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// SetChunkData.cpp
// Implements the cSetChunkData class used for sending loaded / generated chunk
#include "Globals.h"
#include "SetChunkData.h"
#include "BlockEntities/BlockEntity.h"
#include "Entities/Entity.h"
cSetChunkData::cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty) :
m_ChunkX(a_ChunkX),
m_ChunkZ(a_ChunkZ),
m_IsLightValid(false),
m_IsHeightMapValid(false),
m_AreBiomesValid(false),
m_ShouldMarkDirty(a_ShouldMarkDirty)
{
}
cSetChunkData::cSetChunkData(
int a_ChunkX, int a_ChunkZ,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMetas,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_SkyLight,
const cChunkDef::HeightMap * a_HeightMap,
const cChunkDef::BiomeMap * a_Biomes,
cEntityList && a_Entities,
cBlockEntityList && a_BlockEntities,
bool a_ShouldMarkDirty
) :
m_ChunkX(a_ChunkX),
m_ChunkZ(a_ChunkZ),
m_ShouldMarkDirty(a_ShouldMarkDirty)
{
// Check the params' validity:
ASSERT(a_BlockTypes != nullptr);
ASSERT(a_BlockMetas != nullptr);
// Copy block types and metas:
memcpy(m_BlockTypes, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
memcpy(m_BlockMetas, a_BlockMetas, sizeof(cChunkDef::BlockNibbles));
// Copy lights, if both given:
if ((a_BlockLight != nullptr) && (a_SkyLight != nullptr))
{
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
memcpy(m_SkyLight, a_SkyLight, sizeof(m_SkyLight));
m_IsLightValid = true;
}
else
{
m_IsLightValid = false;
}
// Copy the heightmap, if available:
if (a_HeightMap != nullptr)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
m_IsHeightMapValid = true;
}
else
{
m_IsHeightMapValid = false;
}
// Copy biomes, if available:
if (a_Biomes != nullptr)
{
memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
m_AreBiomesValid = true;
}
else
{
m_AreBiomesValid = false;
}
// Move entities and blockentities:
m_Entities = std::move(a_Entities);
m_BlockEntities = std::move(a_BlockEntities);
}
void cSetChunkData::CalculateHeightMap(void)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int y = cChunkDef::Height - 1; y > -1; y--)
{
int index = cChunkDef::MakeIndexNoCheck(x, y, z);
if (m_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * cChunkDef::Width] = static_cast<HEIGHTTYPE>(y);
break;
}
} // for y
} // for z
} // for x
m_IsHeightMapValid = true;
}
void cSetChunkData::RemoveInvalidBlockEntities(void)
{
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end();)
{
BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
BLOCKTYPE WorldBlockType = cChunkDef::GetBlock(m_BlockTypes, (*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
if (EntityBlockType != WorldBlockType)
{
// Bad blocktype, remove the block entity:
LOGD("Block entity blocktype mismatch at {%d, %d, %d}: entity for blocktype %s(%d) in block %s(%d). Deleting the block entity.",
(*itr)->GetPosX(), (*itr)->GetPosY(), (*itr)->GetPosZ(),
ItemTypeToString(EntityBlockType).c_str(), EntityBlockType,
ItemTypeToString(WorldBlockType).c_str(), WorldBlockType
);
cBlockEntityList::iterator itr2 = itr;
++itr2;
delete *itr;
m_BlockEntities.erase(itr);
itr = itr2;
}
else
{
// Good blocktype, keep the block entity:
++itr;
}
} // for itr - m_BlockEntities[]
}
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