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// StatSerializer.h
// Declares the cStatSerializer class that is used for saving stats into JSON
#pragma once
struct StatisticsManager;
namespace Json { class Value; }
namespace StatSerializer
{
/* Try to load the player statistics. */
void Load(StatisticsManager & Manager, const std::string & WorldPath, std::string && FileName);
/* Try to save the player statistics. */
void Save(const StatisticsManager & Manager, const std::string & WorldPath, std::string && FileName);
}
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