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path: root/src/UI/EnderChestWindow.h
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// EnderChestWindow.h

// Representing the UI window for the enderchest block





#pragma once

#include "Window.h"
#include "../BlockEntities/EnderChestEntity.h"





class cEnderChestWindow : public cWindow
{
	using Super = cWindow;

  public:
	cEnderChestWindow(cEnderChestEntity * a_EnderChest);

	virtual ~cEnderChestWindow() override;

	virtual void DistributeStack(
		cItem & a_ItemStack,
		int a_Slot,
		cPlayer & a_Player,
		cSlotArea * a_ClickedArea,
		bool a_ShouldApply
	) override;

  protected:
	cWorld * m_World;
	Vector3i m_BlockPos;  // Position of the enderchest, for the window-close packet
};