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// InventoryWindow.h

// Representing the UI window for the player inventory





#pragma once

#include "Window.h"





class cInventoryWindow : public cWindow
{
	using Super = cWindow;

  public:
	cInventoryWindow(cPlayer & a_Player);

	virtual void DistributeStack(
		cItem & a_ItemStack,
		int a_Slot,
		cPlayer & a_Player,
		cSlotArea * a_ClickedArea,
		bool a_ShouldApply
	) override;

	/** Loads the given Recipe into the crafting grid */
	void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId);

  protected:
	cPlayer & m_Player;
};