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#include "Globals.h"
#include "Simulator.h"
#include "../Chunk.h"
#include "../World.h"
std::array<Vector3i, 5> cSimulator::GetLinkedOffsets(const Vector3i Offset)
{
if (Offset.x == -1)
{
return {{{-2, 0, 0}, {-1, -1, 0}, {-1, 1, 0}, {-1, 0, -1}, {-1, 0, 1}}};
}
else if (Offset.x == 1)
{
return {{{2, 0, 0}, {1, -1, 0}, {1, 1, 0}, {1, 0, -1}, {1, 0, 1}}};
}
else if (Offset.y == -1)
{
return {{{0, -2, 0}, {-1, -1, 0}, {1, -1, 0}, {0, -1, -1}, {0, -1, 1}}};
}
else if (Offset.y == 1)
{
return {{{0, 2, 0}, {-1, 1, 0}, {1, 1, 0}, {0, 1, -1}, {0, 1, 1}}};
}
else if (Offset.z == -1)
{
return {{{0, 0, -2}, {-1, 0, -1}, {1, 0, -1}, {0, -1, -1}, {0, 1, -1}}};
}
return {{{0, 0, 2}, {-1, 0, 1}, {1, 0, 1}, {0, -1, 1}, {0, 1, 1}}};
}
void cSimulator::Simulate(float a_Dt)
{
UNUSED(a_Dt);
}
void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block)
{
ASSERT(a_Chunk.IsValid());
AddBlock(a_Chunk, a_Position, a_Block);
}
void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block)
{
ASSERT(a_Chunk.IsValid());
WakeUp(a_Chunk, a_Position, a_Block);
}
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