summaryrefslogtreecommitdiffstats
path: root/src/UI/EnderChestWindow.cpp
blob: 7433f17df94db40ded6d2696682287c10f7748fb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69

// EnderChestWindow.cpp

// Representing the UI window for the enderchest block

#include "Globals.h"
#include "../World.h"
#include "EnderChestWindow.h"
#include "SlotArea.h"





cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
	cWindow(wtChest, "Ender Chest"), m_World(a_EnderChest->GetWorld()), m_BlockPos(a_EnderChest->GetPos())
{
	m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
	m_SlotAreas.push_back(new cSlotAreaInventory(*this));
	m_SlotAreas.push_back(new cSlotAreaHotBar(*this));

	// Play the opening sound:
	m_World->BroadcastSoundEffect("block.enderchest.open", m_BlockPos, 1, 1);

	// Send out the chest-open packet:
	m_World->BroadcastBlockAction(m_BlockPos, 1, 1, E_BLOCK_ENDER_CHEST);
}





cEnderChestWindow::~cEnderChestWindow()
{
	// Send out the chest-close packet:
	m_World->BroadcastBlockAction(m_BlockPos, 1, 0, E_BLOCK_ENDER_CHEST);

	// Play the closing sound
	m_World->BroadcastSoundEffect("block.enderchest.close", m_BlockPos, 1, 1);
}





void cEnderChestWindow::DistributeStack(
	cItem & a_ItemStack,
	int a_Slot,
	cPlayer & a_Player,
	cSlotArea * a_ClickedArea,
	bool a_ShouldApply
)
{
	cSlotAreas AreasInOrder;

	if (a_ClickedArea == m_SlotAreas[0])
	{
		// Chest Area
		AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar    */
		AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
		Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
	}
	else
	{
		// Hotbar or Inventory
		AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
		Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
	}
}