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// BeaconWindow.h

// Representing the UI window for the beacon block





#pragma once

#include "Window.h"
#include "../Entities/Player.h"





class cBeaconWindow : public cWindow
{
	using Super = cWindow;

  public:
	cBeaconWindow(cBeaconEntity * a_Beacon);

	cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }

	virtual void DistributeStack(
		cItem & a_ItemStack,
		int a_Slot,
		cPlayer & a_Player,
		cSlotArea * a_ClickedArea,
		bool a_ShouldApply
	) override;

	// cWindow Overrides:
	virtual void OpenedByPlayer(cPlayer & a_Player) override;

  protected:
	cBeaconEntity * m_Beacon;
};