blob: 4b89a9a3f92249661164413ba2342b950f3c4a1b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
// InventoryWindow.h
// Representing the UI window for the player inventory
#pragma once
#include "Window.h"
class cInventoryWindow : public cWindow
{
using Super = cWindow;
public:
cInventoryWindow(cPlayer & a_Player);
virtual void DistributeStack(
cItem & a_ItemStack,
int a_Slot,
cPlayer & a_Player,
cSlotArea * a_ClickedArea,
bool a_ShouldApply
) override;
/** Loads the given Recipe into the crafting grid */
void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId);
protected:
cPlayer & m_Player;
};
|