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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-30 23:46:44 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-30 23:46:44 +0200 |
commit | 24e4ecf5bbf8c419c9e303e46db18f1323175458 (patch) | |
tree | 0b3dd951f745e69de70cd46d9b842585cbcba55d | |
parent | Merge branch 'master' into garages_dev (diff) | |
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-rw-r--r-- | src/control/Garages.cpp | 28 | ||||
-rw-r--r-- | src/control/Garages.h | 67 | ||||
-rw-r--r-- | src/control/Script.cpp | 8 |
3 files changed, 55 insertions, 48 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index f7211272..c63818e1 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -489,7 +489,7 @@ void CGarage::Update() DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); break; } - if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) { + if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) { CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); @@ -1973,23 +1973,23 @@ bool CGarages::IsPointInAGarageCameraZone(CVector point) for (int i = 0; i < NUM_GARAGES; i++) { switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: - continue; + break; case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: - if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.x || - aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.x || - aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.y || - aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.y) - continue; - return true; + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x && + aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x && + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y && + aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y) + return true; + break; default: - if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT < point.x || - aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_DEFAULT > point.x || - aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT < point.y || - aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_DEFAULT > point.y) - continue; - return true; + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x && + aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x && + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y && + aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y) + return true; + break; } } return false; diff --git a/src/control/Garages.h b/src/control/Garages.h index 5d1063ca..8b88359a 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -80,10 +80,9 @@ static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar"); class CGarage { -public: eGarageType m_eGarageType; eGarageState m_eGarageState; - bool field_2; + bool field_2; // unused bool m_bClosingWithoutTargetCar; bool m_bDeactivated; bool m_bResprayHappened; @@ -114,7 +113,7 @@ public: uint32 m_nTimeToStartAction; uint8 m_bCollectedCarsState; CVehicle *m_pTarget; - void* field_96; + void* field_96; // unused CStoredCar m_sStoredCar; // not needed void OpenThisGarage(); @@ -166,13 +165,15 @@ public: void FindDoorsEntities(); void FindDoorsEntitiesSectorList(CPtrList&, bool); void PlayerArrestedOrDied(); + + friend class CGarages; + friend class cAudioManager; }; static_assert(sizeof(CGarage) == 140, "CGarage"); class CGarages { -public: static int32 &BankVansCollected; static bool &BombsAreFree; static bool &RespraysAreFree; @@ -195,50 +196,56 @@ public: static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS]; static int32 &AudioEntity; static bool &bCamShouldBeOutisde; + public: static void Init(void); #ifndef PS2 static void Shutdown(void); #endif - static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId); + static void Update(void); - static bool IsModelIndexADoor(uint32 id); - static void TriggerMessage(const char *text, int16, uint16 time, int16); + static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId); + static void ChangeGarageType(int16, eGarageType, int32); static void PrintMessages(void); - static bool HasCarBeenCrushed(int32); - static bool IsPointWithinHideOutGarage(CVector&); - static bool IsPointWithinAnyGarage(CVector&); - static void PlayerArrestedOrDied(); - - static void Update(void); - static void Load(uint8 *buf, uint32 size); - static void Save(uint8 *buf, uint32 *size); + static void TriggerMessage(const char* text, int16, uint16 time, int16); static void SetTargetCarForMissonGarage(int16, CVehicle*); static bool HasCarBeenDroppedOffYet(int16); - static void ActivateGarage(int16); static void DeActivateGarage(int16); + static void ActivateGarage(int16); static int32 QueryCarsCollected(int16); - static bool HasThisCarBeenCollected(int16, uint8); - static void ChangeGarageType(int16, eGarageType, int32); - static bool HasResprayHappened(int16); - static void GivePlayerDetonator(); + static bool HasImportExportGarageCollectedThisCar(int16, int8); static bool IsGarageOpen(int16); static bool IsGarageClosed(int16); + static bool HasThisCarBeenCollected(int16, uint8); + static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); } + static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); } + static bool HasResprayHappened(int16); static void SetGarageDoorToRotate(int16); - static bool HasImportExportGarageCollectedThisCar(int16, int8); static void SetLeaveCameraForThisGarage(int16); static bool IsThisCarWithinGarageArea(int16, CEntity*); - static bool IsCarSprayable(CVehicle*); - static int32 FindMaxNumStoredCarsForGarage(eGarageType); - static int32 CountCarsInHideoutGarage(eGarageType); + static bool HasCarBeenCrushed(int32); static bool IsPointInAGarageCameraZone(CVector); - static bool CameraShouldBeOutside(); - static void CloseHideOutGaragesBeforeSave(); - static void SetAllDoorsBackToOriginalHeight(); - - static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } - static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } + static bool CameraShouldBeOutside(void); + static void GivePlayerDetonator(void); + static void PlayerArrestedOrDied(void); + static bool IsPointWithinHideOutGarage(CVector&); + static bool IsPointWithinAnyGarage(CVector&); + static void SetAllDoorsBackToOriginalHeight(void); + static void Save(uint8* buf, uint32* size); + static void Load(uint8* buf, uint32 size); + static bool IsModelIndexADoor(uint32 id); + static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; } + static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; } private: + static bool IsCarSprayable(CVehicle*); static float FindDoorHeightForMI(int32); + static void CloseHideOutGaragesBeforeSave(void); + static int32 CountCarsInHideoutGarage(eGarageType); + static int32 FindMaxNumStoredCarsForGarage(eGarageType); + static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } + static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } + + friend class cAudioManager; + friend class CGarage; }; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 2ea5ee24..8a79ba1d 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -4671,7 +4671,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) return 0; case COMMAND_SET_FREE_BOMBS: CollectParameters(&m_nIp, 1); - CGarages::BombsAreFree = (ScriptParams[0] != 0); + CGarages::SetFreeBombs(ScriptParams[0] != 0); return 0; #ifdef GTA_PS2 case COMMAND_SET_POWERPOINT: @@ -6662,7 +6662,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) } case COMMAND_SET_FREE_RESPRAYS: CollectParameters(&m_nIp, 1); - CGarages::RespraysAreFree = (ScriptParams[0] != 0); + CGarages::SetFreeResprays(ScriptParams[0] != 0); return 0; case COMMAND_SET_PLAYER_VISIBLE: { @@ -7110,13 +7110,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) case COMMAND_OPEN_GARAGE: { CollectParameters(&m_nIp, 1); - CGarages::aGarages[ScriptParams[0]].OpenThisGarage(); + CGarages::OpenGarage(ScriptParams[0]); return 0; } case COMMAND_CLOSE_GARAGE: { CollectParameters(&m_nIp, 1); - CGarages::aGarages[ScriptParams[0]].CloseThisGarage(); + CGarages::CloseGarage(ScriptParams[1]); return 0; } case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD: |