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#pragma once

#include "Defines.h"
#include "Mobs/MonsterTypes.h"
#include "Registries/CustomStatistics.h"

namespace NamespaceSerializer
{
enum class Namespace
{
	Minecraft,
	Cuberite,
	Unknown
};

unsigned DataVersion();

std::string_view From(CustomStatistic a_ID);
std::string_view From(eMonsterType a_ID);
std::string_view From(BannerPattern a_ID);

CustomStatistic ToCustomStatistic(std::string_view a_ID);
eMonsterType ToMonsterType(std::string_view a_ID);

std::pair<Namespace, std::string_view> SplitNamespacedID(std::string_view ID);

// Examples: Input: "wolf" -> Output: "Wolf", Input: "iron_golem" -> Output: "Iron Golem"
AString Prettify(AString a_ID);
AString PrettifyEntityName(const AString & a_ID, const bool a_IsTamed = false);
}  // namespace NamespaceSerializer