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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-08 23:05:26 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-08 23:05:26 +0200 |
commit | d781db6c0f669eaccecee246260290aa20f70020 (patch) | |
tree | fc963b1e8f3c127a49095a127850bfc1cd09111e | |
parent | Mission audio cleanup + sound pause (diff) | |
parent | Use CPad functions to check key states in script loader (diff) | |
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-rw-r--r-- | .github/workflows/build-cmake-conan.yml | 9 | ||||
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | premake5.lua | 40 | ||||
-rwxr-xr-x | printHash.sh | 24 | ||||
-rw-r--r-- | src/audio/sampman_miles.cpp | 1 | ||||
-rw-r--r-- | src/audio/sampman_null.cpp | 12 | ||||
-rw-r--r-- | src/control/Script.cpp | 14 | ||||
-rw-r--r-- | src/core/CdStreamPosix.cpp | 1 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 10 | ||||
-rw-r--r-- | src/core/main.cpp | 2 | ||||
-rw-r--r-- | src/skel/crossplatform.h | 1 | ||||
m--------- | vendor/librw | 0 |
12 files changed, 68 insertions, 48 deletions
diff --git a/.github/workflows/build-cmake-conan.yml b/.github/workflows/build-cmake-conan.yml index 609e9293..bf9b719f 100644 --- a/.github/workflows/build-cmake-conan.yml +++ b/.github/workflows/build-cmake-conan.yml @@ -27,7 +27,7 @@ jobs: platform: 'gl3' gl3_gfxlib: 'glfw' audio: 'openal' -# - os: 'ubuntu-latest' +# - os: 'ubuntu-18.04' # platform: 'gl3' # gl3_gfxlib: 'sdl2' # audio: 'openal' @@ -63,8 +63,9 @@ jobs: python -m pip install conan conan config init conan config set log.print_run_commands=True - conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan - conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev + conan config set general.revisions_enabled=1 + conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan +# conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev - name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml" shell: python run: | @@ -85,7 +86,7 @@ jobs: fi - name: "Export Playstation 2 CMake toolchain conan recipe" run: | - conan export vendor/librw/cmake/ps2toolchain ps2dev-cmaketoolchain/master@ + conan export vendor/librw/cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@ - name: "Export librw conan recipe" run: | conan export vendor/librw librw/master@ @@ -1,6 +1,6 @@ # reLCS [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dlcs&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=lcs) -<a href="https://discord.gg/ERYg58ttcE"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> +<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> ## Intro diff --git a/premake5.lua b/premake5.lua index 0da1b8a4..f8970b32 100644 --- a/premake5.lua +++ b/premake5.lua @@ -154,12 +154,18 @@ workspace "reLCS" filter { "platforms:*arm*" } architecture "ARM" - filter { "platforms:macosx-arm64-*" } + filter { "platforms:macosx-arm64-*", "files:**.cpp"} buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" } - filter { "platforms:macosx-amd64-*" } + filter { "platforms:macosx-arm64-*", "files:**.c"} + buildoptions { "-target", "arm64-apple-macos11" } + + filter { "platforms:macosx-amd64-*", "files:**.cpp"} buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" } + filter { "platforms:macosx-amd64-*", "files:**.c"} + buildoptions { "-target", "x86_64-apple-macos10.12" } + filter { "platforms:*librw_d3d9*" } defines { "RW_D3D9" } if(not _OPTIONS["with-librw"]) then @@ -219,13 +225,19 @@ project "librw" includedirs { "/usr/local/include" } libdirs { "/usr/local/lib" } - filter "platforms:macosx*" - -- Support MacPorts and Homebrew + -- Support MacPorts and Homebrew + filter "platforms:macosx-arm64-*" + includedirs { "/opt/local/include" } + includedirs {"/opt/homebrew/include" } + libdirs { "/opt/local/lib" } + libdirs { "/opt/homebrew/lib" } + + filter "platforms:macosx-amd64-*" includedirs { "/opt/local/include" } includedirs {"/usr/local/include" } libdirs { "/opt/local/lib" } libdirs { "/usr/local/lib" } - + filter "platforms:*gl3_glfw*" staticruntime "off" @@ -386,6 +398,12 @@ project "reLCS" filter "platforms:macosx*oal" links { "openal", "mpg123", "sndfile", "pthread" } + + filter "platforms:macosx-arm64-*oal" + includedirs { "/opt/homebrew/opt/openal-soft/include" } + libdirs { "/opt/homebrew/opt/openal-soft/lib" } + + filter "platforms:macosx-amd64-*oal" includedirs { "/usr/local/opt/openal-soft/include" } libdirs { "/usr/local/opt/openal-soft/lib" } @@ -437,10 +455,18 @@ project "reLCS" includedirs { "/usr/local/include" } libdirs { "/usr/local/lib" } - filter "platforms:macosx*gl3_glfw*" + filter "platforms:macosx-arm64-*gl3_glfw*" links { "glfw" } linkoptions { "-framework OpenGL" } includedirs { "/opt/local/include" } - includedirs { "/usr/local/include" } + includedirs {"/opt/homebrew/include" } + libdirs { "/opt/local/lib" } + libdirs { "/opt/homebrew/lib" } + + filter "platforms:macosx-amd64-*gl3_glfw*" + links { "glfw" } + linkoptions { "-framework OpenGL" } + includedirs { "/opt/local/include" } + includedirs {"/usr/local/include" } libdirs { "/opt/local/lib" } libdirs { "/usr/local/lib" } diff --git a/printHash.sh b/printHash.sh index e7d6f018..213d9353 100755 --- a/printHash.sh +++ b/printHash.sh @@ -1,12 +1,14 @@ -#!/usr/bin/env bash - -> $1 - -echo -n "#define GIT_SHA1 \"" > $1 - -if (command -v "git" >/dev/null) then -git rev-parse --short HEAD | tr -d '\n' >> $1 +#!/usr/bin/env sh +if [ -z "${1}" ] + then + printf "%s\n" "Input the path to the file for writing the commit hash to." + else + printf "%s" "#define GIT_SHA1 \"" > $1 + + if (command -v "git" >/dev/null) then + git rev-parse --short HEAD | tr -d '\n' >> $1 + fi + + printf "%s\n" "\"" >> $1 + printf "%s\n" "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1 fi - -echo "\"" >> $1 -echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
\ No newline at end of file diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index 88eceecf..73d4406d 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -1,3 +1,4 @@ +#define WITHWINDOWS #include "common.h" #ifdef AUDIO_MSS diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp index a5ed2889..af4c54ad 100644 --- a/src/audio/sampman_null.cpp +++ b/src/audio/sampman_null.cpp @@ -114,7 +114,7 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume) } void -cSampleManager::SetMusicMasterVolume(uint8 nVolume) +cSampleManager::SetMP3BoostVolume(uint8 nVolume) { } @@ -231,35 +231,35 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) void cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) { - ASSERT( nChannel != CHANNEL2D ); + ASSERT( nChannel < MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ) { - ASSERT( nChannel != CHANNEL2D ); + ASSERT( nChannel < MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) { - ASSERT( nChannel != CHANNEL2D ); + ASSERT( nChannel < MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) { - ASSERT( nChannel == CHANNEL2D ); + ASSERT( nChannel >= MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) { - ASSERT(nChannel == CHANNEL2D); + ASSERT( nChannel >= MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 536055fa..224f9089 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -2573,20 +2573,16 @@ void CTheScripts::Shutdown() int scriptToLoad = 0; const char *scriptfile = "main.scm"; -#ifdef _WIN32 -#include <Windows.h> -#endif int open_script() { - // glfwGetKey doesn't work because of CGame::Initialise is blocking -#ifdef _WIN32 - if (GetAsyncKeyState('G') & 0x8000) + // glfwGetKey doesn't work because of CGame::Initialise is blocking + CPad::UpdatePads(); + if (CPad::GetPad(0)->GetChar('G')) scriptToLoad = 0; - if (GetAsyncKeyState('R') & 0x8000) + if (CPad::GetPad(0)->GetChar('R')) scriptToLoad = 1; - if (GetAsyncKeyState('D') & 0x8000) + if (CPad::GetPad(0)->GetChar('D')) scriptToLoad = 2; -#endif switch (scriptToLoad) { case 0: scriptfile = "main.scm"; break; case 1: scriptfile = "freeroam_lcs.scm"; break; diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp index 30fe06a0..bc9129eb 100644 --- a/src/core/CdStreamPosix.cpp +++ b/src/core/CdStreamPosix.cpp @@ -13,6 +13,7 @@ #include <fcntl.h> #include <sys/resource.h> #include <stdarg.h> +#include <limits.h> #ifdef __linux__ #include <sys/syscall.h> diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index bbc79d4e..975cc7da 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -4575,19 +4575,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u #ifdef USE_DEBUG_SCRIPT_LOADER if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { -#ifdef RW_GL3 - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { + if (CPad::GetPad(0)->GetChar('R')) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } -#elif defined _WIN32 - if (GetAsyncKeyState('R') & 0x8000) { - scriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; - } -#endif } #endif diff --git a/src/core/main.cpp b/src/core/main.cpp index 8e53901f..4a61267d 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void) } #else if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) { - sprintf(s, "screen_0%11lld.png", time(nil)); + sprintf(s, "screen_%011lld.png", time(nil)); RwGrabScreen(Scene.camera, s); } #endif diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index 24c3fb4d..a073f854 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -1,4 +1,5 @@ #include <time.h> +#include <limits.h> // This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.) // Functions that's different on glfw and win but have same signature, should be located on platform.h. diff --git a/vendor/librw b/vendor/librw -Subproject af20de45226f5152a035866da32517466e81142 +Subproject a5bc97232293250ae1bbd6ef6642532a541034c |