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author | aap <aap@papnet.eu> | 2021-08-17 12:58:52 +0200 |
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committer | aap <aap@papnet.eu> | 2021-08-17 12:58:52 +0200 |
commit | dc4ee41b70d007d5dd300c07c40da29810ad908e (patch) | |
tree | 9bcf51cf686c71a9a8c98a9ab971858533b002fb | |
parent | Merge pull request #1300 from erorcun/miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/screendroplets.cpp | 4 | ||||
m--------- | vendor/librw | 0 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp index 2485386b..cc86808f 100644 --- a/src/extras/screendroplets.cpp +++ b/src/extras/screendroplets.cpp @@ -741,7 +741,7 @@ uint32 im2D_UV2_Vao; void openim2d_uv2(void) { - u_xform = rw::gl3::registerUniform("u_xform"); // this doesn't add a new one, so it's safe + u_xform = rw::gl3::registerUniform("u_xform", rw::gl3::UNIFORM_VEC4); // this doesn't add a new one, so it's safe glGenBuffers(1, &im2D_UV2_Ibo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2D_UV2_Ibo); @@ -803,7 +803,7 @@ RenderIndexedPrimitive_UV2(RwPrimitiveType primType, Im2DVertexUV2 *vertices, Rw setAttribPointers(im2d_UV2_attribDesc, 4); #endif - glUniform4fv(currentShader->uniformLocations[u_xform], 1, xform); + setUniform(u_xform, xform); flushCache(); glDrawElements(primTypeMap[primType], numIndices, diff --git a/vendor/librw b/vendor/librw -Subproject a5bc97232293250ae1bbd6ef6642532a541034c +Subproject 4c4b199057e9570557cdf108d21795236a07675 |