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// BrewingstandWindow.h

// Representing the UI window for the brewing stand block





#pragma once

#include "Window.h"





class cBrewingstandWindow : public cWindow
{
	using Super = cWindow;

  public:
	cBrewingstandWindow(cBrewingstandEntity * a_Brewingstand);

	virtual void DistributeStack(
		cItem & a_ItemStack,
		int a_Slot,
		cPlayer & a_Player,
		cSlotArea * a_ClickedArea,
		bool a_ShouldApply
	) override;
};