blob: 2d259e56e976fbc91857a4f474aee89e75f30afa (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
// VaporizeFluidSimulator.h
// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
// Useful for water simulation in the Nether
#pragma once
#include "FluidSimulator.h"
class cVaporizeFluidSimulator:
public cFluidSimulator
{
using Super = cFluidSimulator;
public:
cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
// cSimulator overrides:
virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
virtual void Simulate(float a_Dt) override;
} ;
|