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authoraap <aap@papnet.eu>2020-03-27 18:19:08 +0100
committeraap <aap@papnet.eu>2020-03-27 18:21:46 +0100
commit22e022cc9f71bf08027ac37e17e5dafd5173858b (patch)
treebe0cddace7b0067049cb304a814070ad804edd0e
parentFinished CCam; various smaller things (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/SceneEdit.cpp2
-rw-r--r--src/control/SceneEdit.h2
-rw-r--r--src/core/Cam.cpp285
-rw-r--r--src/core/Camera.h15
-rw-r--r--src/core/re3.cpp4
5 files changed, 302 insertions, 6 deletions
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 8dec3435..4c05e11b 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -2,7 +2,7 @@
#include "patcher.h"
#include "SceneEdit.h"
-int &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
+int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F;
CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064;
CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C;
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
index efcdb022..ec321b27 100644
--- a/src/control/SceneEdit.h
+++ b/src/control/SceneEdit.h
@@ -3,7 +3,7 @@
class CSceneEdit
{
public:
- static int &m_bCameraFollowActor;
+ static int32 &m_bCameraFollowActor;
static bool &m_bRecording;
static CVector &m_vecCurrentPosition;
static CVector &m_vecCamHeading;
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 491a982c..12c72993 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -176,9 +176,15 @@ CCam::Process(void)
case MODE_CAM_ON_A_STRING:
Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
-// case MODE_REACTION:
-// case MODE_FOLLOW_PED_WITH_BIND:
-// case MODE_CHRIS:
+ case MODE_REACTION:
+ Process_ReactionCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ break;
+ case MODE_FOLLOW_PED_WITH_BIND:
+ Process_FollowPed_WithBinding(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ break;
+ case MODE_CHRIS:
+ Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ break;
case MODE_BEHINDBOAT:
Process_BehindBoat(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
@@ -883,7 +889,7 @@ CCam::PrintMode(void)
break;
case MODE_REACTION:
sprintf(buf, "Debug:- Cam Choice2. Reaction Cam On A String ");
- sprintf(buf, " Uses Locking Button LeftShoulder 1. ");
+ sprintf(buf, " Uses Locking Button LeftShoulder 1. "); // lie
break;
case MODE_FOLLOW_PED_WITH_BIND:
sprintf(buf, "Debug:- Cam Choice3. Game ReactionCam with Locking ");
@@ -4092,6 +4098,277 @@ CCam::ProcessArrestCamTwo(void)
return false;
}
+
+/*
+ * Unused PS2 cams
+ */
+
+void
+CCam::Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float TargetOrientation, float, float)
+{
+ static float AngleToBinned = 0.0f;
+ static float StartingAngleLastChange = 0.0f;
+ static float FixedTargetOrientation = 0.0f;
+ static float DeadZoneReachedOnePrevious;
+
+ FOV = DefaultFOV; // missing in game
+
+ bool FixOrientation = true;
+ if(ResetStatics){
+ Rotating = false;
+ DeadZoneReachedOnePrevious = 0.0f;
+ FixedTargetOrientation = 0.0f;
+ ResetStatics = false;
+ }
+
+ CVector TargetCoors = CameraTarget;
+
+ float StickX = CPad::GetPad(0)->GetRightStickX();
+ float StickY = CPad::GetPad(0)->GetRightStickY();
+ float StickAngle;
+ if(StickX != 0.0 || StickY != 0.0f) // BUG: game checks StickX twice
+ StickAngle = CGeneral::GetATanOfXY(StickX, StickY); // result unused?
+ else
+ FixOrientation = false;
+
+ CVector Dist = Source - TargetCoors;
+ Source.z = TargetCoors.z + 0.75f;
+ float Length = Dist.Magnitude2D();
+ if(Length > 2.5f){
+ Source.x = TargetCoors.x + Dist.x/Length * 2.5f;
+ Source.y = TargetCoors.y + Dist.y/Length * 2.5f;
+ }else if(Length < 2.4f){
+ Source.x = TargetCoors.x + Dist.x/Length * 2.4f;
+ Source.y = TargetCoors.y + Dist.y/Length * 2.4f;
+ }
+
+ Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
+ if(CPad::GetPad(0)->GetLeftShoulder1()){
+ FixedTargetOrientation = TargetOrientation;
+ Rotating = true;
+ }
+
+ if(FixOrientation){
+ Rotating = true;
+ FixedTargetOrientation = StickX/128.0f + Beta - PI;
+ }
+
+ if(Rotating){
+ Dist = Source - TargetCoors;
+ Length = Dist.Magnitude2D();
+ // inlined
+ WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
+
+ Source.x = TargetCoors.x + Length*Cos(Beta);
+ Source.y = TargetCoors.y + Length*Sin(Beta);
+
+ float DeltaBeta = FixedTargetOrientation+PI - Beta;
+ while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
+ while(DeltaBeta < -PI) DeltaBeta += 2*PI;
+ if(Abs(DeltaBeta) < 0.06f)
+ Rotating = false;
+ }
+
+ Front = TargetCoors - Source;
+ Front.Normalise();
+ CVector Front2 = Front;
+ Front2.Normalise(); // What?
+ // FIX: the meaning of this value must have changed somehow
+ Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f;
+// Source += Front2 * TheCamera.m_fPedZoomValueSmooth;
+
+ GetVectorsReadyForRW();
+}
+
+void
+CCam::Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float)
+{
+ static float AngleToBinned = 0.0f;
+ static float StartingAngleLastChange = 0.0f;
+ static float FixedTargetOrientation;
+ static float DeadZoneReachedOnePrevious;
+ static uint32 TimeOfLastChange;
+ uint32 Time;
+ bool DontBind = false; // BUG: left uninitialized
+
+ FOV = DefaultFOV; // missing in game
+
+ if(ResetStatics){
+ Rotating = false;
+ DeadZoneReachedOnePrevious = 0.0f;
+ FixedTargetOrientation = 0.0f;
+ ResetStatics = false;
+ DontBind = false;
+ }
+
+ CVector TargetCoors = CameraTarget;
+
+ CVector Dist = Source - TargetCoors;
+ Source.z = TargetCoors.z + 0.75f;
+ float Length = Dist.Magnitude2D();
+ if(Length > 2.5f){
+ Source.x = TargetCoors.x + Dist.x/Length * 2.5f;
+ Source.y = TargetCoors.y + Dist.y/Length * 2.5f;
+ }else if(Length < 2.4f){
+ Source.x = TargetCoors.x + Dist.x/Length * 2.4f;
+ Source.y = TargetCoors.y + Dist.y/Length * 2.4f;
+ }
+
+ Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
+
+ float StickX = CPad::GetPad(0)->GetLeftStickX();
+ float StickY = CPad::GetPad(0)->GetLeftStickY();
+ float StickAngle;
+ if(StickX != 0.0 || StickY != 0.0f){
+ StickAngle = CGeneral::GetATanOfXY(StickX, StickY);
+ while(StickAngle >= PI) StickAngle -= 2*PI;
+ while(StickAngle < -PI) StickAngle += 2*PI;
+ }else
+ StickAngle = 1000.0f;
+
+ if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){
+ DontBind = true;
+ Time = CTimer::GetTimeInMilliseconds();
+ }
+
+ if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){
+ if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){
+ FixedTargetOrientation = TargetOrientation;
+ Rotating = true;
+ TimeOfLastChange = CTimer::GetTimeInMilliseconds();
+ }
+ }
+
+ // These two together don't make much sense.
+ // Only prevents rotation for one frame
+ AngleToBinned = StickAngle;
+ if(DontBind)
+ TimeOfLastChange = Time;
+
+ if(Rotating){
+ Dist = Source - TargetCoors;
+ Length = Dist.Magnitude2D();
+ // inlined
+ WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
+
+ Source.x = TargetCoors.x + Length*Cos(Beta);
+ Source.y = TargetCoors.y + Length*Sin(Beta);
+
+ float DeltaBeta = FixedTargetOrientation+PI - Beta;
+ while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
+ while(DeltaBeta < -PI) DeltaBeta += 2*PI;
+ if(Abs(DeltaBeta) < 0.06f)
+ Rotating = false;
+ }
+
+ Front = TargetCoors - Source;
+ Front.Normalise();
+ CVector Front2 = Front;
+ Front2.Normalise(); // What?
+ // FIX: the meaning of this value must have changed somehow
+ Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f;
+// Source += Front2 * TheCamera.m_fPedZoomValueSmooth;
+
+ GetVectorsReadyForRW();
+}
+
+void
+CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float)
+{
+ static float AngleToBinned = 0.0f;
+ static float StartingAngleLastChange = 0.0f;
+ static float FixedTargetOrientation;
+ static float DeadZoneReachedOnePrevious;
+ static uint32 TimeOfLastChange;
+ uint32 Time;
+ bool DontBind = false;
+
+ FOV = DefaultFOV; // missing in game
+
+ if(ResetStatics){
+ Rotating = false;
+ DeadZoneReachedOnePrevious = 0.0f;
+ FixedTargetOrientation = 0.0f;
+ ResetStatics = false;
+ }
+
+ CVector TargetCoors = CameraTarget;
+
+ CVector Dist = Source - TargetCoors;
+ Source.z = TargetCoors.z + 0.75f;
+ float Length = Dist.Magnitude2D();
+ if(Length > 2.5f){
+ Source.x = TargetCoors.x + Dist.x/Length * 2.5f;
+ Source.y = TargetCoors.y + Dist.y/Length * 2.5f;
+ }else if(Length < 2.4f){
+ Source.x = TargetCoors.x + Dist.x/Length * 2.4f;
+ Source.y = TargetCoors.y + Dist.y/Length * 2.4f;
+ }
+
+ Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
+
+ float StickX = CPad::GetPad(0)->GetLeftStickX();
+ float StickY = CPad::GetPad(0)->GetLeftStickY();
+ float StickAngle;
+ if(StickX != 0.0 || StickY != 0.0f){
+ StickAngle = CGeneral::GetATanOfXY(StickX, StickY);
+ while(StickAngle >= PI) StickAngle -= 2*PI;
+ while(StickAngle < -PI) StickAngle += 2*PI;
+ }else
+ StickAngle = 1000.0f;
+
+ if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){
+ DontBind = true;
+ Time = CTimer::GetTimeInMilliseconds();
+ }
+
+ if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){
+ if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){
+ FixedTargetOrientation = TargetOrientation;
+ Rotating = true;
+ TimeOfLastChange = CTimer::GetTimeInMilliseconds();
+ }
+ }
+
+ if(CPad::GetPad(0)->GetLeftShoulder1JustDown()){
+ FixedTargetOrientation = TargetOrientation;
+ Rotating = true;
+ TimeOfLastChange = CTimer::GetTimeInMilliseconds();
+ }
+
+ // These two together don't make much sense.
+ // Only prevents rotation for one frame
+ AngleToBinned = StickAngle;
+ if(DontBind)
+ TimeOfLastChange = Time;
+
+ if(Rotating){
+ Dist = Source - TargetCoors;
+ Length = Dist.Magnitude2D();
+ // inlined
+ WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
+
+ Source.x = TargetCoors.x + Length*Cos(Beta);
+ Source.y = TargetCoors.y + Length*Sin(Beta);
+
+ float DeltaBeta = FixedTargetOrientation+PI - Beta;
+ while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
+ while(DeltaBeta < -PI) DeltaBeta += 2*PI;
+ if(Abs(DeltaBeta) < 0.06f)
+ Rotating = false;
+ }
+
+ Front = TargetCoors - Source;
+ Front.Normalise();
+ CVector Front2 = Front;
+ Front2.Normalise(); // What?
+ // FIX: the meaning of this value must have changed somehow
+ Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f;
+// Source += Front2 * TheCamera.m_fPedZoomValueSmooth;
+
+ GetVectorsReadyForRW();
+}
+
STARTPATCHES
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
InjectHook(0x458410, &CCam::Init, PATCH_JUMP);
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 48f2d27a..982620a3 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -206,6 +206,21 @@ struct CCam
void ProcessPedsDeadBaby(void);
bool ProcessArrestCamOne(void);
bool ProcessArrestCamTwo(void);
+
+ /* Some of the unused PS2 cams */
+ void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float);
+ void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float);
+ // TODO:
+ // CCam::Process_CushyPillows_Arse
+ // CCam::Process_Look_At_Cars
+ // CCam::Process_CheesyZoom
+ // CCam::Process_Aiming
+ // CCam::Process_Bill // same as BehindCar due to unused variables
+ // CCam::Process_Im_The_Passenger_Woo_Woo
+ // CCam::Process_Blood_On_The_Tracks
+ // CCam::Process_Cam_Running_Side_Train
+ // CCam::Process_Cam_On_Train_Roof
};
static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index ae64913e..0301a98a 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -377,6 +377,10 @@ DebugMenuPopulate(void)
extern int16 &DebugCamMode;
DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil);
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
+ DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
+ DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
+ DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
+ DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
CTweakVars::AddDBG("Debug");