13091;
			else
				return 13092;
		else if (West == West::None)
			return 13096;
		else if (West == West::Low)
			return 13097;
		else
			return 13098;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 13102;
			else if (West == West::Low)
				return 13103;
			else
				return 13104;
		else if (West == West::None)
			return 13108;
		else if (West == West::Low)
			return 13109;
		else
			return 13110;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 13114;
			else if (West == West::Low)
				return 13115;
			else
				return 13116;
		else if (West == West::None)
			return 13120;
		else if (West == West::Low)
			return 13121;
		else
			return 13122;
	else if (Up)
		if (West == West::None)
			return 13126;
		else if (West == West::Low)
			return 13127;
		else
			return 13128;
	else if (West == West::None)
		return 13132;
	else if (West == West::Low)
		return 13133;
	else
		return 13134;
}
BlockState NetherBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace NetherBrickWall
namespace NetherBricks
{
constexpr BlockState NetherBricks()
{
	return 5015;
}
}  // namespace NetherBricks
namespace NetherGoldOre
{
constexpr BlockState NetherGoldOre()
{
	return 72;
}
}  // namespace NetherGoldOre
namespace NetherPortal
{
enum class Axis
{
	X,
	Z
};
constexpr BlockState NetherPortal(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 4014;
	else
		return 4015;
}
BlockState NetherPortal();
enum Axis Axis(BlockState Block);
}  // namespace NetherPortal
namespace NetherQuartzOre
{
constexpr BlockState NetherQuartzOre()
{
	return 6727;
}
}  // namespace NetherQuartzOre
namespace NetherSprouts
{
constexpr BlockState NetherSprouts()
{
	return 14974;
}
}  // namespace NetherSprouts
namespace NetherWart
{
constexpr BlockState NetherWart(const unsigned char Age)
{
	if (Age == 0)
		return 5128;
	else if (Age == 1)
		return 5129;
	else if (Age == 2)
		return 5130;
	else
		return 5131;
}
BlockState NetherWart();
unsigned char Age(BlockState Block);
}  // namespace NetherWart
namespace NetherWartBlock
{
constexpr BlockState NetherWartBlock()
{
	return 9254;
}
}  // namespace NetherWartBlock
namespace NetheriteBlock
{
constexpr BlockState NetheriteBlock()
{
	return 15826;
}
}  // namespace NetheriteBlock
namespace Netherrack
{
constexpr BlockState Netherrack()
{
	return 3999;
}
}  // namespace Netherrack
namespace NoteBlock
{
enum class Instrument
{
	Harp,
	Basedrum,
	Snare,
	Hat,
	Bass,
	Flute,
	Bell,
	Guitar,
	Chime,
	Xylophone,
	IronXylophone,
	CowBell,
	Didgeridoo,
	Bit,
	Banjo,
	Pling
};
constexpr BlockState NoteBlock(const enum Instrument Instrument, const unsigned char Note, const bool Powered)
{
	if (Instrument == Instrument::Harp)
		if (Note == 0)
			if (Powered)
				return 249;
			else
				return 250;
		else if (Note == 1)
			if (Powered)
				return 251;
			else
				return 252;
		else if (Note == 2)
			if (Powered)
				return 253;
			else
				return 254;
		else if (Note == 3)
			if (Powered)
				return 255;
			else
				return 256;
		else if (Note == 4)
			if (Powered)
				return 257;
			else
				return 258;
		else if (Note == 5)
			if (Powered)
				return 259;
			else
				return 260;
		else if (Note == 6)
			if (Powered)
				return 261;
			else
				return 262;
		else if (Note == 7)
			if (Powered)
				return 263;
			else
				return 264;
		else if (Note == 8)
			if (Powered)
				return 265;
			else
				return 266;
		else if (Note == 9)
			if (Powered)
				return 267;
			else
				return 268;
		else if (Note == 10)
			if (Powered)
				return 269;
			else
				return 270;
		else if (Note == 11)
			if (Powered)
				return 271;
			else
				return 272;
		else if (Note == 12)
			if (Powered)
				return 273;
			else
				return 274;
		else if (Note == 13)
			if (Powered)
				return 275;
			else
				return 276;
		else if (Note == 14)
			if (Powered)
				return 277;
			else
				return 278;
		else if (Note == 15)
			if (Powered)
				return 279;
			else
				return 280;
		else if (Note == 16)
			if (Powered)
				return 281;
			else
				return 282;
		else if (Note == 17)
			if (Powered)
				return 283;
			else
				return 284;
		else if (Note == 18)
			if (Powered)
				return 285;
			else
				return 286;
		else if (Note == 19)
			if (Powered)
				return 287;
			else
				return 288;
		else if (Note == 20)
			if (Powered)
				return 289;
			else
				return 290;
		else if (Note == 21)
			if (Powered)
				return 291;
			else
				return 292;
		else if (Note == 22)
			if (Powered)
				return 293;
			else
				return 294;
		else if (Note == 23)
			if (Powered)
				return 295;
			else
				return 296;
		else if (Powered)
			return 297;
		else
			return 298;
	else if (Instrument == Instrument::Basedrum)
		if (Note == 0)
			if (Powered)
				return 299;
			else
				return 300;
		else if (Note == 1)
			if (Powered)
				return 301;
			else
				return 302;
		else if (Note == 2)
			if (Powered)
				return 303;
			else
				return 304;
		else if (Note == 3)
			if (Powered)
				return 305;
			else
				return 306;
		else if (Note == 4)
			if (Powered)
				return 307;
			else
				return 308;
		else if (Note == 5)
			if (Powered)
				return 309;
			else
				return 310;
		else if (Note == 6)
			if (Powered)
				return 311;
			else
				return 312;
		else if (Note == 7)
			if (Powered)
				return 313;
			else
				return 314;
		else if (Note == 8)
			if (Powered)
				return 315;
			else
				return 316;
		else if (Note == 9)
			if (Powered)
				return 317;
			else
				return 318;
		else if (Note == 10)
			if (Powered)
				return 319;
			else
				return 320;
		else if (Note == 11)
			if (Powered)
				return 321;
			else
				return 322;
		else if (Note == 12)
			if (Powered)
				return 323;
			else
				return 324;
		else if (Note == 13)
			if (Powered)
				return 325;
			else
				return 326;
		else if (Note == 14)
			if (Powered)
				return 327;
			else
				return 328;
		else if (Note == 15)
			if (Powered)
				return 329;
			else
				return 330;
		else if (Note == 16)
			if (Powered)
				return 331;
			else
				return 332;
		else if (Note == 17)
			if (Powered)
				return 333;
			else
				return 334;
		else if (Note == 18)
			if (Powered)
				return 335;
			else
				return 336;
		else if (Note == 19)
			if (Powered)
				return 337;
			else
				return 338;
		else if (Note == 20)
			if (Powered)
				return 339;
			else
				return 340;
		else if (Note == 21)
			if (Powered)
				return 341;
			else
				return 342;
		else if (Note == 22)
			if (Powered)
				return 343;
			else
				return 344;
		else if (Note == 23)
			if (Powered)
				return 345;
			else
				return 346;
		else if (Powered)
			return 347;
		else
			return 348;
	else if (Instrument == Instrument::Snare)
		if (Note == 0)
			if (Powered)
				return 349;
			else
				return 350;
		else if (Note == 1)
			if (Powered)
				return 351;
			else
				return 352;
		else if (Note == 2)
			if (Powered)
				return 353;
			else
				return 354;
		else if (Note == 3)
			if (Powered)
				return 355;
			else
				return 356;
		else if (Note == 4)
			if (Powered)
				return 357;
			else
				return 358;
		else if (Note == 5)
			if (Powered)
				return 359;
			else
				return 360;
		else if (Note == 6)
			if (Powered)
				return 361;
			else
				return 362;
		else if (Note == 7)
			if (Powered)
				return 363;
			else
				return 364;
		else if (Note == 8)
			if (Powered)
				return 365;
			else
				return 366;
		else if (Note == 9)
			if (Powered)
				return 367;
			else
				return 368;
		else if (Note == 10)
			if (Powered)
				return 369;
			else
				return 370;
		else if (Note == 11)
			if (Powered)
				return 371;
			else
				return 372;
		else if (Note == 12)
			if (Powered)
				return 373;
			else
				return 374;
		else if (Note == 13)
			if (Powered)
				return 375;
			else
				return 376;
		else if (Note == 14)
			if (Powered)
				return 377;
			else
				return 378;
		else if (Note == 15)
			if (Powered)
				return 379;
			else
				return 380;
		else if (Note == 16)
			if (Powered)
				return 381;
			else
				return 382;
		else if (Note == 17)
			if (Powered)
				return 383;
			else
				return 384;
		else if (Note == 18)
			if (Powered)
				return 385;
			else
				return 386;
		else if (Note == 19)
			if (Powered)
				return 387;
			else
				return 388;
		else if (Note == 20)
			if (Powered)
				return 389;
			else
				return 390;
		else if (Note == 21)
			if (Powered)
				return 391;
			else
				return 392;
		else if (Note == 22)
			if (Powered)
				return 393;
			else
				return 394;
		else if (Note == 23)
			if (Powered)
				return 395;
			else
				return 396;
		else if (Powered)
			return 397;
		else
			return 398;
	else if (Instrument == Instrument::Hat)
		if (Note == 0)
			if (Powered)
				return 399;
			else
				return 400;
		else if (Note == 1)
			if (Powered)
				return 401;
			else
				return 402;
		else if (Note == 2)
			if (Powered)
				return 403;
			else
				return 404;
		else if (Note == 3)
			if (Powered)
				return 405;
			else
				return 406;
		else if (Note == 4)
			if (Powered)
				return 407;
			else
				return 408;
		else if (Note == 5)
			if (Powered)
				return 409;
			else
				return 410;
		else if (Note == 6)
			if (Powered)
				return 411;
			else
				return 412;
		else if (Note == 7)
			if (Powered)
				return 413;
			else
				return 414;
		else if (Note == 8)
			if (Powered)
				return 415;
			else
				return 416;
		else if (Note == 9)
			if (Powered)
				return 417;
			else
				return 418;
		else if (Note == 10)
			if (Powered)
				return 419;
			else
				return 420;
		else if (Note == 11)
			if (Powered)
				return 421;
			else
				return 422;
		else if (Note == 12)
			if (Powered)
				return 423;
			else
				return 424;
		else if (Note == 13)
			if (Powered)
				return 425;
			else
				return 426;
		else if (Note == 14)
			if (Powered)
				return 427;
			else
				return 428;
		else if (Note == 15)
			if (Powered)
				return 429;
			else
				return 430;
		else if (Note == 16)
			if (Powered)
				return 431;
			else
				return 432;
		else if (Note == 17)
			if (Powered)
				return 433;
			else
				return 434;
		else if (Note == 18)
			if (Powered)
				return 435;
			else
				return 436;
		else if (Note == 19)
			if (Powered)
				return 437;
			else
				return 438;
		else if (Note == 20)
			if (Powered)
				return 439;
			else
				return 440;
		else if (Note == 21)
			if (Powered)
				return 441;
			else
				return 442;
		else if (Note == 22)
			if (Powered)
				return 443;
			else
				return 444;
		else if (Note == 23)
			if (Powered)
				return 445;
			else
				return 446;
		else if (Powered)
			return 447;
		else
			return 448;
	else if (Instrument == Instrument::Bass)
		if (Note == 0)
			if (Powered)
				return 449;
			else
				return 450;
		else if (Note == 1)
			if (Powered)
				return 451;
			else
				return 452;
		else if (Note == 2)
			if (Powered)
				return 453;
			else
				return 454;
		else if (Note == 3)
			if (Powered)
				return 455;
			else
				return 456;
		else if (Note == 4)
			if (Powered)
				return 457;
			else
				return 458;
		else if (Note == 5)
			if (Powered)
				return 459;
			else
				return 460;
		else if (Note == 6)
			if (Powered)
				return 461;
			else
				return 462;
		else if (Note == 7)
			if (Powered)
				return 463;
			else
				return 464;
		else if (Note == 8)
			if (Powered)
				return 465;
			else
				return 466;
		else if (Note == 9)
			if (Powered)
				return 467;
			else
				return 468;
		else if (Note == 10)
			if (Powered)
				return 469;
			else
				return 470;
		else if (Note == 11)
			if (Powered)
				return 471;
			else
				return 472;
		else if (Note == 12)
			if (Powered)
				return 473;
			else
				return 474;
		else if (Note == 13)
			if (Powered)
				return 475;
			else
				return 476;
		else if (Note == 14)
			if (Powered)
				return 477;
			else
				return 478;
		else if (Note == 15)
			if (Powered)
				return 479;
			else
				return 480;
		else if (Note == 16)
			if (Powered)
				return 481;
			else
				return 482;
		else if (Note == 17)
			if (Powered)
				return 483;
			else
				return 484;
		else if (Note == 18)
			if (Powered)
				return 485;
			else
				return 486;
		else if (Note == 19)
			if (Powered)
				return 487;
			else
				return 488;
		else if (Note == 20)
			if (Powered)
				return 489;
			else
				return 490;
		else if (Note == 21)
			if (Powered)
				return 491;
			else
				return 492;
		else if (Note == 22)
			if (Powered)
				return 493;
			else
				return 494;
		else if (Note == 23)
			if (Powered)
				return 495;
			else
				return 496;
		else if (Powered)
			return 497;
		else
			return 498;
	else if (Instrument == Instrument::Flute)
		if (Note == 0)
			if (Powered)
				return 499;
			else
				return 500;
		else if (Note == 1)
			if (Powered)
				return 501;
			else
				return 502;
		else if (Note == 2)
			if (Powered)
				return 503;
			else
				return 504;
		else if (Note == 3)
			if (Powered)
				return 505;
			else
				return 506;
		else if (Note == 4)
			if (Powered)
				return 507;
			else
				return 508;
		else if (Note == 5)
			if (Powered)
				return 509;
			else
				return 510;
		else if (Note == 6)
			if (Powered)
				return 511;
			else
				return 512;
		else if (Note == 7)
			if (Powered)
				return 513;
			else
				return 514;
		else if (Note == 8)
			if (Powered)
				return 515;
			else
				return 516;
		else if (Note == 9)
			if (Powered)
				return 517;
			else
				return 518;
		else if (Note == 10)
			if (Powered)
				return 519;
			else
				return 520;
		else if (Note == 11)
			if (Powered)
				return 521;
			else
				return 522;
		else if (Note == 12)
			if (Powered)
				return 523;
			else
				return 524;
		else if (Note == 13)
			if (Powered)
				return 525;
			else
				return 526;
		else if (Note == 14)
			if (Powered)
				return 527;
			else
				return 528;
		else if (Note == 15)
			if (Powered)
				return 529;
			else
				return 530;
		else if (Note == 16)
			if (Powered)
				return 531;
			else
				return 532;
		else if (Note == 17)
			if (Powered)
				return 533;
			else
				return 534;
		else if (Note == 18)
			if (Powered)
				return 535;
			else
				return 536;
		else if (Note == 19)
			if (Powered)
				return 537;
			else
				return 538;
		else if (Note == 20)
			if (Powered)
				return 539;
			else
				return 540;
		else if (Note == 21)
			if (Powered)
				return 541;
			else
				return 542;
		else if (Note == 22)
			if (Powered)
				return 543;
			else
				return 544;
		else if (Note == 23)
			if (Powered)
				return 545;
			else
				return 546;
		else if (Powered)
			return 547;
		else
			return 548;
	else if (Instrument == Instrument::Bell)
		if (Note == 0)
			if (Powered)
				return 549;
			else
				return 550;
		else if (Note == 1)
			if (Powered)
				return 551;
			else
				return 552;
		else if (Note == 2)
			if (Powered)
				return 553;
			else
				return 554;
		else if (Note == 3)
			if (Powered)
				return 555;
			else
				return 556;
		else if (Note == 4)
			if (Powered)
				return 557;
			else
				return 558;
		else if (Note == 5)
			if (Powered)
				return 559;
			else
				return 560;
		else if (Note == 6)
			if (Powered)
				return 561;
			else
				return 562;
		else if (Note == 7)
			if (Powered)
				return 563;
			else
				return 564;
		else if (Note == 8)
			if (Powered)
				return 565;
			else
				return 566;
		else if (Note == 9)
			if (Powered)
				return 567;
			else
				return 568;
		else if (Note == 10)
			if (Powered)
				return 569;
			else
				return 570;
		else if (Note == 11)
			if (Powered)
				return 571;
			else
				return 572;
		else if (Note == 12)
			if (Powered)
				return 573;
			else
				return 574;
		else if (Note == 13)
			if (Powered)
				return 575;
			else
				return 576;
		else if (Note == 14)
			if (Powered)
				return 577;
			else
				return 578;
		else if (Note == 15)
			if (Powered)
				return 579;
			else
				return 580;
		else if (Note == 16)
			if (Powered)
				return 581;
			else
				return 582;
		else if (Note == 17)
			if (Powered)
				return 583;
			else
				return 584;
		else if (Note == 18)
			if (Powered)
				return 585;
			else
				return 586;
		else if (Note == 19)
			if (Powered)
				return 587;
			else
				return 588;
		else if (Note == 20)
			if (Powered)
				return 589;
			else
				return 590;
		else if (Note == 21)
			if (Powered)
				return 591;
			else
				return 592;
		else if (Note == 22)
			if (Powered)
				return 593;
			else
				return 594;
		else if (Note == 23)
			if (Powered)
				return 595;
			else
				return 596;
		else if (Powered)
			return 597;
		else
			return 598;
	else if (Instrument == Instrument::Guitar)
		if (Note == 0)
			if (Powered)
				return 599;
			else
				return 600;
		else if (Note == 1)
			if (Powered)
				return 601;
			else
				return 602;
		else if (Note == 2)
			if (Powered)
				return 603;
			else
				return 604;
		else if (Note == 3)
			if (Powered)
				return 605;
			else
				return 606;
		else if (Note == 4)
			if (Powered)
				return 607;
			else
				return 608;
		else if (Note == 5)
			if (Powered)
				return 609;
			else
				return 610;
		else if (Note == 6)
			if (Powered)
				return 611;
			else
				return 612;
		else if (Note == 7)
			if (Powered)
				return 613;
			else
				return 614;
		else if (Note == 8)
			if (Powered)
				return 615;
			else
				return 616;
		else if (Note == 9)
			if (Powered)
				return 617;
			else
				return 618;
		else if (Note == 10)
			if (Powered)
				return 619;
			else
				return 620;
		else if (Note == 11)
			if (Powered)
				return 621;
			else
				return 622;
		else if (Note == 12)
			if (Powered)
				return 623;
			else
				return 624;
		else if (Note == 13)
			if (Powered)
				return 625;
			else
				return 626;
		else if (Note == 14)
			if (Powered)
				return 627;
			else
				return 628;
		else if (Note == 15)
			if (Powered)
				return 629;
			else
				return 630;
		else if (Note == 16)
			if (Powered)
				return 631;
			else
				return 632;
		else if (Note == 17)
			if (Powered)
				return 633;
			else
				return 634;
		else if (Note == 18)
			if (Powered)
				return 635;
			else
				return 636;
		else if (Note == 19)
			if (Powered)
				return 637;
			else
				return 638;
		else if (Note == 20)
			if (Powered)
				return 639;
			else
				return 640;
		else if (Note == 21)
			if (Powered)
				return 641;
			else
				return 642;
		else if (Note == 22)
			if (Powered)
				return 643;
			else
				return 644;
		else if (Note == 23)
			if (Powered)
				return 645;
			else
				return 646;
		else if (Powered)
			return 647;
		else
			return 648;
	else if (Instrument == Instrument::Chime)
		if (Note == 0)
			if (Powered)
				return 649;
			else
				return 650;
		else if (Note == 1)
			if (Powered)
				return 651;
			else
				return 652;
		else if (Note == 2)
			if (Powered)
				return 653;
			else
				return 654;
		else if (Note == 3)
			if (Powered)
				return 655;
			else
				return 656;
		else if (Note == 4)
			if (Powered)
				return 657;
			else
				return 658;
		else if (Note == 5)
			if (Powered)
				return 659;
			else
				return 660;
		else if (Note == 6)
			if (Powered)
				return 661;
			else
				return 662;
		else if (Note == 7)
			if (Powered)
				return 663;
			else
				return 664;
		else if (Note == 8)
			if (Powered)
				return 665;
			else
				return 666;
		else if (Note == 9)
			if (Powered)
				return 667;
			else
				return 668;
		else if (Note == 10)
			if (Powered)
				return 669;
			else
				return 670;
		else if (Note == 11)
			if (Powered)
				return 671;
			else
				return 672;
		else if (Note == 12)
			if (Powered)
				return 673;
			else
				return 674;
		else if (Note == 13)
			if (Powered)
				return 675;
			else
				return 676;
		else if (Note == 14)
			if (Powered)
				return 677;
			else
				return 678;
		else if (Note == 15)
			if (Powered)
				return 679;
			else
				return 680;
		else if (Note == 16)
			if (Powered)
				return 681;
			else
				return 682;
		else if (Note == 17)
			if (Powered)
				return 683;
			else
				return 684;
		else if (Note == 18)
			if (Powered)
				return 685;
			else
				return 686;
		else if (Note == 19)
			if (Powered)
				return 687;
			else
				return 688;
		else if (Note == 20)
			if (Powered)
				return 689;
			else
				return 690;
		else if (Note == 21)
			if (Powered)
				return 691;
			else
				return 692;
		else if (Note == 22)
			if (Powered)
				return 693;
			else
				return 694;
		else if (Note == 23)
			if (Powered)
				return 695;
			else
				return 696;
		else if (Powered)
			return 697;
		else
			return 698;
	else if (Instrument == Instrument::Xylophone)
		if (Note == 0)
			if (Powered)
				return 699;
			else
				return 700;
		else if (Note == 1)
			if (Powered)
				return 701;
			else
				return 702;
		else if (Note == 2)
			if (Powered)
				return 703;
			else
				return 704;
		else if (Note == 3)
			if (Powered)
				return 705;
			else
				return 706;
		else if (Note == 4)
			if (Powered)
				return 707;
			else
				return 708;
		else if (Note == 5)
			if (Powered)
				return 709;
			else
				return 710;
		else if (Note == 6)
			if (Powered)
				return 711;
			else
				return 712;
		else if (Note == 7)
			if (Powered)
				return 713;
			else
				return 714;
		else if (Note == 8)
			if (Powered)
				return 715;
			else
				return 716;
		else if (Note == 9)
			if (Powered)
				return 717;
			else
				return 718;
		else if (Note == 10)
			if (Powered)
				return 719;
			else
				return 720;
		else if (Note == 11)
			if (Powered)
				return 721;
			else
				return 722;
		else if (Note == 12)
			if (Powered)
				return 723;
			else
				return 724;
		else if (Note == 13)
			if (Powered)
				return 725;
			else
				return 726;
		else if (Note == 14)
			if (Powered)
				return 727;
			else
				return 728;
		else if (Note == 15)
			if (Powered)
				return 729;
			else
				return 730;
		else if (Note == 16)
			if (Powered)
				return 731;
			else
				return 732;
		else if (Note == 17)
			if (Powered)
				return 733;
			else
				return 734;
		else if (Note == 18)
			if (Powered)
				return 735;
			else
				return 736;
		else if (Note == 19)
			if (Powered)
				return 737;
			else
				return 738;
		else if (Note == 20)
			if (Powered)
				return 739;
			else
				return 740;
		else if (Note == 21)
			if (Powered)
				return 741;
			else
				return 742;
		else if (Note == 22)
			if (Powered)
				return 743;
			else
				return 744;
		else if (Note == 23)
			if (Powered)
				return 745;
			else
				return 746;
		else if (Powered)
			return 747;
		else
			return 748;
	else if (Instrument == Instrument::IronXylophone)
		if (Note == 0)
			if (Powered)
				return 749;
			else
				return 750;
		else if (Note == 1)
			if (Powered)
				return 751;
			else
				return 752;
		else if (Note == 2)
			if (Powered)
				return 753;
			else
				return 754;
		else if (Note == 3)
			if (Powered)
				return 755;
			else
				return 756;
		else if (Note == 4)
			if (Powered)
				return 757;
			else
				return 758;
		else if (Note == 5)
			if (Powered)
				return 759;
			else
				return 760;
		else if (Note == 6)
			if (Powered)
				return 761;
			else
				return 762;
		else if (Note == 7)
			if (Powered)
				return 763;
			else
				return 764;
		else if (Note == 8)
			if (Powered)
				return 765;
			else
				return 766;
		else if (Note == 9)
			if (Powered)
				return 767;
			else
				return 768;
		else if (Note == 10)
			if (Powered)
				return 769;
			else
				return 770;
		else if (Note == 11)
			if (Powered)
				return 771;
			else
				return 772;
		else if (Note == 12)
			if (Powered)
				return 773;
			else
				return 774;
		else if (Note == 13)
			if (Powered)
				return 775;
			else
				return 776;
		else if (Note == 14)
			if (Powered)
				return 777;
			else
				return 778;
		else if (Note == 15)
			if (Powered)
				return 779;
			else
				return 780;
		else if (Note == 16)
			if (Powered)
				return 781;
			else
				return 782;
		else if (Note == 17)
			if (Powered)
				return 783;
			else
				return 784;
		else if (Note == 18)
			if (Powered)
				return 785;
			else
				return 786;
		else if (Note == 19)
			if (Powered)
				return 787;
			else
				return 788;
		else if (Note == 20)
			if (Powered)
				return 789;
			else
				return 790;
		else if (Note == 21)
			if (Powered)
				return 791;
			else
				return 792;
		else if (Note == 22)
			if (Powered)
				return 793;
			else
				return 794;
		else if (Note == 23)
			if (Powered)
				return 795;
			else
				return 796;
		else if (Powered)
			return 797;
		else
			return 798;
	else if (Instrument == Instrument::CowBell)
		if (Note == 0)
			if (Powered)
				return 799;
			else
				return 800;
		else if (Note == 1)
			if (Powered)
				return 801;
			else
				return 802;
		else if (Note == 2)
			if (Powered)
				return 803;
			else
				return 804;
		else if (Note == 3)
			if (Powered)
				return 805;
			else
				return 806;
		else if (Note == 4)
			if (Powered)
				return 807;
			else
				return 808;
		else if (Note == 5)
			if (Powered)
				return 809;
			else
				return 810;
		else if (Note == 6)
			if (Powered)
				return 811;
			else
				return 812;
		else if (Note == 7)
			if (Powered)
				return 813;
			else
				return 814;
		else if (Note == 8)
			if (Powered)
				return 815;
			else
				return 816;
		else if (Note == 9)
			if (Powered)
				return 817;
			else
				return 818;
		else if (Note == 10)
			if (Powered)
				return 819;
			else
				return 820;
		else if (Note == 11)
			if (Powered)
				return 821;
			else
				return 822;
		else if (Note == 12)
			if (Powered)
				return 823;
			else
				return 824;
		else if (Note == 13)
			if (Powered)
				return 825;
			else
				return 826;
		else if (Note == 14)
			if (Powered)
				return 827;
			else
				return 828;
		else if (Note == 15)
			if (Powered)
				return 829;
			else
				return 830;
		else if (Note == 16)
			if (Powered)
				return 831;
			else
				return 832;
		else if (Note == 17)
			if (Powered)
				return 833;
			else
				return 834;
		else if (Note == 18)
			if (Powered)
				return 835;
			else
				return 836;
		else if (Note == 19)
			if (Powered)
				return 837;
			else
				return 838;
		else if (Note == 20)
			if (Powered)
				return 839;
			else
				return 840;
		else if (Note == 21)
			if (Powered)
				return 841;
			else
				return 842;
		else if (Note == 22)
			if (Powered)
				return 843;
			else
				return 844;
		else if (Note == 23)
			if (Powered)
				return 845;
			else
				return 846;
		else if (Powered)
			return 847;
		else
			return 848;
	else if (Instrument == Instrument::Didgeridoo)
		if (Note == 0)
			if (Powered)
				return 849;
			else
				return 850;
		else if (Note == 1)
			if (Powered)
				return 851;
			else
				return 852;
		else if (Note == 2)
			if (Powered)
				return 853;
			else
				return 854;
		else if (Note == 3)
			if (Powered)
				return 855;
			else
				return 856;
		else if (Note == 4)
			if (Powered)
				return 857;
			else
				return 858;
		else if (Note == 5)
			if (Powered)
				return 859;
			else
				return 860;
		else if (Note == 6)
			if (Powered)
				return 861;
			else
				return 862;
		else if (Note == 7)
			if (Powered)
				return 863;
			else
				return 864;
		else if (Note == 8)
			if (Powered)
				return 865;
			else
				return 866;
		else if (Note == 9)
			if (Powered)
				return 867;
			else
				return 868;
		else if (Note == 10)
			if (Powered)
				return 869;
			else
				return 870;
		else if (Note == 11)
			if (Powered)
				return 871;
			else
				return 872;
		else if (Note == 12)
			if (Powered)
				return 873;
			else
				return 874;
		else if (Note == 13)
			if (Powered)
				return 875;
			else
				return 876;
		else if (Note == 14)
			if (Powered)
				return 877;
			else
				return 878;
		else if (Note == 15)
			if (Powered)
				return 879;
			else
				return 880;
		else if (Note == 16)
			if (Powered)
				return 881;
			else
				return 882;
		else if (Note == 17)
			if (Powered)
				return 883;
			else
				return 884;
		else if (Note == 18)
			if (Powered)
				return 885;
			else
				return 886;
		else if (Note == 19)
			if (Powered)
				return 887;
			else
				return 888;
		else if (Note == 20)
			if (Powered)
				return 889;
			else
				return 890;
		else if (Note == 21)
			if (Powered)
				return 891;
			else
				return 892;
		else if (Note == 22)
			if (Powered)
				return 893;
			else
				return 894;
		else if (Note == 23)
			if (Powered)
				return 895;
			else
				return 896;
		else if (Powered)
			return 897;
		else
			return 898;
	else if (Instrument == Instrument::Bit)
		if (Note == 0)
			if (Powered)
				return 899;
			else
				return 900;
		else if (Note == 1)
			if (Powered)
				return 901;
			else
				return 902;
		else if (Note == 2)
			if (Powered)
				return 903;
			else
				return 904;
		else if (Note == 3)
			if (Powered)
				return 905;
			else
				return 906;
		else if (Note == 4)
			if (Powered)
				return 907;
			else
				return 908;
		else if (Note == 5)
			if (Powered)
				return 909;
			else
				return 910;
		else if (Note == 6)
			if (Powered)
				return 911;
			else
				return 912;
		else if (Note == 7)
			if (Powered)
				return 913;
			else
				return 914;
		else if (Note == 8)
			if (Powered)
				return 915;
			else
				return 916;
		else if (Note == 9)
			if (Powered)
				return 917;
			else
				return 918;
		else if (Note == 10)
			if (Powered)
				return 919;
			else
				return 920;
		else if (Note == 11)
			if (Powered)
				return 921;
			else
				return 922;
		else if (Note == 12)
			if (Powered)
				return 923;
			else
				return 924;
		else if (Note == 13)
			if (Powered)
				return 925;
			else
				return 926;
		else if (Note == 14)
			if (Powered)
				return 927;
			else
				return 928;
		else if (Note == 15)
			if (Powered)
				return 929;
			else
				return 930;
		else if (Note == 16)
			if (Powered)
				return 931;
			else
				return 932;
		else if (Note == 17)
			if (Powered)
				return 933;
			else
				return 934;
		else if (Note == 18)
			if (Powered)
				return 935;
			else
				return 936;
		else if (Note == 19)
			if (Powered)
				return 937;
			else
				return 938;
		else if (Note == 20)
			if (Powered)
				return 939;
			else
				return 940;
		else if (Note == 21)
			if (Powered)
				return 941;
			else
				return 942;
		else if (Note == 22)
			if (Powered)
				return 943;
			else
				return 944;
		else if (Note == 23)
			if (Powered)
				return 945;
			else
				return 946;
		else if (Powered)
			return 947;
		else
			return 948;
	else if (Instrument == Instrument::Banjo)
		if (Note == 0)
			if (Powered)
				return 949;
			else
				return 950;
		else if (Note == 1)
			if (Powered)
				return 951;
			else
				return 952;
		else if (Note == 2)
			if (Powered)
				return 953;
			else
				return 954;
		else if (Note == 3)
			if (Powered)
				return 955;
			else
				return 956;
		else if (Note == 4)
			if (Powered)
				return 957;
			else
				return 958;
		else if (Note == 5)
			if (Powered)
				return 959;
			else
				return 960;
		else if (Note == 6)
			if (Powered)
				return 961;
			else
				return 962;
		else if (Note == 7)
			if (Powered)
				return 963;
			else
				return 964;
		else if (Note == 8)
			if (Powered)
				return 965;
			else
				return 966;
		else if (Note == 9)
			if (Powered)
				return 967;
			else
				return 968;
		else if (Note == 10)
			if (Powered)
				return 969;
			else
				return 970;
		else if (Note == 11)
			if (Powered)
				return 971;
			else
				return 972;
		else if (Note == 12)
			if (Powered)
				return 973;
			else
				return 974;
		else if (Note == 13)
			if (Powered)
				return 975;
			else
				return 976;
		else if (Note == 14)
			if (Powered)
				return 977;
			else
				return 978;
		else if (Note == 15)
			if (Powered)
				return 979;
			else
				return 980;
		else if (Note == 16)
			if (Powered)
				return 981;
			else
				return 982;
		else if (Note == 17)
			if (Powered)
				return 983;
			else
				return 984;
		else if (Note == 18)
			if (Powered)
				return 985;
			else
				return 986;
		else if (Note == 19)
			if (Powered)
				return 987;
			else
				return 988;
		else if (Note == 20)
			if (Powered)
				return 989;
			else
				return 990;
		else if (Note == 21)
			if (Powered)
				return 991;
			else
				return 992;
		else if (Note == 22)
			if (Powered)
				return 993;
			else
				return 994;
		else if (Note == 23)
			if (Powered)
				return 995;
			else
				return 996;
		else if (Powered)
			return 997;
		else
			return 998;
	else if (Note == 0)
		if (Powered)
			return 999;
		else
			return 1000;
	else if (Note == 1)
		if (Powered)
			return 1001;
		else
			return 1002;
	else if (Note == 2)
		if (Powered)
			return 1003;
		else
			return 1004;
	else if (Note == 3)
		if (Powered)
			return 1005;
		else
			return 1006;
	else if (Note == 4)
		if (Powered)
			return 1007;
		else
			return 1008;
	else if (Note == 5)
		if (Powered)
			return 1009;
		else
			return 1010;
	else if (Note == 6)
		if (Powered)
			return 1011;
		else
			return 1012;
	else if (Note == 7)
		if (Powered)
			return 1013;
		else
			return 1014;
	else if (Note == 8)
		if (Powered)
			return 1015;
		else
			return 1016;
	else if (Note == 9)
		if (Powered)
			return 1017;
		else
			return 1018;
	else if (Note == 10)
		if (Powered)
			return 1019;
		else
			return 1020;
	else if (Note == 11)
		if (Powered)
			return 1021;
		else
			return 1022;
	else if (Note == 12)
		if (Powered)
			return 1023;
		else
			return 1024;
	else if (Note == 13)
		if (Powered)
			return 1025;
		else
			return 1026;
	else if (Note == 14)
		if (Powered)
			return 1027;
		else
			return 1028;
	else if (Note == 15)
		if (Powered)
			return 1029;
		else
			return 1030;
	else if (Note == 16)
		if (Powered)
			return 1031;
		else
			return 1032;
	else if (Note == 17)
		if (Powered)
			return 1033;
		else
			return 1034;
	else if (Note == 18)
		if (Powered)
			return 1035;
		else
			return 1036;
	else if (Note == 19)
		if (Powered)
			return 1037;
		else
			return 1038;
	else if (Note == 20)
		if (Powered)
			return 1039;
		else
			return 1040;
	else if (Note == 21)
		if (Powered)
			return 1041;
		else
			return 1042;
	else if (Note == 22)
		if (Powered)
			return 1043;
		else
			return 1044;
	else if (Note == 23)
		if (Powered)
			return 1045;
		else
			return 1046;
	else if (Powered)
		return 1047;
	else
		return 1048;
}
BlockState NoteBlock();
enum Instrument Instrument(BlockState Block);
unsigned char Note(BlockState Block);
bool Powered(BlockState Block);
}  // namespace NoteBlock
namespace OakButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState OakButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6346;
			else
				return 6347;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6348;
			else
				return 6349;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6350;
			else
				return 6351;
		else if (Powered)
			return 6352;
		else
			return 6353;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6354;
			else
				return 6355;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6356;
			else
				return 6357;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6358;
			else
				return 6359;
		else if (Powered)
			return 6360;
		else
			return 6361;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 6362;
		else
			return 6363;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 6364;
		else
			return 6365;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 6366;
		else
			return 6367;
	else if (Powered)
		return 6368;
	else
		return 6369;
}
BlockState OakButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace OakButton
namespace OakDoor
{
enum class Half
{
	Upper,
	Lower
};
enum class Hinge
{
	Left,
	Right
};
constexpr BlockState OakDoor(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Hinge Hinge,
	const bool Open,
	const bool Powered
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 3573;
					else
						return 3574;
				else if (Powered)
					return 3575;
				else
					return 3576;
			else if (Open)
				if (Powered)
					return 3577;
				else
					return 3578;
			else if (Powered)
				return 3579;
			else
				return 3580;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 3581;
				else
					return 3582;
			else if (Powered)
				return 3583;
			else
				return 3584;
		else if (Open)
			if (Powered)
				return 3585;
			else
				return 3586;
		else if (Powered)
			return 3587;
		else
			return 3588;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 3589;
					else
						return 3590;
				else if (Powered)
					return 3591;
				else
					return 3592;
			else if (Open)
				if (Powered)
					return 3593;
				else
					return 3594;
			else if (Powered)
				return 3595;
			else
				return 3596;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 3597;
				else
					return 3598;
			else if (Powered)
				return 3599;
			else
				return 3600;
		else if (Open)
			if (Powered)
				return 3601;
			else
				return 3602;
		else if (Powered)
			return 3603;
		else
			return 3604;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 3605;
					else
						return 3606;
				else if (Powered)
					return 3607;
				else
					return 3608;
			else if (Open)
				if (Powered)
					return 3609;
				else
					return 3610;
			else if (Powered)
				return 3611;
			else
				return 3612;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 3613;
				else
					return 3614;
			else if (Powered)
				return 3615;
			else
				return 3616;
		else if (Open)
			if (Powered)
				return 3617;
			else
				return 3618;
		else if (Powered)
			return 3619;
		else
			return 3620;
	else if (Half == Half::Upper)
		if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 3621;
				else
					return 3622;
			else if (Powered)
				return 3623;
			else
				return 3624;
		else if (Open)
			if (Powered)
				return 3625;
			else
				return 3626;
		else if (Powered)
			return 3627;
		else
			return 3628;
	else if (Hinge == Hinge::Left)
		if (Open)
			if (Powered)
				return 3629;
			else
				return 3630;
		else if (Powered)
			return 3631;
		else
			return 3632;
	else if (Open)
		if (Powered)
			return 3633;
		else
			return 3634;
	else if (Powered)
		return 3635;
	else
		return 3636;
}
BlockState OakDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace OakDoor
namespace OakFence
{
constexpr BlockState OakFence(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 3968;
				else
					return 3969;
			else if (West)
				return 3972;
			else
				return 3973;
		else if (South)
			if (West)
				return 3976;
			else
				return 3977;
		else if (West)
			return 3980;
		else
			return 3981;
	else if (North)
		if (South)
			if (West)
				return 3984;
			else
				return 3985;
		else if (West)
			return 3988;
		else
			return 3989;
	else if (South)
		if (West)
			return 3992;
		else
			return 3993;
	else if (West)
		return 3996;
	else
		return 3997;
}
BlockState OakFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace OakFence
namespace OakFenceGate
{
constexpr BlockState OakFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (InWall)
			if (Open)
				if (Powered)
					return 4820;
				else
					return 4821;
			else if (Powered)
				return 4822;
			else
				return 4823;
		else if (Open)
			if (Powered)
				return 4824;
			else
				return 4825;
		else if (Powered)
			return 4826;
		else
			return 4827;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (InWall)
			if (Open)
				if (Powered)
					return 4828;
				else
					return 4829;
			else if (Powered)
				return 4830;
			else
				return 4831;
		else if (Open)
			if (Powered)
				return 4832;
			else
				return 4833;
		else if (Powered)
			return 4834;
		else
			return 4835;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (InWall)
			if (Open)
				if (Powered)
					return 4836;
				else
					return 4837;
			else if (Powered)
				return 4838;
			else
				return 4839;
		else if (Open)
			if (Powered)
				return 4840;
			else
				return 4841;
		else if (Powered)
			return 4842;
		else
			return 4843;
	else if (InWall)
		if (Open)
			if (Powered)
				return 4844;
			else
				return 4845;
		else if (Powered)
			return 4846;
		else
			return 4847;
	else if (Open)
		if (Powered)
			return 4848;
		else
			return 4849;
	else if (Powered)
		return 4850;
	else
		return 4851;
}
BlockState OakFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace OakFenceGate
namespace OakLeaves
{
constexpr BlockState OakLeaves(const unsigned char Distance, const bool Persistent)
{
	if (Distance == 1)
		if (Persistent)
			return 145;
		else
			return 146;
	else if (Distance == 2)
		if (Persistent)
			return 147;
		else
			return 148;
	else if (Distance == 3)
		if (Persistent)
			return 149;
		else
			return 150;
	else if (Distance == 4)
		if (Persistent)
			return 151;
		else
			return 152;
	else if (Distance == 5)
		if (Persistent)
			return 153;
		else
			return 154;
	else if (Distance == 6)
		if (Persistent)
			return 155;
		else
			return 156;
	else if (Persistent)
		return 157;
	else
		return 158;
}
BlockState OakLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}  // namespace OakLeaves
namespace OakLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState OakLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 73;
	else if (Axis == Axis::Y)
		return 74;
	else
		return 75;
}
BlockState OakLog();
enum Axis Axis(BlockState Block);
}  // namespace OakLog
namespace OakPlanks
{
constexpr BlockState OakPlanks()
{
	return 15;
}
}  // namespace OakPlanks
namespace OakPressurePlate
{
constexpr BlockState OakPressurePlate(const bool Powered)
{
	if (Powered)
		return 3873;
	else
		return 3874;
}
BlockState OakPressurePlate();
bool Powered(BlockState Block);
}  // namespace OakPressurePlate
namespace OakSapling
{
constexpr BlockState OakSapling(const unsigned char Stage)
{
	if (Stage == 0)
		return 21;
	else
		return 22;
}
BlockState OakSapling();
unsigned char Stage(BlockState Block);
}  // namespace OakSapling
namespace OakSign
{
constexpr BlockState OakSign(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 3382;
	else if (Rotation == 1)
		return 3384;
	else if (Rotation == 2)
		return 3386;
	else if (Rotation == 3)
		return 3388;
	else if (Rotation == 4)
		return 3390;
	else if (Rotation == 5)
		return 3392;
	else if (Rotation == 6)
		return 3394;
	else if (Rotation == 7)
		return 3396;
	else if (Rotation == 8)
		return 3398;
	else if (Rotation == 9)
		return 3400;
	else if (Rotation == 10)
		return 3402;
	else if (Rotation == 11)
		return 3404;
	else if (Rotation == 12)
		return 3406;
	else if (Rotation == 13)
		return 3408;
	else if (Rotation == 14)
		return 3410;
	else
		return 3412;
}
BlockState OakSign();
unsigned char Rotation(BlockState Block);
}  // namespace OakSign
namespace OakSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState OakSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8301;
	else if (Type == Type::Bottom)
		return 8303;
	else
		return 8305;
}
BlockState OakSlab();
enum Type Type(BlockState Block);
}  // namespace OakSlab
namespace OakStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState OakStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 1955;
			else if (Shape == Shape::InnerLeft)
				return 1957;
			else if (Shape == Shape::InnerRight)
				return 1959;
			else if (Shape == Shape::OuterLeft)
				return 1961;
			else
				return 1963;
		else if (Shape == Shape::Straight)
			return 1965;
		else if (Shape == Shape::InnerLeft)
			return 1967;
		else if (Shape == Shape::InnerRight)
			return 1969;
		else if (Shape == Shape::OuterLeft)
			return 1971;
		else
			return 1973;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 1975;
			else if (Shape == Shape::InnerLeft)
				return 1977;
			else if (Shape == Shape::InnerRight)
				return 1979;
			else if (Shape == Shape::OuterLeft)
				return 1981;
			else
				return 1983;
		else if (Shape == Shape::Straight)
			return 1985;
		else if (Shape == Shape::InnerLeft)
			return 1987;
		else if (Shape == Shape::InnerRight)
			return 1989;
		else if (Shape == Shape::OuterLeft)
			return 1991;
		else
			return 1993;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 1995;
			else if (Shape == Shape::InnerLeft)
				return 1997;
			else if (Shape == Shape::InnerRight)
				return 1999;
			else if (Shape == Shape::OuterLeft)
				return 2001;
			else
				return 2003;
		else if (Shape == Shape::Straight)
			return 2005;
		else if (Shape == Shape::InnerLeft)
			return 2007;
		else if (Shape == Shape::InnerRight)
			return 2009;
		else if (Shape == Shape::OuterLeft)
			return 2011;
		else
			return 2013;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 2015;
		else if (Shape == Shape::InnerLeft)
			return 2017;
		else if (Shape == Shape::InnerRight)
			return 2019;
		else if (Shape == Shape::OuterLeft)
			return 2021;
		else
			return 2023;
	else if (Shape == Shape::Straight)
		return 2025;
	else if (Shape == Shape::InnerLeft)
		return 2027;
	else if (Shape == Shape::InnerRight)
		return 2029;
	else if (Shape == Shape::OuterLeft)
		return 2031;
	else
		return 2033;
}
BlockState OakStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace OakStairs
namespace OakTrapdoor
{
enum class Half
{
	Top,
	Bottom
};
constexpr BlockState OakTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4112;
				else
					return 4114;
			else if (Powered)
				return 4116;
			else
				return 4118;
		else if (Open)
			if (Powered)
				return 4120;
			else
				return 4122;
		else if (Powered)
			return 4124;
		else
			return 4126;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4128;
				else
					return 4130;
			else if (Powered)
				return 4132;
			else
				return 4134;
		else if (Open)
			if (Powered)
				return 4136;
			else
				return 4138;
		else if (Powered)
			return 4140;
		else
			return 4142;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4144;
				else
					return 4146;
			else if (Powered)
				return 4148;
			else
				return 4150;
		else if (Open)
			if (Powered)
				return 4152;
			else
				return 4154;
		else if (Powered)
			return 4156;
		else
			return 4158;
	else if (Half == Half::Top)
		if (Open)
			if (Powered)
				return 4160;
			else
				return 4162;
		else if (Powered)
			return 4164;
		else
			return 4166;
	else if (Open)
		if (Powered)
			return 4168;
		else
			return 4170;
	else if (Powered)
		return 4172;
	else
		return 4174;
}
BlockState OakTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace OakTrapdoor
namespace OakWallSign
{
constexpr BlockState OakWallSign(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 3736;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 3738;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 3740;
	else
		return 3742;
}
BlockState OakWallSign();
eBlockFace Facing(BlockState Block);
}  // namespace OakWallSign
namespace OakWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState OakWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 109;
	else if (Axis == Axis::Y)
		return 110;
	else
		return 111;
}
BlockState OakWood();
enum Axis Axis(BlockState Block);
}  // namespace OakWood
namespace Observer
{
constexpr BlockState Observer(const eBlockFace Facing, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 9260;
		else
			return 9261;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		if (Powered)
			return 9262;
		else
			return 9263;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 9264;
		else
			return 9265;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 9266;
		else
			return 9267;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		if (Powered)
			return 9268;
		else
			return 9269;
	else if (Powered)
		return 9270;
	else
		return 9271;
}
BlockState Observer();
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace Observer
namespace Obsidian
{
constexpr BlockState Obsidian()
{
	return 1434;
}
}  // namespace Obsidian
namespace OrangeBanner
{
constexpr BlockState OrangeBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 7913;
	else if (Rotation == 1)
		return 7914;
	else if (Rotation == 2)
		return 7915;
	else if (Rotation == 3)
		return 7916;
	else if (Rotation == 4)
		return 7917;
	else if (Rotation == 5)
		return 7918;
	else if (Rotation == 6)
		return 7919;
	else if (Rotation == 7)
		return 7920;
	else if (Rotation == 8)
		return 7921;
	else if (Rotation == 9)
		return 7922;
	else if (Rotation == 10)
		return 7923;
	else if (Rotation == 11)
		return 7924;
	else if (Rotation == 12)
		return 7925;
	else if (Rotation == 13)
		return 7926;
	else if (Rotation == 14)
		return 7927;
	else
		return 7928;
}
BlockState OrangeBanner();
unsigned char Rotation(BlockState Block);
}  // namespace OrangeBanner
namespace OrangeBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState OrangeBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1065;
			else
				return 1066;
		else if (Part == Part::Head)
			return 1067;
		else
			return 1068;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1069;
			else
				return 1070;
		else if (Part == Part::Head)
			return 1071;
		else
			return 1072;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1073;
			else
				return 1074;
		else if (Part == Part::Head)
			return 1075;
		else
			return 1076;
	else if (Occupied)
		if (Part == Part::Head)
			return 1077;
		else
			return 1078;
	else if (Part == Part::Head)
		return 1079;
	else
		return 1080;
}
BlockState OrangeBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace OrangeBed
namespace OrangeCarpet
{
constexpr BlockState OrangeCarpet()
{
	return 7867;
}
}  // namespace OrangeCarpet
namespace OrangeConcrete
{
constexpr BlockState OrangeConcrete()
{
	return 9439;
}
}  // namespace OrangeConcrete
namespace OrangeConcretePowder
{
constexpr BlockState OrangeConcretePowder()
{
	return 9455;
}
}  // namespace OrangeConcretePowder
namespace OrangeGlazedTerracotta
{
constexpr BlockState OrangeGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9378;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9379;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9380;
	else
		return 9381;
}
BlockState OrangeGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace OrangeGlazedTerracotta
namespace OrangeShulkerBox
{
constexpr BlockState OrangeShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9284;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9285;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9286;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9287;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9288;
	else
		return 9289;
}
BlockState OrangeShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace OrangeShulkerBox
namespace OrangeStainedGlass
{
constexpr BlockState OrangeStainedGlass()
{
	return 4096;
}
}  // namespace OrangeStainedGlass
namespace OrangeStainedGlassPane
{
constexpr BlockState OrangeStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 6897;
				else
					return 6898;
			else if (West)
				return 6901;
			else
				return 6902;
		else if (South)
			if (West)
				return 6905;
			else
				return 6906;
		else if (West)
			return 6909;
		else
			return 6910;
	else if (North)
		if (South)
			if (West)
				return 6913;
			else
				return 6914;
		else if (West)
			return 6917;
		else
			return 6918;
	else if (South)
		if (West)
			return 6921;
		else
			return 6922;
	else if (West)
		return 6925;
	else
		return 6926;
}
BlockState OrangeStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace OrangeStainedGlassPane
namespace OrangeTerracotta
{
constexpr BlockState OrangeTerracotta()
{
	return 6848;
}
}  // namespace OrangeTerracotta
namespace OrangeTulip
{
constexpr BlockState OrangeTulip()
{
	return 1418;
}
}  // namespace OrangeTulip
namespace OrangeWallBanner
{
constexpr BlockState OrangeWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8157;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8158;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8159;
	else
		return 8160;
}
BlockState OrangeWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace OrangeWallBanner
namespace OrangeWool
{
constexpr BlockState OrangeWool()
{
	return 1385;
}
}  // namespace OrangeWool
namespace OxeyeDaisy
{
constexpr BlockState OxeyeDaisy()
{
	return 1421;
}
}  // namespace OxeyeDaisy
namespace PackedIce
{
constexpr BlockState PackedIce()
{
	return 7884;
}
}  // namespace PackedIce
namespace Peony
{
enum class Half
{
	Upper,
	Lower
};
constexpr BlockState Peony(const enum Half Half)
{
	if (Half == Half::Upper)
		return 7891;
	else
		return 7892;
}
BlockState Peony();
enum Half Half(BlockState Block);
}  // namespace Peony
namespace PetrifiedOakSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState PetrifiedOakSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8361;
	else if (Type == Type::Bottom)
		return 8363;
	else
		return 8365;
}
BlockState PetrifiedOakSlab();
enum Type Type(BlockState Block);
}  // namespace PetrifiedOakSlab
namespace PinkBanner
{
constexpr BlockState PinkBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 7993;
	else if (Rotation == 1)
		return 7994;
	else if (Rotation == 2)
		return 7995;
	else if (Rotation == 3)
		return 7996;
	else if (Rotation == 4)
		return 7997;
	else if (Rotation == 5)
		return 7998;
	else if (Rotation == 6)
		return 7999;
	else if (Rotation == 7)
		return 8000;
	else if (Rotation == 8)
		return 8001;
	else if (Rotation == 9)
		return 8002;
	else if (Rotation == 10)
		return 8003;
	else if (Rotation == 11)
		return 8004;
	else if (Rotation == 12)
		return 8005;
	else if (Rotation == 13)
		return 8006;
	else if (Rotation == 14)
		return 8007;
	else
		return 8008;
}
BlockState PinkBanner();
unsigned char Rotation(BlockState Block);
}  // namespace PinkBanner
namespace PinkBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState PinkBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1145;
			else
				return 1146;
		else if (Part == Part::Head)
			return 1147;
		else
			return 1148;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1149;
			else
				return 1150;
		else if (Part == Part::Head)
			return 1151;
		else
			return 1152;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1153;
			else
				return 1154;
		else if (Part == Part::Head)
			return 1155;
		else
			return 1156;
	else if (Occupied)
		if (Part == Part::Head)
			return 1157;
		else
			return 1158;
	else if (Part == Part::Head)
		return 1159;
	else
		return 1160;
}
BlockState PinkBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace PinkBed
namespace PinkCarpet
{
constexpr BlockState PinkCarpet()
{
	return 7872;
}
}  // namespace PinkCarpet
namespace PinkConcrete
{
constexpr BlockState PinkConcrete()
{
	return 9444;
}
}  // namespace PinkConcrete
namespace PinkConcretePowder
{
constexpr BlockState PinkConcretePowder()
{
	return 9460;
}
}  // namespace PinkConcretePowder
namespace PinkGlazedTerracotta
{
constexpr BlockState PinkGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9398;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9399;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9400;
	else
		return 9401;
}
BlockState PinkGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace PinkGlazedTerracotta
namespace PinkShulkerBox
{
constexpr BlockState PinkShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9314;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9315;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9316;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9317;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9318;
	else
		return 9319;
}
BlockState PinkShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace PinkShulkerBox
namespace PinkStainedGlass
{
constexpr BlockState PinkStainedGlass()
{
	return 4101;
}
}  // namespace PinkStainedGlass
namespace PinkStainedGlassPane
{
constexpr BlockState PinkStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7057;
				else
					return 7058;
			else if (West)
				return 7061;
			else
				return 7062;
		else if (South)
			if (West)
				return 7065;
			else
				return 7066;
		else if (West)
			return 7069;
		else
			return 7070;
	else if (North)
		if (South)
			if (West)
				return 7073;
			else
				return 7074;
		else if (West)
			return 7077;
		else
			return 7078;
	else if (South)
		if (West)
			return 7081;
		else
			return 7082;
	else if (West)
		return 7085;
	else
		return 7086;
}
BlockState PinkStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace PinkStainedGlassPane
namespace PinkTerracotta
{
constexpr BlockState PinkTerracotta()
{
	return 6853;
}
}  // namespace PinkTerracotta
namespace PinkTulip
{
constexpr BlockState PinkTulip()
{
	return 1420;
}
}  // namespace PinkTulip
namespace PinkWallBanner
{
constexpr BlockState PinkWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8177;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8178;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8179;
	else
		return 8180;
}
BlockState PinkWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace PinkWallBanner
namespace PinkWool
{
constexpr BlockState PinkWool()
{
	return 1390;
}
}  // namespace PinkWool
namespace Piston
{
constexpr BlockState Piston(const bool Extended, const eBlockFace Facing)
{
	if (Extended)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 1348;
		else if (Facing == eBlockFace::BLOCK_FACE_XP)
			return 1349;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 1350;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 1351;
		else if (Facing == eBlockFace::BLOCK_FACE_YP)
			return 1352;
		else
			return 1353;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 1354;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 1355;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 1356;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 1357;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 1358;
	else
		return 1359;
}
BlockState Piston();
bool Extended(BlockState Block);
eBlockFace Facing(BlockState Block);
}  // namespace Piston
namespace PistonHead
{
enum class Type
{
	Normal,
	Sticky
};
constexpr BlockState PistonHead(const eBlockFace Facing, const bool Short, const enum Type Type)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Short)
			if (Type == Type::Normal)
				return 1360;
			else
				return 1361;
		else if (Type == Type::Normal)
			return 1362;
		else
			return 1363;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		if (Short)
			if (Type == Type::Normal)
				return 1364;
			else
				return 1365;
		else if (Type == Type::Normal)
			return 1366;
		else
			return 1367;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Short)
			if (Type == Type::Normal)
				return 1368;
			else
				return 1369;
		else if (Type == Type::Normal)
			return 1370;
		else
			return 1371;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Short)
			if (Type == Type::Normal)
				return 1372;
			else
				return 1373;
		else if (Type == Type::Normal)
			return 1374;
		else
			return 1375;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		if (Short)
			if (Type == Type::Normal)
				return 1376;
			else
				return 1377;
		else if (Type == Type::Normal)
			return 1378;
		else
			return 1379;
	else if (Short)
		if (Type == Type::Normal)
			return 1380;
		else
			return 1381;
	else if (Type == Type::Normal)
		return 1382;
	else
		return 1383;
}
BlockState PistonHead();
eBlockFace Facing(BlockState Block);
bool Short(BlockState Block);
enum Type Type(BlockState Block);
}  // namespace PistonHead
namespace PlayerHead
{
constexpr BlockState PlayerHead(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 6550;
	else if (Rotation == 1)
		return 6551;
	else if (Rotation == 2)
		return 6552;
	else if (Rotation == 3)
		return 6553;
	else if (Rotation == 4)
		return 6554;
	else if (Rotation == 5)
		return 6555;
	else if (Rotation == 6)
		return 6556;
	else if (Rotation == 7)
		return 6557;
	else if (Rotation == 8)
		return 6558;
	else if (Rotation == 9)
		return 6559;
	else if (Rotation == 10)
		return 6560;
	else if (Rotation == 11)
		return 6561;
	else if (Rotation == 12)
		return 6562;
	else if (Rotation == 13)
		return 6563;
	else if (Rotation == 14)
		return 6564;
	else
		return 6565;
}
BlockState PlayerHead();
unsigned char Rotation(BlockState Block);
}  // namespace PlayerHead
namespace PlayerWallHead
{
constexpr BlockState PlayerWallHead(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6566;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6567;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6568;
	else
		return 6569;
}
BlockState PlayerWallHead();
eBlockFace Facing(BlockState Block);
}  // namespace PlayerWallHead
namespace Podzol
{
constexpr BlockState Podzol(const bool Snowy)
{
	if (Snowy)
		return 12;
	else
		return 13;
}
BlockState Podzol();
bool Snowy(BlockState Block);
}  // namespace Podzol
namespace PolishedAndesite
{
constexpr BlockState PolishedAndesite()
{
	return 7;
}
}  // namespace PolishedAndesite
namespace PolishedAndesiteSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState PolishedAndesiteSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10856;
	else if (Type == Type::Bottom)
		return 10858;
	else
		return 10860;
}
BlockState PolishedAndesiteSlab();
enum Type Type(BlockState Block);
}  // namespace PolishedAndesiteSlab
namespace PolishedAndesiteStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState PolishedAndesiteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10630;
			else if (Shape == Shape::InnerLeft)
				return 10632;
			else if (Shape == Shape::InnerRight)
				return 10634;
			else if (Shape == Shape::OuterLeft)
				return 10636;
			else
				return 10638;
		else if (Shape == Shape::Straight)
			return 10640;
		else if (Shape == Shape::InnerLeft)
			return 10642;
		else if (Shape == Shape::InnerRight)
			return 10644;
		else if (Shape == Shape::OuterLeft)
			return 10646;
		else
			return 10648;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10650;
			else if (Shape == Shape::InnerLeft)
				return 10652;
			else if (Shape == Shape::InnerRight)
				return 10654;
			else if (Shape == Shape::OuterLeft)
				return 10656;
			else
				return 10658;
		else if (Shape == Shape::Straight)
			return 10660;
		else if (Shape == Shape::InnerLeft)
			return 10662;
		else if (Shape == Shape::InnerRight)
			return 10664;
		else if (Shape == Shape::OuterLeft)
			return 10666;
		else
			return 10668;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10670;
			else if (Shape == Shape::InnerLeft)
				return 10672;
			else if (Shape == Shape::InnerRight)
				return 10674;
			else if (Shape == Shape::OuterLeft)
				return 10676;
			else
				return 10678;
		else if (Shape == Shape::Straight)
			return 10680;
		else if (Shape == Shape::InnerLeft)
			return 10682;
		else if (Shape == Shape::InnerRight)
			return 10684;
		else if (Shape == Shape::OuterLeft)
			return 10686;
		else
			return 10688;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10690;
		else if (Shape == Shape::InnerLeft)
			return 10692;
		else if (Shape == Shape::InnerRight)
			return 10694;
		else if (Shape == Shape::OuterLeft)
			return 10696;
		else
			return 10698;
	else if (Shape == Shape::Straight)
		return 10700;
	else if (Shape == Shape::InnerLeft)
		return 10702;
	else if (Shape == Shape::InnerRight)
		return 10704;
	else if (Shape == Shape::OuterLeft)
		return 10706;
	else
		return 10708;
}
BlockState PolishedAndesiteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace PolishedAndesiteStairs
namespace PolishedBasalt
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState PolishedBasalt(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 4005;
	else if (Axis == Axis::Y)
		return 4006;
	else
		return 4007;
}
BlockState PolishedBasalt();
enum Axis Axis(BlockState Block);
}  // namespace PolishedBasalt
namespace PolishedBlackstone
{
constexpr BlockState PolishedBlackstone()
{
	return 16250;
}
}  // namespace PolishedBlackstone
namespace PolishedBlackstoneBrickSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState PolishedBlackstoneBrickSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 16255;
	else if (Type == Type::Bottom)
		return 16257;
	else
		return 16259;
}
BlockState PolishedBlackstoneBrickSlab();
enum Type Type(BlockState Block);
}  // namespace PolishedBlackstoneBrickSlab
namespace PolishedBlackstoneBrickStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState PolishedBlackstoneBrickStairs(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Shape Shape
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 16261;
			else if (Shape == Shape::InnerLeft)
				return 16263;
			else if (Shape == Shape::InnerRight)
				return 16265;
			else if (Shape == Shape::OuterLeft)
				return 16267;
			else
				return 16269;
		else if (Shape == Shape::Straight)
			return 16271;
		else if (Shape == Shape::InnerLeft)
			return 16273;
		else if (Shape == Shape::InnerRight)
			return 16275;
		else if (Shape == Shape::OuterLeft)
			return 16277;
		else
			return 16279;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 16281;
			else if (Shape == Shape::InnerLeft)
				return 16283;
			else if (Shape == Shape::InnerRight)
				return 16285;
			else if (Shape == Shape::OuterLeft)
				return 16287;
			else
				return 16289;
		else if (Shape == Shape::Straight)
			return 16291;
		else if (Shape == Shape::InnerLeft)
			return 16293;
		else if (Shape == Shape::InnerRight)
			return 16295;
		else if (Shape == Shape::OuterLeft)
			return 16297;
		else
			return 16299;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 16301;
			else if (Shape == Shape::InnerLeft)
				return 16303;
			else if (Shape == Shape::InnerRight)
				return 16305;
			else if (Shape == Shape::OuterLeft)
				return 16307;
			else
				return 16309;
		else if (Shape == Shape::Straight)
			return 16311;
		else if (Shape == Shape::InnerLeft)
			return 16313;
		else if (Shape == Shape::InnerRight)
			return 16315;
		else if (Shape == Shape::OuterLeft)
			return 16317;
		else
			return 16319;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 16321;
		else if (Shape == Shape::InnerLeft)
			return 16323;
		else if (Shape == Shape::InnerRight)
			return 16325;
		else if (Shape == Shape::OuterLeft)
			return 16327;
		else
			return 16329;
	else if (Shape == Shape::Straight)
		return 16331;
	else if (Shape == Shape::InnerLeft)
		return 16333;
	else if (Shape == Shape::InnerRight)
		return 16335;
	else if (Shape == Shape::OuterLeft)
		return 16337;
	else
		return 16339;
}
BlockState PolishedBlackstoneBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace PolishedBlackstoneBrickStairs
namespace PolishedBlackstoneBrickWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState PolishedBlackstoneBrickWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16343;
					else if (West == West::Low)
						return 16344;
					else
						return 16345;
				else if (West == West::None)
					return 16349;
				else if (West == West::Low)
					return 16350;
				else
					return 16351;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16355;
					else if (West == West::Low)
						return 16356;
					else
						return 16357;
				else if (West == West::None)
					return 16361;
				else if (West == West::Low)
					return 16362;
				else
					return 16363;
			else if (Up)
				if (West == West::None)
					return 16367;
				else if (West == West::Low)
					return 16368;
				else
					return 16369;
			else if (West == West::None)
				return 16373;
			else if (West == West::Low)
				return 16374;
			else
				return 16375;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16379;
					else if (West == West::Low)
						return 16380;
					else
						return 16381;
				else if (West == West::None)
					return 16385;
				else if (West == West::Low)
					return 16386;
				else
					return 16387;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16391;
					else if (West == West::Low)
						return 16392;
					else
						return 16393;
				else if (West == West::None)
					return 16397;
				else if (West == West::Low)
					return 16398;
				else
					return 16399;
			else if (Up)
				if (West == West::None)
					return 16403;
				else if (West == West::Low)
					return 16404;
				else
					return 16405;
			else if (West == West::None)
				return 16409;
			else if (West == West::Low)
				return 16410;
			else
				return 16411;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16415;
				else if (West == West::Low)
					return 16416;
				else
					return 16417;
			else if (West == West::None)
				return 16421;
			else if (West == West::Low)
				return 16422;
			else
				return 16423;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16427;
				else if (West == West::Low)
					return 16428;
				else
					return 16429;
			else if (West == West::None)
				return 16433;
			else if (West == West::Low)
				return 16434;
			else
				return 16435;
		else if (Up)
			if (West == West::None)
				return 16439;
			else if (West == West::Low)
				return 16440;
			else
				return 16441;
		else if (West == West::None)
			return 16445;
		else if (West == West::Low)
			return 16446;
		else
			return 16447;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16451;
					else if (West == West::Low)
						return 16452;
					else
						return 16453;
				else if (West == West::None)
					return 16457;
				else if (West == West::Low)
					return 16458;
				else
					return 16459;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16463;
					else if (West == West::Low)
						return 16464;
					else
						return 16465;
				else if (West == West::None)
					return 16469;
				else if (West == West::Low)
					return 16470;
				else
					return 16471;
			else if (Up)
				if (West == West::None)
					return 16475;
				else if (West == West::Low)
					return 16476;
				else
					return 16477;
			else if (West == West::None)
				return 16481;
			else if (West == West::Low)
				return 16482;
			else
				return 16483;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16487;
					else if (West == West::Low)
						return 16488;
					else
						return 16489;
				else if (West == West::None)
					return 16493;
				else if (West == West::Low)
					return 16494;
				else
					return 16495;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16499;
					else if (West == West::Low)
						return 16500;
					else
						return 16501;
				else if (West == West::None)
					return 16505;
				else if (West == West::Low)
					return 16506;
				else
					return 16507;
			else if (Up)
				if (West == West::None)
					return 16511;
				else if (West == West::Low)
					return 16512;
				else
					return 16513;
			else if (West == West::None)
				return 16517;
			else if (West == West::Low)
				return 16518;
			else
				return 16519;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16523;
				else if (West == West::Low)
					return 16524;
				else
					return 16525;
			else if (West == West::None)
				return 16529;
			else if (West == West::Low)
				return 16530;
			else
				return 16531;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16535;
				else if (West == West::Low)
					return 16536;
				else
					return 16537;
			else if (West == West::None)
				return 16541;
			else if (West == West::Low)
				return 16542;
			else
				return 16543;
		else if (Up)
			if (West == West::None)
				return 16547;
			else if (West == West::Low)
				return 16548;
			else
				return 16549;
		else if (West == West::None)
			return 16553;
		else if (West == West::Low)
			return 16554;
		else
			return 16555;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16559;
				else if (West == West::Low)
					return 16560;
				else
					return 16561;
			else if (West == West::None)
				return 16565;
			else if (West == West::Low)
				return 16566;
			else
				return 16567;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16571;
				else if (West == West::Low)
					return 16572;
				else
					return 16573;
			else if (West == West::None)
				return 16577;
			else if (West == West::Low)
				return 16578;
			else
				return 16579;
		else if (Up)
			if (West == West::None)
				return 16583;
			else if (West == West::Low)
				return 16584;
			else
				return 16585;
		else if (West == West::None)
			return 16589;
		else if (West == West::Low)
			return 16590;
		else
			return 16591;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16595;
				else if (West == West::Low)
					return 16596;
				else
					return 16597;
			else if (West == West::None)
				return 16601;
			else if (West == West::Low)
				return 16602;
			else
				return 16603;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16607;
				else if (West == West::Low)
					return 16608;
				else
					return 16609;
			else if (West == West::None)
				return 16613;
			else if (West == West::Low)
				return 16614;
			else
				return 16615;
		else if (Up)
			if (West == West::None)
				return 16619;
			else if (West == West::Low)
				return 16620;
			else
				return 16621;
		else if (West == West::None)
			return 16625;
		else if (West == West::Low)
			return 16626;
		else
			return 16627;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 16631;
			else if (West == West::Low)
				return 16632;
			else
				return 16633;
		else if (West == West::None)
			return 16637;
		else if (West == West::Low)
			return 16638;
		else
			return 16639;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 16643;
			else if (West == West::Low)
				return 16644;
			else
				return 16645;
		else if (West == West::None)
			return 16649;
		else if (West == West::Low)
			return 16650;
		else
			return 16651;
	else if (Up)
		if (West == West::None)
			return 16655;
		else if (West == West::Low)
			return 16656;
		else
			return 16657;
	else if (West == West::None)
		return 16661;
	else if (West == West::Low)
		return 16662;
	else
		return 16663;
}
BlockState PolishedBlackstoneBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace PolishedBlackstoneBrickWall
namespace PolishedBlackstoneBricks
{
constexpr BlockState PolishedBlackstoneBricks()
{
	return 16251;
}
}  // namespace PolishedBlackstoneBricks
namespace PolishedBlackstoneButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState PolishedBlackstoneButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 16753;
			else
				return 16754;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 16755;
			else
				return 16756;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 16757;
			else
				return 16758;
		else if (Powered)
			return 16759;
		else
			return 16760;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 16761;
			else
				return 16762;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 16763;
			else
				return 16764;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 16765;
			else
				return 16766;
		else if (Powered)
			return 16767;
		else
			return 16768;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 16769;
		else
			return 16770;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 16771;
		else
			return 16772;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 16773;
		else
			return 16774;
	else if (Powered)
		return 16775;
	else
		return 16776;
}
BlockState PolishedBlackstoneButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace PolishedBlackstoneButton
namespace PolishedBlackstonePressurePlate
{
constexpr BlockState PolishedBlackstonePressurePlate(const bool Powered)
{
	if (Powered)
		return 16751;
	else
		return 16752;
}
BlockState PolishedBlackstonePressurePlate();
bool Powered(BlockState Block);
}  // namespace PolishedBlackstonePressurePlate
namespace PolishedBlackstoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState PolishedBlackstoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 16746;
	else if (Type == Type::Bottom)
		return 16748;
	else
		return 16750;
}
BlockState PolishedBlackstoneSlab();
enum Type Type(BlockState Block);
}  // namespace PolishedBlackstoneSlab
namespace PolishedBlackstoneStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState PolishedBlackstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 16666;
			else if (Shape == Shape::InnerLeft)
				return 16668;
			else if (Shape == Shape::InnerRight)
				return 16670;
			else if (Shape == Shape::OuterLeft)
				return 16672;
			else
				return 16674;
		else if (Shape == Shape::Straight)
			return 16676;
		else if (Shape == Shape::InnerLeft)
			return 16678;
		else if (Shape == Shape::InnerRight)
			return 16680;
		else if (Shape == Shape::OuterLeft)
			return 16682;
		else
			return 16684;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 16686;
			else if (Shape == Shape::InnerLeft)
				return 16688;
			else if (Shape == Shape::InnerRight)
				return 16690;
			else if (Shape == Shape::OuterLeft)
				return 16692;
			else
				return 16694;
		else if (Shape == Shape::Straight)
			return 16696;
		else if (Shape == Shape::InnerLeft)
			return 16698;
		else if (Shape == Shape::InnerRight)
			return 16700;
		else if (Shape == Shape::OuterLeft)
			return 16702;
		else
			return 16704;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 16706;
			else if (Shape == Shape::InnerLeft)
				return 16708;
			else if (Shape == Shape::InnerRight)
				return 16710;
			else if (Shape == Shape::OuterLeft)
				return 16712;
			else
				return 16714;
		else if (Shape == Shape::Straight)
			return 16716;
		else if (Shape == Shape::InnerLeft)
			return 16718;
		else if (Shape == Shape::InnerRight)
			return 16720;
		else if (Shape == Shape::OuterLeft)
			return 16722;
		else
			return 16724;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 16726;
		else if (Shape == Shape::InnerLeft)
			return 16728;
		else if (Shape == Shape::InnerRight)
			return 16730;
		else if (Shape == Shape::OuterLeft)
			return 16732;
		else
			return 16734;
	else if (Shape == Shape::Straight)
		return 16736;
	else if (Shape == Shape::InnerLeft)
		return 16738;
	else if (Shape == Shape::InnerRight)
		return 16740;
	else if (Shape == Shape::OuterLeft)
		return 16742;
	else
		return 16744;
}
BlockState PolishedBlackstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace PolishedBlackstoneStairs
namespace PolishedBlackstoneWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState PolishedBlackstoneWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16780;
					else if (West == West::Low)
						return 16781;
					else
						return 16782;
				else if (West == West::None)
					return 16786;
				else if (West == West::Low)
					return 16787;
				else
					return 16788;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16792;
					else if (West == West::Low)
						return 16793;
					else
						return 16794;
				else if (West == West::None)
					return 16798;
				else if (West == West::Low)
					return 16799;
				else
					return 16800;
			else if (Up)
				if (West == West::None)
					return 16804;
				else if (West == West::Low)
					return 16805;
				else
					return 16806;
			else if (West == West::None)
				return 16810;
			else if (West == West::Low)
				return 16811;
			else
				return 16812;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16816;
					else if (West == West::Low)
						return 16817;
					else
						return 16818;
				else if (West == West::None)
					return 16822;
				else if (West == West::Low)
					return 16823;
				else
					return 16824;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16828;
					else if (West == West::Low)
						return 16829;
					else
						return 16830;
				else if (West == West::None)
					return 16834;
				else if (West == West::Low)
					return 16835;
				else
					return 16836;
			else if (Up)
				if (West == West::None)
					return 16840;
				else if (West == West::Low)
					return 16841;
				else
					return 16842;
			else if (West == West::None)
				return 16846;
			else if (West == West::Low)
				return 16847;
			else
				return 16848;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16852;
				else if (West == West::Low)
					return 16853;
				else
					return 16854;
			else if (West == West::None)
				return 16858;
			else if (West == West::Low)
				return 16859;
			else
				return 16860;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16864;
				else if (West == West::Low)
					return 16865;
				else
					return 16866;
			else if (West == West::None)
				return 16870;
			else if (West == West::Low)
				return 16871;
			else
				return 16872;
		else if (Up)
			if (West == West::None)
				return 16876;
			else if (West == West::Low)
				return 16877;
			else
				return 16878;
		else if (West == West::None)
			return 16882;
		else if (West == West::Low)
			return 16883;
		else
			return 16884;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16888;
					else if (West == West::Low)
						return 16889;
					else
						return 16890;
				else if (West == West::None)
					return 16894;
				else if (West == West::Low)
					return 16895;
				else
					return 16896;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16900;
					else if (West == West::Low)
						return 16901;
					else
						return 16902;
				else if (West == West::None)
					return 16906;
				else if (West == West::Low)
					return 16907;
				else
					return 16908;
			else if (Up)
				if (West == West::None)
					return 16912;
				else if (West == West::Low)
					return 16913;
				else
					return 16914;
			else if (West == West::None)
				return 16918;
			else if (West == West::Low)
				return 16919;
			else
				return 16920;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 16924;
					else if (West == West::Low)
						return 16925;
					else
						return 16926;
				else if (West == West::None)
					return 16930;
				else if (West == West::Low)
					return 16931;
				else
					return 16932;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 16936;
					else if (West == West::Low)
						return 16937;
					else
						return 16938;
				else if (West == West::None)
					return 16942;
				else if (West == West::Low)
					return 16943;
				else
					return 16944;
			else if (Up)
				if (West == West::None)
					return 16948;
				else if (West == West::Low)
					return 16949;
				else
					return 16950;
			else if (West == West::None)
				return 16954;
			else if (West == West::Low)
				return 16955;
			else
				return 16956;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16960;
				else if (West == West::Low)
					return 16961;
				else
					return 16962;
			else if (West == West::None)
				return 16966;
			else if (West == West::Low)
				return 16967;
			else
				return 16968;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 16972;
				else if (West == West::Low)
					return 16973;
				else
					return 16974;
			else if (West == West::None)
				return 16978;
			else if (West == West::Low)
				return 16979;
			else
				return 16980;
		else if (Up)
			if (West == West::None)
				return 16984;
			else if (West == West::Low)
				return 16985;
			else
				return 16986;
		else if (West == West::None)
			return 16990;
		else if (West == West::Low)
			return 16991;
		else
			return 16992;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 16996;
				else if (West == West::Low)
					return 16997;
				else
					return 16998;
			else if (West == West::None)
				return 17002;
			else if (West == West::Low)
				return 17003;
			else
				return 17004;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 17008;
				else if (West == West::Low)
					return 17009;
				else
					return 17010;
			else if (West == West::None)
				return 17014;
			else if (West == West::Low)
				return 17015;
			else
				return 17016;
		else if (Up)
			if (West == West::None)
				return 17020;
			else if (West == West::Low)
				return 17021;
			else
				return 17022;
		else if (West == West::None)
			return 17026;
		else if (West == West::Low)
			return 17027;
		else
			return 17028;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 17032;
				else if (West == West::Low)
					return 17033;
				else
					return 17034;
			else if (West == West::None)
				return 17038;
			else if (West == West::Low)
				return 17039;
			else
				return 17040;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 17044;
				else if (West == West::Low)
					return 17045;
				else
					return 17046;
			else if (West == West::None)
				return 17050;
			else if (West == West::Low)
				return 17051;
			else
				return 17052;
		else if (Up)
			if (West == West::None)
				return 17056;
			else if (West == West::Low)
				return 17057;
			else
				return 17058;
		else if (West == West::None)
			return 17062;
		else if (West == West::Low)
			return 17063;
		else
			return 17064;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 17068;
			else if (West == West::Low)
				return 17069;
			else
				return 17070;
		else if (West == West::None)
			return 17074;
		else if (West == West::Low)
			return 17075;
		else
			return 17076;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 17080;
			else if (West == West::Low)
				return 17081;
			else
				return 17082;
		else if (West == West::None)
			return 17086;
		else if (West == West::Low)
			return 17087;
		else
			return 17088;
	else if (Up)
		if (West == West::None)
			return 17092;
		else if (West == West::Low)
			return 17093;
		else
			return 17094;
	else if (West == West::None)
		return 17098;
	else if (West == West::Low)
		return 17099;
	else
		return 17100;
}
BlockState PolishedBlackstoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace PolishedBlackstoneWall
namespace PolishedDiorite
{
constexpr BlockState PolishedDiorite()
{
	return 5;
}
}  // namespace PolishedDiorite
namespace PolishedDioriteSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState PolishedDioriteSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10808;
	else if (Type == Type::Bottom)
		return 10810;
	else
		return 10812;
}
BlockState PolishedDioriteSlab();
enum Type Type(BlockState Block);
}  // namespace PolishedDioriteSlab
namespace PolishedDioriteStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState PolishedDioriteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9910;
			else if (Shape == Shape::InnerLeft)
				return 9912;
			else if (Shape == Shape::InnerRight)
				return 9914;
			else if (Shape == Shape::OuterLeft)
				return 9916;
			else
				return 9918;
		else if (Shape == Shape::Straight)
			return 9920;
		else if (Shape == Shape::InnerLeft)
			return 9922;
		else if (Shape == Shape::InnerRight)
			return 9924;
		else if (Shape == Shape::OuterLeft)
			return 9926;
		else
			return 9928;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9930;
			else if (Shape == Shape::InnerLeft)
				return 9932;
			else if (Shape == Shape::InnerRight)
				return 9934;
			else if (Shape == Shape::OuterLeft)
				return 9936;
			else
				return 9938;
		else if (Shape == Shape::Straight)
			return 9940;
		else if (Shape == Shape::InnerLeft)
			return 9942;
		else if (Shape == Shape::InnerRight)
			return 9944;
		else if (Shape == Shape::OuterLeft)
			return 9946;
		else
			return 9948;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9950;
			else if (Shape == Shape::InnerLeft)
				return 9952;
			else if (Shape == Shape::InnerRight)
				return 9954;
			else if (Shape == Shape::OuterLeft)
				return 9956;
			else
				return 9958;
		else if (Shape == Shape::Straight)
			return 9960;
		else if (Shape == Shape::InnerLeft)
			return 9962;
		else if (Shape == Shape::InnerRight)
			return 9964;
		else if (Shape == Shape::OuterLeft)
			return 9966;
		else
			return 9968;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 9970;
		else if (Shape == Shape::InnerLeft)
			return 9972;
		else if (Shape == Shape::InnerRight)
			return 9974;
		else if (Shape == Shape::OuterLeft)
			return 9976;
		else
			return 9978;
	else if (Shape == Shape::Straight)
		return 9980;
	else if (Shape == Shape::InnerLeft)
		return 9982;
	else if (Shape == Shape::InnerRight)
		return 9984;
	else if (Shape == Shape::OuterLeft)
		return 9986;
	else
		return 9988;
}
BlockState PolishedDioriteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace PolishedDioriteStairs
namespace PolishedGranite
{
constexpr BlockState PolishedGranite()
{
	return 3;
}
}  // namespace PolishedGranite
namespace PolishedGraniteSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState PolishedGraniteSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10790;
	else if (Type == Type::Bottom)
		return 10792;
	else
		return 10794;
}
BlockState PolishedGraniteSlab();
enum Type Type(BlockState Block);
}  // namespace PolishedGraniteSlab
namespace PolishedGraniteStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState PolishedGraniteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9670;
			else if (Shape == Shape::InnerLeft)
				return 9672;
			else if (Shape == Shape::InnerRight)
				return 9674;
			else if (Shape == Shape::OuterLeft)
				return 9676;
			else
				return 9678;
		else if (Shape == Shape::Straight)
			return 9680;
		else if (Shape == Shape::InnerLeft)
			return 9682;
		else if (Shape == Shape::InnerRight)
			return 9684;
		else if (Shape == Shape::OuterLeft)
			return 9686;
		else
			return 9688;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9690;
			else if (Shape == Shape::InnerLeft)
				return 9692;
			else if (Shape == Shape::InnerRight)
				return 9694;
			else if (Shape == Shape::OuterLeft)
				return 9696;
			else
				return 9698;
		else if (Shape == Shape::Straight)
			return 9700;
		else if (Shape == Shape::InnerLeft)
			return 9702;
		else if (Shape == Shape::InnerRight)
			return 9704;
		else if (Shape == Shape::OuterLeft)
			return 9706;
		else
			return 9708;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9710;
			else if (Shape == Shape::InnerLeft)
				return 9712;
			else if (Shape == Shape::InnerRight)
				return 9714;
			else if (Shape == Shape::OuterLeft)
				return 9716;
			else
				return 9718;
		else if (Shape == Shape::Straight)
			return 9720;
		else if (Shape == Shape::InnerLeft)
			return 9722;
		else if (Shape == Shape::InnerRight)
			return 9724;
		else if (Shape == Shape::OuterLeft)
			return 9726;
		else
			return 9728;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 9730;
		else if (Shape == Shape::InnerLeft)
			return 9732;
		else if (Shape == Shape::InnerRight)
			return 9734;
		else if (Shape == Shape::OuterLeft)
			return 9736;
		else
			return 9738;
	else if (Shape == Shape::Straight)
		return 9740;
	else if (Shape == Shape::InnerLeft)
		return 9742;
	else if (Shape == Shape::InnerRight)
		return 9744;
	else if (Shape == Shape::OuterLeft)
		return 9746;
	else
		return 9748;
}
BlockState PolishedGraniteStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace PolishedGraniteStairs
namespace Poppy
{
constexpr BlockState Poppy()
{
	return 1413;
}
}  // namespace Poppy
namespace Potatoes
{
constexpr BlockState Potatoes(const unsigned char Age)
{
	if (Age == 0)
		return 6338;
	else if (Age == 1)
		return 6339;
	else if (Age == 2)
		return 6340;
	else if (Age == 3)
		return 6341;
	else if (Age == 4)
		return 6342;
	else if (Age == 5)
		return 6343;
	else if (Age == 6)
		return 6344;
	else
		return 6345;
}
BlockState Potatoes();
unsigned char Age(BlockState Block);
}  // namespace Potatoes
namespace PottedAcaciaSapling
{
constexpr BlockState PottedAcaciaSapling()
{
	return 6310;
}
}  // namespace PottedAcaciaSapling
namespace PottedAllium
{
constexpr BlockState PottedAllium()
{
	return 6316;
}
}  // namespace PottedAllium
namespace PottedAzureBluet
{
constexpr BlockState PottedAzureBluet()
{
	return 6317;
}
}  // namespace PottedAzureBluet
namespace PottedBamboo
{
constexpr BlockState PottedBamboo()
{
	return 9664;
}
}  // namespace PottedBamboo
namespace PottedBirchSapling
{
constexpr BlockState PottedBirchSapling()
{
	return 6308;
}
}  // namespace PottedBirchSapling
namespace PottedBlueOrchid
{
constexpr BlockState PottedBlueOrchid()
{
	return 6315;
}
}  // namespace PottedBlueOrchid
namespace PottedBrownMushroom
{
constexpr BlockState PottedBrownMushroom()
{
	return 6327;
}
}  // namespace PottedBrownMushroom
namespace PottedCactus
{
constexpr BlockState PottedCactus()
{
	return 6329;
}
}  // namespace PottedCactus
namespace PottedCornflower
{
constexpr BlockState PottedCornflower()
{
	return 6323;
}
}  // namespace PottedCornflower
namespace PottedCrimsonFungus
{
constexpr BlockState PottedCrimsonFungus()
{
	return 15834;
}
}  // namespace PottedCrimsonFungus
namespace PottedCrimsonRoots
{
constexpr BlockState PottedCrimsonRoots()
{
	return 15836;
}
}  // namespace PottedCrimsonRoots
namespace PottedDandelion
{
constexpr BlockState PottedDandelion()
{
	return 6313;
}
}  // namespace PottedDandelion
namespace PottedDarkOakSapling
{
constexpr BlockState PottedDarkOakSapling()
{
	return 6311;
}
}  // namespace PottedDarkOakSapling
namespace PottedDeadBush
{
constexpr BlockState PottedDeadBush()
{
	return 6328;
}
}  // namespace PottedDeadBush
namespace PottedFern
{
constexpr BlockState PottedFern()
{
	return 6312;
}
}  // namespace PottedFern
namespace PottedJungleSapling
{
constexpr BlockState PottedJungleSapling()
{
	return 6309;
}
}  // namespace PottedJungleSapling
namespace PottedLilyOfTheValley
{
constexpr BlockState PottedLilyOfTheValley()
{
	return 6324;
}
}  // namespace PottedLilyOfTheValley
namespace PottedOakSapling
{
constexpr BlockState PottedOakSapling()
{
	return 6306;
}
}  // namespace PottedOakSapling
namespace PottedOrangeTulip
{
constexpr BlockState PottedOrangeTulip()
{
	return 6319;
}
}  // namespace PottedOrangeTulip
namespace PottedOxeyeDaisy
{
constexpr BlockState PottedOxeyeDaisy()
{
	return 6322;
}
}  // namespace PottedOxeyeDaisy
namespace PottedPinkTulip
{
constexpr BlockState PottedPinkTulip()
{
	return 6321;
}
}  // namespace PottedPinkTulip
namespace PottedPoppy
{
constexpr BlockState PottedPoppy()
{
	return 6314;
}
}  // namespace PottedPoppy
namespace PottedRedMushroom
{
constexpr BlockState PottedRedMushroom()
{
	return 6326;
}
}  // namespace PottedRedMushroom
namespace PottedRedTulip
{
constexpr BlockState PottedRedTulip()
{
	return 6318;
}
}  // namespace PottedRedTulip
namespace PottedSpruceSapling
{
constexpr BlockState PottedSpruceSapling()
{
	return 6307;
}
}  // namespace PottedSpruceSapling
namespace PottedWarpedFungus
{
constexpr BlockState PottedWarpedFungus()
{
	return 15835;
}
}  // namespace PottedWarpedFungus
namespace PottedWarpedRoots
{
constexpr BlockState PottedWarpedRoots()
{
	return 15837;
}
}  // namespace PottedWarpedRoots
namespace PottedWhiteTulip
{
constexpr BlockState PottedWhiteTulip()
{
	return 6320;
}
}  // namespace PottedWhiteTulip
namespace PottedWitherRose
{
constexpr BlockState PottedWitherRose()
{
	return 6325;
}
}  // namespace PottedWitherRose
namespace PoweredRail
{
enum class Shape
{
	NorthSouth,
	EastWest,
	AscendingEast,
	AscendingWest,
	AscendingNorth,
	AscendingSouth
};
constexpr BlockState PoweredRail(const bool Powered, const enum Shape Shape)
{
	if (Powered)
		if (Shape == Shape::NorthSouth)
			return 1305;
		else if (Shape == Shape::EastWest)
			return 1306;
		else if (Shape == Shape::AscendingEast)
			return 1307;
		else if (Shape == Shape::AscendingWest)
			return 1308;
		else if (Shape == Shape::AscendingNorth)
			return 1309;
		else
			return 1310;
	else if (Shape == Shape::NorthSouth)
		return 1311;
	else if (Shape == Shape::EastWest)
		return 1312;
	else if (Shape == Shape::AscendingEast)
		return 1313;
	else if (Shape == Shape::AscendingWest)
		return 1314;
	else if (Shape == Shape::AscendingNorth)
		return 1315;
	else
		return 1316;
}
BlockState PoweredRail();
bool Powered(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace PoweredRail
namespace Prismarine
{
constexpr BlockState Prismarine()
{
	return 7601;
}
}  // namespace Prismarine
namespace PrismarineBrickSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState PrismarineBrickSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 7851;
	else if (Type == Type::Bottom)
		return 7853;
	else
		return 7855;
}
BlockState PrismarineBrickSlab();
enum Type Type(BlockState Block);
}  // namespace PrismarineBrickSlab
namespace PrismarineBrickStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState PrismarineBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7685;
			else if (Shape == Shape::InnerLeft)
				return 7687;
			else if (Shape == Shape::InnerRight)
				return 7689;
			else if (Shape == Shape::OuterLeft)
				return 7691;
			else
				return 7693;
		else if (Shape == Shape::Straight)
			return 7695;
		else if (Shape == Shape::InnerLeft)
			return 7697;
		else if (Shape == Shape::InnerRight)
			return 7699;
		else if (Shape == Shape::OuterLeft)
			return 7701;
		else
			return 7703;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7705;
			else if (Shape == Shape::InnerLeft)
				return 7707;
			else if (Shape == Shape::InnerRight)
				return 7709;
			else if (Shape == Shape::OuterLeft)
				return 7711;
			else
				return 7713;
		else if (Shape == Shape::Straight)
			return 7715;
		else if (Shape == Shape::InnerLeft)
			return 7717;
		else if (Shape == Shape::InnerRight)
			return 7719;
		else if (Shape == Shape::OuterLeft)
			return 7721;
		else
			return 7723;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7725;
			else if (Shape == Shape::InnerLeft)
				return 7727;
			else if (Shape == Shape::InnerRight)
				return 7729;
			else if (Shape == Shape::OuterLeft)
				return 7731;
			else
				return 7733;
		else if (Shape == Shape::Straight)
			return 7735;
		else if (Shape == Shape::InnerLeft)
			return 7737;
		else if (Shape == Shape::InnerRight)
			return 7739;
		else if (Shape == Shape::OuterLeft)
			return 7741;
		else
			return 7743;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 7745;
		else if (Shape == Shape::InnerLeft)
			return 7747;
		else if (Shape == Shape::InnerRight)
			return 7749;
		else if (Shape == Shape::OuterLeft)
			return 7751;
		else
			return 7753;
	else if (Shape == Shape::Straight)
		return 7755;
	else if (Shape == Shape::InnerLeft)
		return 7757;
	else if (Shape == Shape::InnerRight)
		return 7759;
	else if (Shape == Shape::OuterLeft)
		return 7761;
	else
		return 7763;
}
BlockState PrismarineBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace PrismarineBrickStairs
namespace PrismarineBricks
{
constexpr BlockState PrismarineBricks()
{
	return 7602;
}
}  // namespace PrismarineBricks
namespace PrismarineSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState PrismarineSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 7845;
	else if (Type == Type::Bottom)
		return 7847;
	else
		return 7849;
}
BlockState PrismarineSlab();
enum Type Type(BlockState Block);
}  // namespace PrismarineSlab
namespace PrismarineStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState PrismarineStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7605;
			else if (Shape == Shape::InnerLeft)
				return 7607;
			else if (Shape == Shape::InnerRight)
				return 7609;
			else if (Shape == Shape::OuterLeft)
				return 7611;
			else
				return 7613;
		else if (Shape == Shape::Straight)
			return 7615;
		else if (Shape == Shape::InnerLeft)
			return 7617;
		else if (Shape == Shape::InnerRight)
			return 7619;
		else if (Shape == Shape::OuterLeft)
			return 7621;
		else
			return 7623;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7625;
			else if (Shape == Shape::InnerLeft)
				return 7627;
			else if (Shape == Shape::InnerRight)
				return 7629;
			else if (Shape == Shape::OuterLeft)
				return 7631;
			else
				return 7633;
		else if (Shape == Shape::Straight)
			return 7635;
		else if (Shape == Shape::InnerLeft)
			return 7637;
		else if (Shape == Shape::InnerRight)
			return 7639;
		else if (Shape == Shape::OuterLeft)
			return 7641;
		else
			return 7643;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 7645;
			else if (Shape == Shape::InnerLeft)
				return 7647;
			else if (Shape == Shape::InnerRight)
				return 7649;
			else if (Shape == Shape::OuterLeft)
				return 7651;
			else
				return 7653;
		else if (Shape == Shape::Straight)
			return 7655;
		else if (Shape == Shape::InnerLeft)
			return 7657;
		else if (Shape == Shape::InnerRight)
			return 7659;
		else if (Shape == Shape::OuterLeft)
			return 7661;
		else
			return 7663;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 7665;
		else if (Shape == Shape::InnerLeft)
			return 7667;
		else if (Shape == Shape::InnerRight)
			return 7669;
		else if (Shape == Shape::OuterLeft)
			return 7671;
		else
			return 7673;
	else if (Shape == Shape::Straight)
		return 7675;
	else if (Shape == Shape::InnerLeft)
		return 7677;
	else if (Shape == Shape::InnerRight)
		return 7679;
	else if (Shape == Shape::OuterLeft)
		return 7681;
	else
		return 7683;
}
BlockState PrismarineStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace PrismarineStairs
namespace PrismarineWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState PrismarineWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11194;
					else if (West == West::Low)
						return 11195;
					else
						return 11196;
				else if (West == West::None)
					return 11200;
				else if (West == West::Low)
					return 11201;
				else
					return 11202;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11206;
					else if (West == West::Low)
						return 11207;
					else
						return 11208;
				else if (West == West::None)
					return 11212;
				else if (West == West::Low)
					return 11213;
				else
					return 11214;
			else if (Up)
				if (West == West::None)
					return 11218;
				else if (West == West::Low)
					return 11219;
				else
					return 11220;
			else if (West == West::None)
				return 11224;
			else if (West == West::Low)
				return 11225;
			else
				return 11226;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11230;
					else if (West == West::Low)
						return 11231;
					else
						return 11232;
				else if (West == West::None)
					return 11236;
				else if (West == West::Low)
					return 11237;
				else
					return 11238;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11242;
					else if (West == West::Low)
						return 11243;
					else
						return 11244;
				else if (West == West::None)
					return 11248;
				else if (West == West::Low)
					return 11249;
				else
					return 11250;
			else if (Up)
				if (West == West::None)
					return 11254;
				else if (West == West::Low)
					return 11255;
				else
					return 11256;
			else if (West == West::None)
				return 11260;
			else if (West == West::Low)
				return 11261;
			else
				return 11262;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11266;
				else if (West == West::Low)
					return 11267;
				else
					return 11268;
			else if (West == West::None)
				return 11272;
			else if (West == West::Low)
				return 11273;
			else
				return 11274;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11278;
				else if (West == West::Low)
					return 11279;
				else
					return 11280;
			else if (West == West::None)
				return 11284;
			else if (West == West::Low)
				return 11285;
			else
				return 11286;
		else if (Up)
			if (West == West::None)
				return 11290;
			else if (West == West::Low)
				return 11291;
			else
				return 11292;
		else if (West == West::None)
			return 11296;
		else if (West == West::Low)
			return 11297;
		else
			return 11298;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11302;
					else if (West == West::Low)
						return 11303;
					else
						return 11304;
				else if (West == West::None)
					return 11308;
				else if (West == West::Low)
					return 11309;
				else
					return 11310;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11314;
					else if (West == West::Low)
						return 11315;
					else
						return 11316;
				else if (West == West::None)
					return 11320;
				else if (West == West::Low)
					return 11321;
				else
					return 11322;
			else if (Up)
				if (West == West::None)
					return 11326;
				else if (West == West::Low)
					return 11327;
				else
					return 11328;
			else if (West == West::None)
				return 11332;
			else if (West == West::Low)
				return 11333;
			else
				return 11334;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11338;
					else if (West == West::Low)
						return 11339;
					else
						return 11340;
				else if (West == West::None)
					return 11344;
				else if (West == West::Low)
					return 11345;
				else
					return 11346;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11350;
					else if (West == West::Low)
						return 11351;
					else
						return 11352;
				else if (West == West::None)
					return 11356;
				else if (West == West::Low)
					return 11357;
				else
					return 11358;
			else if (Up)
				if (West == West::None)
					return 11362;
				else if (West == West::Low)
					return 11363;
				else
					return 11364;
			else if (West == West::None)
				return 11368;
			else if (West == West::Low)
				return 11369;
			else
				return 11370;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11374;
				else if (West == West::Low)
					return 11375;
				else
					return 11376;
			else if (West == West::None)
				return 11380;
			else if (West == West::Low)
				return 11381;
			else
				return 11382;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11386;
				else if (West == West::Low)
					return 11387;
				else
					return 11388;
			else if (West == West::None)
				return 11392;
			else if (West == West::Low)
				return 11393;
			else
				return 11394;
		else if (Up)
			if (West == West::None)
				return 11398;
			else if (West == West::Low)
				return 11399;
			else
				return 11400;
		else if (West == West::None)
			return 11404;
		else if (West == West::Low)
			return 11405;
		else
			return 11406;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11410;
				else if (West == West::Low)
					return 11411;
				else
					return 11412;
			else if (West == West::None)
				return 11416;
			else if (West == West::Low)
				return 11417;
			else
				return 11418;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11422;
				else if (West == West::Low)
					return 11423;
				else
					return 11424;
			else if (West == West::None)
				return 11428;
			else if (West == West::Low)
				return 11429;
			else
				return 11430;
		else if (Up)
			if (West == West::None)
				return 11434;
			else if (West == West::Low)
				return 11435;
			else
				return 11436;
		else if (West == West::None)
			return 11440;
		else if (West == West::Low)
			return 11441;
		else
			return 11442;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11446;
				else if (West == West::Low)
					return 11447;
				else
					return 11448;
			else if (West == West::None)
				return 11452;
			else if (West == West::Low)
				return 11453;
			else
				return 11454;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11458;
				else if (West == West::Low)
					return 11459;
				else
					return 11460;
			else if (West == West::None)
				return 11464;
			else if (West == West::Low)
				return 11465;
			else
				return 11466;
		else if (Up)
			if (West == West::None)
				return 11470;
			else if (West == West::Low)
				return 11471;
			else
				return 11472;
		else if (West == West::None)
			return 11476;
		else if (West == West::Low)
			return 11477;
		else
			return 11478;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 11482;
			else if (West == West::Low)
				return 11483;
			else
				return 11484;
		else if (West == West::None)
			return 11488;
		else if (West == West::Low)
			return 11489;
		else
			return 11490;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 11494;
			else if (West == West::Low)
				return 11495;
			else
				return 11496;
		else if (West == West::None)
			return 11500;
		else if (West == West::Low)
			return 11501;
		else
			return 11502;
	else if (Up)
		if (West == West::None)
			return 11506;
		else if (West == West::Low)
			return 11507;
		else
			return 11508;
	else if (West == West::None)
		return 11512;
	else if (West == West::Low)
		return 11513;
	else
		return 11514;
}
BlockState PrismarineWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace PrismarineWall
namespace Pumpkin
{
constexpr BlockState Pumpkin()
{
	return 3998;
}
}  // namespace Pumpkin
namespace PumpkinStem
{
constexpr BlockState PumpkinStem(const unsigned char Age)
{
	if (Age == 0)
		return 4772;
	else if (Age == 1)
		return 4773;
	else if (Age == 2)
		return 4774;
	else if (Age == 3)
		return 4775;
	else if (Age == 4)
		return 4776;
	else if (Age == 5)
		return 4777;
	else if (Age == 6)
		return 4778;
	else
		return 4779;
}
BlockState PumpkinStem();
unsigned char Age(BlockState Block);
}  // namespace PumpkinStem
namespace PurpleBanner
{
constexpr BlockState PurpleBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 8057;
	else if (Rotation == 1)
		return 8058;
	else if (Rotation == 2)
		return 8059;
	else if (Rotation == 3)
		return 8060;
	else if (Rotation == 4)
		return 8061;
	else if (Rotation == 5)
		return 8062;
	else if (Rotation == 6)
		return 8063;
	else if (Rotation == 7)
		return 8064;
	else if (Rotation == 8)
		return 8065;
	else if (Rotation == 9)
		return 8066;
	else if (Rotation == 10)
		return 8067;
	else if (Rotation == 11)
		return 8068;
	else if (Rotation == 12)
		return 8069;
	else if (Rotation == 13)
		return 8070;
	else if (Rotation == 14)
		return 8071;
	else
		return 8072;
}
BlockState PurpleBanner();
unsigned char Rotation(BlockState Block);
}  // namespace PurpleBanner
namespace PurpleBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState PurpleBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1209;
			else
				return 1210;
		else if (Part == Part::Head)
			return 1211;
		else
			return 1212;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1213;
			else
				return 1214;
		else if (Part == Part::Head)
			return 1215;
		else
			return 1216;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1217;
			else
				return 1218;
		else if (Part == Part::Head)
			return 1219;
		else
			return 1220;
	else if (Occupied)
		if (Part == Part::Head)
			return 1221;
		else
			return 1222;
	else if (Part == Part::Head)
		return 1223;
	else
		return 1224;
}
BlockState PurpleBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace PurpleBed
namespace PurpleCarpet
{
constexpr BlockState PurpleCarpet()
{
	return 7876;
}
}  // namespace PurpleCarpet
namespace PurpleConcrete
{
constexpr BlockState PurpleConcrete()
{
	return 9448;
}
}  // namespace PurpleConcrete
namespace PurpleConcretePowder
{
constexpr BlockState PurpleConcretePowder()
{
	return 9464;
}
}  // namespace PurpleConcretePowder
namespace PurpleGlazedTerracotta
{
constexpr BlockState PurpleGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9414;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9415;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9416;
	else
		return 9417;
}
BlockState PurpleGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace PurpleGlazedTerracotta
namespace PurpleShulkerBox
{
constexpr BlockState PurpleShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9338;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9339;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9340;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9341;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9342;
	else
		return 9343;
}
BlockState PurpleShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace PurpleShulkerBox
namespace PurpleStainedGlass
{
constexpr BlockState PurpleStainedGlass()
{
	return 4105;
}
}  // namespace PurpleStainedGlass
namespace PurpleStainedGlassPane
{
constexpr BlockState PurpleStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7185;
				else
					return 7186;
			else if (West)
				return 7189;
			else
				return 7190;
		else if (South)
			if (West)
				return 7193;
			else
				return 7194;
		else if (West)
			return 7197;
		else
			return 7198;
	else if (North)
		if (South)
			if (West)
				return 7201;
			else
				return 7202;
		else if (West)
			return 7205;
		else
			return 7206;
	else if (South)
		if (West)
			return 7209;
		else
			return 7210;
	else if (West)
		return 7213;
	else
		return 7214;
}
BlockState PurpleStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace PurpleStainedGlassPane
namespace PurpleTerracotta
{
constexpr BlockState PurpleTerracotta()
{
	return 6857;
}
}  // namespace PurpleTerracotta
namespace PurpleWallBanner
{
constexpr BlockState PurpleWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8193;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8194;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8195;
	else
		return 8196;
}
BlockState PurpleWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace PurpleWallBanner
namespace PurpleWool
{
constexpr BlockState PurpleWool()
{
	return 1394;
}
}  // namespace PurpleWool
namespace PurpurBlock
{
constexpr BlockState PurpurBlock()
{
	return 9134;
}
}  // namespace PurpurBlock
namespace PurpurPillar
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState PurpurPillar(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 9135;
	else if (Axis == Axis::Y)
		return 9136;
	else
		return 9137;
}
BlockState PurpurPillar();
enum Axis Axis(BlockState Block);
}  // namespace PurpurPillar
namespace PurpurSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState PurpurSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8409;
	else if (Type == Type::Bottom)
		return 8411;
	else
		return 8413;
}
BlockState PurpurSlab();
enum Type Type(BlockState Block);
}  // namespace PurpurSlab
namespace PurpurStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState PurpurStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9139;
			else if (Shape == Shape::InnerLeft)
				return 9141;
			else if (Shape == Shape::InnerRight)
				return 9143;
			else if (Shape == Shape::OuterLeft)
				return 9145;
			else
				return 9147;
		else if (Shape == Shape::Straight)
			return 9149;
		else if (Shape == Shape::InnerLeft)
			return 9151;
		else if (Shape == Shape::InnerRight)
			return 9153;
		else if (Shape == Shape::OuterLeft)
			return 9155;
		else
			return 9157;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9159;
			else if (Shape == Shape::InnerLeft)
				return 9161;
			else if (Shape == Shape::InnerRight)
				return 9163;
			else if (Shape == Shape::OuterLeft)
				return 9165;
			else
				return 9167;
		else if (Shape == Shape::Straight)
			return 9169;
		else if (Shape == Shape::InnerLeft)
			return 9171;
		else if (Shape == Shape::InnerRight)
			return 9173;
		else if (Shape == Shape::OuterLeft)
			return 9175;
		else
			return 9177;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9179;
			else if (Shape == Shape::InnerLeft)
				return 9181;
			else if (Shape == Shape::InnerRight)
				return 9183;
			else if (Shape == Shape::OuterLeft)
				return 9185;
			else
				return 9187;
		else if (Shape == Shape::Straight)
			return 9189;
		else if (Shape == Shape::InnerLeft)
			return 9191;
		else if (Shape == Shape::InnerRight)
			return 9193;
		else if (Shape == Shape::OuterLeft)
			return 9195;
		else
			return 9197;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 9199;
		else if (Shape == Shape::InnerLeft)
			return 9201;
		else if (Shape == Shape::InnerRight)
			return 9203;
		else if (Shape == Shape::OuterLeft)
			return 9205;
		else
			return 9207;
	else if (Shape == Shape::Straight)
		return 9209;
	else if (Shape == Shape::InnerLeft)
		return 9211;
	else if (Shape == Shape::InnerRight)
		return 9213;
	else if (Shape == Shape::OuterLeft)
		return 9215;
	else
		return 9217;
}
BlockState PurpurStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace PurpurStairs
namespace QuartzBlock
{
constexpr BlockState QuartzBlock()
{
	return 6738;
}
}  // namespace QuartzBlock
namespace QuartzBricks
{
constexpr BlockState QuartzBricks()
{
	return 17103;
}
}  // namespace QuartzBricks
namespace QuartzPillar
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState QuartzPillar(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 6740;
	else if (Axis == Axis::Y)
		return 6741;
	else
		return 6742;
}
BlockState QuartzPillar();
enum Axis Axis(BlockState Block);
}  // namespace QuartzPillar
namespace QuartzSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState QuartzSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8391;
	else if (Type == Type::Bottom)
		return 8393;
	else
		return 8395;
}
BlockState QuartzSlab();
enum Type Type(BlockState Block);
}  // namespace QuartzSlab
namespace QuartzStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState QuartzStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 6744;
			else if (Shape == Shape::InnerLeft)
				return 6746;
			else if (Shape == Shape::InnerRight)
				return 6748;
			else if (Shape == Shape::OuterLeft)
				return 6750;
			else
				return 6752;
		else if (Shape == Shape::Straight)
			return 6754;
		else if (Shape == Shape::InnerLeft)
			return 6756;
		else if (Shape == Shape::InnerRight)
			return 6758;
		else if (Shape == Shape::OuterLeft)
			return 6760;
		else
			return 6762;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 6764;
			else if (Shape == Shape::InnerLeft)
				return 6766;
			else if (Shape == Shape::InnerRight)
				return 6768;
			else if (Shape == Shape::OuterLeft)
				return 6770;
			else
				return 6772;
		else if (Shape == Shape::Straight)
			return 6774;
		else if (Shape == Shape::InnerLeft)
			return 6776;
		else if (Shape == Shape::InnerRight)
			return 6778;
		else if (Shape == Shape::OuterLeft)
			return 6780;
		else
			return 6782;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 6784;
			else if (Shape == Shape::InnerLeft)
				return 6786;
			else if (Shape == Shape::InnerRight)
				return 6788;
			else if (Shape == Shape::OuterLeft)
				return 6790;
			else
				return 6792;
		else if (Shape == Shape::Straight)
			return 6794;
		else if (Shape == Shape::InnerLeft)
			return 6796;
		else if (Shape == Shape::InnerRight)
			return 6798;
		else if (Shape == Shape::OuterLeft)
			return 6800;
		else
			return 6802;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 6804;
		else if (Shape == Shape::InnerLeft)
			return 6806;
		else if (Shape == Shape::InnerRight)
			return 6808;
		else if (Shape == Shape::OuterLeft)
			return 6810;
		else
			return 6812;
	else if (Shape == Shape::Straight)
		return 6814;
	else if (Shape == Shape::InnerLeft)
		return 6816;
	else if (Shape == Shape::InnerRight)
		return 6818;
	else if (Shape == Shape::OuterLeft)
		return 6820;
	else
		return 6822;
}
BlockState QuartzStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace QuartzStairs
namespace Rail
{
enum class Shape
{
	NorthSouth,
	EastWest,
	AscendingEast,
	AscendingWest,
	AscendingNorth,
	AscendingSouth,
	SouthEast,
	SouthWest,
	NorthWest,
	NorthEast
};
constexpr BlockState Rail(const enum Shape Shape)
{
	if (Shape == Shape::NorthSouth)
		return 3645;
	else if (Shape == Shape::EastWest)
		return 3646;
	else if (Shape == Shape::AscendingEast)
		return 3647;
	else if (Shape == Shape::AscendingWest)
		return 3648;
	else if (Shape == Shape::AscendingNorth)
		return 3649;
	else if (Shape == Shape::AscendingSouth)
		return 3650;
	else if (Shape == Shape::SouthEast)
		return 3651;
	else if (Shape == Shape::SouthWest)
		return 3652;
	else if (Shape == Shape::NorthWest)
		return 3653;
	else
		return 3654;
}
BlockState Rail();
enum Shape Shape(BlockState Block);
}  // namespace Rail
namespace RedBanner
{
constexpr BlockState RedBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 8121;
	else if (Rotation == 1)
		return 8122;
	else if (Rotation == 2)
		return 8123;
	else if (Rotation == 3)
		return 8124;
	else if (Rotation == 4)
		return 8125;
	else if (Rotation == 5)
		return 8126;
	else if (Rotation == 6)
		return 8127;
	else if (Rotation == 7)
		return 8128;
	else if (Rotation == 8)
		return 8129;
	else if (Rotation == 9)
		return 8130;
	else if (Rotation == 10)
		return 8131;
	else if (Rotation == 11)
		return 8132;
	else if (Rotation == 12)
		return 8133;
	else if (Rotation == 13)
		return 8134;
	else if (Rotation == 14)
		return 8135;
	else
		return 8136;
}
BlockState RedBanner();
unsigned char Rotation(BlockState Block);
}  // namespace RedBanner
namespace RedBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState RedBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1273;
			else
				return 1274;
		else if (Part == Part::Head)
			return 1275;
		else
			return 1276;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1277;
			else
				return 1278;
		else if (Part == Part::Head)
			return 1279;
		else
			return 1280;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1281;
			else
				return 1282;
		else if (Part == Part::Head)
			return 1283;
		else
			return 1284;
	else if (Occupied)
		if (Part == Part::Head)
			return 1285;
		else
			return 1286;
	else if (Part == Part::Head)
		return 1287;
	else
		return 1288;
}
BlockState RedBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace RedBed
namespace RedCarpet
{
constexpr BlockState RedCarpet()
{
	return 7880;
}
}  // namespace RedCarpet
namespace RedConcrete
{
constexpr BlockState RedConcrete()
{
	return 9452;
}
}  // namespace RedConcrete
namespace RedConcretePowder
{
constexpr BlockState RedConcretePowder()
{
	return 9468;
}
}  // namespace RedConcretePowder
namespace RedGlazedTerracotta
{
constexpr BlockState RedGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9430;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9431;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9432;
	else
		return 9433;
}
BlockState RedGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace RedGlazedTerracotta
namespace RedMushroom
{
constexpr BlockState RedMushroom()
{
	return 1426;
}
}  // namespace RedMushroom
namespace RedMushroomBlock
{
constexpr BlockState RedMushroomBlock(
	const bool Down,
	const bool East,
	const bool North,
	const bool South,
	const bool Up,
	const bool West
)
{
	if (Down)
		if (East)
			if (North)
				if (South)
					if (Up)
						if (West)
							return 4569;
						else
							return 4570;
					else if (West)
						return 4571;
					else
						return 4572;
				else if (Up)
					if (West)
						return 4573;
					else
						return 4574;
				else if (West)
					return 4575;
				else
					return 4576;
			else if (South)
				if (Up)
					if (West)
						return 4577;
					else
						return 4578;
				else if (West)
					return 4579;
				else
					return 4580;
			else if (Up)
				if (West)
					return 4581;
				else
					return 4582;
			else if (West)
				return 4583;
			else
				return 4584;
		else if (North)
			if (South)
				if (Up)
					if (West)
						return 4585;
					else
						return 4586;
				else if (West)
					return 4587;
				else
					return 4588;
			else if (Up)
				if (West)
					return 4589;
				else
					return 4590;
			else if (West)
				return 4591;
			else
				return 4592;
		else if (South)
			if (Up)
				if (West)
					return 4593;
				else
					return 4594;
			else if (West)
				return 4595;
			else
				return 4596;
		else if (Up)
			if (West)
				return 4597;
			else
				return 4598;
		else if (West)
			return 4599;
		else
			return 4600;
	else if (East)
		if (North)
			if (South)
				if (Up)
					if (West)
						return 4601;
					else
						return 4602;
				else if (West)
					return 4603;
				else
					return 4604;
			else if (Up)
				if (West)
					return 4605;
				else
					return 4606;
			else if (West)
				return 4607;
			else
				return 4608;
		else if (South)
			if (Up)
				if (West)
					return 4609;
				else
					return 4610;
			else if (West)
				return 4611;
			else
				return 4612;
		else if (Up)
			if (West)
				return 4613;
			else
				return 4614;
		else if (West)
			return 4615;
		else
			return 4616;
	else if (North)
		if (South)
			if (Up)
				if (West)
					return 4617;
				else
					return 4618;
			else if (West)
				return 4619;
			else
				return 4620;
		else if (Up)
			if (West)
				return 4621;
			else
				return 4622;
		else if (West)
			return 4623;
		else
			return 4624;
	else if (South)
		if (Up)
			if (West)
				return 4625;
			else
				return 4626;
		else if (West)
			return 4627;
		else
			return 4628;
	else if (Up)
		if (West)
			return 4629;
		else
			return 4630;
	else if (West)
		return 4631;
	else
		return 4632;
}
BlockState RedMushroomBlock();
bool Down(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}  // namespace RedMushroomBlock
namespace RedNetherBrickSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState RedNetherBrickSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10850;
	else if (Type == Type::Bottom)
		return 10852;
	else
		return 10854;
}
BlockState RedNetherBrickSlab();
enum Type Type(BlockState Block);
}  // namespace RedNetherBrickSlab
namespace RedNetherBrickStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState RedNetherBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10550;
			else if (Shape == Shape::InnerLeft)
				return 10552;
			else if (Shape == Shape::InnerRight)
				return 10554;
			else if (Shape == Shape::OuterLeft)
				return 10556;
			else
				return 10558;
		else if (Shape == Shape::Straight)
			return 10560;
		else if (Shape == Shape::InnerLeft)
			return 10562;
		else if (Shape == Shape::InnerRight)
			return 10564;
		else if (Shape == Shape::OuterLeft)
			return 10566;
		else
			return 10568;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10570;
			else if (Shape == Shape::InnerLeft)
				return 10572;
			else if (Shape == Shape::InnerRight)
				return 10574;
			else if (Shape == Shape::OuterLeft)
				return 10576;
			else
				return 10578;
		else if (Shape == Shape::Straight)
			return 10580;
		else if (Shape == Shape::InnerLeft)
			return 10582;
		else if (Shape == Shape::InnerRight)
			return 10584;
		else if (Shape == Shape::OuterLeft)
			return 10586;
		else
			return 10588;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10590;
			else if (Shape == Shape::InnerLeft)
				return 10592;
			else if (Shape == Shape::InnerRight)
				return 10594;
			else if (Shape == Shape::OuterLeft)
				return 10596;
			else
				return 10598;
		else if (Shape == Shape::Straight)
			return 10600;
		else if (Shape == Shape::InnerLeft)
			return 10602;
		else if (Shape == Shape::InnerRight)
			return 10604;
		else if (Shape == Shape::OuterLeft)
			return 10606;
		else
			return 10608;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10610;
		else if (Shape == Shape::InnerLeft)
			return 10612;
		else if (Shape == Shape::InnerRight)
			return 10614;
		else if (Shape == Shape::OuterLeft)
			return 10616;
		else
			return 10618;
	else if (Shape == Shape::Straight)
		return 10620;
	else if (Shape == Shape::InnerLeft)
		return 10622;
	else if (Shape == Shape::InnerRight)
		return 10624;
	else if (Shape == Shape::OuterLeft)
		return 10626;
	else
		return 10628;
}
BlockState RedNetherBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace RedNetherBrickStairs
namespace RedNetherBrickWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState RedNetherBrickWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13462;
					else if (West == West::Low)
						return 13463;
					else
						return 13464;
				else if (West == West::None)
					return 13468;
				else if (West == West::Low)
					return 13469;
				else
					return 13470;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13474;
					else if (West == West::Low)
						return 13475;
					else
						return 13476;
				else if (West == West::None)
					return 13480;
				else if (West == West::Low)
					return 13481;
				else
					return 13482;
			else if (Up)
				if (West == West::None)
					return 13486;
				else if (West == West::Low)
					return 13487;
				else
					return 13488;
			else if (West == West::None)
				return 13492;
			else if (West == West::Low)
				return 13493;
			else
				return 13494;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13498;
					else if (West == West::Low)
						return 13499;
					else
						return 13500;
				else if (West == West::None)
					return 13504;
				else if (West == West::Low)
					return 13505;
				else
					return 13506;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13510;
					else if (West == West::Low)
						return 13511;
					else
						return 13512;
				else if (West == West::None)
					return 13516;
				else if (West == West::Low)
					return 13517;
				else
					return 13518;
			else if (Up)
				if (West == West::None)
					return 13522;
				else if (West == West::Low)
					return 13523;
				else
					return 13524;
			else if (West == West::None)
				return 13528;
			else if (West == West::Low)
				return 13529;
			else
				return 13530;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13534;
				else if (West == West::Low)
					return 13535;
				else
					return 13536;
			else if (West == West::None)
				return 13540;
			else if (West == West::Low)
				return 13541;
			else
				return 13542;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13546;
				else if (West == West::Low)
					return 13547;
				else
					return 13548;
			else if (West == West::None)
				return 13552;
			else if (West == West::Low)
				return 13553;
			else
				return 13554;
		else if (Up)
			if (West == West::None)
				return 13558;
			else if (West == West::Low)
				return 13559;
			else
				return 13560;
		else if (West == West::None)
			return 13564;
		else if (West == West::Low)
			return 13565;
		else
			return 13566;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13570;
					else if (West == West::Low)
						return 13571;
					else
						return 13572;
				else if (West == West::None)
					return 13576;
				else if (West == West::Low)
					return 13577;
				else
					return 13578;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13582;
					else if (West == West::Low)
						return 13583;
					else
						return 13584;
				else if (West == West::None)
					return 13588;
				else if (West == West::Low)
					return 13589;
				else
					return 13590;
			else if (Up)
				if (West == West::None)
					return 13594;
				else if (West == West::Low)
					return 13595;
				else
					return 13596;
			else if (West == West::None)
				return 13600;
			else if (West == West::Low)
				return 13601;
			else
				return 13602;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13606;
					else if (West == West::Low)
						return 13607;
					else
						return 13608;
				else if (West == West::None)
					return 13612;
				else if (West == West::Low)
					return 13613;
				else
					return 13614;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13618;
					else if (West == West::Low)
						return 13619;
					else
						return 13620;
				else if (West == West::None)
					return 13624;
				else if (West == West::Low)
					return 13625;
				else
					return 13626;
			else if (Up)
				if (West == West::None)
					return 13630;
				else if (West == West::Low)
					return 13631;
				else
					return 13632;
			else if (West == West::None)
				return 13636;
			else if (West == West::Low)
				return 13637;
			else
				return 13638;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13642;
				else if (West == West::Low)
					return 13643;
				else
					return 13644;
			else if (West == West::None)
				return 13648;
			else if (West == West::Low)
				return 13649;
			else
				return 13650;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13654;
				else if (West == West::Low)
					return 13655;
				else
					return 13656;
			else if (West == West::None)
				return 13660;
			else if (West == West::Low)
				return 13661;
			else
				return 13662;
		else if (Up)
			if (West == West::None)
				return 13666;
			else if (West == West::Low)
				return 13667;
			else
				return 13668;
		else if (West == West::None)
			return 13672;
		else if (West == West::Low)
			return 13673;
		else
			return 13674;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13678;
				else if (West == West::Low)
					return 13679;
				else
					return 13680;
			else if (West == West::None)
				return 13684;
			else if (West == West::Low)
				return 13685;
			else
				return 13686;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13690;
				else if (West == West::Low)
					return 13691;
				else
					return 13692;
			else if (West == West::None)
				return 13696;
			else if (West == West::Low)
				return 13697;
			else
				return 13698;
		else if (Up)
			if (West == West::None)
				return 13702;
			else if (West == West::Low)
				return 13703;
			else
				return 13704;
		else if (West == West::None)
			return 13708;
		else if (West == West::Low)
			return 13709;
		else
			return 13710;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13714;
				else if (West == West::Low)
					return 13715;
				else
					return 13716;
			else if (West == West::None)
				return 13720;
			else if (West == West::Low)
				return 13721;
			else
				return 13722;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13726;
				else if (West == West::Low)
					return 13727;
				else
					return 13728;
			else if (West == West::None)
				return 13732;
			else if (West == West::Low)
				return 13733;
			else
				return 13734;
		else if (Up)
			if (West == West::None)
				return 13738;
			else if (West == West::Low)
				return 13739;
			else
				return 13740;
		else if (West == West::None)
			return 13744;
		else if (West == West::Low)
			return 13745;
		else
			return 13746;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 13750;
			else if (West == West::Low)
				return 13751;
			else
				return 13752;
		else if (West == West::None)
			return 13756;
		else if (West == West::Low)
			return 13757;
		else
			return 13758;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 13762;
			else if (West == West::Low)
				return 13763;
			else
				return 13764;
		else if (West == West::None)
			return 13768;
		else if (West == West::Low)
			return 13769;
		else
			return 13770;
	else if (Up)
		if (West == West::None)
			return 13774;
		else if (West == West::Low)
			return 13775;
		else
			return 13776;
	else if (West == West::None)
		return 13780;
	else if (West == West::Low)
		return 13781;
	else
		return 13782;
}
BlockState RedNetherBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace RedNetherBrickWall
namespace RedNetherBricks
{
constexpr BlockState RedNetherBricks()
{
	return 9255;
}
}  // namespace RedNetherBricks
namespace RedSand
{
constexpr BlockState RedSand()
{
	return 67;
}
}  // namespace RedSand
namespace RedSandstone
{
constexpr BlockState RedSandstone()
{
	return 8217;
}
}  // namespace RedSandstone
namespace RedSandstoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState RedSandstoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8397;
	else if (Type == Type::Bottom)
		return 8399;
	else
		return 8401;
}
BlockState RedSandstoneSlab();
enum Type Type(BlockState Block);
}  // namespace RedSandstoneSlab
namespace RedSandstoneStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState RedSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 8221;
			else if (Shape == Shape::InnerLeft)
				return 8223;
			else if (Shape == Shape::InnerRight)
				return 8225;
			else if (Shape == Shape::OuterLeft)
				return 8227;
			else
				return 8229;
		else if (Shape == Shape::Straight)
			return 8231;
		else if (Shape == Shape::InnerLeft)
			return 8233;
		else if (Shape == Shape::InnerRight)
			return 8235;
		else if (Shape == Shape::OuterLeft)
			return 8237;
		else
			return 8239;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 8241;
			else if (Shape == Shape::InnerLeft)
				return 8243;
			else if (Shape == Shape::InnerRight)
				return 8245;
			else if (Shape == Shape::OuterLeft)
				return 8247;
			else
				return 8249;
		else if (Shape == Shape::Straight)
			return 8251;
		else if (Shape == Shape::InnerLeft)
			return 8253;
		else if (Shape == Shape::InnerRight)
			return 8255;
		else if (Shape == Shape::OuterLeft)
			return 8257;
		else
			return 8259;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 8261;
			else if (Shape == Shape::InnerLeft)
				return 8263;
			else if (Shape == Shape::InnerRight)
				return 8265;
			else if (Shape == Shape::OuterLeft)
				return 8267;
			else
				return 8269;
		else if (Shape == Shape::Straight)
			return 8271;
		else if (Shape == Shape::InnerLeft)
			return 8273;
		else if (Shape == Shape::InnerRight)
			return 8275;
		else if (Shape == Shape::OuterLeft)
			return 8277;
		else
			return 8279;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 8281;
		else if (Shape == Shape::InnerLeft)
			return 8283;
		else if (Shape == Shape::InnerRight)
			return 8285;
		else if (Shape == Shape::OuterLeft)
			return 8287;
		else
			return 8289;
	else if (Shape == Shape::Straight)
		return 8291;
	else if (Shape == Shape::InnerLeft)
		return 8293;
	else if (Shape == Shape::InnerRight)
		return 8295;
	else if (Shape == Shape::OuterLeft)
		return 8297;
	else
		return 8299;
}
BlockState RedSandstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace RedSandstoneStairs
namespace RedSandstoneWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState RedSandstoneWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11518;
					else if (West == West::Low)
						return 11519;
					else
						return 11520;
				else if (West == West::None)
					return 11524;
				else if (West == West::Low)
					return 11525;
				else
					return 11526;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11530;
					else if (West == West::Low)
						return 11531;
					else
						return 11532;
				else if (West == West::None)
					return 11536;
				else if (West == West::Low)
					return 11537;
				else
					return 11538;
			else if (Up)
				if (West == West::None)
					return 11542;
				else if (West == West::Low)
					return 11543;
				else
					return 11544;
			else if (West == West::None)
				return 11548;
			else if (West == West::Low)
				return 11549;
			else
				return 11550;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11554;
					else if (West == West::Low)
						return 11555;
					else
						return 11556;
				else if (West == West::None)
					return 11560;
				else if (West == West::Low)
					return 11561;
				else
					return 11562;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11566;
					else if (West == West::Low)
						return 11567;
					else
						return 11568;
				else if (West == West::None)
					return 11572;
				else if (West == West::Low)
					return 11573;
				else
					return 11574;
			else if (Up)
				if (West == West::None)
					return 11578;
				else if (West == West::Low)
					return 11579;
				else
					return 11580;
			else if (West == West::None)
				return 11584;
			else if (West == West::Low)
				return 11585;
			else
				return 11586;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11590;
				else if (West == West::Low)
					return 11591;
				else
					return 11592;
			else if (West == West::None)
				return 11596;
			else if (West == West::Low)
				return 11597;
			else
				return 11598;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11602;
				else if (West == West::Low)
					return 11603;
				else
					return 11604;
			else if (West == West::None)
				return 11608;
			else if (West == West::Low)
				return 11609;
			else
				return 11610;
		else if (Up)
			if (West == West::None)
				return 11614;
			else if (West == West::Low)
				return 11615;
			else
				return 11616;
		else if (West == West::None)
			return 11620;
		else if (West == West::Low)
			return 11621;
		else
			return 11622;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11626;
					else if (West == West::Low)
						return 11627;
					else
						return 11628;
				else if (West == West::None)
					return 11632;
				else if (West == West::Low)
					return 11633;
				else
					return 11634;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11638;
					else if (West == West::Low)
						return 11639;
					else
						return 11640;
				else if (West == West::None)
					return 11644;
				else if (West == West::Low)
					return 11645;
				else
					return 11646;
			else if (Up)
				if (West == West::None)
					return 11650;
				else if (West == West::Low)
					return 11651;
				else
					return 11652;
			else if (West == West::None)
				return 11656;
			else if (West == West::Low)
				return 11657;
			else
				return 11658;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 11662;
					else if (West == West::Low)
						return 11663;
					else
						return 11664;
				else if (West == West::None)
					return 11668;
				else if (West == West::Low)
					return 11669;
				else
					return 11670;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 11674;
					else if (West == West::Low)
						return 11675;
					else
						return 11676;
				else if (West == West::None)
					return 11680;
				else if (West == West::Low)
					return 11681;
				else
					return 11682;
			else if (Up)
				if (West == West::None)
					return 11686;
				else if (West == West::Low)
					return 11687;
				else
					return 11688;
			else if (West == West::None)
				return 11692;
			else if (West == West::Low)
				return 11693;
			else
				return 11694;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11698;
				else if (West == West::Low)
					return 11699;
				else
					return 11700;
			else if (West == West::None)
				return 11704;
			else if (West == West::Low)
				return 11705;
			else
				return 11706;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11710;
				else if (West == West::Low)
					return 11711;
				else
					return 11712;
			else if (West == West::None)
				return 11716;
			else if (West == West::Low)
				return 11717;
			else
				return 11718;
		else if (Up)
			if (West == West::None)
				return 11722;
			else if (West == West::Low)
				return 11723;
			else
				return 11724;
		else if (West == West::None)
			return 11728;
		else if (West == West::Low)
			return 11729;
		else
			return 11730;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11734;
				else if (West == West::Low)
					return 11735;
				else
					return 11736;
			else if (West == West::None)
				return 11740;
			else if (West == West::Low)
				return 11741;
			else
				return 11742;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11746;
				else if (West == West::Low)
					return 11747;
				else
					return 11748;
			else if (West == West::None)
				return 11752;
			else if (West == West::Low)
				return 11753;
			else
				return 11754;
		else if (Up)
			if (West == West::None)
				return 11758;
			else if (West == West::Low)
				return 11759;
			else
				return 11760;
		else if (West == West::None)
			return 11764;
		else if (West == West::Low)
			return 11765;
		else
			return 11766;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 11770;
				else if (West == West::Low)
					return 11771;
				else
					return 11772;
			else if (West == West::None)
				return 11776;
			else if (West == West::Low)
				return 11777;
			else
				return 11778;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 11782;
				else if (West == West::Low)
					return 11783;
				else
					return 11784;
			else if (West == West::None)
				return 11788;
			else if (West == West::Low)
				return 11789;
			else
				return 11790;
		else if (Up)
			if (West == West::None)
				return 11794;
			else if (West == West::Low)
				return 11795;
			else
				return 11796;
		else if (West == West::None)
			return 11800;
		else if (West == West::Low)
			return 11801;
		else
			return 11802;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 11806;
			else if (West == West::Low)
				return 11807;
			else
				return 11808;
		else if (West == West::None)
			return 11812;
		else if (West == West::Low)
			return 11813;
		else
			return 11814;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 11818;
			else if (West == West::Low)
				return 11819;
			else
				return 11820;
		else if (West == West::None)
			return 11824;
		else if (West == West::Low)
			return 11825;
		else
			return 11826;
	else if (Up)
		if (West == West::None)
			return 11830;
		else if (West == West::Low)
			return 11831;
		else
			return 11832;
	else if (West == West::None)
		return 11836;
	else if (West == West::Low)
		return 11837;
	else
		return 11838;
}
BlockState RedSandstoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace RedSandstoneWall
namespace RedShulkerBox
{
constexpr BlockState RedShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9362;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9363;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9364;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9365;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9366;
	else
		return 9367;
}
BlockState RedShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace RedShulkerBox
namespace RedStainedGlass
{
constexpr BlockState RedStainedGlass()
{
	return 4109;
}
}  // namespace RedStainedGlass
namespace RedStainedGlassPane
{
constexpr BlockState RedStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 7313;
				else
					return 7314;
			else if (West)
				return 7317;
			else
				return 7318;
		else if (South)
			if (West)
				return 7321;
			else
				return 7322;
		else if (West)
			return 7325;
		else
			return 7326;
	else if (North)
		if (South)
			if (West)
				return 7329;
			else
				return 7330;
		else if (West)
			return 7333;
		else
			return 7334;
	else if (South)
		if (West)
			return 7337;
		else
			return 7338;
	else if (West)
		return 7341;
	else
		return 7342;
}
BlockState RedStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace RedStainedGlassPane
namespace RedTerracotta
{
constexpr BlockState RedTerracotta()
{
	return 6861;
}
}  // namespace RedTerracotta
namespace RedTulip
{
constexpr BlockState RedTulip()
{
	return 1417;
}
}  // namespace RedTulip
namespace RedWallBanner
{
constexpr BlockState RedWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8209;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8210;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8211;
	else
		return 8212;
}
BlockState RedWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace RedWallBanner
namespace RedWool
{
constexpr BlockState RedWool()
{
	return 1398;
}
}  // namespace RedWool
namespace RedstoneBlock
{
constexpr BlockState RedstoneBlock()
{
	return 6726;
}
}  // namespace RedstoneBlock
namespace RedstoneLamp
{
constexpr BlockState RedstoneLamp(const bool Lit)
{
	if (Lit)
		return 5156;
	else
		return 5157;
}
BlockState RedstoneLamp();
bool Lit(BlockState Block);
}  // namespace RedstoneLamp
namespace RedstoneOre
{
constexpr BlockState RedstoneOre(const bool Lit)
{
	if (Lit)
		return 3885;
	else
		return 3886;
}
BlockState RedstoneOre();
bool Lit(BlockState Block);
}  // namespace RedstoneOre
namespace RedstoneTorch
{
constexpr BlockState RedstoneTorch(const bool Lit)
{
	if (Lit)
		return 3887;
	else
		return 3888;
}
BlockState RedstoneTorch();
bool Lit(BlockState Block);
}  // namespace RedstoneTorch
namespace RedstoneWallTorch
{
constexpr BlockState RedstoneWallTorch(const eBlockFace Facing, const bool Lit)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Lit)
			return 3889;
		else
			return 3890;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Lit)
			return 3891;
		else
			return 3892;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Lit)
			return 3893;
		else
			return 3894;
	else if (Lit)
		return 3895;
	else
		return 3896;
}
BlockState RedstoneWallTorch();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
}  // namespace RedstoneWallTorch
namespace RedstoneWire
{
enum class East
{
	Up,
	Side,
	None
};
enum class North
{
	Up,
	Side,
	None
};
enum class South
{
	Up,
	Side,
	None
};
enum class West
{
	Up,
	Side,
	None
};
constexpr BlockState RedstoneWire(
	const enum East East,
	const enum North North,
	const unsigned char Power,
	const enum South South,
	const enum West West
)
{
	if (East == East::Up)
		if (North == North::Up)
			if (Power == 0)
				if (South == South::Up)
					if (West == West::Up)
						return 2058;
					else if (West == West::Side)
						return 2059;
					else
						return 2060;
				else if (South == South::Side)
					if (West == West::Up)
						return 2061;
					else if (West == West::Side)
						return 2062;
					else
						return 2063;
				else if (West == West::Up)
					return 2064;
				else if (West == West::Side)
					return 2065;
				else
					return 2066;
			else if (Power == 1)
				if (South == South::Up)
					if (West == West::Up)
						return 2067;
					else if (West == West::Side)
						return 2068;
					else
						return 2069;
				else if (South == South::Side)
					if (West == West::Up)
						return 2070;
					else if (West == West::Side)
						return 2071;
					else
						return 2072;
				else if (West == West::Up)
					return 2073;
				else if (West == West::Side)
					return 2074;
				else
					return 2075;
			else if (Power == 2)
				if (South == South::Up)
					if (West == West::Up)
						return 2076;
					else if (West == West::Side)
						return 2077;
					else
						return 2078;
				else if (South == South::Side)
					if (West == West::Up)
						return 2079;
					else if (West == West::Side)
						return 2080;
					else
						return 2081;
				else if (West == West::Up)
					return 2082;
				else if (West == West::Side)
					return 2083;
				else
					return 2084;
			else if (Power == 3)
				if (South == South::Up)
					if (West == West::Up)
						return 2085;
					else if (West == West::Side)
						return 2086;
					else
						return 2087;
				else if (South == South::Side)
					if (West == West::Up)
						return 2088;
					else if (West == West::Side)
						return 2089;
					else
						return 2090;
				else if (West == West::Up)
					return 2091;
				else if (West == West::Side)
					return 2092;
				else
					return 2093;
			else if (Power == 4)
				if (South == South::Up)
					if (West == West::Up)
						return 2094;
					else if (West == West::Side)
						return 2095;
					else
						return 2096;
				else if (South == South::Side)
					if (West == West::Up)
						return 2097;
					else if (West == West::Side)
						return 2098;
					else
						return 2099;
				else if (West == West::Up)
					return 2100;
				else if (West == West::Side)
					return 2101;
				else
					return 2102;
			else if (Power == 5)
				if (South == South::Up)
					if (West == West::Up)
						return 2103;
					else if (West == West::Side)
						return 2104;
					else
						return 2105;
				else if (South == South::Side)
					if (West == West::Up)
						return 2106;
					else if (West == West::Side)
						return 2107;
					else
						return 2108;
				else if (West == West::Up)
					return 2109;
				else if (West == West::Side)
					return 2110;
				else
					return 2111;
			else if (Power == 6)
				if (South == South::Up)
					if (West == West::Up)
						return 2112;
					else if (West == West::Side)
						return 2113;
					else
						return 2114;
				else if (South == South::Side)
					if (West == West::Up)
						return 2115;
					else if (West == West::Side)
						return 2116;
					else
						return 2117;
				else if (West == West::Up)
					return 2118;
				else if (West == West::Side)
					return 2119;
				else
					return 2120;
			else if (Power == 7)
				if (South == South::Up)
					if (West == West::Up)
						return 2121;
					else if (West == West::Side)
						return 2122;
					else
						return 2123;
				else if (South == South::Side)
					if (West == West::Up)
						return 2124;
					else if (West == West::Side)
						return 2125;
					else
						return 2126;
				else if (West == West::Up)
					return 2127;
				else if (West == West::Side)
					return 2128;
				else
					return 2129;
			else if (Power == 8)
				if (South == South::Up)
					if (West == West::Up)
						return 2130;
					else if (West == West::Side)
						return 2131;
					else
						return 2132;
				else if (South == South::Side)
					if (West == West::Up)
						return 2133;
					else if (West == West::Side)
						return 2134;
					else
						return 2135;
				else if (West == West::Up)
					return 2136;
				else if (West == West::Side)
					return 2137;
				else
					return 2138;
			else if (Power == 9)
				if (South == South::Up)
					if (West == West::Up)
						return 2139;
					else if (West == West::Side)
						return 2140;
					else
						return 2141;
				else if (South == South::Side)
					if (West == West::Up)
						return 2142;
					else if (West == West::Side)
						return 2143;
					else
						return 2144;
				else if (West == West::Up)
					return 2145;
				else if (West == West::Side)
					return 2146;
				else
					return 2147;
			else if (Power == 10)
				if (South == South::Up)
					if (West == West::Up)
						return 2148;
					else if (West == West::Side)
						return 2149;
					else
						return 2150;
				else if (South == South::Side)
					if (West == West::Up)
						return 2151;
					else if (West == West::Side)
						return 2152;
					else
						return 2153;
				else if (West == West::Up)
					return 2154;
				else if (West == West::Side)
					return 2155;
				else
					return 2156;
			else if (Power == 11)
				if (South == South::Up)
					if (West == West::Up)
						return 2157;
					else if (West == West::Side)
						return 2158;
					else
						return 2159;
				else if (South == South::Side)
					if (West == West::Up)
						return 2160;
					else if (West == West::Side)
						return 2161;
					else
						return 2162;
				else if (West == West::Up)
					return 2163;
				else if (West == West::Side)
					return 2164;
				else
					return 2165;
			else if (Power == 12)
				if (South == South::Up)
					if (West == West::Up)
						return 2166;
					else if (West == West::Side)
						return 2167;
					else
						return 2168;
				else if (South == South::Side)
					if (West == West::Up)
						return 2169;
					else if (West == West::Side)
						return 2170;
					else
						return 2171;
				else if (West == West::Up)
					return 2172;
				else if (West == West::Side)
					return 2173;
				else
					return 2174;
			else if (Power == 13)
				if (South == South::Up)
					if (West == West::Up)
						return 2175;
					else if (West == West::Side)
						return 2176;
					else
						return 2177;
				else if (South == South::Side)
					if (West == West::Up)
						return 2178;
					else if (West == West::Side)
						return 2179;
					else
						return 2180;
				else if (West == West::Up)
					return 2181;
				else if (West == West::Side)
					return 2182;
				else
					return 2183;
			else if (Power == 14)
				if (South == South::Up)
					if (West == West::Up)
						return 2184;
					else if (West == West::Side)
						return 2185;
					else
						return 2186;
				else if (South == South::Side)
					if (West == West::Up)
						return 2187;
					else if (West == West::Side)
						return 2188;
					else
						return 2189;
				else if (West == West::Up)
					return 2190;
				else if (West == West::Side)
					return 2191;
				else
					return 2192;
			else if (South == South::Up)
				if (West == West::Up)
					return 2193;
				else if (West == West::Side)
					return 2194;
				else
					return 2195;
			else if (South == South::Side)
				if (West == West::Up)
					return 2196;
				else if (West == West::Side)
					return 2197;
				else
					return 2198;
			else if (West == West::Up)
				return 2199;
			else if (West == West::Side)
				return 2200;
			else
				return 2201;
		else if (North == North::Side)
			if (Power == 0)
				if (South == South::Up)
					if (West == West::Up)
						return 2202;
					else if (West == West::Side)
						return 2203;
					else
						return 2204;
				else if (South == South::Side)
					if (West == West::Up)
						return 2205;
					else if (West == West::Side)
						return 2206;
					else
						return 2207;
				else if (West == West::Up)
					return 2208;
				else if (West == West::Side)
					return 2209;
				else
					return 2210;
			else if (Power == 1)
				if (South == South::Up)
					if (West == West::Up)
						return 2211;
					else if (West == West::Side)
						return 2212;
					else
						return 2213;
				else if (South == South::Side)
					if (West == West::Up)
						return 2214;
					else if (West == West::Side)
						return 2215;
					else
						return 2216;
				else if (West == West::Up)
					return 2217;
				else if (West == West::Side)
					return 2218;
				else
					return 2219;
			else if (Power == 2)
				if (South == South::Up)
					if (West == West::Up)
						return 2220;
					else if (West == West::Side)
						return 2221;
					else
						return 2222;
				else if (South == South::Side)
					if (West == West::Up)
						return 2223;
					else if (West == West::Side)
						return 2224;
					else
						return 2225;
				else if (West == West::Up)
					return 2226;
				else if (West == West::Side)
					return 2227;
				else
					return 2228;
			else if (Power == 3)
				if (South == South::Up)
					if (West == West::Up)
						return 2229;
					else if (West == West::Side)
						return 2230;
					else
						return 2231;
				else if (South == South::Side)
					if (West == West::Up)
						return 2232;
					else if (West == West::Side)
						return 2233;
					else
						return 2234;
				else if (West == West::Up)
					return 2235;
				else if (West == West::Side)
					return 2236;
				else
					return 2237;
			else if (Power == 4)
				if (South == South::Up)
					if (West == West::Up)
						return 2238;
					else if (West == West::Side)
						return 2239;
					else
						return 2240;
				else if (South == South::Side)
					if (West == West::Up)
						return 2241;
					else if (West == West::Side)
						return 2242;
					else
						return 2243;
				else if (West == West::Up)
					return 2244;
				else if (West == West::Side)
					return 2245;
				else
					return 2246;
			else if (Power == 5)
				if (South == South::Up)
					if (West == West::Up)
						return 2247;
					else if (West == West::Side)
						return 2248;
					else
						return 2249;
				else if (South == South::Side)
					if (West == West::Up)
						return 2250;
					else if (West == West::Side)
						return 2251;
					else
						return 2252;
				else if (West == West::Up)
					return 2253;
				else if (West == West::Side)
					return 2254;
				else
					return 2255;
			else if (Power == 6)
				if (South == South::Up)
					if (West == West::Up)
						return 2256;
					else if (West == West::Side)
						return 2257;
					else
						return 2258;
				else if (South == South::Side)
					if (West == West::Up)
						return 2259;
					else if (West == West::Side)
						return 2260;
					else
						return 2261;
				else if (West == West::Up)
					return 2262;
				else if (West == West::Side)
					return 2263;
				else
					return 2264;
			else if (Power == 7)
				if (South == South::Up)
					if (West == West::Up)
						return 2265;
					else if (West == West::Side)
						return 2266;
					else
						return 2267;
				else if (South == South::Side)
					if (West == West::Up)
						return 2268;
					else if (West == West::Side)
						return 2269;
					else
						return 2270;
				else if (West == West::Up)
					return 2271;
				else if (West == West::Side)
					return 2272;
				else
					return 2273;
			else if (Power == 8)
				if (South == South::Up)
					if (West == West::Up)
						return 2274;
					else if (West == West::Side)
						return 2275;
					else
						return 2276;
				else if (South == South::Side)
					if (West == West::Up)
						return 2277;
					else if (West == West::Side)
						return 2278;
					else
						return 2279;
				else if (West == West::Up)
					return 2280;
				else if (West == West::Side)
					return 2281;
				else
					return 2282;
			else if (Power == 9)
				if (South == South::Up)
					if (West == West::Up)
						return 2283;
					else if (West == West::Side)
						return 2284;
					else
						return 2285;
				else if (South == South::Side)
					if (West == West::Up)
						return 2286;
					else if (West == West::Side)
						return 2287;
					else
						return 2288;
				else if (West == West::Up)
					return 2289;
				else if (West == West::Side)
					return 2290;
				else
					return 2291;
			else if (Power == 10)
				if (South == South::Up)
					if (West == West::Up)
						return 2292;
					else if (West == West::Side)
						return 2293;
					else
						return 2294;
				else if (South == South::Side)
					if (West == West::Up)
						return 2295;
					else if (West == West::Side)
						return 2296;
					else
						return 2297;
				else if (West == West::Up)
					return 2298;
				else if (West == West::Side)
					return 2299;
				else
					return 2300;
			else if (Power == 11)
				if (South == South::Up)
					if (West == West::Up)
						return 2301;
					else if (West == West::Side)
						return 2302;
					else
						return 2303;
				else if (South == South::Side)
					if (West == West::Up)
						return 2304;
					else if (West == West::Side)
						return 2305;
					else
						return 2306;
				else if (West == West::Up)
					return 2307;
				else if (West == West::Side)
					return 2308;
				else
					return 2309;
			else if (Power == 12)
				if (South == South::Up)
					if (West == West::Up)
						return 2310;
					else if (West == West::Side)
						return 2311;
					else
						return 2312;
				else if (South == South::Side)
					if (West == West::Up)
						return 2313;
					else if (West == West::Side)
						return 2314;
					else
						return 2315;
				else if (West == West::Up)
					return 2316;
				else if (West == West::Side)
					return 2317;
				else
					return 2318;
			else if (Power == 13)
				if (South == South::Up)
					if (West == West::Up)
						return 2319;
					else if (West == West::Side)
						return 2320;
					else
						return 2321;
				else if (South == South::Side)
					if (West == West::Up)
						return 2322;
					else if (West == West::Side)
						return 2323;
					else
						return 2324;
				else if (West == West::Up)
					return 2325;
				else if (West == West::Side)
					return 2326;
				else
					return 2327;
			else if (Power == 14)
				if (South == South::Up)
					if (West == West::Up)
						return 2328;
					else if (West == West::Side)
						return 2329;
					else
						return 2330;
				else if (South == South::Side)
					if (West == West::Up)
						return 2331;
					else if (West == West::Side)
						return 2332;
					else
						return 2333;
				else if (West == West::Up)
					return 2334;
				else if (West == West::Side)
					return 2335;
				else
					return 2336;
			else if (South == South::Up)
				if (West == West::Up)
					return 2337;
				else if (West == West::Side)
					return 2338;
				else
					return 2339;
			else if (South == South::Side)
				if (West == West::Up)
					return 2340;
				else if (West == West::Side)
					return 2341;
				else
					return 2342;
			else if (West == West::Up)
				return 2343;
			else if (West == West::Side)
				return 2344;
			else
				return 2345;
		else if (Power == 0)
			if (South == South::Up)
				if (West == West::Up)
					return 2346;
				else if (West == West::Side)
					return 2347;
				else
					return 2348;
			else if (South == South::Side)
				if (West == West::Up)
					return 2349;
				else if (West == West::Side)
					return 2350;
				else
					return 2351;
			else if (West == West::Up)
				return 2352;
			else if (West == West::Side)
				return 2353;
			else
				return 2354;
		else if (Power == 1)
			if (South == South::Up)
				if (West == West::Up)
					return 2355;
				else if (West == West::Side)
					return 2356;
				else
					return 2357;
			else if (South == South::Side)
				if (West == West::Up)
					return 2358;
				else if (West == West::Side)
					return 2359;
				else
					return 2360;
			else if (West == West::Up)
				return 2361;
			else if (West == West::Side)
				return 2362;
			else
				return 2363;
		else if (Power == 2)
			if (South == South::Up)
				if (West == West::Up)
					return 2364;
				else if (West == West::Side)
					return 2365;
				else
					return 2366;
			else if (South == South::Side)
				if (West == West::Up)
					return 2367;
				else if (West == West::Side)
					return 2368;
				else
					return 2369;
			else if (West == West::Up)
				return 2370;
			else if (West == West::Side)
				return 2371;
			else
				return 2372;
		else if (Power == 3)
			if (South == South::Up)
				if (West == West::Up)
					return 2373;
				else if (West == West::Side)
					return 2374;
				else
					return 2375;
			else if (South == South::Side)
				if (West == West::Up)
					return 2376;
				else if (West == West::Side)
					return 2377;
				else
					return 2378;
			else if (West == West::Up)
				return 2379;
			else if (West == West::Side)
				return 2380;
			else
				return 2381;
		else if (Power == 4)
			if (South == South::Up)
				if (West == West::Up)
					return 2382;
				else if (West == West::Side)
					return 2383;
				else
					return 2384;
			else if (South == South::Side)
				if (West == West::Up)
					return 2385;
				else if (West == West::Side)
					return 2386;
				else
					return 2387;
			else if (West == West::Up)
				return 2388;
			else if (West == West::Side)
				return 2389;
			else
				return 2390;
		else if (Power == 5)
			if (South == South::Up)
				if (West == West::Up)
					return 2391;
				else if (West == West::Side)
					return 2392;
				else
					return 2393;
			else if (South == South::Side)
				if (West == West::Up)
					return 2394;
				else if (West == West::Side)
					return 2395;
				else
					return 2396;
			else if (West == West::Up)
				return 2397;
			else if (West == West::Side)
				return 2398;
			else
				return 2399;
		else if (Power == 6)
			if (South == South::Up)
				if (West == West::Up)
					return 2400;
				else if (West == West::Side)
					return 2401;
				else
					return 2402;
			else if (South == South::Side)
				if (West == West::Up)
					return 2403;
				else if (West == West::Side)
					return 2404;
				else
					return 2405;
			else if (West == West::Up)
				return 2406;
			else if (West == West::Side)
				return 2407;
			else
				return 2408;
		else if (Power == 7)
			if (South == South::Up)
				if (West == West::Up)
					return 2409;
				else if (West == West::Side)
					return 2410;
				else
					return 2411;
			else if (South == South::Side)
				if (West == West::Up)
					return 2412;
				else if (West == West::Side)
					return 2413;
				else
					return 2414;
			else if (West == West::Up)
				return 2415;
			else if (West == West::Side)
				return 2416;
			else
				return 2417;
		else if (Power == 8)
			if (South == South::Up)
				if (West == West::Up)
					return 2418;
				else if (West == West::Side)
					return 2419;
				else
					return 2420;
			else if (South == South::Side)
				if (West == West::Up)
					return 2421;
				else if (West == West::Side)
					return 2422;
				else
					return 2423;
			else if (West == West::Up)
				return 2424;
			else if (West == West::Side)
				return 2425;
			else
				return 2426;
		else if (Power == 9)
			if (South == South::Up)
				if (West == West::Up)
					return 2427;
				else if (West == West::Side)
					return 2428;
				else
					return 2429;
			else if (South == South::Side)
				if (West == West::Up)
					return 2430;
				else if (West == West::Side)
					return 2431;
				else
					return 2432;
			else if (West == West::Up)
				return 2433;
			else if (West == West::Side)
				return 2434;
			else
				return 2435;
		else if (Power == 10)
			if (South == South::Up)
				if (West == West::Up)
					return 2436;
				else if (West == West::Side)
					return 2437;
				else
					return 2438;
			else if (South == South::Side)
				if (West == West::Up)
					return 2439;
				else if (West == West::Side)
					return 2440;
				else
					return 2441;
			else if (West == West::Up)
				return 2442;
			else if (West == West::Side)
				return 2443;
			else
				return 2444;
		else if (Power == 11)
			if (South == South::Up)
				if (West == West::Up)
					return 2445;
				else if (West == West::Side)
					return 2446;
				else
					return 2447;
			else if (South == South::Side)
				if (West == West::Up)
					return 2448;
				else if (West == West::Side)
					return 2449;
				else
					return 2450;
			else if (West == West::Up)
				return 2451;
			else if (West == West::Side)
				return 2452;
			else
				return 2453;
		else if (Power == 12)
			if (South == South::Up)
				if (West == West::Up)
					return 2454;
				else if (West == West::Side)
					return 2455;
				else
					return 2456;
			else if (South == South::Side)
				if (West == West::Up)
					return 2457;
				else if (West == West::Side)
					return 2458;
				else
					return 2459;
			else if (West == West::Up)
				return 2460;
			else if (West == West::Side)
				return 2461;
			else
				return 2462;
		else if (Power == 13)
			if (South == South::Up)
				if (West == West::Up)
					return 2463;
				else if (West == West::Side)
					return 2464;
				else
					return 2465;
			else if (South == South::Side)
				if (West == West::Up)
					return 2466;
				else if (West == West::Side)
					return 2467;
				else
					return 2468;
			else if (West == West::Up)
				return 2469;
			else if (West == West::Side)
				return 2470;
			else
				return 2471;
		else if (Power == 14)
			if (South == South::Up)
				if (West == West::Up)
					return 2472;
				else if (West == West::Side)
					return 2473;
				else
					return 2474;
			else if (South == South::Side)
				if (West == West::Up)
					return 2475;
				else if (West == West::Side)
					return 2476;
				else
					return 2477;
			else if (West == West::Up)
				return 2478;
			else if (West == West::Side)
				return 2479;
			else
				return 2480;
		else if (South == South::Up)
			if (West == West::Up)
				return 2481;
			else if (West == West::Side)
				return 2482;
			else
				return 2483;
		else if (South == South::Side)
			if (West == West::Up)
				return 2484;
			else if (West == West::Side)
				return 2485;
			else
				return 2486;
		else if (West == West::Up)
			return 2487;
		else if (West == West::Side)
			return 2488;
		else
			return 2489;
	else if (East == East::Side)
		if (North == North::Up)
			if (Power == 0)
				if (South == South::Up)
					if (West == West::Up)
						return 2490;
					else if (West == West::Side)
						return 2491;
					else
						return 2492;
				else if (South == South::Side)
					if (West == West::Up)
						return 2493;
					else if (West == West::Side)
						return 2494;
					else
						return 2495;
				else if (West == West::Up)
					return 2496;
				else if (West == West::Side)
					return 2497;
				else
					return 2498;
			else if (Power == 1)
				if (South == South::Up)
					if (West == West::Up)
						return 2499;
					else if (West == West::Side)
						return 2500;
					else
						return 2501;
				else if (South == South::Side)
					if (West == West::Up)
						return 2502;
					else if (West == West::Side)
						return 2503;
					else
						return 2504;
				else if (West == West::Up)
					return 2505;
				else if (West == West::Side)
					return 2506;
				else
					return 2507;
			else if (Power == 2)
				if (South == South::Up)
					if (West == West::Up)
						return 2508;
					else if (West == West::Side)
						return 2509;
					else
						return 2510;
				else if (South == South::Side)
					if (West == West::Up)
						return 2511;
					else if (West == West::Side)
						return 2512;
					else
						return 2513;
				else if (West == West::Up)
					return 2514;
				else if (West == West::Side)
					return 2515;
				else
					return 2516;
			else if (Power == 3)
				if (South == South::Up)
					if (West == West::Up)
						return 2517;
					else if (West == West::Side)
						return 2518;
					else
						return 2519;
				else if (South == South::Side)
					if (West == West::Up)
						return 2520;
					else if (West == West::Side)
						return 2521;
					else
						return 2522;
				else if (West == West::Up)
					return 2523;
				else if (West == West::Side)
					return 2524;
				else
					return 2525;
			else if (Power == 4)
				if (South == South::Up)
					if (West == West::Up)
						return 2526;
					else if (West == West::Side)
						return 2527;
					else
						return 2528;
				else if (South == South::Side)
					if (West == West::Up)
						return 2529;
					else if (West == West::Side)
						return 2530;
					else
						return 2531;
				else if (West == West::Up)
					return 2532;
				else if (West == West::Side)
					return 2533;
				else
					return 2534;
			else if (Power == 5)
				if (South == South::Up)
					if (West == West::Up)
						return 2535;
					else if (West == West::Side)
						return 2536;
					else
						return 2537;
				else if (South == South::Side)
					if (West == West::Up)
						return 2538;
					else if (West == West::Side)
						return 2539;
					else
						return 2540;
				else if (West == West::Up)
					return 2541;
				else if (West == West::Side)
					return 2542;
				else
					return 2543;
			else if (Power == 6)
				if (South == South::Up)
					if (West == West::Up)
						return 2544;
					else if (West == West::Side)
						return 2545;
					else
						return 2546;
				else if (South == South::Side)
					if (West == West::Up)
						return 2547;
					else if (West == West::Side)
						return 2548;
					else
						return 2549;
				else if (West == West::Up)
					return 2550;
				else if (West == West::Side)
					return 2551;
				else
					return 2552;
			else if (Power == 7)
				if (South == South::Up)
					if (West == West::Up)
						return 2553;
					else if (West == West::Side)
						return 2554;
					else
						return 2555;
				else if (South == South::Side)
					if (West == West::Up)
						return 2556;
					else if (West == West::Side)
						return 2557;
					else
						return 2558;
				else if (West == West::Up)
					return 2559;
				else if (West == West::Side)
					return 2560;
				else
					return 2561;
			else if (Power == 8)
				if (South == South::Up)
					if (West == West::Up)
						return 2562;
					else if (West == West::Side)
						return 2563;
					else
						return 2564;
				else if (South == South::Side)
					if (West == West::Up)
						return 2565;
					else if (West == West::Side)
						return 2566;
					else
						return 2567;
				else if (West == West::Up)
					return 2568;
				else if (West == West::Side)
					return 2569;
				else
					return 2570;
			else if (Power == 9)
				if (South == South::Up)
					if (West == West::Up)
						return 2571;
					else if (West == West::Side)
						return 2572;
					else
						return 2573;
				else if (South == South::Side)
					if (West == West::Up)
						return 2574;
					else if (West == West::Side)
						return 2575;
					else
						return 2576;
				else if (West == West::Up)
					return 2577;
				else if (West == West::Side)
					return 2578;
				else
					return 2579;
			else if (Power == 10)
				if (South == South::Up)
					if (West == West::Up)
						return 2580;
					else if (West == West::Side)
						return 2581;
					else
						return 2582;
				else if (South == South::Side)
					if (West == West::Up)
						return 2583;
					else if (West == West::Side)
						return 2584;
					else
						return 2585;
				else if (West == West::Up)
					return 2586;
				else if (West == West::Side)
					return 2587;
				else
					return 2588;
			else if (Power == 11)
				if (South == South::Up)
					if (West == West::Up)
						return 2589;
					else if (West == West::Side)
						return 2590;
					else
						return 2591;
				else if (South == South::Side)
					if (West == West::Up)
						return 2592;
					else if (West == West::Side)
						return 2593;
					else
						return 2594;
				else if (West == West::Up)
					return 2595;
				else if (West == West::Side)
					return 2596;
				else
					return 2597;
			else if (Power == 12)
				if (South == South::Up)
					if (West == West::Up)
						return 2598;
					else if (West == West::Side)
						return 2599;
					else
						return 2600;
				else if (South == South::Side)
					if (West == West::Up)
						return 2601;
					else if (West == West::Side)
						return 2602;
					else
						return 2603;
				else if (West == West::Up)
					return 2604;
				else if (West == West::Side)
					return 2605;
				else
					return 2606;
			else if (Power == 13)
				if (South == South::Up)
					if (West == West::Up)
						return 2607;
					else if (West == West::Side)
						return 2608;
					else
						return 2609;
				else if (South == South::Side)
					if (West == West::Up)
						return 2610;
					else if (West == West::Side)
						return 2611;
					else
						return 2612;
				else if (West == West::Up)
					return 2613;
				else if (West == West::Side)
					return 2614;
				else
					return 2615;
			else if (Power == 14)
				if (South == South::Up)
					if (West == West::Up)
						return 2616;
					else if (West == West::Side)
						return 2617;
					else
						return 2618;
				else if (South == South::Side)
					if (West == West::Up)
						return 2619;
					else if (West == West::Side)
						return 2620;
					else
						return 2621;
				else if (West == West::Up)
					return 2622;
				else if (West == West::Side)
					return 2623;
				else
					return 2624;
			else if (South == South::Up)
				if (West == West::Up)
					return 2625;
				else if (West == West::Side)
					return 2626;
				else
					return 2627;
			else if (South == South::Side)
				if (West == West::Up)
					return 2628;
				else if (West == West::Side)
					return 2629;
				else
					return 2630;
			else if (West == West::Up)
				return 2631;
			else if (West == West::Side)
				return 2632;
			else
				return 2633;
		else if (North == North::Side)
			if (Power == 0)
				if (South == South::Up)
					if (West == West::Up)
						return 2634;
					else if (West == West::Side)
						return 2635;
					else
						return 2636;
				else if (South == South::Side)
					if (West == West::Up)
						return 2637;
					else if (West == West::Side)
						return 2638;
					else
						return 2639;
				else if (West == West::Up)
					return 2640;
				else if (West == West::Side)
					return 2641;
				else
					return 2642;
			else if (Power == 1)
				if (South == South::Up)
					if (West == West::Up)
						return 2643;
					else if (West == West::Side)
						return 2644;
					else
						return 2645;
				else if (South == South::Side)
					if (West == West::Up)
						return 2646;
					else if (West == West::Side)
						return 2647;
					else
						return 2648;
				else if (West == West::Up)
					return 2649;
				else if (West == West::Side)
					return 2650;
				else
					return 2651;
			else if (Power == 2)
				if (South == South::Up)
					if (West == West::Up)
						return 2652;
					else if (West == West::Side)
						return 2653;
					else
						return 2654;
				else if (South == South::Side)
					if (West == West::Up)
						return 2655;
					else if (West == West::Side)
						return 2656;
					else
						return 2657;
				else if (West == West::Up)
					return 2658;
				else if (West == West::Side)
					return 2659;
				else
					return 2660;
			else if (Power == 3)
				if (South == South::Up)
					if (West == West::Up)
						return 2661;
					else if (West == West::Side)
						return 2662;
					else
						return 2663;
				else if (South == South::Side)
					if (West == West::Up)
						return 2664;
					else if (West == West::Side)
						return 2665;
					else
						return 2666;
				else if (West == West::Up)
					return 2667;
				else if (West == West::Side)
					return 2668;
				else
					return 2669;
			else if (Power == 4)
				if (South == South::Up)
					if (West == West::Up)
						return 2670;
					else if (West == West::Side)
						return 2671;
					else
						return 2672;
				else if (South == South::Side)
					if (West == West::Up)
						return 2673;
					else if (West == West::Side)
						return 2674;
					else
						return 2675;
				else if (West == West::Up)
					return 2676;
				else if (West == West::Side)
					return 2677;
				else
					return 2678;
			else if (Power == 5)
				if (South == South::Up)
					if (West == West::Up)
						return 2679;
					else if (West == West::Side)
						return 2680;
					else
						return 2681;
				else if (South == South::Side)
					if (West == West::Up)
						return 2682;
					else if (West == West::Side)
						return 2683;
					else
						return 2684;
				else if (West == West::Up)
					return 2685;
				else if (West == West::Side)
					return 2686;
				else
					return 2687;
			else if (Power == 6)
				if (South == South::Up)
					if (West == West::Up)
						return 2688;
					else if (West == West::Side)
						return 2689;
					else
						return 2690;
				else if (South == South::Side)
					if (West == West::Up)
						return 2691;
					else if (West == West::Side)
						return 2692;
					else
						return 2693;
				else if (West == West::Up)
					return 2694;
				else if (West == West::Side)
					return 2695;
				else
					return 2696;
			else if (Power == 7)
				if (South == South::Up)
					if (West == West::Up)
						return 2697;
					else if (West == West::Side)
						return 2698;
					else
						return 2699;
				else if (South == South::Side)
					if (West == West::Up)
						return 2700;
					else if (West == West::Side)
						return 2701;
					else
						return 2702;
				else if (West == West::Up)
					return 2703;
				else if (West == West::Side)
					return 2704;
				else
					return 2705;
			else if (Power == 8)
				if (South == South::Up)
					if (West == West::Up)
						return 2706;
					else if (West == West::Side)
						return 2707;
					else
						return 2708;
				else if (South == South::Side)
					if (West == West::Up)
						return 2709;
					else if (West == West::Side)
						return 2710;
					else
						return 2711;
				else if (West == West::Up)
					return 2712;
				else if (West == West::Side)
					return 2713;
				else
					return 2714;
			else if (Power == 9)
				if (South == South::Up)
					if (West == West::Up)
						return 2715;
					else if (West == West::Side)
						return 2716;
					else
						return 2717;
				else if (South == South::Side)
					if (West == West::Up)
						return 2718;
					else if (West == West::Side)
						return 2719;
					else
						return 2720;
				else if (West == West::Up)
					return 2721;
				else if (West == West::Side)
					return 2722;
				else
					return 2723;
			else if (Power == 10)
				if (South == South::Up)
					if (West == West::Up)
						return 2724;
					else if (West == West::Side)
						return 2725;
					else
						return 2726;
				else if (South == South::Side)
					if (West == West::Up)
						return 2727;
					else if (West == West::Side)
						return 2728;
					else
						return 2729;
				else if (West == West::Up)
					return 2730;
				else if (West == West::Side)
					return 2731;
				else
					return 2732;
			else if (Power == 11)
				if (South == South::Up)
					if (West == West::Up)
						return 2733;
					else if (West == West::Side)
						return 2734;
					else
						return 2735;
				else if (South == South::Side)
					if (West == West::Up)
						return 2736;
					else if (West == West::Side)
						return 2737;
					else
						return 2738;
				else if (West == West::Up)
					return 2739;
				else if (West == West::Side)
					return 2740;
				else
					return 2741;
			else if (Power == 12)
				if (South == South::Up)
					if (West == West::Up)
						return 2742;
					else if (West == West::Side)
						return 2743;
					else
						return 2744;
				else if (South == South::Side)
					if (West == West::Up)
						return 2745;
					else if (West == West::Side)
						return 2746;
					else
						return 2747;
				else if (West == West::Up)
					return 2748;
				else if (West == West::Side)
					return 2749;
				else
					return 2750;
			else if (Power == 13)
				if (South == South::Up)
					if (West == West::Up)
						return 2751;
					else if (West == West::Side)
						return 2752;
					else
						return 2753;
				else if (South == South::Side)
					if (West == West::Up)
						return 2754;
					else if (West == West::Side)
						return 2755;
					else
						return 2756;
				else if (West == West::Up)
					return 2757;
				else if (West == West::Side)
					return 2758;
				else
					return 2759;
			else if (Power == 14)
				if (South == South::Up)
					if (West == West::Up)
						return 2760;
					else if (West == West::Side)
						return 2761;
					else
						return 2762;
				else if (South == South::Side)
					if (West == West::Up)
						return 2763;
					else if (West == West::Side)
						return 2764;
					else
						return 2765;
				else if (West == West::Up)
					return 2766;
				else if (West == West::Side)
					return 2767;
				else
					return 2768;
			else if (South == South::Up)
				if (West == West::Up)
					return 2769;
				else if (West == West::Side)
					return 2770;
				else
					return 2771;
			else if (South == South::Side)
				if (West == West::Up)
					return 2772;
				else if (West == West::Side)
					return 2773;
				else
					return 2774;
			else if (West == West::Up)
				return 2775;
			else if (West == West::Side)
				return 2776;
			else
				return 2777;
		else if (Power == 0)
			if (South == South::Up)
				if (West == West::Up)
					return 2778;
				else if (West == West::Side)
					return 2779;
				else
					return 2780;
			else if (South == South::Side)
				if (West == West::Up)
					return 2781;
				else if (West == West::Side)
					return 2782;
				else
					return 2783;
			else if (West == West::Up)
				return 2784;
			else if (West == West::Side)
				return 2785;
			else
				return 2786;
		else if (Power == 1)
			if (South == South::Up)
				if (West == West::Up)
					return 2787;
				else if (West == West::Side)
					return 2788;
				else
					return 2789;
			else if (South == South::Side)
				if (West == West::Up)
					return 2790;
				else if (West == West::Side)
					return 2791;
				else
					return 2792;
			else if (West == West::Up)
				return 2793;
			else if (West == West::Side)
				return 2794;
			else
				return 2795;
		else if (Power == 2)
			if (South == South::Up)
				if (West == West::Up)
					return 2796;
				else if (West == West::Side)
					return 2797;
				else
					return 2798;
			else if (South == South::Side)
				if (West == West::Up)
					return 2799;
				else if (West == West::Side)
					return 2800;
				else
					return 2801;
			else if (West == West::Up)
				return 2802;
			else if (West == West::Side)
				return 2803;
			else
				return 2804;
		else if (Power == 3)
			if (South == South::Up)
				if (West == West::Up)
					return 2805;
				else if (West == West::Side)
					return 2806;
				else
					return 2807;
			else if (South == South::Side)
				if (West == West::Up)
					return 2808;
				else if (West == West::Side)
					return 2809;
				else
					return 2810;
			else if (West == West::Up)
				return 2811;
			else if (West == West::Side)
				return 2812;
			else
				return 2813;
		else if (Power == 4)
			if (South == South::Up)
				if (West == West::Up)
					return 2814;
				else if (West == West::Side)
					return 2815;
				else
					return 2816;
			else if (South == South::Side)
				if (West == West::Up)
					return 2817;
				else if (West == West::Side)
					return 2818;
				else
					return 2819;
			else if (West == West::Up)
				return 2820;
			else if (West == West::Side)
				return 2821;
			else
				return 2822;
		else if (Power == 5)
			if (South == South::Up)
				if (West == West::Up)
					return 2823;
				else if (West == West::Side)
					return 2824;
				else
					return 2825;
			else if (South == South::Side)
				if (West == West::Up)
					return 2826;
				else if (West == West::Side)
					return 2827;
				else
					return 2828;
			else if (West == West::Up)
				return 2829;
			else if (West == West::Side)
				return 2830;
			else
				return 2831;
		else if (Power == 6)
			if (South == South::Up)
				if (West == West::Up)
					return 2832;
				else if (West == West::Side)
					return 2833;
				else
					return 2834;
			else if (South == South::Side)
				if (West == West::Up)
					return 2835;
				else if (West == West::Side)
					return 2836;
				else
					return 2837;
			else if (West == West::Up)
				return 2838;
			else if (West == West::Side)
				return 2839;
			else
				return 2840;
		else if (Power == 7)
			if (South == South::Up)
				if (West == West::Up)
					return 2841;
				else if (West == West::Side)
					return 2842;
				else
					return 2843;
			else if (South == South::Side)
				if (West == West::Up)
					return 2844;
				else if (West == West::Side)
					return 2845;
				else
					return 2846;
			else if (West == West::Up)
				return 2847;
			else if (West == West::Side)
				return 2848;
			else
				return 2849;
		else if (Power == 8)
			if (South == South::Up)
				if (West == West::Up)
					return 2850;
				else if (West == West::Side)
					return 2851;
				else
					return 2852;
			else if (South == South::Side)
				if (West == West::Up)
					return 2853;
				else if (West == West::Side)
					return 2854;
				else
					return 2855;
			else if (West == West::Up)
				return 2856;
			else if (West == West::Side)
				return 2857;
			else
				return 2858;
		else if (Power == 9)
			if (South == South::Up)
				if (West == West::Up)
					return 2859;
				else if (West == West::Side)
					return 2860;
				else
					return 2861;
			else if (South == South::Side)
				if (West == West::Up)
					return 2862;
				else if (West == West::Side)
					return 2863;
				else
					return 2864;
			else if (West == West::Up)
				return 2865;
			else if (West == West::Side)
				return 2866;
			else
				return 2867;
		else if (Power == 10)
			if (South == South::Up)
				if (West == West::Up)
					return 2868;
				else if (West == West::Side)
					return 2869;
				else
					return 2870;
			else if (South == South::Side)
				if (West == West::Up)
					return 2871;
				else if (West == West::Side)
					return 2872;
				else
					return 2873;
			else if (West == West::Up)
				return 2874;
			else if (West == West::Side)
				return 2875;
			else
				return 2876;
		else if (Power == 11)
			if (South == South::Up)
				if (West == West::Up)
					return 2877;
				else if (West == West::Side)
					return 2878;
				else
					return 2879;
			else if (South == South::Side)
				if (West == West::Up)
					return 2880;
				else if (West == West::Side)
					return 2881;
				else
					return 2882;
			else if (West == West::Up)
				return 2883;
			else if (West == West::Side)
				return 2884;
			else
				return 2885;
		else if (Power == 12)
			if (South == South::Up)
				if (West == West::Up)
					return 2886;
				else if (West == West::Side)
					return 2887;
				else
					return 2888;
			else if (South == South::Side)
				if (West == West::Up)
					return 2889;
				else if (West == West::Side)
					return 2890;
				else
					return 2891;
			else if (West == West::Up)
				return 2892;
			else if (West == West::Side)
				return 2893;
			else
				return 2894;
		else if (Power == 13)
			if (South == South::Up)
				if (West == West::Up)
					return 2895;
				else if (West == West::Side)
					return 2896;
				else
					return 2897;
			else if (South == South::Side)
				if (West == West::Up)
					return 2898;
				else if (West == West::Side)
					return 2899;
				else
					return 2900;
			else if (West == West::Up)
				return 2901;
			else if (West == West::Side)
				return 2902;
			else
				return 2903;
		else if (Power == 14)
			if (South == South::Up)
				if (West == West::Up)
					return 2904;
				else if (West == West::Side)
					return 2905;
				else
					return 2906;
			else if (South == South::Side)
				if (West == West::Up)
					return 2907;
				else if (West == West::Side)
					return 2908;
				else
					return 2909;
			else if (West == West::Up)
				return 2910;
			else if (West == West::Side)
				return 2911;
			else
				return 2912;
		else if (South == South::Up)
			if (West == West::Up)
				return 2913;
			else if (West == West::Side)
				return 2914;
			else
				return 2915;
		else if (South == South::Side)
			if (West == West::Up)
				return 2916;
			else if (West == West::Side)
				return 2917;
			else
				return 2918;
		else if (West == West::Up)
			return 2919;
		else if (West == West::Side)
			return 2920;
		else
			return 2921;
	else if (North == North::Up)
		if (Power == 0)
			if (South == South::Up)
				if (West == West::Up)
					return 2922;
				else if (West == West::Side)
					return 2923;
				else
					return 2924;
			else if (South == South::Side)
				if (West == West::Up)
					return 2925;
				else if (West == West::Side)
					return 2926;
				else
					return 2927;
			else if (West == West::Up)
				return 2928;
			else if (West == West::Side)
				return 2929;
			else
				return 2930;
		else if (Power == 1)
			if (South == South::Up)
				if (West == West::Up)
					return 2931;
				else if (West == West::Side)
					return 2932;
				else
					return 2933;
			else if (South == South::Side)
				if (West == West::Up)
					return 2934;
				else if (West == West::Side)
					return 2935;
				else
					return 2936;
			else if (West == West::Up)
				return 2937;
			else if (West == West::Side)
				return 2938;
			else
				return 2939;
		else if (Power == 2)
			if (South == South::Up)
				if (West == West::Up)
					return 2940;
				else if (West == West::Side)
					return 2941;
				else
					return 2942;
			else if (South == South::Side)
				if (West == West::Up)
					return 2943;
				else if (West == West::Side)
					return 2944;
				else
					return 2945;
			else if (West == West::Up)
				return 2946;
			else if (West == West::Side)
				return 2947;
			else
				return 2948;
		else if (Power == 3)
			if (South == South::Up)
				if (West == West::Up)
					return 2949;
				else if (West == West::Side)
					return 2950;
				else
					return 2951;
			else if (South == South::Side)
				if (West == West::Up)
					return 2952;
				else if (West == West::Side)
					return 2953;
				else
					return 2954;
			else if (West == West::Up)
				return 2955;
			else if (West == West::Side)
				return 2956;
			else
				return 2957;
		else if (Power == 4)
			if (South == South::Up)
				if (West == West::Up)
					return 2958;
				else if (West == West::Side)
					return 2959;
				else
					return 2960;
			else if (South == South::Side)
				if (West == West::Up)
					return 2961;
				else if (West == West::Side)
					return 2962;
				else
					return 2963;
			else if (West == West::Up)
				return 2964;
			else if (West == West::Side)
				return 2965;
			else
				return 2966;
		else if (Power == 5)
			if (South == South::Up)
				if (West == West::Up)
					return 2967;
				else if (West == West::Side)
					return 2968;
				else
					return 2969;
			else if (South == South::Side)
				if (West == West::Up)
					return 2970;
				else if (West == West::Side)
					return 2971;
				else
					return 2972;
			else if (West == West::Up)
				return 2973;
			else if (West == West::Side)
				return 2974;
			else
				return 2975;
		else if (Power == 6)
			if (South == South::Up)
				if (West == West::Up)
					return 2976;
				else if (West == West::Side)
					return 2977;
				else
					return 2978;
			else if (South == South::Side)
				if (West == West::Up)
					return 2979;
				else if (West == West::Side)
					return 2980;
				else
					return 2981;
			else if (West == West::Up)
				return 2982;
			else if (West == West::Side)
				return 2983;
			else
				return 2984;
		else if (Power == 7)
			if (South == South::Up)
				if (West == West::Up)
					return 2985;
				else if (West == West::Side)
					return 2986;
				else
					return 2987;
			else if (South == South::Side)
				if (West == West::Up)
					return 2988;
				else if (West == West::Side)
					return 2989;
				else
					return 2990;
			else if (West == West::Up)
				return 2991;
			else if (West == West::Side)
				return 2992;
			else
				return 2993;
		else if (Power == 8)
			if (South == South::Up)
				if (West == West::Up)
					return 2994;
				else if (West == West::Side)
					return 2995;
				else
					return 2996;
			else if (South == South::Side)
				if (West == West::Up)
					return 2997;
				else if (West == West::Side)
					return 2998;
				else
					return 2999;
			else if (West == West::Up)
				return 3000;
			else if (West == West::Side)
				return 3001;
			else
				return 3002;
		else if (Power == 9)
			if (South == South::Up)
				if (West == West::Up)
					return 3003;
				else if (West == West::Side)
					return 3004;
				else
					return 3005;
			else if (South == South::Side)
				if (West == West::Up)
					return 3006;
				else if (West == West::Side)
					return 3007;
				else
					return 3008;
			else if (West == West::Up)
				return 3009;
			else if (West == West::Side)
				return 3010;
			else
				return 3011;
		else if (Power == 10)
			if (South == South::Up)
				if (West == West::Up)
					return 3012;
				else if (West == West::Side)
					return 3013;
				else
					return 3014;
			else if (South == South::Side)
				if (West == West::Up)
					return 3015;
				else if (West == West::Side)
					return 3016;
				else
					return 3017;
			else if (West == West::Up)
				return 3018;
			else if (West == West::Side)
				return 3019;
			else
				return 3020;
		else if (Power == 11)
			if (South == South::Up)
				if (West == West::Up)
					return 3021;
				else if (West == West::Side)
					return 3022;
				else
					return 3023;
			else if (South == South::Side)
				if (West == West::Up)
					return 3024;
				else if (West == West::Side)
					return 3025;
				else
					return 3026;
			else if (West == West::Up)
				return 3027;
			else if (West == West::Side)
				return 3028;
			else
				return 3029;
		else if (Power == 12)
			if (South == South::Up)
				if (West == West::Up)
					return 3030;
				else if (West == West::Side)
					return 3031;
				else
					return 3032;
			else if (South == South::Side)
				if (West == West::Up)
					return 3033;
				else if (West == West::Side)
					return 3034;
				else
					return 3035;
			else if (West == West::Up)
				return 3036;
			else if (West == West::Side)
				return 3037;
			else
				return 3038;
		else if (Power == 13)
			if (South == South::Up)
				if (West == West::Up)
					return 3039;
				else if (West == West::Side)
					return 3040;
				else
					return 3041;
			else if (South == South::Side)
				if (West == West::Up)
					return 3042;
				else if (West == West::Side)
					return 3043;
				else
					return 3044;
			else if (West == West::Up)
				return 3045;
			else if (West == West::Side)
				return 3046;
			else
				return 3047;
		else if (Power == 14)
			if (South == South::Up)
				if (West == West::Up)
					return 3048;
				else if (West == West::Side)
					return 3049;
				else
					return 3050;
			else if (South == South::Side)
				if (West == West::Up)
					return 3051;
				else if (West == West::Side)
					return 3052;
				else
					return 3053;
			else if (West == West::Up)
				return 3054;
			else if (West == West::Side)
				return 3055;
			else
				return 3056;
		else if (South == South::Up)
			if (West == West::Up)
				return 3057;
			else if (West == West::Side)
				return 3058;
			else
				return 3059;
		else if (South == South::Side)
			if (West == West::Up)
				return 3060;
			else if (West == West::Side)
				return 3061;
			else
				return 3062;
		else if (West == West::Up)
			return 3063;
		else if (West == West::Side)
			return 3064;
		else
			return 3065;
	else if (North == North::Side)
		if (Power == 0)
			if (South == South::Up)
				if (West == West::Up)
					return 3066;
				else if (West == West::Side)
					return 3067;
				else
					return 3068;
			else if (South == South::Side)
				if (West == West::Up)
					return 3069;
				else if (West == West::Side)
					return 3070;
				else
					return 3071;
			else if (West == West::Up)
				return 3072;
			else if (West == West::Side)
				return 3073;
			else
				return 3074;
		else if (Power == 1)
			if (South == South::Up)
				if (West == West::Up)
					return 3075;
				else if (West == West::Side)
					return 3076;
				else
					return 3077;
			else if (South == South::Side)
				if (West == West::Up)
					return 3078;
				else if (West == West::Side)
					return 3079;
				else
					return 3080;
			else if (West == West::Up)
				return 3081;
			else if (West == West::Side)
				return 3082;
			else
				return 3083;
		else if (Power == 2)
			if (South == South::Up)
				if (West == West::Up)
					return 3084;
				else if (West == West::Side)
					return 3085;
				else
					return 3086;
			else if (South == South::Side)
				if (West == West::Up)
					return 3087;
				else if (West == West::Side)
					return 3088;
				else
					return 3089;
			else if (West == West::Up)
				return 3090;
			else if (West == West::Side)
				return 3091;
			else
				return 3092;
		else if (Power == 3)
			if (South == South::Up)
				if (West == West::Up)
					return 3093;
				else if (West == West::Side)
					return 3094;
				else
					return 3095;
			else if (South == South::Side)
				if (West == West::Up)
					return 3096;
				else if (West == West::Side)
					return 3097;
				else
					return 3098;
			else if (West == West::Up)
				return 3099;
			else if (West == West::Side)
				return 3100;
			else
				return 3101;
		else if (Power == 4)
			if (South == South::Up)
				if (West == West::Up)
					return 3102;
				else if (West == West::Side)
					return 3103;
				else
					return 3104;
			else if (South == South::Side)
				if (West == West::Up)
					return 3105;
				else if (West == West::Side)
					return 3106;
				else
					return 3107;
			else if (West == West::Up)
				return 3108;
			else if (West == West::Side)
				return 3109;
			else
				return 3110;
		else if (Power == 5)
			if (South == South::Up)
				if (West == West::Up)
					return 3111;
				else if (West == West::Side)
					return 3112;
				else
					return 3113;
			else if (South == South::Side)
				if (West == West::Up)
					return 3114;
				else if (West == West::Side)
					return 3115;
				else
					return 3116;
			else if (West == West::Up)
				return 3117;
			else if (West == West::Side)
				return 3118;
			else
				return 3119;
		else if (Power == 6)
			if (South == South::Up)
				if (West == West::Up)
					return 3120;
				else if (West == West::Side)
					return 3121;
				else
					return 3122;
			else if (South == South::Side)
				if (West == West::Up)
					return 3123;
				else if (West == West::Side)
					return 3124;
				else
					return 3125;
			else if (West == West::Up)
				return 3126;
			else if (West == West::Side)
				return 3127;
			else
				return 3128;
		else if (Power == 7)
			if (South == South::Up)
				if (West == West::Up)
					return 3129;
				else if (West == West::Side)
					return 3130;
				else
					return 3131;
			else if (South == South::Side)
				if (West == West::Up)
					return 3132;
				else if (West == West::Side)
					return 3133;
				else
					return 3134;
			else if (West == West::Up)
				return 3135;
			else if (West == West::Side)
				return 3136;
			else
				return 3137;
		else if (Power == 8)
			if (South == South::Up)
				if (West == West::Up)
					return 3138;
				else if (West == West::Side)
					return 3139;
				else
					return 3140;
			else if (South == South::Side)
				if (West == West::Up)
					return 3141;
				else if (West == West::Side)
					return 3142;
				else
					return 3143;
			else if (West == West::Up)
				return 3144;
			else if (West == West::Side)
				return 3145;
			else
				return 3146;
		else if (Power == 9)
			if (South == South::Up)
				if (West == West::Up)
					return 3147;
				else if (West == West::Side)
					return 3148;
				else
					return 3149;
			else if (South == South::Side)
				if (West == West::Up)
					return 3150;
				else if (West == West::Side)
					return 3151;
				else
					return 3152;
			else if (West == West::Up)
				return 3153;
			else if (West == West::Side)
				return 3154;
			else
				return 3155;
		else if (Power == 10)
			if (South == South::Up)
				if (West == West::Up)
					return 3156;
				else if (West == West::Side)
					return 3157;
				else
					return 3158;
			else if (South == South::Side)
				if (West == West::Up)
					return 3159;
				else if (West == West::Side)
					return 3160;
				else
					return 3161;
			else if (West == West::Up)
				return 3162;
			else if (West == West::Side)
				return 3163;
			else
				return 3164;
		else if (Power == 11)
			if (South == South::Up)
				if (West == West::Up)
					return 3165;
				else if (West == West::Side)
					return 3166;
				else
					return 3167;
			else if (South == South::Side)
				if (West == West::Up)
					return 3168;
				else if (West == West::Side)
					return 3169;
				else
					return 3170;
			else if (West == West::Up)
				return 3171;
			else if (West == West::Side)
				return 3172;
			else
				return 3173;
		else if (Power == 12)
			if (South == South::Up)
				if (West == West::Up)
					return 3174;
				else if (West == West::Side)
					return 3175;
				else
					return 3176;
			else if (South == South::Side)
				if (West == West::Up)
					return 3177;
				else if (West == West::Side)
					return 3178;
				else
					return 3179;
			else if (West == West::Up)
				return 3180;
			else if (West == West::Side)
				return 3181;
			else
				return 3182;
		else if (Power == 13)
			if (South == South::Up)
				if (West == West::Up)
					return 3183;
				else if (West == West::Side)
					return 3184;
				else
					return 3185;
			else if (South == South::Side)
				if (West == West::Up)
					return 3186;
				else if (West == West::Side)
					return 3187;
				else
					return 3188;
			else if (West == West::Up)
				return 3189;
			else if (West == West::Side)
				return 3190;
			else
				return 3191;
		else if (Power == 14)
			if (South == South::Up)
				if (West == West::Up)
					return 3192;
				else if (West == West::Side)
					return 3193;
				else
					return 3194;
			else if (South == South::Side)
				if (West == West::Up)
					return 3195;
				else if (West == West::Side)
					return 3196;
				else
					return 3197;
			else if (West == West::Up)
				return 3198;
			else if (West == West::Side)
				return 3199;
			else
				return 3200;
		else if (South == South::Up)
			if (West == West::Up)
				return 3201;
			else if (West == West::Side)
				return 3202;
			else
				return 3203;
		else if (South == South::Side)
			if (West == West::Up)
				return 3204;
			else if (West == West::Side)
				return 3205;
			else
				return 3206;
		else if (West == West::Up)
			return 3207;
		else if (West == West::Side)
			return 3208;
		else
			return 3209;
	else if (Power == 0)
		if (South == South::Up)
			if (West == West::Up)
				return 3210;
			else if (West == West::Side)
				return 3211;
			else
				return 3212;
		else if (South == South::Side)
			if (West == West::Up)
				return 3213;
			else if (West == West::Side)
				return 3214;
			else
				return 3215;
		else if (West == West::Up)
			return 3216;
		else if (West == West::Side)
			return 3217;
		else
			return 3218;
	else if (Power == 1)
		if (South == South::Up)
			if (West == West::Up)
				return 3219;
			else if (West == West::Side)
				return 3220;
			else
				return 3221;
		else if (South == South::Side)
			if (West == West::Up)
				return 3222;
			else if (West == West::Side)
				return 3223;
			else
				return 3224;
		else if (West == West::Up)
			return 3225;
		else if (West == West::Side)
			return 3226;
		else
			return 3227;
	else if (Power == 2)
		if (South == South::Up)
			if (West == West::Up)
				return 3228;
			else if (West == West::Side)
				return 3229;
			else
				return 3230;
		else if (South == South::Side)
			if (West == West::Up)
				return 3231;
			else if (West == West::Side)
				return 3232;
			else
				return 3233;
		else if (West == West::Up)
			return 3234;
		else if (West == West::Side)
			return 3235;
		else
			return 3236;
	else if (Power == 3)
		if (South == South::Up)
			if (West == West::Up)
				return 3237;
			else if (West == West::Side)
				return 3238;
			else
				return 3239;
		else if (South == South::Side)
			if (West == West::Up)
				return 3240;
			else if (West == West::Side)
				return 3241;
			else
				return 3242;
		else if (West == West::Up)
			return 3243;
		else if (West == West::Side)
			return 3244;
		else
			return 3245;
	else if (Power == 4)
		if (South == South::Up)
			if (West == West::Up)
				return 3246;
			else if (West == West::Side)
				return 3247;
			else
				return 3248;
		else if (South == South::Side)
			if (West == West::Up)
				return 3249;
			else if (West == West::Side)
				return 3250;
			else
				return 3251;
		else if (West == West::Up)
			return 3252;
		else if (West == West::Side)
			return 3253;
		else
			return 3254;
	else if (Power == 5)
		if (South == South::Up)
			if (West == West::Up)
				return 3255;
			else if (West == West::Side)
				return 3256;
			else
				return 3257;
		else if (South == South::Side)
			if (West == West::Up)
				return 3258;
			else if (West == West::Side)
				return 3259;
			else
				return 3260;
		else if (West == West::Up)
			return 3261;
		else if (West == West::Side)
			return 3262;
		else
			return 3263;
	else if (Power == 6)
		if (South == South::Up)
			if (West == West::Up)
				return 3264;
			else if (West == West::Side)
				return 3265;
			else
				return 3266;
		else if (South == South::Side)
			if (West == West::Up)
				return 3267;
			else if (West == West::Side)
				return 3268;
			else
				return 3269;
		else if (West == West::Up)
			return 3270;
		else if (West == West::Side)
			return 3271;
		else
			return 3272;
	else if (Power == 7)
		if (South == South::Up)
			if (West == West::Up)
				return 3273;
			else if (West == West::Side)
				return 3274;
			else
				return 3275;
		else if (South == South::Side)
			if (West == West::Up)
				return 3276;
			else if (West == West::Side)
				return 3277;
			else
				return 3278;
		else if (West == West::Up)
			return 3279;
		else if (West == West::Side)
			return 3280;
		else
			return 3281;
	else if (Power == 8)
		if (South == South::Up)
			if (West == West::Up)
				return 3282;
			else if (West == West::Side)
				return 3283;
			else
				return 3284;
		else if (South == South::Side)
			if (West == West::Up)
				return 3285;
			else if (West == West::Side)
				return 3286;
			else
				return 3287;
		else if (West == West::Up)
			return 3288;
		else if (West == West::Side)
			return 3289;
		else
			return 3290;
	else if (Power == 9)
		if (South == South::Up)
			if (West == West::Up)
				return 3291;
			else if (West == West::Side)
				return 3292;
			else
				return 3293;
		else if (South == South::Side)
			if (West == West::Up)
				return 3294;
			else if (West == West::Side)
				return 3295;
			else
				return 3296;
		else if (West == West::Up)
			return 3297;
		else if (West == West::Side)
			return 3298;
		else
			return 3299;
	else if (Power == 10)
		if (South == South::Up)
			if (West == West::Up)
				return 3300;
			else if (West == West::Side)
				return 3301;
			else
				return 3302;
		else if (South == South::Side)
			if (West == West::Up)
				return 3303;
			else if (West == West::Side)
				return 3304;
			else
				return 3305;
		else if (West == West::Up)
			return 3306;
		else if (West == West::Side)
			return 3307;
		else
			return 3308;
	else if (Power == 11)
		if (South == South::Up)
			if (West == West::Up)
				return 3309;
			else if (West == West::Side)
				return 3310;
			else
				return 3311;
		else if (South == South::Side)
			if (West == West::Up)
				return 3312;
			else if (West == West::Side)
				return 3313;
			else
				return 3314;
		else if (West == West::Up)
			return 3315;
		else if (West == West::Side)
			return 3316;
		else
			return 3317;
	else if (Power == 12)
		if (South == South::Up)
			if (West == West::Up)
				return 3318;
			else if (West == West::Side)
				return 3319;
			else
				return 3320;
		else if (South == South::Side)
			if (West == West::Up)
				return 3321;
			else if (West == West::Side)
				return 3322;
			else
				return 3323;
		else if (West == West::Up)
			return 3324;
		else if (West == West::Side)
			return 3325;
		else
			return 3326;
	else if (Power == 13)
		if (South == South::Up)
			if (West == West::Up)
				return 3327;
			else if (West == West::Side)
				return 3328;
			else
				return 3329;
		else if (South == South::Side)
			if (West == West::Up)
				return 3330;
			else if (West == West::Side)
				return 3331;
			else
				return 3332;
		else if (West == West::Up)
			return 3333;
		else if (West == West::Side)
			return 3334;
		else
			return 3335;
	else if (Power == 14)
		if (South == South::Up)
			if (West == West::Up)
				return 3336;
			else if (West == West::Side)
				return 3337;
			else
				return 3338;
		else if (South == South::Side)
			if (West == West::Up)
				return 3339;
			else if (West == West::Side)
				return 3340;
			else
				return 3341;
		else if (West == West::Up)
			return 3342;
		else if (West == West::Side)
			return 3343;
		else
			return 3344;
	else if (South == South::Up)
		if (West == West::Up)
			return 3345;
		else if (West == West::Side)
			return 3346;
		else
			return 3347;
	else if (South == South::Side)
		if (West == West::Up)
			return 3348;
		else if (West == West::Side)
			return 3349;
		else
			return 3350;
	else if (West == West::Up)
		return 3351;
	else if (West == West::Side)
		return 3352;
	else
		return 3353;
}
BlockState RedstoneWire();
enum East East(BlockState Block);
enum North North(BlockState Block);
unsigned char Power(BlockState Block);
enum South South(BlockState Block);
enum West West(BlockState Block);
}  // namespace RedstoneWire
namespace Repeater
{
constexpr BlockState Repeater(const unsigned char Delay, const eBlockFace Facing, const bool Locked, const bool Powered)
{
	if (Delay == 1)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Locked)
				if (Powered)
					return 4031;
				else
					return 4032;
			else if (Powered)
				return 4033;
			else
				return 4034;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Locked)
				if (Powered)
					return 4035;
				else
					return 4036;
			else if (Powered)
				return 4037;
			else
				return 4038;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Locked)
				if (Powered)
					return 4039;
				else
					return 4040;
			else if (Powered)
				return 4041;
			else
				return 4042;
		else if (Locked)
			if (Powered)
				return 4043;
			else
				return 4044;
		else if (Powered)
			return 4045;
		else
			return 4046;
	else if (Delay == 2)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Locked)
				if (Powered)
					return 4047;
				else
					return 4048;
			else if (Powered)
				return 4049;
			else
				return 4050;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Locked)
				if (Powered)
					return 4051;
				else
					return 4052;
			else if (Powered)
				return 4053;
			else
				return 4054;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Locked)
				if (Powered)
					return 4055;
				else
					return 4056;
			else if (Powered)
				return 4057;
			else
				return 4058;
		else if (Locked)
			if (Powered)
				return 4059;
			else
				return 4060;
		else if (Powered)
			return 4061;
		else
			return 4062;
	else if (Delay == 3)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Locked)
				if (Powered)
					return 4063;
				else
					return 4064;
			else if (Powered)
				return 4065;
			else
				return 4066;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Locked)
				if (Powered)
					return 4067;
				else
					return 4068;
			else if (Powered)
				return 4069;
			else
				return 4070;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Locked)
				if (Powered)
					return 4071;
				else
					return 4072;
			else if (Powered)
				return 4073;
			else
				return 4074;
		else if (Locked)
			if (Powered)
				return 4075;
			else
				return 4076;
		else if (Powered)
			return 4077;
		else
			return 4078;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Locked)
			if (Powered)
				return 4079;
			else
				return 4080;
		else if (Powered)
			return 4081;
		else
			return 4082;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Locked)
			if (Powered)
				return 4083;
			else
				return 4084;
		else if (Powered)
			return 4085;
		else
			return 4086;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Locked)
			if (Powered)
				return 4087;
			else
				return 4088;
		else if (Powered)
			return 4089;
		else
			return 4090;
	else if (Locked)
		if (Powered)
			return 4091;
		else
			return 4092;
	else if (Powered)
		return 4093;
	else
		return 4094;
}
BlockState Repeater();
unsigned char Delay(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Locked(BlockState Block);
bool Powered(BlockState Block);
}  // namespace Repeater
namespace RepeatingCommandBlock
{
constexpr BlockState RepeatingCommandBlock(const bool Conditional, const eBlockFace Facing)
{
	if (Conditional)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 9225;
		else if (Facing == eBlockFace::BLOCK_FACE_XP)
			return 9226;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 9227;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 9228;
		else if (Facing == eBlockFace::BLOCK_FACE_YP)
			return 9229;
		else
			return 9230;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9231;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9232;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9233;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9234;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9235;
	else
		return 9236;
}
BlockState RepeatingCommandBlock();
bool Conditional(BlockState Block);
eBlockFace Facing(BlockState Block);
}  // namespace RepeatingCommandBlock
namespace RespawnAnchor
{
constexpr BlockState RespawnAnchor(const unsigned char Charges)
{
	if (Charges == 0)
		return 15829;
	else if (Charges == 1)
		return 15830;
	else if (Charges == 2)
		return 15831;
	else if (Charges == 3)
		return 15832;
	else
		return 15833;
}
BlockState RespawnAnchor();
unsigned char Charges(BlockState Block);
}  // namespace RespawnAnchor
namespace RoseBush
{
enum class Half
{
	Upper,
	Lower
};
constexpr BlockState RoseBush(const enum Half Half)
{
	if (Half == Half::Upper)
		return 7889;
	else
		return 7890;
}
BlockState RoseBush();
enum Half Half(BlockState Block);
}  // namespace RoseBush
namespace Sand
{
constexpr BlockState Sand()
{
	return 66;
}
}  // namespace Sand
namespace Sandstone
{
constexpr BlockState Sandstone()
{
	return 246;
}
}  // namespace Sandstone
namespace SandstoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState SandstoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8349;
	else if (Type == Type::Bottom)
		return 8351;
	else
		return 8353;
}
BlockState SandstoneSlab();
enum Type Type(BlockState Block);
}  // namespace SandstoneSlab
namespace SandstoneStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState SandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5171;
			else if (Shape == Shape::InnerLeft)
				return 5173;
			else if (Shape == Shape::InnerRight)
				return 5175;
			else if (Shape == Shape::OuterLeft)
				return 5177;
			else
				return 5179;
		else if (Shape == Shape::Straight)
			return 5181;
		else if (Shape == Shape::InnerLeft)
			return 5183;
		else if (Shape == Shape::InnerRight)
			return 5185;
		else if (Shape == Shape::OuterLeft)
			return 5187;
		else
			return 5189;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5191;
			else if (Shape == Shape::InnerLeft)
				return 5193;
			else if (Shape == Shape::InnerRight)
				return 5195;
			else if (Shape == Shape::OuterLeft)
				return 5197;
			else
				return 5199;
		else if (Shape == Shape::Straight)
			return 5201;
		else if (Shape == Shape::InnerLeft)
			return 5203;
		else if (Shape == Shape::InnerRight)
			return 5205;
		else if (Shape == Shape::OuterLeft)
			return 5207;
		else
			return 5209;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5211;
			else if (Shape == Shape::InnerLeft)
				return 5213;
			else if (Shape == Shape::InnerRight)
				return 5215;
			else if (Shape == Shape::OuterLeft)
				return 5217;
			else
				return 5219;
		else if (Shape == Shape::Straight)
			return 5221;
		else if (Shape == Shape::InnerLeft)
			return 5223;
		else if (Shape == Shape::InnerRight)
			return 5225;
		else if (Shape == Shape::OuterLeft)
			return 5227;
		else
			return 5229;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 5231;
		else if (Shape == Shape::InnerLeft)
			return 5233;
		else if (Shape == Shape::InnerRight)
			return 5235;
		else if (Shape == Shape::OuterLeft)
			return 5237;
		else
			return 5239;
	else if (Shape == Shape::Straight)
		return 5241;
	else if (Shape == Shape::InnerLeft)
		return 5243;
	else if (Shape == Shape::InnerRight)
		return 5245;
	else if (Shape == Shape::OuterLeft)
		return 5247;
	else
		return 5249;
}
BlockState SandstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace SandstoneStairs
namespace SandstoneWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState SandstoneWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13786;
					else if (West == West::Low)
						return 13787;
					else
						return 13788;
				else if (West == West::None)
					return 13792;
				else if (West == West::Low)
					return 13793;
				else
					return 13794;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13798;
					else if (West == West::Low)
						return 13799;
					else
						return 13800;
				else if (West == West::None)
					return 13804;
				else if (West == West::Low)
					return 13805;
				else
					return 13806;
			else if (Up)
				if (West == West::None)
					return 13810;
				else if (West == West::Low)
					return 13811;
				else
					return 13812;
			else if (West == West::None)
				return 13816;
			else if (West == West::Low)
				return 13817;
			else
				return 13818;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13822;
					else if (West == West::Low)
						return 13823;
					else
						return 13824;
				else if (West == West::None)
					return 13828;
				else if (West == West::Low)
					return 13829;
				else
					return 13830;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13834;
					else if (West == West::Low)
						return 13835;
					else
						return 13836;
				else if (West == West::None)
					return 13840;
				else if (West == West::Low)
					return 13841;
				else
					return 13842;
			else if (Up)
				if (West == West::None)
					return 13846;
				else if (West == West::Low)
					return 13847;
				else
					return 13848;
			else if (West == West::None)
				return 13852;
			else if (West == West::Low)
				return 13853;
			else
				return 13854;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13858;
				else if (West == West::Low)
					return 13859;
				else
					return 13860;
			else if (West == West::None)
				return 13864;
			else if (West == West::Low)
				return 13865;
			else
				return 13866;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13870;
				else if (West == West::Low)
					return 13871;
				else
					return 13872;
			else if (West == West::None)
				return 13876;
			else if (West == West::Low)
				return 13877;
			else
				return 13878;
		else if (Up)
			if (West == West::None)
				return 13882;
			else if (West == West::Low)
				return 13883;
			else
				return 13884;
		else if (West == West::None)
			return 13888;
		else if (West == West::Low)
			return 13889;
		else
			return 13890;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13894;
					else if (West == West::Low)
						return 13895;
					else
						return 13896;
				else if (West == West::None)
					return 13900;
				else if (West == West::Low)
					return 13901;
				else
					return 13902;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13906;
					else if (West == West::Low)
						return 13907;
					else
						return 13908;
				else if (West == West::None)
					return 13912;
				else if (West == West::Low)
					return 13913;
				else
					return 13914;
			else if (Up)
				if (West == West::None)
					return 13918;
				else if (West == West::Low)
					return 13919;
				else
					return 13920;
			else if (West == West::None)
				return 13924;
			else if (West == West::Low)
				return 13925;
			else
				return 13926;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 13930;
					else if (West == West::Low)
						return 13931;
					else
						return 13932;
				else if (West == West::None)
					return 13936;
				else if (West == West::Low)
					return 13937;
				else
					return 13938;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 13942;
					else if (West == West::Low)
						return 13943;
					else
						return 13944;
				else if (West == West::None)
					return 13948;
				else if (West == West::Low)
					return 13949;
				else
					return 13950;
			else if (Up)
				if (West == West::None)
					return 13954;
				else if (West == West::Low)
					return 13955;
				else
					return 13956;
			else if (West == West::None)
				return 13960;
			else if (West == West::Low)
				return 13961;
			else
				return 13962;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 13966;
				else if (West == West::Low)
					return 13967;
				else
					return 13968;
			else if (West == West::None)
				return 13972;
			else if (West == West::Low)
				return 13973;
			else
				return 13974;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 13978;
				else if (West == West::Low)
					return 13979;
				else
					return 13980;
			else if (West == West::None)
				return 13984;
			else if (West == West::Low)
				return 13985;
			else
				return 13986;
		else if (Up)
			if (West == West::None)
				return 13990;
			else if (West == West::Low)
				return 13991;
			else
				return 13992;
		else if (West == West::None)
			return 13996;
		else if (West == West::Low)
			return 13997;
		else
			return 13998;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14002;
				else if (West == West::Low)
					return 14003;
				else
					return 14004;
			else if (West == West::None)
				return 14008;
			else if (West == West::Low)
				return 14009;
			else
				return 14010;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14014;
				else if (West == West::Low)
					return 14015;
				else
					return 14016;
			else if (West == West::None)
				return 14020;
			else if (West == West::Low)
				return 14021;
			else
				return 14022;
		else if (Up)
			if (West == West::None)
				return 14026;
			else if (West == West::Low)
				return 14027;
			else
				return 14028;
		else if (West == West::None)
			return 14032;
		else if (West == West::Low)
			return 14033;
		else
			return 14034;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 14038;
				else if (West == West::Low)
					return 14039;
				else
					return 14040;
			else if (West == West::None)
				return 14044;
			else if (West == West::Low)
				return 14045;
			else
				return 14046;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 14050;
				else if (West == West::Low)
					return 14051;
				else
					return 14052;
			else if (West == West::None)
				return 14056;
			else if (West == West::Low)
				return 14057;
			else
				return 14058;
		else if (Up)
			if (West == West::None)
				return 14062;
			else if (West == West::Low)
				return 14063;
			else
				return 14064;
		else if (West == West::None)
			return 14068;
		else if (West == West::Low)
			return 14069;
		else
			return 14070;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 14074;
			else if (West == West::Low)
				return 14075;
			else
				return 14076;
		else if (West == West::None)
			return 14080;
		else if (West == West::Low)
			return 14081;
		else
			return 14082;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 14086;
			else if (West == West::Low)
				return 14087;
			else
				return 14088;
		else if (West == West::None)
			return 14092;
		else if (West == West::Low)
			return 14093;
		else
			return 14094;
	else if (Up)
		if (West == West::None)
			return 14098;
		else if (West == West::Low)
			return 14099;
		else
			return 14100;
	else if (West == West::None)
		return 14104;
	else if (West == West::Low)
		return 14105;
	else
		return 14106;
}
BlockState SandstoneWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace SandstoneWall
namespace Scaffolding
{
constexpr BlockState Scaffolding(const bool Bottom, const unsigned char Distance)
{
	if (Bottom)
		if (Distance == 0)
			return 14756;
		else if (Distance == 1)
			return 14758;
		else if (Distance == 2)
			return 14760;
		else if (Distance == 3)
			return 14762;
		else if (Distance == 4)
			return 14764;
		else if (Distance == 5)
			return 14766;
		else if (Distance == 6)
			return 14768;
		else
			return 14770;
	else if (Distance == 0)
		return 14772;
	else if (Distance == 1)
		return 14774;
	else if (Distance == 2)
		return 14776;
	else if (Distance == 3)
		return 14778;
	else if (Distance == 4)
		return 14780;
	else if (Distance == 5)
		return 14782;
	else if (Distance == 6)
		return 14784;
	else
		return 14786;
}
BlockState Scaffolding();
bool Bottom(BlockState Block);
unsigned char Distance(BlockState Block);
}  // namespace Scaffolding
namespace SeaLantern
{
constexpr BlockState SeaLantern()
{
	return 7862;
}
}  // namespace SeaLantern
namespace SeaPickle
{
constexpr BlockState SeaPickle(const unsigned char Pickles)
{
	if (Pickles == 1)
		return 9641;
	else if (Pickles == 2)
		return 9643;
	else if (Pickles == 3)
		return 9645;
	else
		return 9647;
}
BlockState SeaPickle();
unsigned char Pickles(BlockState Block);
}  // namespace SeaPickle
namespace Seagrass
{
constexpr BlockState Seagrass()
{
	return 1345;
}
}  // namespace Seagrass
namespace Shroomlight
{
constexpr BlockState Shroomlight()
{
	return 14989;
}
}  // namespace Shroomlight
namespace ShulkerBox
{
constexpr BlockState ShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9272;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9273;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9274;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9275;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9276;
	else
		return 9277;
}
BlockState ShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace ShulkerBox
namespace SkeletonSkull
{
constexpr BlockState SkeletonSkull(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 6490;
	else if (Rotation == 1)
		return 6491;
	else if (Rotation == 2)
		return 6492;
	else if (Rotation == 3)
		return 6493;
	else if (Rotation == 4)
		return 6494;
	else if (Rotation == 5)
		return 6495;
	else if (Rotation == 6)
		return 6496;
	else if (Rotation == 7)
		return 6497;
	else if (Rotation == 8)
		return 6498;
	else if (Rotation == 9)
		return 6499;
	else if (Rotation == 10)
		return 6500;
	else if (Rotation == 11)
		return 6501;
	else if (Rotation == 12)
		return 6502;
	else if (Rotation == 13)
		return 6503;
	else if (Rotation == 14)
		return 6504;
	else
		return 6505;
}
BlockState SkeletonSkull();
unsigned char Rotation(BlockState Block);
}  // namespace SkeletonSkull
namespace SkeletonWallSkull
{
constexpr BlockState SkeletonWallSkull(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6506;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6507;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6508;
	else
		return 6509;
}
BlockState SkeletonWallSkull();
eBlockFace Facing(BlockState Block);
}  // namespace SkeletonWallSkull
namespace SlimeBlock
{
constexpr BlockState SlimeBlock()
{
	return 7535;
}
}  // namespace SlimeBlock
namespace SmithingTable
{
constexpr BlockState SmithingTable()
{
	return 14849;
}
}  // namespace SmithingTable
namespace Smoker
{
constexpr BlockState Smoker(const eBlockFace Facing, const bool Lit)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Lit)
			return 14803;
		else
			return 14804;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Lit)
			return 14805;
		else
			return 14806;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Lit)
			return 14807;
		else
			return 14808;
	else if (Lit)
		return 14809;
	else
		return 14810;
}
BlockState Smoker();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
}  // namespace Smoker
namespace SmoothQuartz
{
constexpr BlockState SmoothQuartz()
{
	return 8416;
}
}  // namespace SmoothQuartz
namespace SmoothQuartzSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState SmoothQuartzSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10832;
	else if (Type == Type::Bottom)
		return 10834;
	else
		return 10836;
}
BlockState SmoothQuartzSlab();
enum Type Type(BlockState Block);
}  // namespace SmoothQuartzSlab
namespace SmoothQuartzStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState SmoothQuartzStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10310;
			else if (Shape == Shape::InnerLeft)
				return 10312;
			else if (Shape == Shape::InnerRight)
				return 10314;
			else if (Shape == Shape::OuterLeft)
				return 10316;
			else
				return 10318;
		else if (Shape == Shape::Straight)
			return 10320;
		else if (Shape == Shape::InnerLeft)
			return 10322;
		else if (Shape == Shape::InnerRight)
			return 10324;
		else if (Shape == Shape::OuterLeft)
			return 10326;
		else
			return 10328;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10330;
			else if (Shape == Shape::InnerLeft)
				return 10332;
			else if (Shape == Shape::InnerRight)
				return 10334;
			else if (Shape == Shape::OuterLeft)
				return 10336;
			else
				return 10338;
		else if (Shape == Shape::Straight)
			return 10340;
		else if (Shape == Shape::InnerLeft)
			return 10342;
		else if (Shape == Shape::InnerRight)
			return 10344;
		else if (Shape == Shape::OuterLeft)
			return 10346;
		else
			return 10348;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10350;
			else if (Shape == Shape::InnerLeft)
				return 10352;
			else if (Shape == Shape::InnerRight)
				return 10354;
			else if (Shape == Shape::OuterLeft)
				return 10356;
			else
				return 10358;
		else if (Shape == Shape::Straight)
			return 10360;
		else if (Shape == Shape::InnerLeft)
			return 10362;
		else if (Shape == Shape::InnerRight)
			return 10364;
		else if (Shape == Shape::OuterLeft)
			return 10366;
		else
			return 10368;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10370;
		else if (Shape == Shape::InnerLeft)
			return 10372;
		else if (Shape == Shape::InnerRight)
			return 10374;
		else if (Shape == Shape::OuterLeft)
			return 10376;
		else
			return 10378;
	else if (Shape == Shape::Straight)
		return 10380;
	else if (Shape == Shape::InnerLeft)
		return 10382;
	else if (Shape == Shape::InnerRight)
		return 10384;
	else if (Shape == Shape::OuterLeft)
		return 10386;
	else
		return 10388;
}
BlockState SmoothQuartzStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace SmoothQuartzStairs
namespace SmoothRedSandstone
{
constexpr BlockState SmoothRedSandstone()
{
	return 8417;
}
}  // namespace SmoothRedSandstone
namespace SmoothRedSandstoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState SmoothRedSandstoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10796;
	else if (Type == Type::Bottom)
		return 10798;
	else
		return 10800;
}
BlockState SmoothRedSandstoneSlab();
enum Type Type(BlockState Block);
}  // namespace SmoothRedSandstoneSlab
namespace SmoothRedSandstoneStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState SmoothRedSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9750;
			else if (Shape == Shape::InnerLeft)
				return 9752;
			else if (Shape == Shape::InnerRight)
				return 9754;
			else if (Shape == Shape::OuterLeft)
				return 9756;
			else
				return 9758;
		else if (Shape == Shape::Straight)
			return 9760;
		else if (Shape == Shape::InnerLeft)
			return 9762;
		else if (Shape == Shape::InnerRight)
			return 9764;
		else if (Shape == Shape::OuterLeft)
			return 9766;
		else
			return 9768;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9770;
			else if (Shape == Shape::InnerLeft)
				return 9772;
			else if (Shape == Shape::InnerRight)
				return 9774;
			else if (Shape == Shape::OuterLeft)
				return 9776;
			else
				return 9778;
		else if (Shape == Shape::Straight)
			return 9780;
		else if (Shape == Shape::InnerLeft)
			return 9782;
		else if (Shape == Shape::InnerRight)
			return 9784;
		else if (Shape == Shape::OuterLeft)
			return 9786;
		else
			return 9788;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 9790;
			else if (Shape == Shape::InnerLeft)
				return 9792;
			else if (Shape == Shape::InnerRight)
				return 9794;
			else if (Shape == Shape::OuterLeft)
				return 9796;
			else
				return 9798;
		else if (Shape == Shape::Straight)
			return 9800;
		else if (Shape == Shape::InnerLeft)
			return 9802;
		else if (Shape == Shape::InnerRight)
			return 9804;
		else if (Shape == Shape::OuterLeft)
			return 9806;
		else
			return 9808;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 9810;
		else if (Shape == Shape::InnerLeft)
			return 9812;
		else if (Shape == Shape::InnerRight)
			return 9814;
		else if (Shape == Shape::OuterLeft)
			return 9816;
		else
			return 9818;
	else if (Shape == Shape::Straight)
		return 9820;
	else if (Shape == Shape::InnerLeft)
		return 9822;
	else if (Shape == Shape::InnerRight)
		return 9824;
	else if (Shape == Shape::OuterLeft)
		return 9826;
	else
		return 9828;
}
BlockState SmoothRedSandstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace SmoothRedSandstoneStairs
namespace SmoothSandstone
{
constexpr BlockState SmoothSandstone()
{
	return 8415;
}
}  // namespace SmoothSandstone
namespace SmoothSandstoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState SmoothSandstoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 10826;
	else if (Type == Type::Bottom)
		return 10828;
	else
		return 10830;
}
BlockState SmoothSandstoneSlab();
enum Type Type(BlockState Block);
}  // namespace SmoothSandstoneSlab
namespace SmoothSandstoneStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState SmoothSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10230;
			else if (Shape == Shape::InnerLeft)
				return 10232;
			else if (Shape == Shape::InnerRight)
				return 10234;
			else if (Shape == Shape::OuterLeft)
				return 10236;
			else
				return 10238;
		else if (Shape == Shape::Straight)
			return 10240;
		else if (Shape == Shape::InnerLeft)
			return 10242;
		else if (Shape == Shape::InnerRight)
			return 10244;
		else if (Shape == Shape::OuterLeft)
			return 10246;
		else
			return 10248;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10250;
			else if (Shape == Shape::InnerLeft)
				return 10252;
			else if (Shape == Shape::InnerRight)
				return 10254;
			else if (Shape == Shape::OuterLeft)
				return 10256;
			else
				return 10258;
		else if (Shape == Shape::Straight)
			return 10260;
		else if (Shape == Shape::InnerLeft)
			return 10262;
		else if (Shape == Shape::InnerRight)
			return 10264;
		else if (Shape == Shape::OuterLeft)
			return 10266;
		else
			return 10268;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10270;
			else if (Shape == Shape::InnerLeft)
				return 10272;
			else if (Shape == Shape::InnerRight)
				return 10274;
			else if (Shape == Shape::OuterLeft)
				return 10276;
			else
				return 10278;
		else if (Shape == Shape::Straight)
			return 10280;
		else if (Shape == Shape::InnerLeft)
			return 10282;
		else if (Shape == Shape::InnerRight)
			return 10284;
		else if (Shape == Shape::OuterLeft)
			return 10286;
		else
			return 10288;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10290;
		else if (Shape == Shape::InnerLeft)
			return 10292;
		else if (Shape == Shape::InnerRight)
			return 10294;
		else if (Shape == Shape::OuterLeft)
			return 10296;
		else
			return 10298;
	else if (Shape == Shape::Straight)
		return 10300;
	else if (Shape == Shape::InnerLeft)
		return 10302;
	else if (Shape == Shape::InnerRight)
		return 10304;
	else if (Shape == Shape::OuterLeft)
		return 10306;
	else
		return 10308;
}
BlockState SmoothSandstoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace SmoothSandstoneStairs
namespace SmoothStone
{
constexpr BlockState SmoothStone()
{
	return 8414;
}
}  // namespace SmoothStone
namespace SmoothStoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState SmoothStoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8343;
	else if (Type == Type::Bottom)
		return 8345;
	else
		return 8347;
}
BlockState SmoothStoneSlab();
enum Type Type(BlockState Block);
}  // namespace SmoothStoneSlab
namespace Snow
{
constexpr BlockState Snow(const unsigned char Layers)
{
	if (Layers == 1)
		return 3921;
	else if (Layers == 2)
		return 3922;
	else if (Layers == 3)
		return 3923;
	else if (Layers == 4)
		return 3924;
	else if (Layers == 5)
		return 3925;
	else if (Layers == 6)
		return 3926;
	else if (Layers == 7)
		return 3927;
	else
		return 3928;
}
BlockState Snow();
unsigned char Layers(BlockState Block);
}  // namespace Snow
namespace SnowBlock
{
constexpr BlockState SnowBlock()
{
	return 3930;
}
}  // namespace SnowBlock
namespace SoulCampfire
{
constexpr BlockState SoulCampfire(const eBlockFace Facing, const bool Lit, const bool SignalFire)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Lit)
			if (SignalFire)
				return 14923;
			else
				return 14925;
		else if (SignalFire)
			return 14927;
		else
			return 14929;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Lit)
			if (SignalFire)
				return 14931;
			else
				return 14933;
		else if (SignalFire)
			return 14935;
		else
			return 14937;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Lit)
			if (SignalFire)
				return 14939;
			else
				return 14941;
		else if (SignalFire)
			return 14943;
		else
			return 14945;
	else if (Lit)
		if (SignalFire)
			return 14947;
		else
			return 14949;
	else if (SignalFire)
		return 14951;
	else
		return 14953;
}
BlockState SoulCampfire();
eBlockFace Facing(BlockState Block);
bool Lit(BlockState Block);
bool SignalFire(BlockState Block);
}  // namespace SoulCampfire
namespace SoulFire
{
constexpr BlockState SoulFire()
{
	return 1952;
}
}  // namespace SoulFire
namespace SoulLantern
{
constexpr BlockState SoulLantern(const bool Hanging)
{
	if (Hanging)
		return 14888;
	else
		return 14889;
}
BlockState SoulLantern();
bool Hanging(BlockState Block);
}  // namespace SoulLantern
namespace SoulSand
{
constexpr BlockState SoulSand()
{
	return 4000;
}
}  // namespace SoulSand
namespace SoulSoil
{
constexpr BlockState SoulSoil()
{
	return 4001;
}
}  // namespace SoulSoil
namespace SoulTorch
{
constexpr BlockState SoulTorch()
{
	return 4008;
}
}  // namespace SoulTorch
namespace SoulWallTorch
{
constexpr BlockState SoulWallTorch(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 4009;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 4010;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 4011;
	else
		return 4012;
}
BlockState SoulWallTorch();
eBlockFace Facing(BlockState Block);
}  // namespace SoulWallTorch
namespace Spawner
{
constexpr BlockState Spawner()
{
	return 1953;
}
}  // namespace Spawner
namespace Sponge
{
constexpr BlockState Sponge()
{
	return 229;
}
}  // namespace Sponge
namespace SpruceButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState SpruceButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6370;
			else
				return 6371;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6372;
			else
				return 6373;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6374;
			else
				return 6375;
		else if (Powered)
			return 6376;
		else
			return 6377;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 6378;
			else
				return 6379;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 6380;
			else
				return 6381;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 6382;
			else
				return 6383;
		else if (Powered)
			return 6384;
		else
			return 6385;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 6386;
		else
			return 6387;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 6388;
		else
			return 6389;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 6390;
		else
			return 6391;
	else if (Powered)
		return 6392;
	else
		return 6393;
}
BlockState SpruceButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace SpruceButton
namespace SpruceDoor
{
enum class Half
{
	Upper,
	Lower
};
enum class Hinge
{
	Left,
	Right
};
constexpr BlockState SpruceDoor(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Hinge Hinge,
	const bool Open,
	const bool Powered
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8738;
					else
						return 8739;
				else if (Powered)
					return 8740;
				else
					return 8741;
			else if (Open)
				if (Powered)
					return 8742;
				else
					return 8743;
			else if (Powered)
				return 8744;
			else
				return 8745;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8746;
				else
					return 8747;
			else if (Powered)
				return 8748;
			else
				return 8749;
		else if (Open)
			if (Powered)
				return 8750;
			else
				return 8751;
		else if (Powered)
			return 8752;
		else
			return 8753;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8754;
					else
						return 8755;
				else if (Powered)
					return 8756;
				else
					return 8757;
			else if (Open)
				if (Powered)
					return 8758;
				else
					return 8759;
			else if (Powered)
				return 8760;
			else
				return 8761;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8762;
				else
					return 8763;
			else if (Powered)
				return 8764;
			else
				return 8765;
		else if (Open)
			if (Powered)
				return 8766;
			else
				return 8767;
		else if (Powered)
			return 8768;
		else
			return 8769;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 8770;
					else
						return 8771;
				else if (Powered)
					return 8772;
				else
					return 8773;
			else if (Open)
				if (Powered)
					return 8774;
				else
					return 8775;
			else if (Powered)
				return 8776;
			else
				return 8777;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8778;
				else
					return 8779;
			else if (Powered)
				return 8780;
			else
				return 8781;
		else if (Open)
			if (Powered)
				return 8782;
			else
				return 8783;
		else if (Powered)
			return 8784;
		else
			return 8785;
	else if (Half == Half::Upper)
		if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 8786;
				else
					return 8787;
			else if (Powered)
				return 8788;
			else
				return 8789;
		else if (Open)
			if (Powered)
				return 8790;
			else
				return 8791;
		else if (Powered)
			return 8792;
		else
			return 8793;
	else if (Hinge == Hinge::Left)
		if (Open)
			if (Powered)
				return 8794;
			else
				return 8795;
		else if (Powered)
			return 8796;
		else
			return 8797;
	else if (Open)
		if (Powered)
			return 8798;
		else
			return 8799;
	else if (Powered)
		return 8800;
	else
		return 8801;
}
BlockState SpruceDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace SpruceDoor
namespace SpruceFence
{
constexpr BlockState SpruceFence(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 8580;
				else
					return 8581;
			else if (West)
				return 8584;
			else
				return 8585;
		else if (South)
			if (West)
				return 8588;
			else
				return 8589;
		else if (West)
			return 8592;
		else
			return 8593;
	else if (North)
		if (South)
			if (West)
				return 8596;
			else
				return 8597;
		else if (West)
			return 8600;
		else
			return 8601;
	else if (South)
		if (West)
			return 8604;
		else
			return 8605;
	else if (West)
		return 8608;
	else
		return 8609;
}
BlockState SpruceFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace SpruceFence
namespace SpruceFenceGate
{
constexpr BlockState SpruceFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8418;
				else
					return 8419;
			else if (Powered)
				return 8420;
			else
				return 8421;
		else if (Open)
			if (Powered)
				return 8422;
			else
				return 8423;
		else if (Powered)
			return 8424;
		else
			return 8425;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (InWall)
			if (Open)
				if (Powered)
					return 8426;
				else
					return 8427;
			else if (Powered)
				return 8428;
			else
				return 8429;
		else if (Open)
			if (Powered)
				return 8430;
			else
				return 8431;
		else if (Powered)
			return 8432;
		else
			return 8433;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (InWall)
			if (Open)
				if (Powered)
					return 8434;
				else
					return 8435;
			else if (Powered)
				return 8436;
			else
				return 8437;
		else if (Open)
			if (Powered)
				return 8438;
			else
				return 8439;
		else if (Powered)
			return 8440;
		else
			return 8441;
	else if (InWall)
		if (Open)
			if (Powered)
				return 8442;
			else
				return 8443;
		else if (Powered)
			return 8444;
		else
			return 8445;
	else if (Open)
		if (Powered)
			return 8446;
		else
			return 8447;
	else if (Powered)
		return 8448;
	else
		return 8449;
}
BlockState SpruceFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace SpruceFenceGate
namespace SpruceLeaves
{
constexpr BlockState SpruceLeaves(const unsigned char Distance, const bool Persistent)
{
	if (Distance == 1)
		if (Persistent)
			return 159;
		else
			return 160;
	else if (Distance == 2)
		if (Persistent)
			return 161;
		else
			return 162;
	else if (Distance == 3)
		if (Persistent)
			return 163;
		else
			return 164;
	else if (Distance == 4)
		if (Persistent)
			return 165;
		else
			return 166;
	else if (Distance == 5)
		if (Persistent)
			return 167;
		else
			return 168;
	else if (Distance == 6)
		if (Persistent)
			return 169;
		else
			return 170;
	else if (Persistent)
		return 171;
	else
		return 172;
}
BlockState SpruceLeaves();
unsigned char Distance(BlockState Block);
bool Persistent(BlockState Block);
}  // namespace SpruceLeaves
namespace SpruceLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState SpruceLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 76;
	else if (Axis == Axis::Y)
		return 77;
	else
		return 78;
}
BlockState SpruceLog();
enum Axis Axis(BlockState Block);
}  // namespace SpruceLog
namespace SprucePlanks
{
constexpr BlockState SprucePlanks()
{
	return 16;
}
}  // namespace SprucePlanks
namespace SprucePressurePlate
{
constexpr BlockState SprucePressurePlate(const bool Powered)
{
	if (Powered)
		return 3875;
	else
		return 3876;
}
BlockState SprucePressurePlate();
bool Powered(BlockState Block);
}  // namespace SprucePressurePlate
namespace SpruceSapling
{
constexpr BlockState SpruceSapling(const unsigned char Stage)
{
	if (Stage == 0)
		return 23;
	else
		return 24;
}
BlockState SpruceSapling();
unsigned char Stage(BlockState Block);
}  // namespace SpruceSapling
namespace SpruceSign
{
constexpr BlockState SpruceSign(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 3414;
	else if (Rotation == 1)
		return 3416;
	else if (Rotation == 2)
		return 3418;
	else if (Rotation == 3)
		return 3420;
	else if (Rotation == 4)
		return 3422;
	else if (Rotation == 5)
		return 3424;
	else if (Rotation == 6)
		return 3426;
	else if (Rotation == 7)
		return 3428;
	else if (Rotation == 8)
		return 3430;
	else if (Rotation == 9)
		return 3432;
	else if (Rotation == 10)
		return 3434;
	else if (Rotation == 11)
		return 3436;
	else if (Rotation == 12)
		return 3438;
	else if (Rotation == 13)
		return 3440;
	else if (Rotation == 14)
		return 3442;
	else
		return 3444;
}
BlockState SpruceSign();
unsigned char Rotation(BlockState Block);
}  // namespace SpruceSign
namespace SpruceSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState SpruceSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8307;
	else if (Type == Type::Bottom)
		return 8309;
	else
		return 8311;
}
BlockState SpruceSlab();
enum Type Type(BlockState Block);
}  // namespace SpruceSlab
namespace SpruceStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState SpruceStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5405;
			else if (Shape == Shape::InnerLeft)
				return 5407;
			else if (Shape == Shape::InnerRight)
				return 5409;
			else if (Shape == Shape::OuterLeft)
				return 5411;
			else
				return 5413;
		else if (Shape == Shape::Straight)
			return 5415;
		else if (Shape == Shape::InnerLeft)
			return 5417;
		else if (Shape == Shape::InnerRight)
			return 5419;
		else if (Shape == Shape::OuterLeft)
			return 5421;
		else
			return 5423;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5425;
			else if (Shape == Shape::InnerLeft)
				return 5427;
			else if (Shape == Shape::InnerRight)
				return 5429;
			else if (Shape == Shape::OuterLeft)
				return 5431;
			else
				return 5433;
		else if (Shape == Shape::Straight)
			return 5435;
		else if (Shape == Shape::InnerLeft)
			return 5437;
		else if (Shape == Shape::InnerRight)
			return 5439;
		else if (Shape == Shape::OuterLeft)
			return 5441;
		else
			return 5443;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 5445;
			else if (Shape == Shape::InnerLeft)
				return 5447;
			else if (Shape == Shape::InnerRight)
				return 5449;
			else if (Shape == Shape::OuterLeft)
				return 5451;
			else
				return 5453;
		else if (Shape == Shape::Straight)
			return 5455;
		else if (Shape == Shape::InnerLeft)
			return 5457;
		else if (Shape == Shape::InnerRight)
			return 5459;
		else if (Shape == Shape::OuterLeft)
			return 5461;
		else
			return 5463;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 5465;
		else if (Shape == Shape::InnerLeft)
			return 5467;
		else if (Shape == Shape::InnerRight)
			return 5469;
		else if (Shape == Shape::OuterLeft)
			return 5471;
		else
			return 5473;
	else if (Shape == Shape::Straight)
		return 5475;
	else if (Shape == Shape::InnerLeft)
		return 5477;
	else if (Shape == Shape::InnerRight)
		return 5479;
	else if (Shape == Shape::OuterLeft)
		return 5481;
	else
		return 5483;
}
BlockState SpruceStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace SpruceStairs
namespace SpruceTrapdoor
{
enum class Half
{
	Top,
	Bottom
};
constexpr BlockState SpruceTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4176;
				else
					return 4178;
			else if (Powered)
				return 4180;
			else
				return 4182;
		else if (Open)
			if (Powered)
				return 4184;
			else
				return 4186;
		else if (Powered)
			return 4188;
		else
			return 4190;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4192;
				else
					return 4194;
			else if (Powered)
				return 4196;
			else
				return 4198;
		else if (Open)
			if (Powered)
				return 4200;
			else
				return 4202;
		else if (Powered)
			return 4204;
		else
			return 4206;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 4208;
				else
					return 4210;
			else if (Powered)
				return 4212;
			else
				return 4214;
		else if (Open)
			if (Powered)
				return 4216;
			else
				return 4218;
		else if (Powered)
			return 4220;
		else
			return 4222;
	else if (Half == Half::Top)
		if (Open)
			if (Powered)
				return 4224;
			else
				return 4226;
		else if (Powered)
			return 4228;
		else
			return 4230;
	else if (Open)
		if (Powered)
			return 4232;
		else
			return 4234;
	else if (Powered)
		return 4236;
	else
		return 4238;
}
BlockState SpruceTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace SpruceTrapdoor
namespace SpruceWallSign
{
constexpr BlockState SpruceWallSign(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 3744;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 3746;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 3748;
	else
		return 3750;
}
BlockState SpruceWallSign();
eBlockFace Facing(BlockState Block);
}  // namespace SpruceWallSign
namespace SpruceWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState SpruceWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 112;
	else if (Axis == Axis::Y)
		return 113;
	else
		return 114;
}
BlockState SpruceWood();
enum Axis Axis(BlockState Block);
}  // namespace SpruceWood
namespace StickyPiston
{
constexpr BlockState StickyPiston(const bool Extended, const eBlockFace Facing)
{
	if (Extended)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			return 1329;
		else if (Facing == eBlockFace::BLOCK_FACE_XP)
			return 1330;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			return 1331;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			return 1332;
		else if (Facing == eBlockFace::BLOCK_FACE_YP)
			return 1333;
		else
			return 1334;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 1335;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 1336;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 1337;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 1338;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 1339;
	else
		return 1340;
}
BlockState StickyPiston();
bool Extended(BlockState Block);
eBlockFace Facing(BlockState Block);
}  // namespace StickyPiston
namespace Stone
{
constexpr BlockState Stone()
{
	return 1;
}
}  // namespace Stone
namespace StoneBrickSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState StoneBrickSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8379;
	else if (Type == Type::Bottom)
		return 8381;
	else
		return 8383;
}
BlockState StoneBrickSlab();
enum Type Type(BlockState Block);
}  // namespace StoneBrickSlab
namespace StoneBrickStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState StoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 4933;
			else if (Shape == Shape::InnerLeft)
				return 4935;
			else if (Shape == Shape::InnerRight)
				return 4937;
			else if (Shape == Shape::OuterLeft)
				return 4939;
			else
				return 4941;
		else if (Shape == Shape::Straight)
			return 4943;
		else if (Shape == Shape::InnerLeft)
			return 4945;
		else if (Shape == Shape::InnerRight)
			return 4947;
		else if (Shape == Shape::OuterLeft)
			return 4949;
		else
			return 4951;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 4953;
			else if (Shape == Shape::InnerLeft)
				return 4955;
			else if (Shape == Shape::InnerRight)
				return 4957;
			else if (Shape == Shape::OuterLeft)
				return 4959;
			else
				return 4961;
		else if (Shape == Shape::Straight)
			return 4963;
		else if (Shape == Shape::InnerLeft)
			return 4965;
		else if (Shape == Shape::InnerRight)
			return 4967;
		else if (Shape == Shape::OuterLeft)
			return 4969;
		else
			return 4971;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 4973;
			else if (Shape == Shape::InnerLeft)
				return 4975;
			else if (Shape == Shape::InnerRight)
				return 4977;
			else if (Shape == Shape::OuterLeft)
				return 4979;
			else
				return 4981;
		else if (Shape == Shape::Straight)
			return 4983;
		else if (Shape == Shape::InnerLeft)
			return 4985;
		else if (Shape == Shape::InnerRight)
			return 4987;
		else if (Shape == Shape::OuterLeft)
			return 4989;
		else
			return 4991;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 4993;
		else if (Shape == Shape::InnerLeft)
			return 4995;
		else if (Shape == Shape::InnerRight)
			return 4997;
		else if (Shape == Shape::OuterLeft)
			return 4999;
		else
			return 5001;
	else if (Shape == Shape::Straight)
		return 5003;
	else if (Shape == Shape::InnerLeft)
		return 5005;
	else if (Shape == Shape::InnerRight)
		return 5007;
	else if (Shape == Shape::OuterLeft)
		return 5009;
	else
		return 5011;
}
BlockState StoneBrickStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace StoneBrickStairs
namespace StoneBrickWall
{
enum class East
{
	None,
	Low,
	Tall
};
enum class North
{
	None,
	Low,
	Tall
};
enum class South
{
	None,
	Low,
	Tall
};
enum class West
{
	None,
	Low,
	Tall
};
constexpr BlockState StoneBrickWall(
	const enum East East,
	const enum North North,
	const enum South South,
	const bool Up,
	const enum West West
)
{
	if (East == East::None)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12490;
					else if (West == West::Low)
						return 12491;
					else
						return 12492;
				else if (West == West::None)
					return 12496;
				else if (West == West::Low)
					return 12497;
				else
					return 12498;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12502;
					else if (West == West::Low)
						return 12503;
					else
						return 12504;
				else if (West == West::None)
					return 12508;
				else if (West == West::Low)
					return 12509;
				else
					return 12510;
			else if (Up)
				if (West == West::None)
					return 12514;
				else if (West == West::Low)
					return 12515;
				else
					return 12516;
			else if (West == West::None)
				return 12520;
			else if (West == West::Low)
				return 12521;
			else
				return 12522;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12526;
					else if (West == West::Low)
						return 12527;
					else
						return 12528;
				else if (West == West::None)
					return 12532;
				else if (West == West::Low)
					return 12533;
				else
					return 12534;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12538;
					else if (West == West::Low)
						return 12539;
					else
						return 12540;
				else if (West == West::None)
					return 12544;
				else if (West == West::Low)
					return 12545;
				else
					return 12546;
			else if (Up)
				if (West == West::None)
					return 12550;
				else if (West == West::Low)
					return 12551;
				else
					return 12552;
			else if (West == West::None)
				return 12556;
			else if (West == West::Low)
				return 12557;
			else
				return 12558;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12562;
				else if (West == West::Low)
					return 12563;
				else
					return 12564;
			else if (West == West::None)
				return 12568;
			else if (West == West::Low)
				return 12569;
			else
				return 12570;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12574;
				else if (West == West::Low)
					return 12575;
				else
					return 12576;
			else if (West == West::None)
				return 12580;
			else if (West == West::Low)
				return 12581;
			else
				return 12582;
		else if (Up)
			if (West == West::None)
				return 12586;
			else if (West == West::Low)
				return 12587;
			else
				return 12588;
		else if (West == West::None)
			return 12592;
		else if (West == West::Low)
			return 12593;
		else
			return 12594;
	else if (East == East::Low)
		if (North == North::None)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12598;
					else if (West == West::Low)
						return 12599;
					else
						return 12600;
				else if (West == West::None)
					return 12604;
				else if (West == West::Low)
					return 12605;
				else
					return 12606;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12610;
					else if (West == West::Low)
						return 12611;
					else
						return 12612;
				else if (West == West::None)
					return 12616;
				else if (West == West::Low)
					return 12617;
				else
					return 12618;
			else if (Up)
				if (West == West::None)
					return 12622;
				else if (West == West::Low)
					return 12623;
				else
					return 12624;
			else if (West == West::None)
				return 12628;
			else if (West == West::Low)
				return 12629;
			else
				return 12630;
		else if (North == North::Low)
			if (South == South::None)
				if (Up)
					if (West == West::None)
						return 12634;
					else if (West == West::Low)
						return 12635;
					else
						return 12636;
				else if (West == West::None)
					return 12640;
				else if (West == West::Low)
					return 12641;
				else
					return 12642;
			else if (South == South::Low)
				if (Up)
					if (West == West::None)
						return 12646;
					else if (West == West::Low)
						return 12647;
					else
						return 12648;
				else if (West == West::None)
					return 12652;
				else if (West == West::Low)
					return 12653;
				else
					return 12654;
			else if (Up)
				if (West == West::None)
					return 12658;
				else if (West == West::Low)
					return 12659;
				else
					return 12660;
			else if (West == West::None)
				return 12664;
			else if (West == West::Low)
				return 12665;
			else
				return 12666;
		else if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12670;
				else if (West == West::Low)
					return 12671;
				else
					return 12672;
			else if (West == West::None)
				return 12676;
			else if (West == West::Low)
				return 12677;
			else
				return 12678;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12682;
				else if (West == West::Low)
					return 12683;
				else
					return 12684;
			else if (West == West::None)
				return 12688;
			else if (West == West::Low)
				return 12689;
			else
				return 12690;
		else if (Up)
			if (West == West::None)
				return 12694;
			else if (West == West::Low)
				return 12695;
			else
				return 12696;
		else if (West == West::None)
			return 12700;
		else if (West == West::Low)
			return 12701;
		else
			return 12702;
	else if (North == North::None)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12706;
				else if (West == West::Low)
					return 12707;
				else
					return 12708;
			else if (West == West::None)
				return 12712;
			else if (West == West::Low)
				return 12713;
			else
				return 12714;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12718;
				else if (West == West::Low)
					return 12719;
				else
					return 12720;
			else if (West == West::None)
				return 12724;
			else if (West == West::Low)
				return 12725;
			else
				return 12726;
		else if (Up)
			if (West == West::None)
				return 12730;
			else if (West == West::Low)
				return 12731;
			else
				return 12732;
		else if (West == West::None)
			return 12736;
		else if (West == West::Low)
			return 12737;
		else
			return 12738;
	else if (North == North::Low)
		if (South == South::None)
			if (Up)
				if (West == West::None)
					return 12742;
				else if (West == West::Low)
					return 12743;
				else
					return 12744;
			else if (West == West::None)
				return 12748;
			else if (West == West::Low)
				return 12749;
			else
				return 12750;
		else if (South == South::Low)
			if (Up)
				if (West == West::None)
					return 12754;
				else if (West == West::Low)
					return 12755;
				else
					return 12756;
			else if (West == West::None)
				return 12760;
			else if (West == West::Low)
				return 12761;
			else
				return 12762;
		else if (Up)
			if (West == West::None)
				return 12766;
			else if (West == West::Low)
				return 12767;
			else
				return 12768;
		else if (West == West::None)
			return 12772;
		else if (West == West::Low)
			return 12773;
		else
			return 12774;
	else if (South == South::None)
		if (Up)
			if (West == West::None)
				return 12778;
			else if (West == West::Low)
				return 12779;
			else
				return 12780;
		else if (West == West::None)
			return 12784;
		else if (West == West::Low)
			return 12785;
		else
			return 12786;
	else if (South == South::Low)
		if (Up)
			if (West == West::None)
				return 12790;
			else if (West == West::Low)
				return 12791;
			else
				return 12792;
		else if (West == West::None)
			return 12796;
		else if (West == West::Low)
			return 12797;
		else
			return 12798;
	else if (Up)
		if (West == West::None)
			return 12802;
		else if (West == West::Low)
			return 12803;
		else
			return 12804;
	else if (West == West::None)
		return 12808;
	else if (West == West::Low)
		return 12809;
	else
		return 12810;
}
BlockState StoneBrickWall();
enum East East(BlockState Block);
enum North North(BlockState Block);
enum South South(BlockState Block);
bool Up(BlockState Block);
enum West West(BlockState Block);
}  // namespace StoneBrickWall
namespace StoneBricks
{
constexpr BlockState StoneBricks()
{
	return 4495;
}
}  // namespace StoneBricks
namespace StoneButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState StoneButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 3897;
			else
				return 3898;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 3899;
			else
				return 3900;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 3901;
			else
				return 3902;
		else if (Powered)
			return 3903;
		else
			return 3904;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 3905;
			else
				return 3906;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 3907;
			else
				return 3908;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 3909;
			else
				return 3910;
		else if (Powered)
			return 3911;
		else
			return 3912;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 3913;
		else
			return 3914;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 3915;
		else
			return 3916;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 3917;
		else
			return 3918;
	else if (Powered)
		return 3919;
	else
		return 3920;
}
BlockState StoneButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace StoneButton
namespace StonePressurePlate
{
constexpr BlockState StonePressurePlate(const bool Powered)
{
	if (Powered)
		return 3807;
	else
		return 3808;
}
BlockState StonePressurePlate();
bool Powered(BlockState Block);
}  // namespace StonePressurePlate
namespace StoneSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState StoneSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 8337;
	else if (Type == Type::Bottom)
		return 8339;
	else
		return 8341;
}
BlockState StoneSlab();
enum Type Type(BlockState Block);
}  // namespace StoneSlab
namespace StoneStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState StoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10150;
			else if (Shape == Shape::InnerLeft)
				return 10152;
			else if (Shape == Shape::InnerRight)
				return 10154;
			else if (Shape == Shape::OuterLeft)
				return 10156;
			else
				return 10158;
		else if (Shape == Shape::Straight)
			return 10160;
		else if (Shape == Shape::InnerLeft)
			return 10162;
		else if (Shape == Shape::InnerRight)
			return 10164;
		else if (Shape == Shape::OuterLeft)
			return 10166;
		else
			return 10168;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10170;
			else if (Shape == Shape::InnerLeft)
				return 10172;
			else if (Shape == Shape::InnerRight)
				return 10174;
			else if (Shape == Shape::OuterLeft)
				return 10176;
			else
				return 10178;
		else if (Shape == Shape::Straight)
			return 10180;
		else if (Shape == Shape::InnerLeft)
			return 10182;
		else if (Shape == Shape::InnerRight)
			return 10184;
		else if (Shape == Shape::OuterLeft)
			return 10186;
		else
			return 10188;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 10190;
			else if (Shape == Shape::InnerLeft)
				return 10192;
			else if (Shape == Shape::InnerRight)
				return 10194;
			else if (Shape == Shape::OuterLeft)
				return 10196;
			else
				return 10198;
		else if (Shape == Shape::Straight)
			return 10200;
		else if (Shape == Shape::InnerLeft)
			return 10202;
		else if (Shape == Shape::InnerRight)
			return 10204;
		else if (Shape == Shape::OuterLeft)
			return 10206;
		else
			return 10208;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 10210;
		else if (Shape == Shape::InnerLeft)
			return 10212;
		else if (Shape == Shape::InnerRight)
			return 10214;
		else if (Shape == Shape::OuterLeft)
			return 10216;
		else
			return 10218;
	else if (Shape == Shape::Straight)
		return 10220;
	else if (Shape == Shape::InnerLeft)
		return 10222;
	else if (Shape == Shape::InnerRight)
		return 10224;
	else if (Shape == Shape::OuterLeft)
		return 10226;
	else
		return 10228;
}
BlockState StoneStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace StoneStairs
namespace Stonecutter
{
constexpr BlockState Stonecutter(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 14850;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 14851;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 14852;
	else
		return 14853;
}
BlockState Stonecutter();
eBlockFace Facing(BlockState Block);
}  // namespace Stonecutter
namespace StrippedAcaciaLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedAcaciaLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 100;
	else if (Axis == Axis::Y)
		return 101;
	else
		return 102;
}
BlockState StrippedAcaciaLog();
enum Axis Axis(BlockState Block);
}  // namespace StrippedAcaciaLog
namespace StrippedAcaciaWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedAcaciaWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 139;
	else if (Axis == Axis::Y)
		return 140;
	else
		return 141;
}
BlockState StrippedAcaciaWood();
enum Axis Axis(BlockState Block);
}  // namespace StrippedAcaciaWood
namespace StrippedBirchLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedBirchLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 94;
	else if (Axis == Axis::Y)
		return 95;
	else
		return 96;
}
BlockState StrippedBirchLog();
enum Axis Axis(BlockState Block);
}  // namespace StrippedBirchLog
namespace StrippedBirchWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedBirchWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 133;
	else if (Axis == Axis::Y)
		return 134;
	else
		return 135;
}
BlockState StrippedBirchWood();
enum Axis Axis(BlockState Block);
}  // namespace StrippedBirchWood
namespace StrippedCrimsonHyphae
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedCrimsonHyphae(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 14984;
	else if (Axis == Axis::Y)
		return 14985;
	else
		return 14986;
}
BlockState StrippedCrimsonHyphae();
enum Axis Axis(BlockState Block);
}  // namespace StrippedCrimsonHyphae
namespace StrippedCrimsonStem
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedCrimsonStem(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 14978;
	else if (Axis == Axis::Y)
		return 14979;
	else
		return 14980;
}
BlockState StrippedCrimsonStem();
enum Axis Axis(BlockState Block);
}  // namespace StrippedCrimsonStem
namespace StrippedDarkOakLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedDarkOakLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 103;
	else if (Axis == Axis::Y)
		return 104;
	else
		return 105;
}
BlockState StrippedDarkOakLog();
enum Axis Axis(BlockState Block);
}  // namespace StrippedDarkOakLog
namespace StrippedDarkOakWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedDarkOakWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 142;
	else if (Axis == Axis::Y)
		return 143;
	else
		return 144;
}
BlockState StrippedDarkOakWood();
enum Axis Axis(BlockState Block);
}  // namespace StrippedDarkOakWood
namespace StrippedJungleLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedJungleLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 97;
	else if (Axis == Axis::Y)
		return 98;
	else
		return 99;
}
BlockState StrippedJungleLog();
enum Axis Axis(BlockState Block);
}  // namespace StrippedJungleLog
namespace StrippedJungleWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedJungleWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 136;
	else if (Axis == Axis::Y)
		return 137;
	else
		return 138;
}
BlockState StrippedJungleWood();
enum Axis Axis(BlockState Block);
}  // namespace StrippedJungleWood
namespace StrippedOakLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedOakLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 106;
	else if (Axis == Axis::Y)
		return 107;
	else
		return 108;
}
BlockState StrippedOakLog();
enum Axis Axis(BlockState Block);
}  // namespace StrippedOakLog
namespace StrippedOakWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedOakWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 127;
	else if (Axis == Axis::Y)
		return 128;
	else
		return 129;
}
BlockState StrippedOakWood();
enum Axis Axis(BlockState Block);
}  // namespace StrippedOakWood
namespace StrippedSpruceLog
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedSpruceLog(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 91;
	else if (Axis == Axis::Y)
		return 92;
	else
		return 93;
}
BlockState StrippedSpruceLog();
enum Axis Axis(BlockState Block);
}  // namespace StrippedSpruceLog
namespace StrippedSpruceWood
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedSpruceWood(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 130;
	else if (Axis == Axis::Y)
		return 131;
	else
		return 132;
}
BlockState StrippedSpruceWood();
enum Axis Axis(BlockState Block);
}  // namespace StrippedSpruceWood
namespace StrippedWarpedHyphae
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedWarpedHyphae(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 14967;
	else if (Axis == Axis::Y)
		return 14968;
	else
		return 14969;
}
BlockState StrippedWarpedHyphae();
enum Axis Axis(BlockState Block);
}  // namespace StrippedWarpedHyphae
namespace StrippedWarpedStem
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState StrippedWarpedStem(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 14961;
	else if (Axis == Axis::Y)
		return 14962;
	else
		return 14963;
}
BlockState StrippedWarpedStem();
enum Axis Axis(BlockState Block);
}  // namespace StrippedWarpedStem
namespace StructureBlock
{
enum class Mode
{
	Save,
	Load,
	Corner,
	Data
};
constexpr BlockState StructureBlock(const enum Mode Mode)
{
	if (Mode == Mode::Save)
		return 15735;
	else if (Mode == Mode::Load)
		return 15736;
	else if (Mode == Mode::Corner)
		return 15737;
	else
		return 15738;
}
BlockState StructureBlock();
enum Mode Mode(BlockState Block);
}  // namespace StructureBlock
namespace StructureVoid
{
constexpr BlockState StructureVoid()
{
	return 9259;
}
}  // namespace StructureVoid
namespace SugarCane
{
constexpr BlockState SugarCane(const unsigned char Age)
{
	if (Age == 0)
		return 3948;
	else if (Age == 1)
		return 3949;
	else if (Age == 2)
		return 3950;
	else if (Age == 3)
		return 3951;
	else if (Age == 4)
		return 3952;
	else if (Age == 5)
		return 3953;
	else if (Age == 6)
		return 3954;
	else if (Age == 7)
		return 3955;
	else if (Age == 8)
		return 3956;
	else if (Age == 9)
		return 3957;
	else if (Age == 10)
		return 3958;
	else if (Age == 11)
		return 3959;
	else if (Age == 12)
		return 3960;
	else if (Age == 13)
		return 3961;
	else if (Age == 14)
		return 3962;
	else
		return 3963;
}
BlockState SugarCane();
unsigned char Age(BlockState Block);
}  // namespace SugarCane
namespace Sunflower
{
enum class Half
{
	Upper,
	Lower
};
constexpr BlockState Sunflower(const enum Half Half)
{
	if (Half == Half::Upper)
		return 7885;
	else
		return 7886;
}
BlockState Sunflower();
enum Half Half(BlockState Block);
}  // namespace Sunflower
namespace SweetBerryBush
{
constexpr BlockState SweetBerryBush(const unsigned char Age)
{
	if (Age == 0)
		return 14954;
	else if (Age == 1)
		return 14955;
	else if (Age == 2)
		return 14956;
	else
		return 14957;
}
BlockState SweetBerryBush();
unsigned char Age(BlockState Block);
}  // namespace SweetBerryBush
namespace TNT
{
constexpr BlockState TNT(const bool Unstable)
{
	if (Unstable)
		return 1430;
	else
		return 1431;
}
BlockState TNT();
bool Unstable(BlockState Block);
}  // namespace TNT
namespace TallGrass
{
enum class Half
{
	Upper,
	Lower
};
constexpr BlockState TallGrass(const enum Half Half)
{
	if (Half == Half::Upper)
		return 7893;
	else
		return 7894;
}
BlockState TallGrass();
enum Half Half(BlockState Block);
}  // namespace TallGrass
namespace TallSeagrass
{
enum class Half
{
	Upper,
	Lower
};
constexpr BlockState TallSeagrass(const enum Half Half)
{
	if (Half == Half::Upper)
		return 1346;
	else
		return 1347;
}
BlockState TallSeagrass();
enum Half Half(BlockState Block);
}  // namespace TallSeagrass
namespace Target
{
constexpr BlockState Target(const unsigned char Power)
{
	if (Power == 0)
		return 15760;
	else if (Power == 1)
		return 15761;
	else if (Power == 2)
		return 15762;
	else if (Power == 3)
		return 15763;
	else if (Power == 4)
		return 15764;
	else if (Power == 5)
		return 15765;
	else if (Power == 6)
		return 15766;
	else if (Power == 7)
		return 15767;
	else if (Power == 8)
		return 15768;
	else if (Power == 9)
		return 15769;
	else if (Power == 10)
		return 15770;
	else if (Power == 11)
		return 15771;
	else if (Power == 12)
		return 15772;
	else if (Power == 13)
		return 15773;
	else if (Power == 14)
		return 15774;
	else
		return 15775;
}
BlockState Target();
unsigned char Power(BlockState Block);
}  // namespace Target
namespace Terracotta
{
constexpr BlockState Terracotta()
{
	return 7882;
}
}  // namespace Terracotta
namespace Torch
{
constexpr BlockState Torch()
{
	return 1435;
}
}  // namespace Torch
namespace TrappedChest
{
enum class Type
{
	Single,
	Left,
	Right
};
constexpr BlockState TrappedChest(const eBlockFace Facing, const enum Type Type)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Type == Type::Single)
			return 6623;
		else if (Type == Type::Left)
			return 6625;
		else
			return 6627;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Type == Type::Single)
			return 6629;
		else if (Type == Type::Left)
			return 6631;
		else
			return 6633;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Type == Type::Single)
			return 6635;
		else if (Type == Type::Left)
			return 6637;
		else
			return 6639;
	else if (Type == Type::Single)
		return 6641;
	else if (Type == Type::Left)
		return 6643;
	else
		return 6645;
}
BlockState TrappedChest();
eBlockFace Facing(BlockState Block);
enum Type Type(BlockState Block);
}  // namespace TrappedChest
namespace Tripwire
{
constexpr BlockState Tripwire(
	const bool Attached,
	const bool Disarmed,
	const bool East,
	const bool North,
	const bool Powered,
	const bool South,
	const bool West
)
{
	if (Attached)
		if (Disarmed)
			if (East)
				if (North)
					if (Powered)
						if (South)
							if (West)
								return 5275;
							else
								return 5276;
						else if (West)
							return 5277;
						else
							return 5278;
					else if (South)
						if (West)
							return 5279;
						else
							return 5280;
					else if (West)
						return 5281;
					else
						return 5282;
				else if (Powered)
					if (South)
						if (West)
							return 5283;
						else
							return 5284;
					else if (West)
						return 5285;
					else
						return 5286;
				else if (South)
					if (West)
						return 5287;
					else
						return 5288;
				else if (West)
					return 5289;
				else
					return 5290;
			else if (North)
				if (Powered)
					if (South)
						if (West)
							return 5291;
						else
							return 5292;
					else if (West)
						return 5293;
					else
						return 5294;
				else if (South)
					if (West)
						return 5295;
					else
						return 5296;
				else if (West)
					return 5297;
				else
					return 5298;
			else if (Powered)
				if (South)
					if (West)
						return 5299;
					else
						return 5300;
				else if (West)
					return 5301;
				else
					return 5302;
			else if (South)
				if (West)
					return 5303;
				else
					return 5304;
			else if (West)
				return 5305;
			else
				return 5306;
		else if (East)
			if (North)
				if (Powered)
					if (South)
						if (West)
							return 5307;
						else
							return 5308;
					else if (West)
						return 5309;
					else
						return 5310;
				else if (South)
					if (West)
						return 5311;
					else
						return 5312;
				else if (West)
					return 5313;
				else
					return 5314;
			else if (Powered)
				if (South)
					if (West)
						return 5315;
					else
						return 5316;
				else if (West)
					return 5317;
				else
					return 5318;
			else if (South)
				if (West)
					return 5319;
				else
					return 5320;
			else if (West)
				return 5321;
			else
				return 5322;
		else if (North)
			if (Powered)
				if (South)
					if (West)
						return 5323;
					else
						return 5324;
				else if (West)
					return 5325;
				else
					return 5326;
			else if (South)
				if (West)
					return 5327;
				else
					return 5328;
			else if (West)
				return 5329;
			else
				return 5330;
		else if (Powered)
			if (South)
				if (West)
					return 5331;
				else
					return 5332;
			else if (West)
				return 5333;
			else
				return 5334;
		else if (South)
			if (West)
				return 5335;
			else
				return 5336;
		else if (West)
			return 5337;
		else
			return 5338;
	else if (Disarmed)
		if (East)
			if (North)
				if (Powered)
					if (South)
						if (West)
							return 5339;
						else
							return 5340;
					else if (West)
						return 5341;
					else
						return 5342;
				else if (South)
					if (West)
						return 5343;
					else
						return 5344;
				else if (West)
					return 5345;
				else
					return 5346;
			else if (Powered)
				if (South)
					if (West)
						return 5347;
					else
						return 5348;
				else if (West)
					return 5349;
				else
					return 5350;
			else if (South)
				if (West)
					return 5351;
				else
					return 5352;
			else if (West)
				return 5353;
			else
				return 5354;
		else if (North)
			if (Powered)
				if (South)
					if (West)
						return 5355;
					else
						return 5356;
				else if (West)
					return 5357;
				else
					return 5358;
			else if (South)
				if (West)
					return 5359;
				else
					return 5360;
			else if (West)
				return 5361;
			else
				return 5362;
		else if (Powered)
			if (South)
				if (West)
					return 5363;
				else
					return 5364;
			else if (West)
				return 5365;
			else
				return 5366;
		else if (South)
			if (West)
				return 5367;
			else
				return 5368;
		else if (West)
			return 5369;
		else
			return 5370;
	else if (East)
		if (North)
			if (Powered)
				if (South)
					if (West)
						return 5371;
					else
						return 5372;
				else if (West)
					return 5373;
				else
					return 5374;
			else if (South)
				if (West)
					return 5375;
				else
					return 5376;
			else if (West)
				return 5377;
			else
				return 5378;
		else if (Powered)
			if (South)
				if (West)
					return 5379;
				else
					return 5380;
			else if (West)
				return 5381;
			else
				return 5382;
		else if (South)
			if (West)
				return 5383;
			else
				return 5384;
		else if (West)
			return 5385;
		else
			return 5386;
	else if (North)
		if (Powered)
			if (South)
				if (West)
					return 5387;
				else
					return 5388;
			else if (West)
				return 5389;
			else
				return 5390;
		else if (South)
			if (West)
				return 5391;
			else
				return 5392;
		else if (West)
			return 5393;
		else
			return 5394;
	else if (Powered)
		if (South)
			if (West)
				return 5395;
			else
				return 5396;
		else if (West)
			return 5397;
		else
			return 5398;
	else if (South)
		if (West)
			return 5399;
		else
			return 5400;
	else if (West)
		return 5401;
	else
		return 5402;
}
BlockState Tripwire();
bool Attached(BlockState Block);
bool Disarmed(BlockState Block);
bool East(BlockState Block);
bool North(BlockState Block);
bool Powered(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace Tripwire
namespace TripwireHook
{
constexpr BlockState TripwireHook(const bool Attached, const eBlockFace Facing, const bool Powered)
{
	if (Attached)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 5259;
			else
				return 5260;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 5261;
			else
				return 5262;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 5263;
			else
				return 5264;
		else if (Powered)
			return 5265;
		else
			return 5266;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 5267;
		else
			return 5268;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 5269;
		else
			return 5270;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 5271;
		else
			return 5272;
	else if (Powered)
		return 5273;
	else
		return 5274;
}
BlockState TripwireHook();
bool Attached(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace TripwireHook
namespace TubeCoral
{
constexpr BlockState TubeCoral()
{
	return 9531;
}
}  // namespace TubeCoral
namespace TubeCoralBlock
{
constexpr BlockState TubeCoralBlock()
{
	return 9515;
}
}  // namespace TubeCoralBlock
namespace TubeCoralFan
{
constexpr BlockState TubeCoralFan()
{
	return 9551;
}
}  // namespace TubeCoralFan
namespace TubeCoralWallFan
{
constexpr BlockState TubeCoralWallFan(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9601;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9603;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9605;
	else
		return 9607;
}
BlockState TubeCoralWallFan();
eBlockFace Facing(BlockState Block);
}  // namespace TubeCoralWallFan
namespace TurtleEgg
{
constexpr BlockState TurtleEgg(const unsigned char Eggs, const unsigned char Hatch)
{
	if (Eggs == 1)
		if (Hatch == 0)
			return 9498;
		else if (Hatch == 1)
			return 9499;
		else
			return 9500;
	else if (Eggs == 2)
		if (Hatch == 0)
			return 9501;
		else if (Hatch == 1)
			return 9502;
		else
			return 9503;
	else if (Eggs == 3)
		if (Hatch == 0)
			return 9504;
		else if (Hatch == 1)
			return 9505;
		else
			return 9506;
	else if (Hatch == 0)
		return 9507;
	else if (Hatch == 1)
		return 9508;
	else
		return 9509;
}
BlockState TurtleEgg();
unsigned char Eggs(BlockState Block);
unsigned char Hatch(BlockState Block);
}  // namespace TurtleEgg
namespace TwistingVines
{
constexpr BlockState TwistingVines(const unsigned char Age)
{
	if (Age == 0)
		return 15017;
	else if (Age == 1)
		return 15018;
	else if (Age == 2)
		return 15019;
	else if (Age == 3)
		return 15020;
	else if (Age == 4)
		return 15021;
	else if (Age == 5)
		return 15022;
	else if (Age == 6)
		return 15023;
	else if (Age == 7)
		return 15024;
	else if (Age == 8)
		return 15025;
	else if (Age == 9)
		return 15026;
	else if (Age == 10)
		return 15027;
	else if (Age == 11)
		return 15028;
	else if (Age == 12)
		return 15029;
	else if (Age == 13)
		return 15030;
	else if (Age == 14)
		return 15031;
	else if (Age == 15)
		return 15032;
	else if (Age == 16)
		return 15033;
	else if (Age == 17)
		return 15034;
	else if (Age == 18)
		return 15035;
	else if (Age == 19)
		return 15036;
	else if (Age == 20)
		return 15037;
	else if (Age == 21)
		return 15038;
	else if (Age == 22)
		return 15039;
	else if (Age == 23)
		return 15040;
	else if (Age == 24)
		return 15041;
	else
		return 15042;
}
BlockState TwistingVines();
unsigned char Age(BlockState Block);
}  // namespace TwistingVines
namespace TwistingVinesPlant
{
constexpr BlockState TwistingVinesPlant()
{
	return 15043;
}
}  // namespace TwistingVinesPlant
namespace Vine
{
constexpr BlockState Vine(const bool East, const bool North, const bool South, const bool Up, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (Up)
					if (West)
						return 4788;
					else
						return 4789;
				else if (West)
					return 4790;
				else
					return 4791;
			else if (Up)
				if (West)
					return 4792;
				else
					return 4793;
			else if (West)
				return 4794;
			else
				return 4795;
		else if (South)
			if (Up)
				if (West)
					return 4796;
				else
					return 4797;
			else if (West)
				return 4798;
			else
				return 4799;
		else if (Up)
			if (West)
				return 4800;
			else
				return 4801;
		else if (West)
			return 4802;
		else
			return 4803;
	else if (North)
		if (South)
			if (Up)
				if (West)
					return 4804;
				else
					return 4805;
			else if (West)
				return 4806;
			else
				return 4807;
		else if (Up)
			if (West)
				return 4808;
			else
				return 4809;
		else if (West)
			return 4810;
		else
			return 4811;
	else if (South)
		if (Up)
			if (West)
				return 4812;
			else
				return 4813;
		else if (West)
			return 4814;
		else
			return 4815;
	else if (Up)
		if (West)
			return 4816;
		else
			return 4817;
	else if (West)
		return 4818;
	else
		return 4819;
}
BlockState Vine();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool Up(BlockState Block);
bool West(BlockState Block);
}  // namespace Vine
namespace VoidAir
{
constexpr BlockState VoidAir()
{
	return 9665;
}
}  // namespace VoidAir
namespace WallTorch
{
constexpr BlockState WallTorch(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 1436;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 1437;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 1438;
	else
		return 1439;
}
BlockState WallTorch();
eBlockFace Facing(BlockState Block);
}  // namespace WallTorch
namespace WarpedButton
{
enum class Face
{
	Floor,
	Wall,
	Ceiling
};
constexpr BlockState WarpedButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
{
	if (Face == Face::Floor)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 15503;
			else
				return 15504;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 15505;
			else
				return 15506;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 15507;
			else
				return 15508;
		else if (Powered)
			return 15509;
		else
			return 15510;
	else if (Face == Face::Wall)
		if (Facing == eBlockFace::BLOCK_FACE_ZM)
			if (Powered)
				return 15511;
			else
				return 15512;
		else if (Facing == eBlockFace::BLOCK_FACE_ZP)
			if (Powered)
				return 15513;
			else
				return 15514;
		else if (Facing == eBlockFace::BLOCK_FACE_XM)
			if (Powered)
				return 15515;
			else
				return 15516;
		else if (Powered)
			return 15517;
		else
			return 15518;
	else if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Powered)
			return 15519;
		else
			return 15520;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Powered)
			return 15521;
		else
			return 15522;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Powered)
			return 15523;
		else
			return 15524;
	else if (Powered)
		return 15525;
	else
		return 15526;
}
BlockState WarpedButton();
enum Face Face(BlockState Block);
eBlockFace Facing(BlockState Block);
bool Powered(BlockState Block);
}  // namespace WarpedButton
namespace WarpedDoor
{
enum class Half
{
	Upper,
	Lower
};
enum class Hinge
{
	Left,
	Right
};
constexpr BlockState WarpedDoor(
	const eBlockFace Facing,
	const enum Half Half,
	const enum Hinge Hinge,
	const bool Open,
	const bool Powered
)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 15591;
					else
						return 15592;
				else if (Powered)
					return 15593;
				else
					return 15594;
			else if (Open)
				if (Powered)
					return 15595;
				else
					return 15596;
			else if (Powered)
				return 15597;
			else
				return 15598;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 15599;
				else
					return 15600;
			else if (Powered)
				return 15601;
			else
				return 15602;
		else if (Open)
			if (Powered)
				return 15603;
			else
				return 15604;
		else if (Powered)
			return 15605;
		else
			return 15606;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 15607;
					else
						return 15608;
				else if (Powered)
					return 15609;
				else
					return 15610;
			else if (Open)
				if (Powered)
					return 15611;
				else
					return 15612;
			else if (Powered)
				return 15613;
			else
				return 15614;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 15615;
				else
					return 15616;
			else if (Powered)
				return 15617;
			else
				return 15618;
		else if (Open)
			if (Powered)
				return 15619;
			else
				return 15620;
		else if (Powered)
			return 15621;
		else
			return 15622;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Upper)
			if (Hinge == Hinge::Left)
				if (Open)
					if (Powered)
						return 15623;
					else
						return 15624;
				else if (Powered)
					return 15625;
				else
					return 15626;
			else if (Open)
				if (Powered)
					return 15627;
				else
					return 15628;
			else if (Powered)
				return 15629;
			else
				return 15630;
		else if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 15631;
				else
					return 15632;
			else if (Powered)
				return 15633;
			else
				return 15634;
		else if (Open)
			if (Powered)
				return 15635;
			else
				return 15636;
		else if (Powered)
			return 15637;
		else
			return 15638;
	else if (Half == Half::Upper)
		if (Hinge == Hinge::Left)
			if (Open)
				if (Powered)
					return 15639;
				else
					return 15640;
			else if (Powered)
				return 15641;
			else
				return 15642;
		else if (Open)
			if (Powered)
				return 15643;
			else
				return 15644;
		else if (Powered)
			return 15645;
		else
			return 15646;
	else if (Hinge == Hinge::Left)
		if (Open)
			if (Powered)
				return 15647;
			else
				return 15648;
		else if (Powered)
			return 15649;
		else
			return 15650;
	else if (Open)
		if (Powered)
			return 15651;
		else
			return 15652;
	else if (Powered)
		return 15653;
	else
		return 15654;
}
BlockState WarpedDoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Hinge Hinge(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace WarpedDoor
namespace WarpedFence
{
constexpr BlockState WarpedFence(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 15097;
				else
					return 15098;
			else if (West)
				return 15101;
			else
				return 15102;
		else if (South)
			if (West)
				return 15105;
			else
				return 15106;
		else if (West)
			return 15109;
		else
			return 15110;
	else if (North)
		if (South)
			if (West)
				return 15113;
			else
				return 15114;
		else if (West)
			return 15117;
		else
			return 15118;
	else if (South)
		if (West)
			return 15121;
		else
			return 15122;
	else if (West)
		return 15125;
	else
		return 15126;
}
BlockState WarpedFence();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace WarpedFence
namespace WarpedFenceGate
{
constexpr BlockState WarpedFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (InWall)
			if (Open)
				if (Powered)
					return 15287;
				else
					return 15288;
			else if (Powered)
				return 15289;
			else
				return 15290;
		else if (Open)
			if (Powered)
				return 15291;
			else
				return 15292;
		else if (Powered)
			return 15293;
		else
			return 15294;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (InWall)
			if (Open)
				if (Powered)
					return 15295;
				else
					return 15296;
			else if (Powered)
				return 15297;
			else
				return 15298;
		else if (Open)
			if (Powered)
				return 15299;
			else
				return 15300;
		else if (Powered)
			return 15301;
		else
			return 15302;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (InWall)
			if (Open)
				if (Powered)
					return 15303;
				else
					return 15304;
			else if (Powered)
				return 15305;
			else
				return 15306;
		else if (Open)
			if (Powered)
				return 15307;
			else
				return 15308;
		else if (Powered)
			return 15309;
		else
			return 15310;
	else if (InWall)
		if (Open)
			if (Powered)
				return 15311;
			else
				return 15312;
		else if (Powered)
			return 15313;
		else
			return 15314;
	else if (Open)
		if (Powered)
			return 15315;
		else
			return 15316;
	else if (Powered)
		return 15317;
	else
		return 15318;
}
BlockState WarpedFenceGate();
eBlockFace Facing(BlockState Block);
bool InWall(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace WarpedFenceGate
namespace WarpedFungus
{
constexpr BlockState WarpedFungus()
{
	return 14971;
}
}  // namespace WarpedFungus
namespace WarpedHyphae
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState WarpedHyphae(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 14964;
	else if (Axis == Axis::Y)
		return 14965;
	else
		return 14966;
}
BlockState WarpedHyphae();
enum Axis Axis(BlockState Block);
}  // namespace WarpedHyphae
namespace WarpedNylium
{
constexpr BlockState WarpedNylium()
{
	return 14970;
}
}  // namespace WarpedNylium
namespace WarpedPlanks
{
constexpr BlockState WarpedPlanks()
{
	return 15046;
}
}  // namespace WarpedPlanks
namespace WarpedPressurePlate
{
constexpr BlockState WarpedPressurePlate(const bool Powered)
{
	if (Powered)
		return 15061;
	else
		return 15062;
}
BlockState WarpedPressurePlate();
bool Powered(BlockState Block);
}  // namespace WarpedPressurePlate
namespace WarpedRoots
{
constexpr BlockState WarpedRoots()
{
	return 14973;
}
}  // namespace WarpedRoots
namespace WarpedSign
{
constexpr BlockState WarpedSign(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 15688;
	else if (Rotation == 1)
		return 15690;
	else if (Rotation == 2)
		return 15692;
	else if (Rotation == 3)
		return 15694;
	else if (Rotation == 4)
		return 15696;
	else if (Rotation == 5)
		return 15698;
	else if (Rotation == 6)
		return 15700;
	else if (Rotation == 7)
		return 15702;
	else if (Rotation == 8)
		return 15704;
	else if (Rotation == 9)
		return 15706;
	else if (Rotation == 10)
		return 15708;
	else if (Rotation == 11)
		return 15710;
	else if (Rotation == 12)
		return 15712;
	else if (Rotation == 13)
		return 15714;
	else if (Rotation == 14)
		return 15716;
	else
		return 15718;
}
BlockState WarpedSign();
unsigned char Rotation(BlockState Block);
}  // namespace WarpedSign
namespace WarpedSlab
{
enum class Type
{
	Top,
	Bottom,
	Double
};
constexpr BlockState WarpedSlab(const enum Type Type)
{
	if (Type == Type::Top)
		return 15054;
	else if (Type == Type::Bottom)
		return 15056;
	else
		return 15058;
}
BlockState WarpedSlab();
enum Type Type(BlockState Block);
}  // namespace WarpedSlab
namespace WarpedStairs
{
enum class Half
{
	Top,
	Bottom
};
enum class Shape
{
	Straight,
	InnerLeft,
	InnerRight,
	OuterLeft,
	OuterRight
};
constexpr BlockState WarpedStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 15400;
			else if (Shape == Shape::InnerLeft)
				return 15402;
			else if (Shape == Shape::InnerRight)
				return 15404;
			else if (Shape == Shape::OuterLeft)
				return 15406;
			else
				return 15408;
		else if (Shape == Shape::Straight)
			return 15410;
		else if (Shape == Shape::InnerLeft)
			return 15412;
		else if (Shape == Shape::InnerRight)
			return 15414;
		else if (Shape == Shape::OuterLeft)
			return 15416;
		else
			return 15418;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 15420;
			else if (Shape == Shape::InnerLeft)
				return 15422;
			else if (Shape == Shape::InnerRight)
				return 15424;
			else if (Shape == Shape::OuterLeft)
				return 15426;
			else
				return 15428;
		else if (Shape == Shape::Straight)
			return 15430;
		else if (Shape == Shape::InnerLeft)
			return 15432;
		else if (Shape == Shape::InnerRight)
			return 15434;
		else if (Shape == Shape::OuterLeft)
			return 15436;
		else
			return 15438;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Shape == Shape::Straight)
				return 15440;
			else if (Shape == Shape::InnerLeft)
				return 15442;
			else if (Shape == Shape::InnerRight)
				return 15444;
			else if (Shape == Shape::OuterLeft)
				return 15446;
			else
				return 15448;
		else if (Shape == Shape::Straight)
			return 15450;
		else if (Shape == Shape::InnerLeft)
			return 15452;
		else if (Shape == Shape::InnerRight)
			return 15454;
		else if (Shape == Shape::OuterLeft)
			return 15456;
		else
			return 15458;
	else if (Half == Half::Top)
		if (Shape == Shape::Straight)
			return 15460;
		else if (Shape == Shape::InnerLeft)
			return 15462;
		else if (Shape == Shape::InnerRight)
			return 15464;
		else if (Shape == Shape::OuterLeft)
			return 15466;
		else
			return 15468;
	else if (Shape == Shape::Straight)
		return 15470;
	else if (Shape == Shape::InnerLeft)
		return 15472;
	else if (Shape == Shape::InnerRight)
		return 15474;
	else if (Shape == Shape::OuterLeft)
		return 15476;
	else
		return 15478;
}
BlockState WarpedStairs();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
enum Shape Shape(BlockState Block);
}  // namespace WarpedStairs
namespace WarpedStem
{
enum class Axis
{
	X,
	Y,
	Z
};
constexpr BlockState WarpedStem(const enum Axis Axis)
{
	if (Axis == Axis::X)
		return 14958;
	else if (Axis == Axis::Y)
		return 14959;
	else
		return 14960;
}
BlockState WarpedStem();
enum Axis Axis(BlockState Block);
}  // namespace WarpedStem
namespace WarpedTrapdoor
{
enum class Half
{
	Top,
	Bottom
};
constexpr BlockState WarpedTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 15192;
				else
					return 15194;
			else if (Powered)
				return 15196;
			else
				return 15198;
		else if (Open)
			if (Powered)
				return 15200;
			else
				return 15202;
		else if (Powered)
			return 15204;
		else
			return 15206;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 15208;
				else
					return 15210;
			else if (Powered)
				return 15212;
			else
				return 15214;
		else if (Open)
			if (Powered)
				return 15216;
			else
				return 15218;
		else if (Powered)
			return 15220;
		else
			return 15222;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Half == Half::Top)
			if (Open)
				if (Powered)
					return 15224;
				else
					return 15226;
			else if (Powered)
				return 15228;
			else
				return 15230;
		else if (Open)
			if (Powered)
				return 15232;
			else
				return 15234;
		else if (Powered)
			return 15236;
		else
			return 15238;
	else if (Half == Half::Top)
		if (Open)
			if (Powered)
				return 15240;
			else
				return 15242;
		else if (Powered)
			return 15244;
		else
			return 15246;
	else if (Open)
		if (Powered)
			return 15248;
		else
			return 15250;
	else if (Powered)
		return 15252;
	else
		return 15254;
}
BlockState WarpedTrapdoor();
eBlockFace Facing(BlockState Block);
enum Half Half(BlockState Block);
bool Open(BlockState Block);
bool Powered(BlockState Block);
}  // namespace WarpedTrapdoor
namespace WarpedWallSign
{
constexpr BlockState WarpedWallSign(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 15728;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 15730;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 15732;
	else
		return 15734;
}
BlockState WarpedWallSign();
eBlockFace Facing(BlockState Block);
}  // namespace WarpedWallSign
namespace WarpedWartBlock
{
constexpr BlockState WarpedWartBlock()
{
	return 14972;
}
}  // namespace WarpedWartBlock
namespace Water
{
constexpr BlockState Water(const unsigned char Level)
{
	if (Level == 0)
		return 34;
	else if (Level == 1)
		return 35;
	else if (Level == 2)
		return 36;
	else if (Level == 3)
		return 37;
	else if (Level == 4)
		return 38;
	else if (Level == 5)
		return 39;
	else if (Level == 6)
		return 40;
	else if (Level == 7)
		return 41;
	else if (Level == 8)
		return 42;
	else if (Level == 9)
		return 43;
	else if (Level == 10)
		return 44;
	else if (Level == 11)
		return 45;
	else if (Level == 12)
		return 46;
	else if (Level == 13)
		return 47;
	else if (Level == 14)
		return 48;
	else
		return 49;
}
BlockState Water();
unsigned char Level(BlockState Block);
}  // namespace Water
namespace WeepingVines
{
constexpr BlockState WeepingVines(const unsigned char Age)
{
	if (Age == 0)
		return 14990;
	else if (Age == 1)
		return 14991;
	else if (Age == 2)
		return 14992;
	else if (Age == 3)
		return 14993;
	else if (Age == 4)
		return 14994;
	else if (Age == 5)
		return 14995;
	else if (Age == 6)
		return 14996;
	else if (Age == 7)
		return 14997;
	else if (Age == 8)
		return 14998;
	else if (Age == 9)
		return 14999;
	else if (Age == 10)
		return 15000;
	else if (Age == 11)
		return 15001;
	else if (Age == 12)
		return 15002;
	else if (Age == 13)
		return 15003;
	else if (Age == 14)
		return 15004;
	else if (Age == 15)
		return 15005;
	else if (Age == 16)
		return 15006;
	else if (Age == 17)
		return 15007;
	else if (Age == 18)
		return 15008;
	else if (Age == 19)
		return 15009;
	else if (Age == 20)
		return 15010;
	else if (Age == 21)
		return 15011;
	else if (Age == 22)
		return 15012;
	else if (Age == 23)
		return 15013;
	else if (Age == 24)
		return 15014;
	else
		return 15015;
}
BlockState WeepingVines();
unsigned char Age(BlockState Block);
}  // namespace WeepingVines
namespace WeepingVinesPlant
{
constexpr BlockState WeepingVinesPlant()
{
	return 15016;
}
}  // namespace WeepingVinesPlant
namespace WetSponge
{
constexpr BlockState WetSponge()
{
	return 230;
}
}  // namespace WetSponge
namespace Wheat
{
constexpr BlockState Wheat(const unsigned char Age)
{
	if (Age == 0)
		return 3357;
	else if (Age == 1)
		return 3358;
	else if (Age == 2)
		return 3359;
	else if (Age == 3)
		return 3360;
	else if (Age == 4)
		return 3361;
	else if (Age == 5)
		return 3362;
	else if (Age == 6)
		return 3363;
	else
		return 3364;
}
BlockState Wheat();
unsigned char Age(BlockState Block);
}  // namespace Wheat
namespace WhiteBanner
{
constexpr BlockState WhiteBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 7897;
	else if (Rotation == 1)
		return 7898;
	else if (Rotation == 2)
		return 7899;
	else if (Rotation == 3)
		return 7900;
	else if (Rotation == 4)
		return 7901;
	else if (Rotation == 5)
		return 7902;
	else if (Rotation == 6)
		return 7903;
	else if (Rotation == 7)
		return 7904;
	else if (Rotation == 8)
		return 7905;
	else if (Rotation == 9)
		return 7906;
	else if (Rotation == 10)
		return 7907;
	else if (Rotation == 11)
		return 7908;
	else if (Rotation == 12)
		return 7909;
	else if (Rotation == 13)
		return 7910;
	else if (Rotation == 14)
		return 7911;
	else
		return 7912;
}
BlockState WhiteBanner();
unsigned char Rotation(BlockState Block);
}  // namespace WhiteBanner
namespace WhiteBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState WhiteBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1049;
			else
				return 1050;
		else if (Part == Part::Head)
			return 1051;
		else
			return 1052;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1053;
			else
				return 1054;
		else if (Part == Part::Head)
			return 1055;
		else
			return 1056;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1057;
			else
				return 1058;
		else if (Part == Part::Head)
			return 1059;
		else
			return 1060;
	else if (Occupied)
		if (Part == Part::Head)
			return 1061;
		else
			return 1062;
	else if (Part == Part::Head)
		return 1063;
	else
		return 1064;
}
BlockState WhiteBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace WhiteBed
namespace WhiteCarpet
{
constexpr BlockState WhiteCarpet()
{
	return 7866;
}
}  // namespace WhiteCarpet
namespace WhiteConcrete
{
constexpr BlockState WhiteConcrete()
{
	return 9438;
}
}  // namespace WhiteConcrete
namespace WhiteConcretePowder
{
constexpr BlockState WhiteConcretePowder()
{
	return 9454;
}
}  // namespace WhiteConcretePowder
namespace WhiteGlazedTerracotta
{
constexpr BlockState WhiteGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9374;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9375;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9376;
	else
		return 9377;
}
BlockState WhiteGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace WhiteGlazedTerracotta
namespace WhiteShulkerBox
{
constexpr BlockState WhiteShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9278;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9279;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9280;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9281;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9282;
	else
		return 9283;
}
BlockState WhiteShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace WhiteShulkerBox
namespace WhiteStainedGlass
{
constexpr BlockState WhiteStainedGlass()
{
	return 4095;
}
}  // namespace WhiteStainedGlass
namespace WhiteStainedGlassPane
{
constexpr BlockState WhiteStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 6865;
				else
					return 6866;
			else if (West)
				return 6869;
			else
				return 6870;
		else if (South)
			if (West)
				return 6873;
			else
				return 6874;
		else if (West)
			return 6877;
		else
			return 6878;
	else if (North)
		if (South)
			if (West)
				return 6881;
			else
				return 6882;
		else if (West)
			return 6885;
		else
			return 6886;
	else if (South)
		if (West)
			return 6889;
		else
			return 6890;
	else if (West)
		return 6893;
	else
		return 6894;
}
BlockState WhiteStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace WhiteStainedGlassPane
namespace WhiteTerracotta
{
constexpr BlockState WhiteTerracotta()
{
	return 6847;
}
}  // namespace WhiteTerracotta
namespace WhiteTulip
{
constexpr BlockState WhiteTulip()
{
	return 1419;
}
}  // namespace WhiteTulip
namespace WhiteWallBanner
{
constexpr BlockState WhiteWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8153;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8154;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8155;
	else
		return 8156;
}
BlockState WhiteWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace WhiteWallBanner
namespace WhiteWool
{
constexpr BlockState WhiteWool()
{
	return 1384;
}
}  // namespace WhiteWool
namespace WitherRose
{
constexpr BlockState WitherRose()
{
	return 1423;
}
}  // namespace WitherRose
namespace WitherSkeletonSkull
{
constexpr BlockState WitherSkeletonSkull(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 6510;
	else if (Rotation == 1)
		return 6511;
	else if (Rotation == 2)
		return 6512;
	else if (Rotation == 3)
		return 6513;
	else if (Rotation == 4)
		return 6514;
	else if (Rotation == 5)
		return 6515;
	else if (Rotation == 6)
		return 6516;
	else if (Rotation == 7)
		return 6517;
	else if (Rotation == 8)
		return 6518;
	else if (Rotation == 9)
		return 6519;
	else if (Rotation == 10)
		return 6520;
	else if (Rotation == 11)
		return 6521;
	else if (Rotation == 12)
		return 6522;
	else if (Rotation == 13)
		return 6523;
	else if (Rotation == 14)
		return 6524;
	else
		return 6525;
}
BlockState WitherSkeletonSkull();
unsigned char Rotation(BlockState Block);
}  // namespace WitherSkeletonSkull
namespace WitherSkeletonWallSkull
{
constexpr BlockState WitherSkeletonWallSkull(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6526;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6527;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6528;
	else
		return 6529;
}
BlockState WitherSkeletonWallSkull();
eBlockFace Facing(BlockState Block);
}  // namespace WitherSkeletonWallSkull
namespace YellowBanner
{
constexpr BlockState YellowBanner(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 7961;
	else if (Rotation == 1)
		return 7962;
	else if (Rotation == 2)
		return 7963;
	else if (Rotation == 3)
		return 7964;
	else if (Rotation == 4)
		return 7965;
	else if (Rotation == 5)
		return 7966;
	else if (Rotation == 6)
		return 7967;
	else if (Rotation == 7)
		return 7968;
	else if (Rotation == 8)
		return 7969;
	else if (Rotation == 9)
		return 7970;
	else if (Rotation == 10)
		return 7971;
	else if (Rotation == 11)
		return 7972;
	else if (Rotation == 12)
		return 7973;
	else if (Rotation == 13)
		return 7974;
	else if (Rotation == 14)
		return 7975;
	else
		return 7976;
}
BlockState YellowBanner();
unsigned char Rotation(BlockState Block);
}  // namespace YellowBanner
namespace YellowBed
{
enum class Part
{
	Head,
	Foot
};
constexpr BlockState YellowBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		if (Occupied)
			if (Part == Part::Head)
				return 1113;
			else
				return 1114;
		else if (Part == Part::Head)
			return 1115;
		else
			return 1116;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		if (Occupied)
			if (Part == Part::Head)
				return 1117;
			else
				return 1118;
		else if (Part == Part::Head)
			return 1119;
		else
			return 1120;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		if (Occupied)
			if (Part == Part::Head)
				return 1121;
			else
				return 1122;
		else if (Part == Part::Head)
			return 1123;
		else
			return 1124;
	else if (Occupied)
		if (Part == Part::Head)
			return 1125;
		else
			return 1126;
	else if (Part == Part::Head)
		return 1127;
	else
		return 1128;
}
BlockState YellowBed();
eBlockFace Facing(BlockState Block);
bool Occupied(BlockState Block);
enum Part Part(BlockState Block);
}  // namespace YellowBed
namespace YellowCarpet
{
constexpr BlockState YellowCarpet()
{
	return 7870;
}
}  // namespace YellowCarpet
namespace YellowConcrete
{
constexpr BlockState YellowConcrete()
{
	return 9442;
}
}  // namespace YellowConcrete
namespace YellowConcretePowder
{
constexpr BlockState YellowConcretePowder()
{
	return 9458;
}
}  // namespace YellowConcretePowder
namespace YellowGlazedTerracotta
{
constexpr BlockState YellowGlazedTerracotta(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9390;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9391;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9392;
	else
		return 9393;
}
BlockState YellowGlazedTerracotta();
eBlockFace Facing(BlockState Block);
}  // namespace YellowGlazedTerracotta
namespace YellowShulkerBox
{
constexpr BlockState YellowShulkerBox(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 9302;
	else if (Facing == eBlockFace::BLOCK_FACE_XP)
		return 9303;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 9304;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 9305;
	else if (Facing == eBlockFace::BLOCK_FACE_YP)
		return 9306;
	else
		return 9307;
}
BlockState YellowShulkerBox();
eBlockFace Facing(BlockState Block);
}  // namespace YellowShulkerBox
namespace YellowStainedGlass
{
constexpr BlockState YellowStainedGlass()
{
	return 4099;
}
}  // namespace YellowStainedGlass
namespace YellowStainedGlassPane
{
constexpr BlockState YellowStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
{
	if (East)
		if (North)
			if (South)
				if (West)
					return 6993;
				else
					return 6994;
			else if (West)
				return 6997;
			else
				return 6998;
		else if (South)
			if (West)
				return 7001;
			else
				return 7002;
		else if (West)
			return 7005;
		else
			return 7006;
	else if (North)
		if (South)
			if (West)
				return 7009;
			else
				return 7010;
		else if (West)
			return 7013;
		else
			return 7014;
	else if (South)
		if (West)
			return 7017;
		else
			return 7018;
	else if (West)
		return 7021;
	else
		return 7022;
}
BlockState YellowStainedGlassPane();
bool East(BlockState Block);
bool North(BlockState Block);
bool South(BlockState Block);
bool West(BlockState Block);
}  // namespace YellowStainedGlassPane
namespace YellowTerracotta
{
constexpr BlockState YellowTerracotta()
{
	return 6851;
}
}  // namespace YellowTerracotta
namespace YellowWallBanner
{
constexpr BlockState YellowWallBanner(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 8169;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 8170;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 8171;
	else
		return 8172;
}
BlockState YellowWallBanner();
eBlockFace Facing(BlockState Block);
}  // namespace YellowWallBanner
namespace YellowWool
{
constexpr BlockState YellowWool()
{
	return 1388;
}
}  // namespace YellowWool
namespace ZombieHead
{
constexpr BlockState ZombieHead(const unsigned char Rotation)
{
	if (Rotation == 0)
		return 6530;
	else if (Rotation == 1)
		return 6531;
	else if (Rotation == 2)
		return 6532;
	else if (Rotation == 3)
		return 6533;
	else if (Rotation == 4)
		return 6534;
	else if (Rotation == 5)
		return 6535;
	else if (Rotation == 6)
		return 6536;
	else if (Rotation == 7)
		return 6537;
	else if (Rotation == 8)
		return 6538;
	else if (Rotation == 9)
		return 6539;
	else if (Rotation == 10)
		return 6540;
	else if (Rotation == 11)
		return 6541;
	else if (Rotation == 12)
		return 6542;
	else if (Rotation == 13)
		return 6543;
	else if (Rotation == 14)
		return 6544;
	else
		return 6545;
}
BlockState ZombieHead();
unsigned char Rotation(BlockState Block);
}  // namespace ZombieHead
namespace ZombieWallHead
{
constexpr BlockState ZombieWallHead(const eBlockFace Facing)
{
	if (Facing == eBlockFace::BLOCK_FACE_ZM)
		return 6546;
	else if (Facing == eBlockFace::BLOCK_FACE_ZP)
		return 6547;
	else if (Facing == eBlockFace::BLOCK_FACE_XM)
		return 6548;
	else
		return 6549;
}
BlockState ZombieWallHead();
eBlockFace Facing(BlockState Block);
}  // namespace ZombieWallHead
}  // namespace Block