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#include "Globals.h"
#include "ForEachSourceCallback.h"
#include "IncrementalRedstoneSimulator.h"
#include "../../BlockInfo.h"
#include "../../Chunk.h"
ForEachSourceCallback::ForEachSourceCallback(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE CurrentBlock) :
m_Chunk(Chunk),
m_Position(Position),
m_CurrentBlock(CurrentBlock)
{
}
bool ForEachSourceCallback::ShouldQueryLinkedPosition(const Vector3i Location, const BLOCKTYPE Block)
{
switch (Block)
{
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_TRAPPED_CHEST: return false;
default: return cBlockInfo::IsSolid(Block);
}
}
void ForEachSourceCallback::operator()(Vector3i Location)
{
if (!cChunk::IsValidHeight(Location.y))
{
return;
}
const auto NeighbourChunk = m_Chunk.GetRelNeighborChunkAdjustCoords(Location);
if ((NeighbourChunk == nullptr) || !NeighbourChunk->IsValid())
{
return;
}
const auto PotentialSourceBlock = NeighbourChunk->GetBlock(Location);
const auto NeighbourRelativeQueryPosition = cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(m_Chunk, *NeighbourChunk, m_Position);
if (ShouldQueryLinkedPosition(Location, PotentialSourceBlock))
{
Power = std::max(Power, QueryLinkedPower(*NeighbourChunk, NeighbourRelativeQueryPosition, m_CurrentBlock, Location));
}
else
{
Power = std::max(Power, QueryPower(*NeighbourChunk, Location, PotentialSourceBlock, NeighbourRelativeQueryPosition, m_CurrentBlock, false));
}
}
PoweringData ForEachSourceCallback::QueryPower(const cChunk & Chunk, const Vector3i SourcePosition, const BLOCKTYPE SourceBlock, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const bool IsLinked)
{
const auto PotentialSourceHandler = cIncrementalRedstoneSimulator::GetComponentHandler(SourceBlock);
if (PotentialSourceHandler == nullptr)
{
return {};
}
return
{
SourceBlock,
PotentialSourceHandler->GetPowerDeliveredToPosition(
Chunk, SourcePosition, SourceBlock,
QueryPosition, QueryBlock, IsLinked
)
};
}
PoweringData ForEachSourceCallback::QueryLinkedPower(const cChunk & Chunk, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const Vector3i SolidBlockPosition)
{
PoweringData Power;
for (const auto Offset : cSimulator::GetLinkedOffsets(SolidBlockPosition - QueryPosition))
{
auto SourcePosition = QueryPosition + Offset;
if (!cChunk::IsValidHeight(SourcePosition.y))
{
continue;
}
const auto NeighbourChunk = Chunk.GetRelNeighborChunkAdjustCoords(SourcePosition);
if ((NeighbourChunk == nullptr) || !NeighbourChunk->IsValid())
{
continue;
}
const auto NeighbourRelativeSolidBlockPosition = cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(Chunk, *NeighbourChunk, SolidBlockPosition);
Power = std::max(Power, QueryPower(*NeighbourChunk, SourcePosition, NeighbourChunk->GetBlock(SourcePosition), NeighbourRelativeSolidBlockPosition, QueryBlock, true));
}
return Power;
}
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