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#pragma once
#include "RedstoneSimulator.h"
class cRedstoneNoopSimulator final : public cRedstoneSimulator
{
using Super = cRedstoneSimulator;
public:
cRedstoneNoopSimulator(cWorld & a_World) :
Super(a_World)
{
}
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override
{
UNUSED(a_Block);
UNUSED(a_Chunk);
}
virtual cRedstoneSimulatorChunkData * CreateChunkData() override { return nullptr; }
};
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