#include "common.h"
#include "patcher.h"
#include "AudioManager.h"
#include "Automobile.h"
#include "Boat.h"
#include "Bridge.h"
#include "Camera.h"
#include "DMAudio.h"
#include "Explosion.h"
#include "Garages.h"
#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Pad.h"
#include "Ped.h"
#include "Physical.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Replay.h"
#include "Stats.h"
#include "SurfaceTable.h"
#include "Train.h"
#include "Transmission.h"
#include "Vehicle.h"
#include "Weather.h"
#include "World.h"
#include "ZoneCull.h"
#include "sampman.h"
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
uint32 *audioLogicTimers = (uint32 *)0x6508A0;
uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
int32 *BankStartOffset = (int32 *)0x6FAB70; //[2]
int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828;
uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D;
constexpr int totalAudioEntitiesSlots = 200;
constexpr int maxVolume = 127;
constexpr int policeChannel = 28;
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
LANDSTAL,
IDAHO,
STINGER,
LINERUN,
PEREN,
SENTINEL,
PATRIOT,
FIRETRUK,
TRASH,
STRETCH,
MANANA,
INFERNUS,
BLISTA,
PONY,
MULE,
CHEETAH,
AMBULAN,
FBICAR,
MOONBEAM,
ESPERANT,
TAXI,
KURUMA,
BOBCAT,
MRWHOOP,
BFINJECT,
CORPSE,
POLICE,
ENFORCER,
SECURICA,
BANSHEE,
PREDATOR,
BUS,
RHINO,
BARRACKS,
TRAIN,
CHOPPER,
DODO,
COACH,
CABBIE,
STALLION,
RUMPO,
RCBANDIT,
BELLYUP,
MRWONGS,
MAFIA,
YARDIE,
YAKUZA,
DIABLOS,
COLUMB,
HOODS,
AIRTRAIN,
DEADDODO,
SPEEDER,
REEFER,
PANLANT,
FLATBED,
YANKEE,
ESCAPE,
BORGNINE,
TOYZ,
GHOST,
CAR151,
CAR152,
CAR153,
CAR154,
CAR155,
CAR156,
CAR157,
CAR158,
CAR159,
};
void
cPedComments::Add(tPedComment *com)
{
uint8 index;
if(nrOfCommentsInBank[activeBank] >= 20u) {
index = indexMap[activeBank][19];
if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return;
} else {
index = nrOfCommentsInBank[activeBank]++;
}
m_asPedComments[activeBank][index].m_nSampleIndex = com->m_nSampleIndex;
m_asPedComments[activeBank][index].m_entityIndex = com->m_entityIndex;
m_asPedComments[activeBank][index].m_vecPos = com->m_vecPos;
m_asPedComments[activeBank][index].m_fDistance = com->m_fDistance;
m_asPedComments[activeBank][index].m_bVolume = com->m_bVolume;
uint32 i = 0;
if(index != 0) {
for(i = 0; i < index; i++) {
if(m_asPedComments[activeBank][indexMap[activeBank][i]].m_bVolume <
m_asPedComments[activeBank][index].m_bVolume) {
break;
}
}
if(i < index)
memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], 19 - i);
}
indexMap[activeBank][i] = index;
}
void
cPedComments::Process()
{
int sampleIndex;
uint8 actualUsedBank;
tPedComment *comment;
if(!AudioManager.m_bUserPause) {
if(nrOfCommentsInBank[activeBank]) {
sampleIndex =
m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex;
if(!SampleManager.IsPedCommentLoaded(sampleIndex))
SampleManager.LoadPedComment(sampleIndex);
AudioManager.m_sQueueSample.m_nEntityIndex =
m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex;
AudioManager.m_sQueueSample.m_counter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_bBankIndex = 1;
AudioManager.m_sQueueSample.field_16 = 3;
AudioManager.m_sQueueSample.m_bVolume =
m_asPedComments[activeBank][indexMap[activeBank][0]].m_bVolume;
AudioManager.m_sQueueSample.m_fDistance =
m_asPedComments[activeBank][indexMap[activeBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume;
AudioManager.m_sQueueSample.field_48 = 3.0f;
switch(sampleIndex) {
case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1:
case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_2:
case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_3:
AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f;
break;
default: AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f; break;
}
AudioManager.m_sQueueSample.field_56 = 1;
AudioManager.m_sQueueSample.m_vecPos =
m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos;
if((sampleIndex - AUDIO_SAMPLE_AMMUNATION_WELCOME_1) > 1 &&
sampleIndex != AUDIO_SAMPLE_AMMUNATION_WELCOME_3) {
AudioManager.m_sQueueSample.m_bReverbFlag = 1;
AudioManager.m_sQueueSample.m_bRequireReflection = 1;
} else {
AudioManager.m_sQueueSample.m_bReverbFlag = 0;
AudioManager.m_sQueueSample.m_bRequireReflection = 0;
}
AudioManager.m_sQueueSample.m_bIsDistant = 0;
AudioManager.m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(
AudioManager.m_sQueueSample.m_nSampleIndex) +
AudioManager.RandomDisplacement(750u);
if(CTimer::GetIsSlowMotionActive())
AudioManager.m_sQueueSample.m_nFrequency =
AudioManager.m_sQueueSample.m_nFrequency >> 1;
m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1;
AudioManager.AddSampleToRequestedQueue();
}
// Switch bank
if(activeBank) {
actualUsedBank = 1;
activeBank = 0;
} else {
actualUsedBank = 0;
activeBank = 1;
}
comment = m_asPedComments[actualUsedBank];
for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) {
if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 >
0) {
--m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]]
.field_25;
Add(&comment[indexMap[actualUsedBank][i]]);
}
}
for(uint32 i = 0; i < 20; i++) { indexMap[actualUsedBank][i] = 20; }
nrOfCommentsInBank[actualUsedBank] = 0;
}
}
void
cAudioCollisionManager::AddCollisionToRequestedQueue()
{
int32 collisionsIndex;
int32 i;
if(m_bCollisionsInQueue >= 10u) {
collisionsIndex = m_bIndicesTable[9];
if(m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
} else {
collisionsIndex = m_bCollisionsInQueue++;
}
m_asCollisions1[collisionsIndex] = m_sQueue;
i = 0;
if(collisionsIndex) {
while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <=
m_asCollisions1[collisionsIndex].m_fDistance) {
if(++i >= collisionsIndex) {
m_bIndicesTable[i] = collisionsIndex;
return;
}
}
memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], 9 - i);
}
m_bIndicesTable[i] = collisionsIndex;
}
void
cAudioScriptObject::Reset()
{
AudioId = 125;
Posn = {0.0f, 0.0f, 0.0f};
AudioEntity = -5;
}
void *
cAudioScriptObject::operator new(size_t sz)
{
return CPools::GetAudioScriptObjectPool()->New();
}
void *
cAudioScriptObject::operator new(size_t sz, int handle)
{
return CPools::GetAudioScriptObjectPool()->New(handle);
}
void
cAudioScriptObject::operator delete(void *p, size_t sz)
{
CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
}
void
cAudioScriptObject::operator delete(void *p, int handle)
{
CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
}
void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
uint32 i = 0;
if(sample != 0) {
for(; i < sample; i++) {
if(m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
.calculatedVolume >
m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume)
break;
}
if(i < sample) {
memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1],
&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i],
m_bActiveSamples - i - 1);
}
}
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample;
}
void
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
uint8 counter, bool notLooping)
{
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = counter;
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency = freq;
if(notLooping) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_76 = 8;
} else {
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
void
cAudioManager::AddReflectionsToRequestedQueue()
{
float reflectionDistance;
int32 noise;
uint8 emittingVolume = (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
for(uint32 i = 0; i < 5u; i++) {
reflectionDistance = m_afReflectionsDistances[i];
if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
if(m_sQueueSample.m_bLoopsRemaining > 5u) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
m_sQueueSample.m_counter += ((i + 1) << 8);
if(m_sQueueSample.m_nLoopCount) {
noise = RandomDisplacement(
m_sQueueSample.m_nFrequency >> 5);
if(noise <= 0)
m_sQueueSample.m_nFrequency += noise;
else
m_sQueueSample.m_nFrequency -= noise;
}
m_sQueueSample.field_16 += 20;
m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::AddReleasingSounds()
{
bool toProcess[44];
for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
tActiveSample &sample =
m_asSamples[!m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]];
if(!m_asSamples[!m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]]
.m_bLoopEnded) {
toProcess[i] = 0;
for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
j++) {
if(sample.m_nEntityIndex ==
m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue]
[j]]
.m_nEntityIndex &&
sample.m_counter ==
m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue]
[j]]
.m_counter) {
toProcess[i] = 1;
break;
}
}
if(!toProcess[i]) {
if(sample.m_counter <= 255u || !sample.m_bLoopsRemaining) {
if(!sample.field_76) continue;
if(!sample.m_nLoopCount) {
if(sample.field_88 == -1) {
sample.field_88 =
sample.m_bVolume / sample.field_76;
if(sample.field_88 <= 0)
sample.field_88 = 1;
}
if(sample.m_bVolume <= sample.field_88) {
sample.field_76 = 0;
continue;
}
sample.m_bVolume -= sample.field_88;
}
--sample.field_76;
if(field_2) {
if(sample.field_16 < 20u) ++sample.field_16;
}
sample.field_56 = 0;
}
memcpy(&m_sQueueSample, &sample, 92);
AddSampleToRequestedQueue();
}
}
}
}
void
cAudioManager::AddSampleToRequestedQueue()
{
int32 calculatedVolume;
uint8 sampleIndex;
bool bReflections;
if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume);
sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
if(sampleIndex >= m_bActiveSamples) {
sampleIndex =
m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1];
if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <=
calculatedVolume)
return;
} else {
++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
}
m_sQueueSample.calculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = 0;
if(m_sQueueSample.m_bIsDistant) {
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bLoopsRemaining = 0;
}
if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
bReflections = m_sQueueSample.m_bRequireReflection;
} else {
bReflections = false;
m_sQueueSample.m_bLoopsRemaining = 0;
}
m_sQueueSample.m_bRequireReflection = 0;
if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0;
m_asSamples[m_bActiveSampleQueue][sampleIndex] = m_sQueueSample;
AddDetailsToRequestedOrderList(sampleIndex);
if(bReflections) AddReflectionsToRequestedQueue();
}
}
void
cAudioManager::AgeCrimes()
{
for(uint8 i = 0; i < 10; i++) {
if(crimes[i].type) {
if(++crimes[i].timer > 1500u) crimes[i].type = 0;
}
}
}
void
cAudioManager::CalculateDistance(bool *ptr, float dist)
{
if(*ptr == false) {
m_sQueueSample.m_fDistance = Sqrt(dist);
*ptr = true;
}
}
bool
cAudioManager::CheckForAnAudioFileOnCD() const
{
return SampleManager.CheckForAnAudioFileOnCD();
}
void
cAudioManager::ClearActiveSamples()
{
for(int32 i = 0; i < m_bActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = -5;
m_asActiveSamples[i].m_counter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_bBankIndex = 3;
m_asActiveSamples[i].m_bIsDistant = 0;
m_asActiveSamples[i].field_16 = 5;
m_asActiveSamples[i].m_nFrequency = 0;
m_asActiveSamples[i].m_bVolume = 0;
m_asActiveSamples[i].m_bEmittingVolume = 0;
m_asActiveSamples[i].m_fDistance = 0.0f;
m_asActiveSamples[i].m_bIsProcessed = 0;
m_asActiveSamples[i].m_bLoopEnded = 0;
m_asActiveSamples[i].m_nLoopCount = 1;
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
m_asActiveSamples[i].field_48 = 0.0f;
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
m_asActiveSamples[i].m_bOffset = 63;
m_asActiveSamples[i].field_56 = 0;
m_asActiveSamples[i].calculatedVolume = 0;
m_asActiveSamples[i].field_76 = 0;
m_asActiveSamples[i].field_88 = -1;
m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
m_asActiveSamples[i].m_bReverbFlag = 0;
m_asActiveSamples[i].m_bLoopsRemaining = 0;
m_asActiveSamples[i].m_bRequireReflection = 0;
}
}
void
cAudioManager::ClearMissionAudio()
{
if(m_bIsInitialised) {
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_bLoadingStatus = 0;
m_sMissionAudio.m_bPlayStatus = 0;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.field_12 = 1;
m_sMissionAudio.field_24 = 0;
}
}
void
cAudioManager::ClearRequestedQueue()
{
for(int32 i = 0; i < m_bActiveSamples; i++) {
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_bActiveSamples;
}
m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
}
int32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier) const
{
uint32 newFreq = oldFreq;
if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
float dist = position2 - position1;
if(dist != 0.0f) {
float speedOfSource = (dist / field_19195) * speedMultiplier;
if(speedOfSound > Abs(speedOfSource)) {
if(speedOfSource < 0.0f) {
speedOfSource = max(speedOfSource, -1.5f);
} else {
speedOfSource = min(speedOfSource, 1.5f);
}
newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound);
}
}
}
return newFreq;
}
WRAPPER
int32
cAudioManager::ComputePan(float, CVector *)
{
EAXJMP(0x57AD20);
}
uint32
cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance) const
{
float newSoundIntensity;
if(soundIntensity <= 0.0f) return 0;
if((soundIntensity * 0.2f) <= distance) {
newSoundIntensity = soundIntensity * 0.2f;
emittingVolume =
sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) *
emittingVolume;
}
return emittingVolume;
}
int32
cAudioManager::CreateEntity(int32 type, CPhysical *entity)
{
if(!m_bIsInitialised) return -4;
if(!entity) return -2;
if(type >= TOTAL_AUDIO_TYPES) return -1;
for(uint32 i = 0; i < 200; i++) {
if(!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_bStatus = 0;
m_asAudioEntities[i].m_nType = (eAudioType)type;
m_asAudioEntities[i].m_pEntity = (void *)entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_Loops = 0;
m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
return i;
}
}
return -3;
}
void
cAudioManager::DestroyAllGameCreatedEntities()
{
cAudioScriptObject *entity;
if(m_bIsInitialised) {
for(uint32 i = 0; i < 200; i++) {
if(m_asAudioEntities[i].m_bIsUsed) {
switch(m_asAudioEntities[i].m_nType) {
case AUDIOTYPE_PHYSICAL:
case AUDIOTYPE_EXPLOSION:
case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break;
case AUDIOTYPE_SCRIPTOBJECT:
entity =
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
if(entity) { delete entity; }
DestroyEntity(i);
break;
default: break;
}
}
}
m_nScriptObjectEntityTotal = 0;
}
}
void
cAudioManager::DestroyEntity(int32 id)
{
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = 0;
for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if(id == m_anAudioEntityIndices[i]) {
if(i < totalAudioEntitiesSlots - 1)
memmove(&m_anAudioEntityIndices[i],
&m_anAudioEntityIndices[i + 1],
4 * (m_nAudioEntitiesTotal - (i + 1)));
m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
totalAudioEntitiesSlots;
return;
}
}
}
}
void
cAudioManager::DoJumboVolOffset() const
{
if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6u + 3)))
jumboVolOffset = m_anRandomTable[1] % 60u;
}
void
cAudioManager::DoPoliceRadioCrackle()
{
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.field_16 = 10;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE);
m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(188);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(188);
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
uint32
cAudioManager::GetPlayerTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_DAMAGE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DAMAGE_REACTION_1, 11u);
break;
case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HIT_REACTION_1, 10u); break;
case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FALL_REACTION_1, 6u); break;
default: sfx = NO_SAMPLE; break;
}
return sfx;
}
uint32
cAudioManager::GetCopTalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_COP) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6u);
} else {
if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_PURSUIT_1, 7u);
}
return 13 * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
}
uint32
cAudioManager::GetSwatTalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_SWAT) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u);
} else {
if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u);
}
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetFBITalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_FBI) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u);
} else {
if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u);
}
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetArmyTalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_ARMY_1_PURSUIT_1, 15u);
return 15 * (m_sQueueSample.m_nEntityIndex % 1) + sfx;
}
uint32
cAudioManager::GetMedicTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HANDS_COWER_1, 5u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_CAR_JACKED_1, 5u);
break;
case SOUND_PED_HEALING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HEALING_1, 12u);
break;
case SOUND_PED_LEAVE_VEHICLE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_LEAVE_VEHICLE_1, 9u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetFiremanTalkSfx(int16 sound)
{
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetNormalMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_HANDS_COWER_1, 7u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_JACKED_1, 7u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_EVADE_1, 9u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_FLEE_RUN_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_COLLISION_1, 12u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_SEXY_1, 8u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_EVENT_1, 0xAu);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_CAR_JACKED) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7u);
} else {
if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6u);
}
return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetPimpTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_HANDS_UP_1, 7u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_JACKED_1, 4u);
break;
case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_DEFEND_1, 9u); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_EVADE_1, 6u); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17u); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetMafiaTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7u); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetTriadTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_HANDS_UP_1, 3u);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8u); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetDiabloTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_HANDS_UP_1, 4u);
break;
case SOUND_PED_HANDS_COWER:
sound = SOUND_PED_FLEE_SPRINT;
return GetGenericMaleTalkSfx(sound);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5u); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetYakuzaTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5u); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetYardieTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP: sfx = AUDIO_SAMPLE_PED_YARDIE_1_HANDS_UP_1; break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKED_1; break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8u); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetColumbianTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5u); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetHoodTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_HANDS_UP_1, 5u);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6u); break;
default: return GetGenericMaleTalkSfx(sound); break;
}
return 35 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_HANDS_UP_1, 4u);
break;
case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_JACKING_1; break;
case SOUND_PED_MUGGING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_MUGGING_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound); break;
}
return sfx;
}
uint32
cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_HANDS_UP_1, 3u);
break;
case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_JACKING_1; break;
case SOUND_PED_MUGGING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_MUGGING_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4u);
break;
default: return GetGenericMaleTalkSfx(sound); break;
}
return sfx;
}
uint32
cAudioManager::GetMaleNo2TalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, 3u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_HANDS_UP_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_1, 6u);
default: return GetGenericMaleTalkSfx(sound);
}
if(model == MI_P_MAN2) sfx += 34;
return sfx;
}
uint32
cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_JACKED_1, 3u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_EVADE_1, 9u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_COLLISION_1, 9u);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_WAIT_DOUBLEBACK_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CHAT_1, 9u);
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_JACKED_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_EVADE_1, 7u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_WAIT_DOUBLEBACK_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CHAT_1, 8u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_HANDS_COWER_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_EVADE_1, 6u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_FLEE_RUN_1, 2u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_1, 8u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_HANDS_COWER_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_ROBBED_1; break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_EVADE_1, 3u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_FLEE_RUN_1, 2u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_COLLISION_1,
8u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_HANDS_COWER_1, 5u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_JACKED_1, 3u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_EVADE_1, 6u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_FLEE_RUN_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_1, 5u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_HANDS_COWER_1, 4u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_EVENT_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_COLLISION_1, 8u);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_WAIT_DOUBLEBACK_1,
2u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_1, 8u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_HANDS_UP_1,
4u);
break;
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ROBBED_1; break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_EVADE_1, 3u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CHAT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 28 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_EVADE_1, 3u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CHAT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 25 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_JACKED_1,
6u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_EVADE_1, 10u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_FLEE_RUN_1,
6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1,
2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_1, 10u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, 4u);
break;
case SOUND_PED_CAR_JACKED:
sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1;
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_ROBBED_1,
2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_EVADE_1,
5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_EVENT_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_HANDS_COWER_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_1, 7u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_HANDS_COWER_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_COLLISION_1,
6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_HANDS_COWER_1, 3u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CAR_COLLISION_1,
5u);
break;
case SOUND_PED_CHAT_EVENT: sfx = AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_EVENT_1; break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_1, 6u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_HANDS_COWER_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_JACKED_1,
2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_EVENT_1,
4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_JACKED_1,
2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_EVADE_1, 7u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_EVENT_1,
4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_1, 6u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_HANDS_COWER_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_ATTACK_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_HANDS_COWER_1, 3u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetScumMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_HANDS_COWER_1, 5u);
break;
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_SCUM_MALE_ROBBED_1; break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_ATTACK_1, 0xAu);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_WAIT_DOUBLEBACK_1, 3u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_SEXY_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_1, 9u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetScumFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_EVADE_1, 8u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CHAT_1, 13u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_HANDS_COWER_1, 3u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_ATTACK_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_ATTACK_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_EVADE_1, 3u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_1, 4u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_HANDS_COWER_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_EVADE_1, 4u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_FLEE_RUN_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_COLLISION_1,
6u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
if(model == 61) sfx += 32;
return sfx;
}
uint32
cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_HANDS_COWER_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_EVADE_1, 4u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_FLEE_RUN_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_HANDS_COWER_1, 4u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_EVADE_1, 6u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_FLEE_RUN_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
if(model == MI_B_WOM2) sfx += 34;
return sfx;
}
uint32
cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_HANDS_COWER_1, 5u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_JACKED_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_EVADE_1, 6u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_FLEE_RUN_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_EVENT_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_1, 8u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetStewardMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_HANDS_COWER_1, 3u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_EVADE_1, 3u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CHAT_1, 4u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_HANDS_COWER_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CHAT_1, 5u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_ATTACK_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
if(model == MI_FAN_MAN2) sfx += 20;
return sfx;
}
uint32
cAudioManager::GetFanFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_FAN_FEMALE_1_ROBBED_1; break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_1, 6u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CHAT_1, 6u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_HANDS_COWER_1,
3u);
break;
case SOUND_PED_CAR_JACKED:
sfx = AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_JACKED_1;
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_SEXY_1,
3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_1, 7u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_HANDS_COWER_1,
3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_JACKED_1,
2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_SEXY_1,
4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_1, 4u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
if(model == MI_SHOPPER2) {
sfx += 28;
} else if(model == MI_SHOPPER3) {
sfx += 56;
}
return sfx;
}
uint32
cAudioManager::GetStudentMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_HANDS_COWER_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_EVENT_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetCasualMaleOldTalkSfx(int16 sound)
{
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) {
return GetEightTalkSfx(sound);
}
if(strcmp(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
if(strcmp(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) {
return GetOJGTalkSfx(sound);
}
if(strcmp(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
if(strcmp(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
if(strcmp(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
if(strcmp(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
if(strcmp(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
if(strcmp(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetEightTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7u); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetFrankieTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_HANDS_UP_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_EVADE_1, 3u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetMistyTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_HANDS_UP_1, 5u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_EVADE_1, 5u); break;
case SOUND_PED_TAXI_CALL:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_THUMB_LIFT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound); break;
}
return sfx;
}
uint32
cAudioManager::GetOJGTalkSfx(int16 sound)
{
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetCatatalinaTalkSfx(int16 sound)
{
return GetGenericFemaleTalkSfx(sound);
}
uint32
cAudioManager::GetBomberTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BOMBER_THREAT_1, 7u);
return sfx;
}
uint32
cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_UP_1, 2u);
break;
case SOUND_PED_HANDS_COWER: sfx = AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_COWER_1; break;
case SOUND_PED_CAR_JACKED:
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 6u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_ATTACK_1, 2u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 12u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChunkyTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_DEATH) return AUDIO_SAMPLE_PED_CHUNKY_DEATH_1;
if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHUNKY_FLEE_RUN_1, 5u);
return sfx;
}
uint32
cAudioManager::GetGenericMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_DEATH_1, 8u); break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1, 15u);
break;
case SOUND_PED_BURNING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_BURNING_1, 8u);
break;
case SOUND_PED_FLEE_SPRINT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_FLEE_SPRINT_1, 6u);
break;
default: return NO_SAMPLE;
}
return sfx;
}
uint32
cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_DEATH:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10u);
break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, 11u);
break;
case SOUND_PED_BURNING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9u);
break;
case SOUND_PED_FLEE_SPRINT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8u);
break;
default: return NO_SAMPLE;
}
return sfx;
}
void
cAudioManager::GenerateIntegerRandomNumberTable()
{
for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); }
}
char *
cAudioManager::Get3DProviderName(uint8 id) const
{
if(!m_bIsInitialised) return 0;
if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0;
return SampleManager.Get3DProviderName(id);
}
uint8
cAudioManager::GetCDAudioDriveLetter() const
{
if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
return 0;
}
int8
cAudioManager::GetCurrent3DProviderIndex() const
{
if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex();
return -1;
}
float
cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
{
return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
}
float
cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
{
float result;
switch(a) {
case SURFACE_DEFAULT:
case SURFACE_TARMAC:
case SURFACE_PAVEMENT:
case SURFACE_STONE:
case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
case SURFACE_GRASS:
case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
case SURFACE_SCAFFOLD:
case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
case SURFACE_METAL_POLE:
case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
case SURFACE_TIRE:
case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
default: result = 0.f; break;
}
return result;
}
float
cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
{
float e;
e = a;
if(a <= b) return 0.0f;
if(c <= a) e = c;
return (e - b) / d;
}
float
cAudioManager::GetDistanceSquared(CVector *v) const
{
const CVector &c = TheCamera.GetPosition();
return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
}
int32
cAudioManager::GetJumboTaxiFreq() const
{
return (60.833f * m_sQueueSample.m_fDistance) + 22050;
}
bool
cAudioManager::GetMissionAudioLoadingStatus() const
{
if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus;
return true;
}
char
cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
{
return g_nMissionAudioPlayingStatus;
}
uint8
cAudioManager::GetNum3DProvidersAvailable() const
{
if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable();
return 0;
}
int32
cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
{
if(ped->IsPlayer()) return GetPlayerTalkSfx(sound);
switch(ped->m_modelIndex) {
case MI_COP: return GetCopTalkSfx(sound);
case MI_SWAT: return GetSwatTalkSfx(sound);
case MI_FBI: return GetFBITalkSfx(sound);
case MI_ARMY: return GetArmyTalkSfx(sound);
case MI_MEDIC: return GetMedicTalkSfx(sound);
case MI_FIREMAN: return GetFiremanTalkSfx(sound);
case MI_MALE01: return GetNormalMaleTalkSfx(sound);
case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound);
case MI_PIMP: return GetPimpTalkSfx(sound);
case MI_GANG01:
case MI_GANG02: return GetMafiaTalkSfx(sound);
case MI_GANG03:
case MI_GANG04: return GetTriadTalkSfx(sound);
case MI_GANG05:
case MI_GANG06: return GetDiabloTalkSfx(sound);
case MI_GANG07:
case MI_GANG08: return GetYakuzaTalkSfx(sound);
case MI_GANG09:
case MI_GANG10: return GetYardieTalkSfx(sound);
case MI_GANG11:
case MI_GANG12: return GetColumbianTalkSfx(sound);
case MI_GANG13:
case MI_GANG14: return GetHoodTalkSfx(sound);
case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound);
case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound);
case MI_SPECIAL01:
case MI_SPECIAL02:
case MI_SPECIAL03:
case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
case MI_MALE02: return GetMaleNo2TalkSfx(sound);
case MI_MALE03:
case MI_P_MAN1:
case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound);
case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound);
case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound);
case MI_FEMALE02:
case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound);
case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound);
case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound);
case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound);
case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound);
case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound);
case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound);
case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound);
case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound);
case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound);
case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound);
case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound);
case MI_LI_MAN1:
case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound);
case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound);
case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound);
case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound);
case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound);
case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound);
case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound);
case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound);
case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound);
case MI_B_MAN1:
case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound);
case MI_B_WOM1:
case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound);
case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound);
case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound);
case MI_ST_MAN: return GetStewardMaleTalkSfx(sound);
case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound);
case MI_FAN_MAN1:
case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound);
case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound);
case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound);
case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound);
case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound);
case MI_SHOPPER1:
case MI_SHOPPER2:
case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound);
case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound);
case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound);
default: return GetGenericMaleTalkSfx(sound);
}
}
void
cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const
{
*phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
// check if the same sfx like last time, if yes, then try use next one,
// if exceeded range, then choose first available sample
if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample;
*prevPhrase = *phrase;
}
float
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, float velocityChange)
{
int wheelState;
float relativeVelChange;
float gasPedalAudio = automobile->m_fGasPedalAudio;
float modificator;
float velChange;
float relativeVel;
wheelState = automobile->m_aWheelState[wheel];
if(wheelState == 1 && gasPedalAudio > 0.4f) {
relativeVelChange = (gasPedalAudio + -0.4f) * 1.25f;
} else if(wheelState == 2) {
relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
} else if(wheelState == 3) {
modificator = 0.4f;
relativeVelChange = gasPedalAudio;
if(relativeVelChange > 0.4f) {
relativeVelChange = relativeVelChange - 0.4f;
modificator = 1.6667f;
}
velChange = Abs(velocityChange);
if(relativeVelChange > 0.4f) relativeVelChange = relativeVelChange * modificator;
if(velChange > 0.04f) {
relativeVel = min(1.0f, velChange / transmission->fMaxVelocity);
} else {
relativeVel = 0.0f;
}
if(relativeVel >= relativeVelChange) relativeVelChange = relativeVel;
} else {
relativeVelChange = 0.0f;
}
return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
}
float
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, float velocityChange)
{
float relativeVelChange;
if(automobile->m_aWheelState[wheel] == 2) {
relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
} else {
relativeVelChange = 0.0;
}
return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
}
bool
cAudioManager::HasAirBrakes(int32 model) const
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
model == COACH;
}
void
cAudioManager::Initialise()
{
if(!m_bIsInitialised) {
PreInitialiseGameSpecificSetup();
m_bIsInitialised = SampleManager.Initialise();
if(m_bIsInitialised) {
m_bActiveSamples = SampleManager.GetMaximumSupportedChannels();
if(m_bActiveSamples <= 1u) {
Terminate();
} else {
--m_bActiveSamples;
PostInitialiseGameSpecificSetup();
InitialisePoliceRadioZones();
InitialisePoliceRadio();
MusicManager.Initialise();
}
}
}
}
void
cAudioManager::InitialisePoliceRadio()
{
unk2 = 0;
unk3 = 0;
unk4 = 0;
for(int32 i = 0; i < 10; i++) { crimes[i].type = 0; }
SampleManager.SetChannelReverbFlag(28, 0);
gSpecialSuspectLastSeenReport = 0;
for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
}
WRAPPER
void
cAudioManager::InitialisePoliceRadioZones()
{
EAXJMP(0x57EAC0);
}
void
cAudioManager::InterrogateAudioEntities()
{
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
ProcessEntity(m_anAudioEntityIndices[i]);
m_asAudioEntities[m_anAudioEntityIndices[i]].m_Loops = 0;
}
}
bool
cAudioManager::IsAudioInitialised() const
{
return m_bIsInitialised;
}
bool
cAudioManager::IsMissionAudioSampleFinished()
{
if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2;
static int32 cPretendFrame = 1;
return (cPretendFrame++ & 63) == 0;
}
bool
cAudioManager::IsMP3RadioChannelAvailable() const
{
if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable();
return 0;
}
bool
cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
{
switch(soundMission) {
case STREAMED_SOUND_MISSION_J6_D:
case STREAMED_SOUND_MISSION_T4_A:
case STREAMED_SOUND_MISSION_S1_H:
case STREAMED_SOUND_MISSION_S3_B:
case STREAMED_SOUND_MISSION_EL3_A:
case STREAMED_SOUND_MISSION_A3_A:
case STREAMED_SOUND_MISSION_A5_A:
case STREAMED_SOUND_MISSION_K1_A:
case STREAMED_SOUND_MISSION_R1_A:
case STREAMED_SOUND_MISSION_R5_A:
case STREAMED_SOUND_MISSION_LO2_A:
case STREAMED_SOUND_MISSION_LO6_A: return true;
default: return false;
}
}
void
cAudioManager::PlayLoadedMissionAudio()
{
if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE &&
m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) {
m_sMissionAudio.m_bIsPlayed = true;
}
}
WRAPPER
void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
EAXJMP(0x57A500);
}
WRAPPER
uint32
cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
{
EAXJMP(0x580500);
}
void
cAudioManager::PlayerJustGotInCar() const
{
if(m_bIsInitialised) { bPlayerJustEnteredCar = true; }
}
void
cAudioManager::PlayerJustLeftCar(void) const
{
// UNUSED: This is a perfectly empty function.
}
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity =
CreateEntity(AUDIOTYPE_FIRE,
(CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_bLoadingStatus = 0;
m_sMissionAudio.m_bPlayStatus = 0;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = 0;
m_sMissionAudio.field_12 = 1;
m_sMissionAudio.field_24 = 0;
ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
}
void
cAudioManager::PostTerminateGameSpecificShutdown()
{
;
}
void
cAudioManager::PreInitialiseGameSpecificSetup() const
{
BankStartOffset[0] = AUDIO_SAMPLE_VEHICLE_HORN_0;
BankStartOffset[1] = AUDIO_SAMPLE_POLICE_COP_1_ARREST_1;
}
WRAPPER
void
cAudioManager::PreloadMissionAudio(char *)
{
EAXJMP(0x579550);
}
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
if(m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = -5;
}
if(m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = -5;
}
if(m_nWaterCannonEntity >= 0) {
DestroyEntity(m_nWaterCannonEntity);
m_nWaterCannonEntity = -5;
}
if(m_nFireAudioEntity >= 0) {
DestroyEntity(m_nFireAudioEntity);
m_nFireAudioEntity = -5;
}
if(m_nCollisionEntity >= 0) {
DestroyEntity(m_nCollisionEntity);
m_nCollisionEntity = -5;
}
if(m_nFrontEndEntity >= 0) {
DestroyEntity(m_nFrontEndEntity);
m_nFrontEndEntity = -5;
}
if(m_nProjectileEntity >= 0) {
DestroyEntity(m_nProjectileEntity);
m_nProjectileEntity = -5;
}
}
#if 1
WRAPPER
void
cAudioManager::ProcessActiveQueues()
{
EAXJMP(0x57BA60);
}
#else
#endif
bool
cAudioManager::ProcessAirBrakes(cVehicleParams *params)
{
CAutomobile *automobile;
uint8 rand;
if(params->m_fDistance > 900.0f) return 0;
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->bEngineOn) return 1;
if((automobile->m_fVelocityChangeForAudio < 0.025f ||
params->m_fVelocityChange >= 0.025f) &&
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
return 1;
CalculateDistance((bool *)params, params->m_fDistance);
rand = m_anRandomTable[0] % 10u + 70;
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 13;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
return 1;
}
void
cAudioManager::ProcessAirportScriptObject(uint8 sound)
{
float dist;
float distSquared;
float maxDist;
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[3]) {
switch(sound) {
case SCRIPT_SOUND_AIRPORT_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SCRIPT_SOUND_AIRPORT_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
dist = sqrt(distSquared);
m_sQueueSample.m_fDistance = dist;
m_sQueueSample.m_bVolume = ComputeVolume(
110u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000u;
}
}
}
}
bool
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
{
CBoat *boat;
float padRelativeAccerate;
float gasPedal;
int32 padAccelerate;
uint8 emittingVol;
float oneShotVol;
static uint16 LastAccel = 0;
static uint8 LastVol = 0;
if(params->m_fDistance < 2500.f) {
boat = (CBoat *)params->m_pVehicle;
if(params->m_nIndex == REEFER) {
CalculateDistance((bool *)params, params->m_fDistance);
m_sQueueSample.m_bVolume =
ComputeVolume(80u, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 39;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
m_sQueueSample.m_nFrequency = 10386;
m_sQueueSample.m_nFrequency +=
(m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 7;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
if(FindPlayerVehicle() == params->m_pVehicle) {
if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
padRelativeAccerate = padAccelerate / 255;
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10u;
} else {
gasPedal = Abs(boat->m_fGasPedal);
if(gasPedal > 0.0f) {
m_sQueueSample.m_nFrequency = 6000;
emittingVol = 15;
} else {
emittingVol = (100.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10u;
}
}
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_counter = 40;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 7;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
} else {
if(FindPlayerVehicle() == params->m_pVehicle) {
if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
if(padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
m_sQueueSample.m_counter = 39;
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
if(LastAccel > 20) {
oneShotVol = LastVol;
PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17,
oneShotVol);
}
} else {
emittingVol = 105 * padAccelerate / 255 + 15;
m_sQueueSample.m_nFrequency =
4000 * padAccelerate / 255 + 8000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10u;
m_sQueueSample.m_counter = 40;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
}
LastVol = emittingVol;
LastAccel = padAccelerate;
} else {
gasPedal = Abs(boat->m_fGasPedal);
if(gasPedal > 0.0f) {
m_sQueueSample.m_nFrequency = 11025;
emittingVol = 45;
m_sQueueSample.m_counter = 39;
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
} else {
emittingVol = (105.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10u;
m_sQueueSample.m_counter = 40;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
}
}
CalculateDistance((bool *)params, params->m_fDistance);
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 7;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
}
AddSampleToRequestedQueue();
return 1;
}
return 0;
}
bool
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
{
float velocityChange;
int32 vol;
float multiplier;
if(params->m_fDistance > 2500.f) return 0;
velocityChange = Abs(params->m_fVelocityChange);
if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1;
velocityChange = min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) * 4 / 3;
CalculateDistance((bool *)params, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 38;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = vol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
return 1;
}
void
cAudioManager::ProcessBridge()
{
float dist;
bool something = false;
if(CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(dist < 202500.0f) {
CalculateDistance(&something, dist);
switch(CBridge::State) {
case STATE_BRIDGE_LOCKED:
case STATE_LIFT_PART_IS_UP:
case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break;
case STATE_LIFT_PART_MOVING_DOWN:
case STATE_LIFT_PART_MOVING_UP:
ProcessBridgeWarning();
ProcessBridgeMotor();
break;
default: break;
}
ProcessBridgeOneShots();
}
}
}
void
cAudioManager::ProcessBridgeMotor()
{
if(m_sQueueSample.m_fDistance < 400.f) {
m_sQueueSample.m_bVolume =
ComputeVolume(maxVolume, 400.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 0;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessBridgeOneShots()
{
float maxDist;
if(CBridge::State != STATE_LIFT_PART_IS_UP ||
CBridge::OldState != STATE_LIFT_PART_MOVING_UP) {
if(CBridge::State != STATE_LIFT_PART_IS_DOWN ||
CBridge::OldState != STATE_LIFT_PART_MOVING_DOWN) {
if(CBridge::State != STATE_LIFT_PART_MOVING_UP ||
CBridge::OldState != STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
if(CBridge::State != STATE_LIFT_PART_MOVING_DOWN ||
CBridge::OldState != STATE_LIFT_PART_IS_UP)
return;
maxDist = 400.f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
} else {
maxDist = 400.f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
}
} else {
maxDist = 400.f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
}
} else {
maxDist = 400.f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
}
if(m_sQueueSample.m_fDistance < maxDist) {
m_sQueueSample.m_bVolume =
ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = maxDist;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessBridgeWarning()
{
if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = 457;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 100;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 8;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
bool
cAudioManager::ProcessCarBombTick(cVehicleParams *params)
{
CAutomobile *automobile;
if(params->m_fDistance >= 1600.f) return 0;
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance((bool *)params, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60u, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 35;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CAR_BOMB_TICK;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
return 1;
}
WRAPPER
void
cAudioManager::ProcessCesna(void *)
{
EAXJMP(0x56ADF0);
}
void
cAudioManager::ProcessCinemaScriptObject(uint8 sound)
{
uint8 rand;
float distSquared;
float maxDist;
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[4]) {
switch(sound) {
case SCRIPT_SOUND_CINEMA_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SCRIPT_SOUND_CINEMA_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
rand = m_anRandomTable[0] % 90u + 30;
m_sQueueSample.m_bVolume = ComputeVolume(
rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000u;
}
}
}
}
WRAPPER
void
cAudioManager::ProcessCrane()
{
EAXJMP(0x578910);
}
void
cAudioManager::ProcessDocksScriptObject(uint8 sound)
{
uint32 time;
uint8 rand;
float distSquared;
float maxDist;
static uint32 counter = 0;
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[5]) {
switch(sound) {
case SCRIPT_SOUND_DOCKS_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SCRIPT_SOUND_DOCKS_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
rand = m_anRandomTable[0] % 60u + 40;
m_sQueueSample.m_bVolume = ComputeVolume(
rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000u;
}
}
}
}
bool
cAudioManager::ProcessEngineDamage(cVehicleParams *params)
{
CAutomobile *veh;
uint8 engineStatus;
uint8 emittingVolume;
if(params->m_fDistance >= 1600.f) return 0;
veh = (CAutomobile *)params->m_pVehicle;
if(veh->bEngineOn) {
engineStatus = veh->Damage.GetEngineStatus();
if(engineStatus > 250u || engineStatus < 100u) return 1;
if(engineStatus < 225u) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
emittingVolume = 6;
m_sQueueSample.field_16 = 7;
m_sQueueSample.m_nFrequency = 40000;
} else {
emittingVolume = 60;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
m_sQueueSample.field_16 = 7;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
}
CalculateDistance((bool *)params, params->m_fDistance);
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 28;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
return 1;
}
void
cAudioManager::ProcessEntity(int32 id)
{
if(m_asAudioEntities[id].m_bStatus) {
m_sQueueSample.m_nEntityIndex = id;
switch(m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessWeather(id);
}
break;
case AUDIOTYPE_CRANE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessCrane();
}
break;
case AUDIOTYPE_SCRIPTOBJECT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessScriptObject(id);
}
break;
case AUDIOTYPE_BRIDGE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessBridge();
}
break;
case AUDIOTYPE_FRONTEND:
m_sQueueSample.m_bReverbFlag = 0;
ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
if(!m_bUserPause) ProcessGarages();
break;
case AUDIOTYPE_FIREHYDRANT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
ProcessWaterCannon(id);
}
break;
default: return;
}
}
}
void
cAudioManager::ProcessExplosions(int32 explosion)
{
uint8 type;
CVector *pos;
float maxDist;
float distSquared;
for(uint8 i = 0; i < 48u; i++) {
if(CExplosion::GetExplosionActiveCounter(i) == 1) {
CExplosion::ResetExplosionActiveCounter(i);
type = CExplosion::GetExplosionType(i);
switch(type) {
case EXPLOSION_GRENADE:
case EXPLOSION_ROCKET:
case EXPLOSION_BARREL:
case EXPLOSION_TANK_GRENADE:
maxDist = 160000.f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
break;
case EXPLOSION_MOLOTOV:
maxDist = 40000.f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_WEAPON_MOLOTOV_EXPLOSION;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 19000;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
break;
case EXPLOSION_MINE:
case EXPLOSION_HELI_BOMB:
maxDist = 90000.f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 12347;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
break;
default:
maxDist = 160000.f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000;
if(type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency =
8 * m_sQueueSample.m_nFrequency / 10u;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
break;
}
pos = CExplosion::GetExplosionPosition(i);
m_sQueueSample.m_vecPos = *pos;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_bVolume =
ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
}
}
}
}
}
void
cAudioManager::ProcessFireHydrant()
{
float distSquared;
bool something = false;
m_sQueueSample.m_vecPos =
*(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 1225.f) {
CalculateDistance(&something, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 4;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 40;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
WRAPPER
void
cAudioManager::ProcessFires(int32 entity)
{
EAXJMP(0x575CD0);
}
void
cAudioManager::ProcessFrontEnd()
{
bool processed;
int16 sample;
static uint32 counter = 0;
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
processed = 0;
switch(
m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM;
break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_ROCKET_NO_ZOOM;
break;
case SOUND_GARAGE_NO_MONEY:
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_3C:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
processed = 1;
break;
case SOUND_GARAGE_OPENING:
case SOUND_GARAGE_BOMB1_SET:
case SOUND_GARAGE_BOMB2_SET:
case SOUND_GARAGE_BOMB3_SET:
case SOUND_41:
case SOUND_GARAGE_VEHICLE_DECLINED:
case SOUND_GARAGE_VEHICLE_ACCEPTED:
case SOUND_PICKUP_HEALTH:
case SOUND_4B:
case SOUND_PICKUP_ADRENALINE:
case SOUND_PICKUP_ARMOUR:
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_1;
processed = 1;
break;
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_NEUTRAL_1;
processed = 1;
break;
case SOUND_4A:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
processed = 1;
break;
case SOUND_PICKUP_BONUS:
case SOUND_PICKUP_MONEY:
case SOUND_PICKUP_HIDDEN_PACKAGE:
case SOUND_PICKUP_PACMAN_PILL:
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_3;
processed = 1;
break;
case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAGER; break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_CLOCK_TICK:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK;
break;
case SOUND_RACE_START_GO:
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
break;
case SOUND_PART_MISSION_COMPLETE:
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
break;
case SOUND_FRONTEND_MENU_STARTING:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_STARTING_1;
break;
case SOUND_FRONTEND_MENU_COMPLETED:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_COMPLETED_1;
break;
case SOUND_FRONTEND_MENU_DENIED:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_DENIED_1;
break;
case SOUND_FRONTEND_MENU_SUCCESS:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_SUCCESS_1;
break;
case SOUND_FRONTEND_EXIT:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_EXIT_1;
break;
case SOUND_9A:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_380;
break;
case SOUND_9B: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_382; break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[0] % 3u + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1;
break;
case SOUND_FRONTEND_FAIL:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_FAIL_1;
break;
case SOUND_FRONTEND_NO_RADIO:
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_FAIL;
break;
case SOUND_A0:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS;
break;
default: continue;
}
sample =
m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex];
if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) {
m_sQueueSample.m_nFrequency = 28509;
} else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) {
if(1.f ==
m_asAudioEntities[0].m_afVolume[i + 10 * m_sQueueSample.m_nEntityIndex])
m_sQueueSample.m_nFrequency = 32000;
else
m_sQueueSample.m_nFrequency = 48000;
} else {
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bVolume = 110;
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
if(processed)
m_sQueueSample.m_bOffset = m_anRandomTable[0] & 0x1F;
else
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
if(processed) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset;
AddSampleToRequestedQueue();
}
}
}
WRAPPER
void
cAudioManager::ProcessGarages()
{
EAXJMP(0x578C20);
}
struct tHelicopterSampleData {
float m_fMaxDistance;
float m_fBaseDistance;
char m_bBaseVolume;
char gap_9[3];
};
tHelicopterSampleData *gHeliSfxRanges = (tHelicopterSampleData *)0x604784;
bool
cAudioManager::ProcessHelicopter(cVehicleParams *params)
{
CHeli *heli;
float MaxDist;
float dist;
float baseDist;
int32 emittingVol;
if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
params->m_fDistance)
return 0;
CalculateDistance((bool *)params, params->m_fDistance);
heli = (CHeli *)params->m_pVehicle;
for(uint32 i = 0; i < 3; i++) {
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
dist = m_sQueueSample.m_fDistance;
if(dist >= MaxDist) return 1;
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
if(dist < baseDist)
emittingVol = (gHeliSfxRanges[i].m_bBaseVolume *
((MaxDist - dist) / (MaxDist - baseDist)));
else
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i + 65;
m_sQueueSample.m_nSampleIndex = i + AUDIO_SAMPLE_HELI_FAR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency =
1200 * heli->m_nHeliId +
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
return 1;
}
void
cAudioManager::ProcessHomeScriptObject(uint8 sound)
{
uint32 time;
uint8 rand;
float dist;
float maxDist;
static uint8 counter = 0;
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[6]) {
switch(sound) {
case SCRIPT_SOUND_HOME_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SCRIPT_SOUND_HOME_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
default: break;
}
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(dist < maxDist) {
m_sQueueSample.m_fDistance = sqrt(dist);
rand = m_anRandomTable[0] % 30u + 40;
m_sQueueSample.m_bVolume = ComputeVolume(
rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000u;
}
}
}
}
void
cAudioManager::ProcessJumbo(cVehicleParams *params)
{
CPlane *plane;
float position;
if(params->m_fDistance < 193600.0f) {
CalculateDistance((bool *)params, params->m_fDistance);
plane = (CPlane *)params->m_pVehicle;
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
if(position <= TakeOffPoint) {
if(plane->m_fSpeed <= 0.10334f) {
ProcessJumboTaxi();
return;
}
ProcessJumboAccel(plane);
} else if(300.0f + TakeOffPoint >= position) {
ProcessJumboTakeOff(plane);
} else if(LandingPoint - 350.0f >= position) {
ProcessJumboFlying();
} else {
if(position > LandingPoint) {
if(plane->m_fSpeed > 0.10334f) {
ProcessJumboDecel(plane);
return;
}
ProcessJumboTaxi();
return;
}
ProcessJumboLanding(plane);
}
}
}
void
cAudioManager::ProcessJumboAccel(CPlane *plane)
{
int32 engineFreq;
int32 vol;
float whineSoundFreq;
float modificator;
if(SetupJumboFlySound(20u)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
if(SetupJumboRumbleSound(maxVolume * modificator) &&
SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if(modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
vol = modificator * 5.f * maxVolume;
engineFreq = modificator * 5.f * 6050.f + 16000;
} else {
whineSoundFreq = 44100;
engineFreq = 22050;
vol = maxVolume;
}
SetupJumboEngineSound(vol, engineFreq);
SetupJumboWhineSound(18u, whineSoundFreq);
}
}
}
void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
float modificator;
if(SetupJumboFlySound(20u) && SetupJumboTaxiSound(75u)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18u, 29500);
}
}
void
cAudioManager::ProcessJumboFlying()
{
if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63u, 22050);
}
void
cAudioManager::ProcessJumboLanding(CPlane *plane)
{
float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
if(SetupJumboFlySound(107.f * modificator + 20)) {
if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(maxVolume, 22050);
SetupJumboWhineSound(18.f * (1.f - modificator),
14600.f * modificator + 29500);
}
}
}
void
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
if(SetupJumboFlySound((107.f * modificator) + 20) &&
SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
if(SetupJumboEngineSound(maxVolume, 22050))
SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
void
cAudioManager::ProcessJumboTaxi()
{
if(SetupJumboFlySound(20u)) {
if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500);
}
}
void
cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
{
float maxDist;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 45;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
m_sQueueSample.m_bVolume = ComputeVolume(110u, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2);
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessLoopingScriptObject(uint8 sound)
{
uint8 emittingVolume;
float maxDist;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_PARTY_1_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_1_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_2_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_2_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_3_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_3_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_4_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_4_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_5_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_5_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_6_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_6_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_7_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_7_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_8_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_8_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_9_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_9_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_10_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_10_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_11_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_11_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_12_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_12_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_13_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_13_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return;
case SCRIPT_SOUND_SAWMILL_LOOP_S:
case SCRIPT_SOUND_SAWMILL_LOOP_L: ProcessSawMillScriptObject(sound); return;
case SCRIPT_SOUND_38:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_39:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return;
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_46:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_47:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_MARCO_BISTRO_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_MARCO_BISTRO_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_AIRPORT_LOOP_S:
case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return;
case SCRIPT_SOUND_SHOP_LOOP_S:
case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return;
case SCRIPT_SOUND_CINEMA_LOOP_S:
case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return;
case SCRIPT_SOUND_DOCKS_LOOP_S:
case SCRIPT_SOUND_DOCKS_LOOP_L: ProcessDocksScriptObject(sound); return;
case SCRIPT_SOUND_HOME_LOOP_S:
case SCRIPT_SOUND_HOME_LOOP_L: ProcessHomeScriptObject(sound); return;
case SCRIPT_SOUND_FRANKIE_PIANO:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_1_LOOP:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_PORN_CINEMA_2_S:
case SCRIPT_SOUND_PORN_CINEMA_2_L:
case SCRIPT_SOUND_PORN_CINEMA_3_S:
case SCRIPT_SOUND_PORN_CINEMA_3_L:
case SCRIPT_SOUND_MISTY_SEX_S:
case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return;
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 90;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 90;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
ProcessPoliceCellBeatingScriptObject(sound);
return;
case SCRIPT_SOUND_RAVE_1_LOOP_S:
case SCRIPT_SOUND_RAVE_2_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_1_LOOP_L:
case SCRIPT_SOUND_RAVE_2_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_3_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_3_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
maxDist = 2500.f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 80;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
m_sQueueSample.field_16 = 8;
m_sQueueSample.field_76 = 10;
m_sQueueSample.field_48 = 2.0f;
break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessMissionAudio()
{
float dist;
uint8 emittingVol;
uint8 pan;
float distSquared;
CVector vec;
static uint8 nCheckPlayingDelay = 0;
static uint8 nFramesUntilFailedLoad = 0;
static uint8 nFramesForPretendPlaying = 0;
if(m_bIsInitialised) {
if(m_sMissionAudio.m_nSampleIndex != 3033) {
switch(m_sMissionAudio.m_bLoadingStatus) {
case 0:
SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex,
1u);
m_sMissionAudio.m_bLoadingStatus = 1;
nFramesUntilFailedLoad = 0;
return;
case 1:
if(!m_sMissionAudio.m_bIsPlayed) return;
if(g_bMissionAudioLoadFailed) {
if(m_bTimerJustReset) {
ClearMissionAudio();
SampleManager.StopStreamedFile(1u);
nFramesForPretendPlaying = 0;
nCheckPlayingDelay = 0;
nFramesUntilFailedLoad = 0;
} else if(!m_bUserPause) {
if(++nFramesForPretendPlaying < 120u) {
m_sMissionAudio.m_bPlayStatus = 1;
} else {
m_sMissionAudio.m_bPlayStatus = 2;
m_sMissionAudio.m_nSampleIndex = 3033;
}
}
} else {
if(m_sMissionAudio.m_bPlayStatus) {
if(m_sMissionAudio.m_bPlayStatus != 1) return;
if(m_bTimerJustReset) {
ClearMissionAudio();
SampleManager.StopStreamedFile(1u);
return;
}
if(MissionScriptAudioUsesPoliceChannel(
m_sMissionAudio.m_nSampleIndex)) {
if(!m_bUserPause) {
if(nCheckPlayingDelay) {
--nCheckPlayingDelay;
} else if(
GetMissionScriptPoliceAudioPlayingStatus() ==
2 ||
--m_sMissionAudio.field_24) {
m_sMissionAudio
.m_bPlayStatus = 2;
m_sMissionAudio
.m_nSampleIndex = 3033;
SampleManager
.StopStreamedFile(1u);
m_sMissionAudio.field_24 =
0;
}
}
} else if(m_sMissionAudio.field_22) {
if(SampleManager.IsStreamPlaying(1u) ||
m_bUserPause || m_bPreviousUserPause) {
if(m_bUserPause)
SampleManager.PauseStream(
1, 1u);
else
SampleManager.PauseStream(
0, 1u);
} else {
m_sMissionAudio.m_bPlayStatus = 2;
m_sMissionAudio.m_nSampleIndex =
3033;
SampleManager.StopStreamedFile(1u);
m_sMissionAudio.field_24 = 0;
}
} else {
if(m_bUserPause) return;
if(nCheckPlayingDelay--) {
if(!SampleManager.IsStreamPlaying(
1u))
return;
nCheckPlayingDelay = 0;
}
m_sMissionAudio.field_22 = 1;
}
} else {
if(MissionScriptAudioUsesPoliceChannel(
m_sMissionAudio.m_nSampleIndex)) {
SetMissionScriptPoliceAudio(
m_sMissionAudio.m_nSampleIndex);
} else {
if(m_bUserPause)
SampleManager.PauseStream(1, 1u);
if(m_sMissionAudio.field_12) {
SampleManager
.SetStreamedVolumeAndPan(
80u, 63u, 1, 1u);
} else {
distSquared = GetDistanceSquared(
&m_sMissionAudio.m_vecPos);
if(distSquared >= 2500.f) {
emittingVol = 0;
pan = 63;
} else {
dist = Sqrt(distSquared);
emittingVol = ComputeVolume(
80u, 50.0f, dist);
TranslateEntity(
&m_sMissionAudio
.m_vecPos,
&vec);
pan =
ComputePan(50.f, &vec);
}
SampleManager
.SetStreamedVolumeAndPan(
emittingVol, pan, 1, 1u);
}
SampleManager.StartPreloadedStreamedFile(
1u);
}
m_sMissionAudio.m_bPlayStatus = 1;
nCheckPlayingDelay = 30;
}
}
break;
case 2:
if(++nFramesUntilFailedLoad >= 90u) {
nFramesForPretendPlaying = 0;
g_bMissionAudioLoadFailed = 1;
nFramesUntilFailedLoad = 0;
m_sMissionAudio.m_bLoadingStatus = 1;
}
return;
default: return;
}
}
}
}
void
cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
{
cAudioManager *v2;
CAutomobile *automobile;
float allowedVelocity;
int32 emittingVol;
float velocityChange;
v2 = this;
if(params->m_fDistance < 900.f) {
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->bEngineOn) {
if(automobile->m_nWheelsOnGround) {
velocityChange = Abs(params->m_fVelocityChange);
} else {
if(automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio =
automobile->m_fGasPedalAudio * 0.4f;
velocityChange = automobile->m_fGasPedalAudio *
params->m_pTransmission->fMaxVelocity;
}
if(velocityChange > 0.001f) {
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
if(velocityChange < allowedVelocity)
emittingVol = (90.f * velocityChange / allowedVelocity);
else
emittingVol = 90;
if(emittingVol) {
CalculateDistance((bool *)params, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency =
(11025.f * velocityChange /
params->m_pTransmission->fMaxVelocity +
11025.f);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
}
}
}
void
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
{
CPlayerPed *playerPed;
uint8 emittingVolume;
float maxDist;
float distSquared;
cPedParams male;
cPedParams female;
static uint8 iSound = 0;
switch(sound) {
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
male.m_pPed = nil;
male.m_bDistanceCalculated = 0;
male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
return;
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
female.m_pPed = nil;
female.m_bDistanceCalculated = 0;
female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
return;
case SCRIPT_SOUND_GATE_START_CLUNK:
case SCRIPT_SOUND_GATE_STOP_CLUNK:
maxDist = 1600.f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_GATE;
m_sQueueSample.m_bBankIndex = 0;
if(sound == SCRIPT_SOUND_GATE_START_CLUNK)
m_sQueueSample.m_nFrequency = 10600;
else
m_sQueueSample.m_nFrequency = 9000;
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bRequireReflection = 1;
emittingVolume = RandomDisplacement(10u) + 50;
break;
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
maxDist = 2500.f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[iSound % 5] % 3u + AUDIO_SAMPLE_BULLET_HIT_GROUND_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 9;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
emittingVolume = m_anRandomTable[2] % 20 + 90;
break;
case SCRIPT_SOUND_110:
case SCRIPT_SOUND_111:
if(SampleManager.IsSampleBankLoaded(0) != 1) return;
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
m_sQueueSample.field_16 = 0;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
break;
case SCRIPT_SOUND_PAYPHONE_RINGING:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAYPHONE_RINGING;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 80;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bRequireReflection = 0;
break;
case SCRIPT_SOUND_GLASS_BREAK_L:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
break;
case SCRIPT_SOUND_GLASS_BREAK_S:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 60;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
break;
case SCRIPT_SOUND_GLASS_CRACK:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
maxDist = 3025.f;
m_sQueueSample.m_fSoundIntensity = 55.0f;
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[4] & 3) + AUDIO_SAMPLE_GLASS_LIGHT_BREAK_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 19000;
m_sQueueSample.field_16 = 9;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
emittingVolume = RandomDisplacement(11u) + 25;
break;
case SCRIPT_SOUND_BOX_DESTROYED_1:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bRequireReflection = 1;
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_BOX_DESTROYED_2:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bRequireReflection = 1;
emittingVolume = m_anRandomTable[2] % 20 + 80;
break;
case SCRIPT_SOUND_METAL_COLLISION:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[3] % 5u + AUDIO_SAMPLE_COLLISION_METAL;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bRequireReflection = 1;
emittingVolume = m_anRandomTable[2] % 30 + 70;
break;
case SCRIPT_SOUND_TIRE_COLLISION:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bRequireReflection = 1;
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
case SCRIPT_SOUND_GUNSHELL_DROP:
playerPed = FindPlayerPed();
if(playerPed) {
switch(playerPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
case SURFACE_SCAFFOLD:
case SURFACE_FLESH:
case SURFACE_SAND:
case SURFACE_TIRE:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000;
m_sQueueSample.field_16 = 18;
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
emittingVolume = m_anRandomTable[2] % 20 + 30;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
AddSampleToRequestedQueue();
}
}
return;
case SURFACE_PUDDLE: return;
default: break;
}
}
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_HARD_DROP;
m_sQueueSample.m_nFrequency = RandomDisplacement(750u) + 18000;
m_sQueueSample.field_16 = 15;
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000;
m_sQueueSample.field_16 = 18;
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessPed(CPhysical *ped)
{
cPedParams params;
params.m_pPed = 0;
params.m_bDistanceCalculated = 0;
params.m_fDistance = 0.0f;
m_sQueueSample.m_vecPos = ped->GetPosition();
params.m_bDistanceCalculated = 0;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms);
ProcessPedOneShots(¶ms);
}
void
cAudioManager::ProcessPedHeadphones(cPedParams *params)
{
CPed *ped;
CVehicle *veh;
uint8 emittingVol;
if(params->m_fDistance < 49.f) {
ped = params->m_pPed;
if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) {
CalculateDistance((bool *)params, params->m_fDistance);
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
veh = ped->m_pMyVehicle;
if(veh && veh->m_type == 0) {
for(int32 i = 2; i < 6; i++) {
if(!veh->IsDoorClosed((eDoors)i) ||
veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
break;
}
}
}
} else {
emittingVol = 42;
}
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 64;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HEADPHONES;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_PED_HEADPHONES);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
return;
}
}
}
#if 1
WRAPPER
void
cAudioManager::ProcessPedOneShots(cPedParams *params)
{
EAXJMP(0x56F650);
}
#else
void
cAudioManager::ProcessPedOneShots(cPedParams *params)
{
uint8 emittingVol;
int32 sampleIndex;
CPed *ped = params->m_pPed;
char processed;
int16 sound;
char noReflection;
CWeapon *weapon;
float maxDist;
static uint8 iSound = 21;
weapon = nil;
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
noReflection = 0;
processed = 0;
m_sQueueSample.m_bRequireReflection = 0;
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
switch(sound) {
case SOUND_STEP_START:
case SOUND_STEP_END:
if(!params->m_pPed->bIsLooking) {
emittingVol = m_anRandomTable[3] % 15u + 45;
if(FindPlayerPed() !=
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
emittingVol >>= 1;
maxDist = 400.f;
switch(params->m_pPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
sampleIndex =
m_anRandomTable[1] % 5u + AUDIO_SAMPLE_PED_FALL_GRASS_1;
break;
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
sampleIndex =
m_anRandomTable[4] % 5u + AUDIO_SAMPLE_PED_FALL_DIRT_1;
break;
case SURFACE_METAL6:
case SURFACE_METAL_DOOR:
case SURFACE_BILLBOARD:
case SURFACE_STEEL:
case SURFACE_METAL_POLE:
case SURFACE_STREET_LIGHT:
case SURFACE_METAL14:
case SURFACE_METAL15:
case SURFACE_METAL_FENCE:
case SURFACE_METAL27:
case SURFACE_METAL28:
sampleIndex =
m_anRandomTable[0] % 5u + AUDIO_SAMPLE_PED_FALL_METAL_1;
break;
case SURFACE_SAND:
sampleIndex =
(m_anRandomTable[4] & 3) + AUDIO_SAMPLE_PED_FALL_SAND_1;
break;
case SURFACE_PUDDLE:
sampleIndex = (m_anRandomTable[3] & 3) +
AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
break;
case SURFACE_WOOD:
case SURFACE_WOOD_BOX:
case SURFACE_WOOD_PLANK:
sampleIndex =
m_anRandomTable[2] % 5u + AUDIO_SAMPLE_PED_FALL_WOOD_1;
break;
case SURFACE_HEDGE:
sampleIndex =
m_anRandomTable[2] % 5u + AUDIO_SAMPLE_COLLISION_HEDGE;
break;
default:
sampleIndex = m_anRandomTable[2] % 5u +
AUDIO_SAMPLE_PED_FALL_PAVEMENT_1;
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter =
m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
.m_awAudioEvent[i] -
28;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
switch(params->m_pPed->m_nMoveState) {
case 2:
emittingVol >>= 2;
m_sQueueSample.m_nFrequency =
9 * m_sQueueSample.m_nFrequency / 10u;
break;
case 3:
emittingVol >>= 1;
m_sQueueSample.m_nFrequency =
11 * m_sQueueSample.m_nFrequency / 10u;
break;
case 4:
m_sQueueSample.m_nFrequency =
12 * m_sQueueSample.m_nFrequency / 10u;
break;
default: break;
}
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
}
break;
case SOUND_FALL_LAND:
case SOUND_FALL_COLLAPSE:
if(!ped->bIsLooking) {
maxDist = 900.f;
emittingVol = m_anRandomTable[3] % 20 + 80;
if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[3] & 3) +
AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
} else if(sound == SOUND_FALL_LAND) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_LAND;
} else {
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_PED_FALL_COLLAPSE;
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
}
break;
case SOUND_FIGHT_PUNCH_33:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_KICK_34:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_HEADBUTT_35:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_36:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_37:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_CLOSE_PUNCH_38:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_39:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_41:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_KNEE_OR_KICK_43:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_KICK_44:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
processed = 1;
++iSound;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_WEAPON_BAT_ATTACK:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_BY_BAT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 22000;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 20 + 100;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = &ped->m_weapons[ped->m_currentWeapon];
switch(weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_PISTOL_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
maxDist = 2500.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[1] % 10 + 90;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_UZI_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = 6400.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 10 + 100;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = 6400.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[1] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_M16_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_M16_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = 6400.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[4] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_SNIPER_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 110;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_ROCKET_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
maxDist = 8100.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[0] % 20 + 80;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = 9;
emittingVol = 90;
m_sQueueSample.m_nFrequency =
(10 * m_sQueueSample.m_nEntityIndex & 2047) +
SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 6;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
break;
default: continue;
}
break;
case SOUND_WEAPON_RELOAD:
weapon = &ped->m_weapons[ped->m_currentWeapon];
switch(weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) +
RandomDisplacement(300u);
m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = 75;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = 39243;
m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = 75;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = 30290;
m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = 75;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD);
m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = 75;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_UZI_RELOAD);
m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = 75;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD);
m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = 75;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD);
m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = 75;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
default: continue;
}
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
case SOUND_WEAPON_UZI_BULLET_ECHO:
case SOUND_WEAPON_M16_BULLET_ECHO:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_75;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = 6400.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 40;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
break;
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = 70;
m_sQueueSample.m_bEmittingVolume = 70;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_HIT_PED;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.field_16 = 7;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = 900.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[0] % 20 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
break;
case SOUND_SPLASH:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_WATER;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1400u) + 20000;
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = 1600.f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[2] % 30 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
break;
default:
SetupPedComments(params, sound);
continue;
if(processed && iSound > 60u) iSound = 21;
if(params->m_fDistance < maxDist) {
CalculateDistance((bool *)params, params->m_fDistance);
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(noReflection) {
if(0.2f * m_sQueueSample.m_fSoundIntensity >
m_sQueueSample.m_fDistance) {
noReflection = 0;
} else {
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.m_bOffset = 0;
}
}
m_sQueueSample.m_bReverbFlag = 1;
AddSampleToRequestedQueue();
if(noReflection) {
m_sQueueSample.m_bOffset = 127;
++m_sQueueSample.m_nSampleIndex;
if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
.m_awAudioEvent[i] != 47 ||
weapon->m_eWeaponType !=
WEAPONTYPE_FLAMETHROWER) {
m_sQueueSample.m_counter = iSound++;
if(iSound > 60u) iSound = 21;
} else {
++m_sQueueSample.m_counter;
}
AddSampleToRequestedQueue();
}
}
}
}
}
}
#endif
void
cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
switch(entity->m_type & 7) {
case ENTITY_TYPE_VEHICLE:
ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
break;
case ENTITY_TYPE_PED:
ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
break;
default: return;
}
}
}
void
cAudioManager::ProcessPlane(cVehicleParams *params)
{
switch(params->m_nIndex) {
case AIRTRAIN: ProcessJumbo(params); break;
case DEADDODO: ProcessCesna(params); break;
default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break;
}
}
struct tVehicleSampleData {
eAudioSamples m_nAccelerationSampleIndex;
char m_bEngineSoundType;
char gap_5[3];
eAudioSamples m_nHornSample;
int32 m_nHornFrequency;
char m_nSirenOrAlarmSample;
int m_nSirenOrAlarmFrequency;
char m_bDoorType;
char gap_25[3];
};
int32 *CSWTCH_554 = (int32 *)0x606A50;
tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204;
void
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
{
cTransmission *transmission;
float velocityChange;
float relativeVelocityChange;
float accelerationMultipler;
uint8 wheelInUseCounter;
uint8 i;
float time;
int baseFreq;
uint8 vol;
int gearNr;
int32 freq;
int freqModifier;
int soundOffset;
uint8 engineSoundType;
int32 accelerateState;
bool channelUsed;
char lostTraction;
bool processedAccelSampleStopped;
uint8 currentGear;
float gasPedalAudio;
CVector pos;
static int16 LastAccel = 0;
static int16 LastBrake = 0;
static uint8 CurrentPretendGear = 1;
static bool bLostTractionLastFrame = 0;
static bool bHandbrakeOnLastFrame = 0;
static int32 nCruising = 0;
static bool bAccelSampleStopped = 1;
lostTraction = 0;
processedAccelSampleStopped = 0;
if(bPlayerJustEnteredCar) {
bAccelSampleStopped = 1;
bPlayerJustEnteredCar = 0;
nCruising = 0;
LastAccel = 0;
bLostTractionLastFrame = 0;
LastBrake = 0;
bHandbrakeOnLastFrame = 0;
CurrentPretendGear = 1;
}
if(CReplay::IsPlayingBack()) {
accelerateState = 255.f * max(0.0f, min(1.0f, automobile->m_fGasPedal));
} else {
accelerateState = Pads->GetAccelerate();
}
channelUsed = SampleManager.GetChannelUsedFlag(m_bActiveSamples);
transmission = params->m_pTransmission;
velocityChange = params->m_fVelocityChange;
relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
accelerationMultipler = 0.0f;
if(relativeVelocityChange > 1.0f) accelerationMultipler = relativeVelocityChange;
gasPedalAudio = accelerationMultipler;
currentGear = params->m_pVehicle->m_nCurrentGear;
if(transmission->nDriveType == '4') {
wheelInUseCounter = 0;
i = 0;
do {
if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
++i;
} while(i < 4u);
if(wheelInUseCounter > 2u) lostTraction = 1;
} else if(transmission->nDriveType == 'F') {
if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) &&
(automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
} else if(transmission->nDriveType == 'R' &&
(automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
if(0.0f != velocityChange) {
time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
if(time <= 0.0f) {
freqModifier = max(-0.2f, time) * -15000.f;
} else {
freqModifier = -(min(0.2f, time) * 15000.f);
}
if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier;
} else {
freqModifier = 0;
}
engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType;
soundOffset = 3 * (engineSoundType - 1);
if(accelerateState <= 0) {
if(params->m_fVelocityChange < -0.001f) {
if(channelUsed) {
SampleManager.StopChannel(m_bActiveSamples);
bAccelSampleStopped = 1;
}
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
lostTraction) {
gasPedalAudio = automobile->m_fGasPedalAudio;
} else {
gasPedalAudio =
min(1.0f, params->m_fVelocityChange /
params->m_pTransmission->fMaxReverseVelocity);
}
gasPedalAudio = max(0.0f, gasPedalAudio);
automobile->m_fGasPedalAudio = gasPedalAudio;
} else if(LastAccel > 0) {
if(channelUsed) {
SampleManager.StopChannel(m_bActiveSamples);
bAccelSampleStopped = 1;
}
nCruising = 0;
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
lostTraction ||
params->m_fVelocityChange >= 0.01f &&
automobile->m_fGasPedalAudio > 0.2f) {
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
if(gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
if(engineSoundType == 6) freq >>= 1;
AddPlayerCarSample(
(25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq,
(soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC),
engineSoundType, 63u, 0);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
if(engineSoundType == 6) freq >>= 1;
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq,
(engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0,
52u, 1);
CurrentPretendGear = max(1, currentGear);
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
if(!nCruising) {
if(accelerateState < 150 || !automobile->m_nWheelsOnGround ||
automobile->bIsHandbrakeOn || lostTraction ||
currentGear < 2u &&
velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) {
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
lostTraction) {
if(!automobile->m_nWheelsOnGround &&
automobile->m_nDriveWheelsOnGround ||
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
lostTraction && !bLostTractionLastFrame) &&
automobile->m_nWheelsOnGround) {
automobile->m_fGasPedalAudio =
automobile->m_fGasPedalAudio * 0.6f;
}
freqModifier = 0;
baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
} else {
baseFreq = (8000.f * accelerationMultipler) + 16000;
vol = (25.0f * accelerationMultipler) + 60;
automobile->m_fGasPedalAudio = accelerationMultipler;
}
freq = freqModifier + baseFreq;
if(engineSoundType == 6) freq >>= 1;
if(channelUsed) {
SampleManager.StopChannel(m_bActiveSamples);
bAccelSampleStopped = 1;
}
AddPlayerCarSample(
vol, freq, (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2u, 1);
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if(bAccelSampleStopped) {
if(CurrentPretendGear != 1 || currentGear != 2) {
gearNr = currentGear - 1;
if(gearNr < 1) gearNr = 1;
CurrentPretendGear = gearNr;
}
processedAccelSampleStopped = 1;
bAccelSampleStopped = 0;
}
if(channelUsed) {
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
if(engineSoundType == 6)
freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
else
freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
SampleManager.SetChannelReverbFlag(
m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
if(processedAccelSampleStopped) {
if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
return;
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
if(engineSoundType == 6)
freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
else
freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
SampleManager.SetChannelReverbFlag(
m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
return;
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
if(engineSoundType == 6) freq >>= 1;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
SampleManager.SetChannelReverbFlag(
m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
return;
}
nCruising = 1;
}
bAccelSampleStopped = 1;
if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) {
nCruising = 0;
} else {
if(accelerateState >= 220 &&
0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
if(nCruising < 800) ++nCruising;
} else if(nCruising > 3) {
--nCruising;
}
freq = 27 * nCruising + freqModifier + 22050;
if(engineSoundType == 6) freq >>= 1;
AddPlayerCarSample(85u, freq,
(soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC),
engineSoundType, 64u, 1);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
}
void
cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
{
uint32 time = CTimer::GetTimeInMilliseconds();
int32 sampleIndex;
uint8 emittingVol;
float distSquared;
float maxDist;
cPedParams params;
static uint8 counter = 0;
if(time > audioLogicTimers[7]) {
switch(sound) {
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
if(m_nTimeOfRecentCrime & 1)
sampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_PED_HIT_1;
else
sampleIndex =
(m_anRandomTable[3] & 1) + AUDIO_SAMPLE_PED_HIT_BY_BAT;
m_sQueueSample.m_nSampleIndex = sampleIndex;
emittingVol = m_anRandomTable[0] % 50u + 55;
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
params.m_bDistanceCalculated = 1;
params.m_fDistance = distSquared;
params.m_pPed = 0;
SetupPedComments(¶ms, SOUND_8A);
}
audioLogicTimers[7] = time + 500 + m_anRandomTable[3] % 1500u;
}
}
}
void
cAudioManager::ProcessPornCinema(uint8 sound)
{
eAudioSamples sample;
uint32 time;
int32 rand;
float distSquared;
float maxDist;
switch(sound) {
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_MISTY_SEX_S:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 400.f;
sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_MISTY_SEX_L:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 6400.f;
sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_S:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 400.f;
sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_L:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 6400.f;
sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_S:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_L:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
m_sQueueSample.m_bVolume =
ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[0]) {
m_sQueueSample.m_bVolume = ComputeVolume(
90u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + sample;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_counter = rand + 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000u;
}
}
}
}
WRAPPER
void
cAudioManager::ProcessProjectiles()
{
EAXJMP(0x578A80);
}
void
cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
{
float emittingVol;
CVehicle *veh;
if(params->m_fDistance < 484.f && CWeather::Rain > 0.01f &&
(!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
++params->m_pVehicle->m_bRainAudioCounter;
veh = params->m_pVehicle;
if(veh->m_bRainAudioCounter >= 2u) {
veh->m_bRainAudioCounter = 0;
CalculateDistance((bool *)params, params->m_fDistance);
emittingVol = 30.f * CWeather::Rain;
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++;
veh = params->m_pVehicle;
if(veh->m_bRainSamplesCounter > 4u) veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[1] & 3) + AUDIO_SAMPLE_RAIN_ON_VEHICLE_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 9;
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000u + 28000;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 22.0f;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
}
void
cAudioManager::ProcessReverb() const
{
if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
for(uint32 i = 0; i < 28; i++) {
if(m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, 1);
}
}
}
bool
cAudioManager::ProcessReverseGear(cVehicleParams *params)
{
CVehicle *veh;
CAutomobile *automobile;
int32 emittingVol;
float modificator;
if(params->m_fDistance >= 900.f) return 0;
veh = params->m_pVehicle;
if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
CalculateDistance((bool *)params, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->m_nWheelsOnGround) {
modificator = params->m_fVelocityChange /
params->m_pTransmission->fMaxReverseVelocity;
} else {
if(automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
modificator = automobile->m_fGasPedalAudio;
}
modificator = Abs(modificator);
emittingVol = (24.f * modificator);
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_counter = 62;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_REVERSE_GEAR_CONSTANT;
} else {
m_sQueueSample.m_counter = 61;
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_REVERSE_GEAR_ACCELERATING;
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
return 1;
}
void
cAudioManager::ProcessSawMillScriptObject(uint8 sound)
{
uint32 time;
float distSquared;
float maxDist;
switch(sound) {
case SCRIPT_SOUND_SAWMILL_LOOP_S:
case SCRIPT_SOUND_SAWMILL_LOOP_L:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[1]) {
m_sQueueSample.m_bVolume = ComputeVolume(
70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000u;
}
}
}
}
void
cAudioManager::ProcessScriptObject(int32 id)
{
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
if(entity) {
m_sQueueSample.m_vecPos = entity->Posn;
if(m_asAudioEntities[id].m_Loops == 1)
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
else
ProcessLoopingScriptObject(entity->AudioId);
}
}
void
cAudioManager::ProcessShopScriptObject(uint8 sound)
{
uint32 time;
int32 rand;
float distSquared;
float maxDist;
switch(sound) {
case SCRIPT_SOUND_SHOP_LOOP_S:
case SCRIPT_SOUND_SHOP_LOOP_L:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[2]) {
m_sQueueSample.m_bVolume = ComputeVolume(
70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_counter = rand + 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 70;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000u;
}
}
}
}
void
cAudioManager::ProcessSpecial()
{
if(m_bUserPause) {
if(!m_bPreviousUserPause) {
MusicManager.ChangeMusicMode(0);
SampleManager.SetEffectsFadeVolume(maxVolume);
SampleManager.SetMusicFadeVolume(maxVolume);
}
} else {
if(m_bPreviousUserPause) {
MusicManager.StopFrontEndTrack();
MusicManager.ChangeMusicMode(1u);
}
CPlayerPed *playerPed = FindPlayerPed();
if(playerPed) {
const PedState &state = playerPed->m_nPedState;
if(state != PED_ENTER_CAR && state != PED_STEAL_CAR &&
!playerPed->bInVehicle)
SampleManager.StopChannel(m_bActiveSamples);
}
}
}
bool
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
{
CTrain *train;
uint8 emittingVol;
float speedMultipler;
if(params->m_fDistance >= 90000.f) return 0;
if(params->m_fVelocityChange > 0.0f) {
CalculateDistance((bool *)params, params->m_fDistance);
train = (CTrain *)params->m_pVehicle;
speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
if(train->m_fWagonPosition == 0.0f) {
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 32;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_FAR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 2;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_TRAIN_FAR);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
if(params->m_fDistance < 4900.f) {
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 33;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_CLOSE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_TRAIN_CLOSE) +
100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 70.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
return 1;
}
#if 1
WRAPPER
void
cAudioManager::ProcessVehicle(CVehicle *)
{
EAXJMP(0x569A00);
}
#else
void
cAudioManager::ProcessVehicle(CVehicle *)
{
EAXJMP(0x569A00);
}
#endif
bool
cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
{
CAutomobile *automobile;
int8 doorState;
int32 emittingVol;
float velocity;
if(params->m_fDistance >= 1600.f) return 0;
automobile = (CAutomobile *)params->m_pVehicle;
CalculateDistance((bool *)params, params->m_fDistance);
for(int32 i = 0; i < 6; i++) {
if(automobile->Damage.GetDoorStatus(i) == 2) {
doorState = automobile->Doors[i].m_nDoorState;
if(doorState == 1 || doorState == 2) {
velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if(velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i + 6;
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[1] % 6u +
AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex) +
RandomDisplacement(1000u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.field_48 = 1.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
}
}
}
}
}
return 1;
}
bool
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
{
CVehicle *veh = params->m_pVehicle;
if(params->m_fDistance >= 2500.f) return 0;
if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance((bool *)params, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60u, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 12;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 2;
m_sQueueSample.m_nFrequency =
(100 * m_sQueueSample.m_nEntityIndex & 0x3FF) +
SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
return 1;
}
bool
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
{
int32 emittingVol;
uint32 freq;
float modificator;
int sampleFreq;
float velocity;
if(params->m_fDistance >= 9025.f) return 0;
if(params->m_pTransmission) {
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velocity = Abs(params->m_fVelocityChange);
if(velocity > 0.0f) {
CalculateDistance((bool *)params, params->m_fDistance);
emittingVol =
30.f *
min(1.f,
velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
if(params->m_pVehicle->m_nSurfaceTouched ==
SURFACE_PUDDLE) {
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_LOOPING_WATER;
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
modificator =
m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_VEHICLE_ROAD_NOISE);
freq = (sampleFreq * modificator) +
((3 * sampleFreq) >> 2);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 95.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 4;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
}
return 1;
}
void
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
{
CAutomobile *automobile;
cTransmission *transmission;
signed int emittingVol;
float newSkidVal = 0.f;
float skidVal = 0.f;
if(params->m_fDistance >= 1600.f) return;
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->m_nWheelsOnGround) return;
CalculateDistance((bool *)params, params->m_fDistance);
for(int32 i = 0; i < 4; i++) {
if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == 2)
continue;
transmission = params->m_pTransmission;
if(transmission->nDriveType == '4') {
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
if(transmission->nDriveType != 'F') {
if(transmission->nDriveType != 'R') {
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
if(i != 1 && i != 3) {
newSkidVal = GetVehicleNonDriveWheelSkidValue(
i, automobile, transmission, params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
if(!i || i == 2) {
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission,
params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
}
if(skidVal > 0.0f) {
emittingVol = 50.f * skidVal;
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 3;
switch(params->m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
emittingVol /= 4;
m_sQueueSample.m_nFrequency =
(signed __int64)(13000.f * skidVal + 35000.f);
m_sQueueSample.m_bVolume /= 4;
break;
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
case SURFACE_SAND:
case SURFACE_PUDDLE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_SOFT;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
default:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_SKIDDING;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
break;
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 8;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0;
m_sQueueSample.m_fSoundIntensity = 40.0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
WRAPPER
void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); }
void
cAudioManager::ProcessWeather(int32 id)
{
uint8 vol;
static uint8 counter = 0;
if(m_asAudioEntities[id].m_Loops &&
m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
} else {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
}
m_sQueueSample.m_bVolume = vol;
if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1;
if(counter == 4) counter = 0;
m_sQueueSample.m_counter = counter++;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_COLLISION_LOOPING_GRASS);
m_sQueueSample.m_bVolume = (uint8)(25.f * CWeather::Rain);
m_sQueueSample.m_counter = 4;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 30;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
bool
cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
{
float relativeVelocity;
int32 emittingVol;
float modificator;
int freq;
float velChange;
if(params->m_fDistance >= 900.f) return 0;
if(params->m_pTransmission) {
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velChange = Abs(params->m_fVelocityChange);
if(velChange > 0.f) {
CalculateDistance((bool *)params, params->m_fDistance);
relativeVelocity =
min(1.0f,
velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f;
freq = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_VEHICLE_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * modificator;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 4;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
}
return 1;
}
void
cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
{
float distSquared;
float maxDist;
switch(sound) {
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
int32
cAudioManager::RandomDisplacement(uint32 seed) const
{
int32 value;
static bool bIsEven = true;
static uint32 base = 0;
if(!seed) return 0;
value = m_anRandomTable[(base + seed) % 5] % seed;
base += value;
if(value % 2) { bIsEven = !bIsEven; }
if(!bIsEven) value = -value;
return value;
}
void
cAudioManager::ReacquireDigitalHandle() const
{
if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); }
}
void
cAudioManager::ReleaseDigitalHandle() const
{
if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); }
}
void
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
float collisionPower, float velocity)
{
float dist;
CVector v1;
CVector v2;
if(m_bIsInitialised && m_nCollisionEntity >= 0 && !m_bUserPause &&
(velocity >= 0.0016f || collisionPower >= 0.01f)) {
if((entity1->m_status & 7) == ENTITY_TYPE_BUILDING) {
v1 = v2 = entity2->GetPosition();
} else if((entity2->m_status & 7) == ENTITY_TYPE_BUILDING) {
v1 = v2 = entity1->GetPosition();
} else {
v1 = entity1->GetPosition();
v2 = entity2->GetPosition();
}
CVector pos = (v1 + v2) * 0.5f;
dist = GetDistanceSquared(&pos);
if(dist < 3600.f) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
m_sCollisionManager.m_sQueue.m_fDistance = dist;
m_sCollisionManager.AddCollisionToRequestedQueue();
}
}
}
void
cAudioManager::ReportCrime(int32 type, const CVector *pos)
{
int32 lastCrime;
lastCrime = 10;
if(m_bIsInitialised && MusicManager.m_nMusicMode != 2 &&
FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && (type > 0 || type < 17) &&
m_nTimeOfRecentCrime >= gMinTimeToNextReport[type]) {
for(int32 i = 0; i < 10; i++) {
if(crimes[i].type) {
if(crimes[i].type == type) {
crimes[i].position = *pos;
crimes[i].timer = 0;
return;
}
} else {
lastCrime = i;
}
}
if(lastCrime < 10) {
crimes[lastCrime].type = type;
crimes[lastCrime].position = *pos;
crimes[lastCrime].timer = 0;
gMinTimeToNextReport[type] = m_nTimeOfRecentCrime + 500;
}
}
}
void
cAudioManager::ResetAudioLogicTimers(int32 timer)
{
audioLogicTimers[0] = timer;
audioLogicTimers[8] = timer;
audioLogicTimers[1] = timer;
audioLogicTimers[7] = timer;
audioLogicTimers[2] = timer;
audioLogicTimers[6] = timer;
audioLogicTimers[3] = timer;
audioLogicTimers[5] = timer;
audioLogicTimers[4] = timer;
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
if(ped->IsPed()) {
ped->m_lastSoundStart = timer;
ped->m_soundStart = timer + m_anRandomTable[0] % 3000u;
}
}
}
ClearMissionAudio();
SampleManager.StopChannel(policeChannel);
}
void
cAudioManager::ResetPoliceRadio()
{
if(m_bIsInitialised) {
if(SampleManager.GetChannelUsedFlag(policeChannel))
SampleManager.StopChannel(policeChannel);
InitialisePoliceRadio();
}
}
void
cAudioManager::ResetTimers(uint32 time)
{
if(m_bIsInitialised) {
m_bTimerJustReset = 1;
m_nTimer = time;
ClearRequestedQueue();
if(m_bActiveSampleQueue) {
m_bActiveSampleQueue = 0;
ClearRequestedQueue();
m_bActiveSampleQueue = 1;
} else {
m_bActiveSampleQueue = 1;
ClearRequestedQueue();
m_bActiveSampleQueue = 0;
}
ClearActiveSamples();
ClearMissionAudio();
SampleManager.StopChannel(policeChannel);
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
MusicManager.ResetMusicAfterReload();
}
}
WRAPPER void
cAudioManager::Service()
{
EAXJMP(0x57A2A0);
}
WRAPPER
void
cAudioManager::ServiceCollisions()
{
EAXJMP(0x5686D0);
}
void
cAudioManager::ServicePoliceRadio()
{
int wantedLevel = 0; // bug?;
static uint32 nLastSeen = 300;
if(m_bIsInitialised) {
if(!m_bUserPause) {
bool crimeReport = SetupCrimeReport();
wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
if(!crimeReport) {
if(wantedLevel) {
if(nLastSeen) {
--nLastSeen;
} else {
nLastSeen = m_anRandomTable[1] % 1000u + 2000;
SetupSuspectLastSeenReport();
}
}
}
}
ServicePoliceRadioChannel(wantedLevel);
}
}
void
cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
{
bool processed = false;
uint32 sample;
int32 freq;
static int cWait = 0;
static bool bChannelOpen = 0;
static uint8 bMissionAudioPhysicalPlayingStatus = 0;
static int32 PoliceChannelFreq = 5500;
if(m_bIsInitialised) {
if(m_bUserPause) {
if(SampleManager.GetChannelUsedFlag(policeChannel))
SampleManager.StopChannel(policeChannel);
if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
bMissionAudioPhysicalPlayingStatus == 1 &&
SampleManager.IsStreamPlaying(1u)) {
SampleManager.PauseStream(1, 1u);
}
} else {
if(m_bPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
bMissionAudioPhysicalPlayingStatus == 1) {
SampleManager.PauseStream(0, 1u);
}
if(!unk2) bChannelOpen = 0;
if(cWait) {
--cWait;
return;
}
if(g_nMissionAudioSfx != 3032 && !bChannelOpen) {
if(g_nMissionAudioPlayingStatus) {
if(g_nMissionAudioPlayingStatus == 1 &&
!bMissionAudioPhysicalPlayingStatus &&
SampleManager.IsStreamPlaying(1u)) {
bMissionAudioPhysicalPlayingStatus = 1;
}
if(bMissionAudioPhysicalPlayingStatus == 1) {
if(SampleManager.IsStreamPlaying(1u)) {
DoPoliceRadioCrackle();
} else {
bMissionAudioPhysicalPlayingStatus = 2;
g_nMissionAudioPlayingStatus = 2;
g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
cWait = 30;
}
return;
}
} else if(!SampleManager.GetChannelUsedFlag(policeChannel)) {
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1u);
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63u, 1,
1u);
SampleManager.StartPreloadedStreamedFile(1u);
g_nMissionAudioPlayingStatus = 1;
bMissionAudioPhysicalPlayingStatus = 0;
return;
}
}
if(bChannelOpen) DoPoliceRadioCrackle();
if((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES ||
g_nMissionAudioPlayingStatus != 1) &&
!SampleManager.GetChannelUsedFlag(policeChannel) && unk2) {
if(unk2) {
sample = *(uint32 *)&stuff[4 * unk4];
--unk2;
unk4 = (unk4 + 1) % 60;
} else {
sample = TOTAL_AUDIO_SAMPLES;
}
if(!wantedLevel) {
if(gSpecialSuspectLastSeenReport) {
gSpecialSuspectLastSeenReport = 0;
} else if((unsigned int)(sample - 212) <= 2 ||
sample == TOTAL_AUDIO_SAMPLES) {
bChannelOpen = 0;
processed = 1;
}
}
if(sample == TOTAL_AUDIO_SAMPLES) {
if(!processed) cWait = 30;
} else {
SampleManager.InitialiseChannel(policeChannel, sample, 0);
switch(sample) {
case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1:
case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_2:
case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_3:
freq = m_anRandomTable[4] % 2000u + 10025;
bChannelOpen = bChannelOpen == 0;
break;
default:
freq = SampleManager.GetSampleBaseFrequency(sample);
break;
}
PoliceChannelFreq = freq;
SampleManager.SetChannelFrequency(policeChannel, freq);
SampleManager.SetChannelVolume(policeChannel, 100u);
SampleManager.SetChannelPan(policeChannel, 63);
SampleManager.SetChannelLoopCount(policeChannel, 1);
SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
SampleManager.StartChannel(policeChannel);
}
if(processed) ResetPoliceRadio();
}
}
}
}
#if 1
WRAPPER
void
cAudioManager::ServiceSoundEffects()
{
}
#else
void
cAudioManager::ServiceSoundEffects()
{
uint32 timeOfRecentCrime;
cAudioScriptObject *object;
timeOfRecentCrime = m_nTimeOfRecentCrime;
++m_nTimeOfRecentCrime;
if(timeOfRecentCrime % 5)
field_2 = 0;
else
field_2 = 1;
if(m_bUserPause && !m_bPreviousUserPause) {
for(int32 i = 0; i < 29; i++) SampleManager.StopChannel(i);
ClearRequestedQueue();
if(m_bActiveSampleQueue) {
m_bActiveSampleQueue = 0;
ClearRequestedQueue();
m_bActiveSampleQueue = 1;
} else {
m_bActiveSampleQueue = 1;
ClearRequestedQueue();
m_bActiveSampleQueue = 0;
}
ClearActiveSamples();
}
m_bActiveSampleQueue = m_bActiveSampleQueue != 1;
ProcessReverb();
ProcessSpecial();
ClearRequestedQueue();
InterrogateAudioEntities();
m_sPedComments.Process();
ServicePoliceRadio();
ServiceCollisions();
AddReleasingSounds();
ProcessMissionAudio();
sub_57C2B0();
ProcessActiveQueues();
for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) {
object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]]
.m_pEntity;
if(object) { delete object; }
DestroyEntity(m_anScriptObjectEntityIndices[i]);
}
m_nScriptObjectEntityTotal = 0;
}
#endif
int8
cAudioManager::SetCurrent3DProvider(uint8 which)
{
if(!m_bIsInitialised) return -1;
for(uint8 i = 0; i < m_bActiveSamples + 1; ++i) SampleManager.StopChannel(i);
ClearRequestedQueue();
if(m_bActiveSampleQueue)
m_bActiveSampleQueue = 0;
else
m_bActiveSampleQueue = 1;
ClearRequestedQueue();
ClearActiveSamples();
int8 current = SampleManager.SetCurrent3DProvider(which);
if(current > 0) {
m_bActiveSamples = SampleManager.GetMaximumSupportedChannels();
if(m_bActiveSamples > 1u) --m_bActiveSamples;
}
return current;
}
void
cAudioManager::SetDynamicAcousticModelingStatus(bool status)
{
m_bDynamicAcousticModelingStatus = status;
}
void
cAudioManager::SetEffectsFadeVolume(uint8 volume) const
{
SampleManager.SetEffectsFadeVolume(volume);
}
void
cAudioManager::SetEffectsMasterVolume(uint8 volume) const
{
SampleManager.SetEffectsMasterVolume(volume);
}
void
cAudioManager::SetEntityStatus(int32 id, bool status)
{
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) {
if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; }
}
}
uint32
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
{
uint8 surface1 = audioCollision->m_bSurface1;
uint8 surface2 = audioCollision->m_bSurface2;
int32 vol;
float ratio;
if(surface1 != SURFACE_GRASS && surface2 != SURFACE_GRASS && surface1 != SURFACE_HEDGE &&
surface2 != SURFACE_HEDGE) {
if(surface1 != SURFACE_PUDDLE && surface2 != SURFACE_PUDDLE) {
if(surface1 != SURFACE_DIRT && surface2 != SURFACE_DIRT &&
surface1 != SURFACE_DIRTTRACK && surface2 != SURFACE_DIRTTRACK &&
surface1 != SURFACE_SAND && surface2 != SURFACE_SAND) {
if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
return 0;
}
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f,
0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_COLLISION_LOOPING_GENERIC;
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
vol = 40.f * ratio;
} else {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f,
0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_SOFT;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
vol = 50.f * ratio;
}
} else {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f,
0.0899f);
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio;
}
} else {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio;
}
if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
return vol;
}
void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
if(m_bIsInitialised) {
m_sMissionAudio.field_12 = 0;
m_sMissionAudio.m_vecPos.x = x;
m_sMissionAudio.m_vecPos.y = y;
m_sMissionAudio.m_vecPos.z = z;
}
}
void
cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
{
if(m_bIsInitialised) {
if(g_nMissionAudioPlayingStatus != 1) {
g_nMissionAudioPlayingStatus = 0;
g_nMissionAudioSfx = sfx;
}
}
}
void
cAudioManager::SetMusicFadeVolume(uint8 volume) const
{
SampleManager.SetMusicFadeVolume(volume);
}
void
cAudioManager::SetMusicMasterVolume(uint8 volume) const
{
SampleManager.SetMusicMasterVolume(volume);
}
void
cAudioManager::SetSpeakerConfig(int32 conf) const
{
SampleManager.SetSpeakerConfig(conf);
}
void
cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
{
if(col->m_fIntensity2 > 0.0016f) {
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 7;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
}
WRAPPER
bool
cAudioManager::SetupCrimeReport()
{
EAXJMP(0x57F5B0);
}
WRAPPER
bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
bool
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
int32 vol;
if(m_sQueueSample.m_fDistance >= 440.0f) return 0;
vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_bVolume = vol;
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND;
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND);
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.field_76 = 5;
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
return 1;
}
bool
cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
{
if(m_sQueueSample.m_fDistance >= 240.f) return 0;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 5;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 240.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 12;
m_sQueueSample.m_bOffset = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
m_sQueueSample.m_counter = 6;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_bOffset = maxVolume;
AddSampleToRequestedQueue();
}
return 1;
}
bool
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
uint8 emittingVol;
if(m_sQueueSample.m_fDistance >= 180.f) return 0;
emittingVol = (vol + (vol * m_sQueueSample.m_fDistance / 180)) / 2;
if(m_sQueueSample.m_fDistance / 180 < 0.7f)
emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 4;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
return 1;
}
bool
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
{
if(m_sQueueSample.m_fDistance >= 170.f) return 0;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 170.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 4;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
return 1;
}
void
cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
{
CPed *ped = params->m_pPed;
uint8 emittingVol;
float maxDist;
float soundIntensity;
tPedComment pedComment;
if(ped) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1:
pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_1;
break;
case SOUND_AMMUNATION_WELCOME_2:
pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_2;
break;
case SOUND_AMMUNATION_WELCOME_3:
pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_3;
break;
default:
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
break;
}
maxDist = 2500.f;
soundIntensity = 50.f;
if(params->m_fDistance < maxDist) {
CalculateDistance((bool *)params, params->m_fDistance);
if(sound != SOUND_PAGER) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
if(CWorld::GetIsLineOfSightClear(
TheCamera.GetGameCamPosition(),
m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
pedComment.field_25 = 10;
if(m_sQueueSample.m_bVolume) {
pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
pedComment.m_bVolume = m_sQueueSample.m_bVolume;
m_sPedComments.Add(&pedComment);
}
}
}
} else {
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
maxDist = 160000.f;
soundIntensity = 400.f;
pedComment.m_nSampleIndex =
m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29u +
AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1;
break;
case SOUND_PED_BODYCAST_HIT:
if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return;
maxDist = 2500.f;
soundIntensity = 50.f;
audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500;
pedComment.m_nSampleIndex =
(m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) +
AUDIO_SAMPLE_PED_BODYCAST_HIT_1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
case SOUND_8A:
maxDist = 2500.f;
soundIntensity = 50.f;
pedComment.m_nSampleIndex =
m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15u +
AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1;
break;
case SOUND_INJURED_PED_FEMALE:
maxDist = 2500.f;
soundIntensity = 50.f;
pedComment.m_nSampleIndex =
m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11u +
AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1;
break;
default: return;
}
if(params->m_fDistance < maxDist) {
CalculateDistance((bool *)params, params->m_fDistance);
if(sound != SOUND_PAGER) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
if(CWorld::GetIsLineOfSightClear(
TheCamera.GetGameCamPosition(),
m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
pedComment.field_25 = 10;
if(m_sQueueSample.m_bVolume) {
pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
pedComment.m_bVolume = m_sQueueSample.m_bVolume;
m_sPedComments.Add(&pedComment);
}
}
}
}
}
WRAPPER
void
cAudioManager::SetupSuspectLastSeenReport()
{
EAXJMP(0x57FCC0);
}
void
cAudioManager::Terminate()
{
if(m_bIsInitialised) {
MusicManager.Terminate();
for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
m_asAudioEntities[i].m_bIsUsed = 0;
m_anAudioEntityIndices[i] = 200;
}
m_nAudioEntitiesTotal = 0;
m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
for(uint32 i = 0; i < 2; i++) {
if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i);
}
SampleManager.Terminate();
m_bIsInitialised = 0;
PostTerminateGameSpecificShutdown();
}
}
void
cAudioManager::TranslateEntity(CVector *v1, CVector *v2) const
{
const RwMatrix &cM = TheCamera.GetMatrix().m_matrix;
const CVector &cV = TheCamera.GetPosition();
float a = v1->z - cV.z;
float b = v1->y - cV.y;
float c = v1->x - cV.x;
v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a;
v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a;
v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a;
}
void
cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
{
float newGasPedalAudio;
float gasPedal = Abs(automobile->m_fGasPedal);
float gasPedalAudio = automobile->m_fGasPedalAudio;
if(gasPedalAudio < gasPedal) {
newGasPedalAudio = gasPedalAudio + 0.09f;
if(gasPedal <= newGasPedalAudio) newGasPedalAudio = gasPedal;
} else {
newGasPedalAudio = gasPedalAudio - 0.07f;
if(gasPedal >= newGasPedalAudio) newGasPedalAudio = gasPedal;
}
automobile->m_fGasPedalAudio = newGasPedalAudio;
}
bool
cAudioManager::UsesReverseWarning(int32 model) const
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
model == COACH;
}
bool
cAudioManager::UsesSiren(int32 model) const
{
switch(model) {
case FIRETRUK:
case AMBULAN:
case FBICAR:
case POLICE:
case ENFORCER:
case PREDATOR: return true;
default: return false;
}
}
bool
cAudioManager::UsesSirenSwitching(int32 model) const
{
switch(model) {
case AMBULAN:
case POLICE:
case ENFORCER:
case PREDATOR: return true;
default: return false;
}
}
WRAPPER
void
cAudioManager::sub_57C2B0()
{
EAXJMP(0x57C2B0);
}
int32
cAudioManager::sub_57C320(uint8 a1, float a2, float a3)
{
float v4;
float v5;
int32 v6;
v4 = 0.25f * a2;
v5 = a2 - v4;
if(a3 <= v5)
v6 = a1;
else
v6 = ((v4 - (a3 - v5)) * (float)a1 / v4);
return v6;
}
STARTPATCHES
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP);
InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP);
InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP);
InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP);
InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP);
InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP);
InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP);
// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP);
InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP);
InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP);
InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
// InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP);
InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP);
InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP);
InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP);
//InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
InjectHook(0x57C320, &cAudioManager::sub_57C320, PATCH_JUMP);
InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
ENDPATCHES