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author | Sergeanur <s.anureev@yandex.ua> | 2020-02-02 15:56:22 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-02 15:56:22 +0100 |
commit | 0e2f7ff68951792f7185de66bc1ee264b8fbe575 (patch) | |
tree | c8edcd7a6072416fadeb8c20936bfc9070bb1e19 | |
parent | Merge pull request #320 from erorcun/erorcun (diff) | |
parent | Audio, use of enums and true/false (diff) | |
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-rw-r--r-- | src/audio/AudioCollision.cpp | 20 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 1066 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 6 | ||||
-rw-r--r-- | src/audio/PoliceRadio.cpp | 8 | ||||
-rw-r--r-- | src/audio/sampman.h | 1 |
5 files changed, 551 insertions, 550 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 0f5196ea..6c998a34 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -150,8 +150,8 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 7;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -163,8 +163,8 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 5;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
@@ -269,8 +269,8 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) m_sQueueSample.m_counter = counter++;
if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 11;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -279,8 +279,8 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
@@ -320,8 +320,8 @@ cAudioManager::ServiceCollisions() if (!someArr2[i]) {
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
- m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = 0;
- m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = 0;
+ m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
+ m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 974ce927..9cd22533 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -208,7 +208,7 @@ cPedComments::Process() m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex; AudioManager.m_sQueueSample.m_counter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; - AudioManager.m_sQueueSample.m_bBankIndex = 1; + AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED; AudioManager.m_sQueueSample.field_16 = 3; AudioManager.m_sQueueSample.m_bVolume = m_asPedComments[activeBank][indexMap[activeBank][0]].m_bVolume; @@ -232,14 +232,14 @@ cPedComments::Process() m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos; if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { - AudioManager.m_sQueueSample.m_bReverbFlag = 0; - AudioManager.m_sQueueSample.m_bRequireReflection = 0; + AudioManager.m_sQueueSample.m_bReverbFlag = false; + AudioManager.m_sQueueSample.m_bRequireReflection = false; } else { - AudioManager.m_sQueueSample.m_bReverbFlag = 1; - AudioManager.m_sQueueSample.m_bRequireReflection = 1; + AudioManager.m_sQueueSample.m_bReverbFlag = true; + AudioManager.m_sQueueSample.m_bRequireReflection = true; } - AudioManager.m_sQueueSample.m_bIsDistant = 0; + AudioManager.m_sQueueSample.m_bIsDistant = false; AudioManager.m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); @@ -250,11 +250,11 @@ cPedComments::Process() // Switch bank if(activeBank) { - actualUsedBank = 1; - activeBank = 0; + actualUsedBank = SAMPLEBANK_PED; + activeBank = SAMPLEBANK_MAIN; } else { - actualUsedBank = 0; - activeBank = 1; + actualUsedBank = SAMPLEBANK_MAIN; + activeBank = SAMPLEBANK_PED; } comment = m_asPedComments[actualUsedBank]; for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) { @@ -295,8 +295,8 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = counter; m_sQueueSample.m_nSampleIndex = sample; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 0; m_sQueueSample.m_nFrequency = freq; if(notLooping) { @@ -311,8 +311,8 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -421,7 +421,7 @@ cAudioManager::AddSampleToRequestedQueue() m_sQueueSample.calculatedVolume = calculatedVolume; m_sQueueSample.m_bLoopEnded = 0; if(m_sQueueSample.m_bIsDistant) { - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bLoopsRemaining = 0; } if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { @@ -430,9 +430,9 @@ cAudioManager::AddSampleToRequestedQueue() bReflections = false; m_sQueueSample.m_bLoopsRemaining = 0; } - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bRequireReflection = false; - if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0; + if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = false; m_asSamples[m_bActiveSampleQueue][sampleIndex] = m_sQueueSample; @@ -463,8 +463,8 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_counter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[i].m_bBankIndex = 3; - m_asActiveSamples[i].m_bIsDistant = 0; + m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID; + m_asActiveSamples[i].m_bIsDistant = false; m_asActiveSamples[i].field_16 = 5; m_asActiveSamples[i].m_nFrequency = 0; m_asActiveSamples[i].m_bVolume = 0; @@ -483,9 +483,9 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].field_76 = 0; m_asActiveSamples[i].field_88 = -1; m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; - m_asActiveSamples[i].m_bReverbFlag = 0; + m_asActiveSamples[i].m_bReverbFlag = false; m_asActiveSamples[i].m_bLoopsRemaining = 0; - m_asActiveSamples[i].m_bRequireReflection = 0; + m_asActiveSamples[i].m_bRequireReflection = false; } } @@ -559,9 +559,9 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d int32 cAudioManager::CreateEntity(int32 type, void *entity) { - if(!m_bIsInitialised) return -4; - if(!entity) return -2; - if(type >= TOTAL_AUDIO_TYPES) return -1; + if(!m_bIsInitialised) return AEHANDLE_ERROR_NOAUDIOSYS; + if(!entity) return AEHANDLE_ERROR_NOENTITY; + if(type >= TOTAL_AUDIO_TYPES) return AEHANDLE_ERROR_BADAUDIOTYPE; for(uint32 i = 0; i < 200; i++) { if(!m_asAudioEntities[i].m_bIsUsed) { m_asAudioEntities[i].m_bIsUsed = true; @@ -577,7 +577,7 @@ cAudioManager::CreateEntity(int32 type, void *entity) return i; } } - return -3; + return AEHANDLE_ERROR_NOFREESLOT; } void @@ -2456,7 +2456,7 @@ cAudioManager::IsMP3RadioChannelAvailable() const { if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); - return 0; + return false; } bool @@ -2582,7 +2582,7 @@ cAudioManager::PostInitialiseGameSpecificSetup() m_sMissionAudio.m_bLoadingStatus = 0; m_sMissionAudio.m_bPlayStatus = 0; m_sMissionAudio.field_22 = 0; - m_sMissionAudio.m_bIsPlayed = 0; + m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; m_sMissionAudio.field_24 = 0; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); @@ -2597,8 +2597,8 @@ cAudioManager::PostTerminateGameSpecificShutdown() void cAudioManager::PreInitialiseGameSpecificSetup() const { - BankStartOffset[0] = SFX_CAR_HORN_JEEP; - BankStartOffset[1] = SFX_COP_VOICE_1_ARREST_1; + BankStartOffset[SAMPLEBANK_MAIN] = SFX_CAR_HORN_JEEP; + BankStartOffset[SAMPLEBANK_PED] = SFX_COP_VOICE_1_ARREST_1; } struct MissionAudioData { @@ -2682,7 +2682,7 @@ cAudioManager::PreloadMissionAudio(const char *name) m_sMissionAudio.field_24 = field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_sMissionAudio.field_24 *= 4; - m_sMissionAudio.m_bIsPlayed = 0; + m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; g_bMissionAudioLoadFailed = 0; } @@ -2735,13 +2735,13 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) CAutomobile *automobile; uint8 rand; - if(params->m_fDistance > 900.0f) return 0; + if(params->m_fDistance > 900.0f) return false; automobile = (CAutomobile *)params->m_pVehicle; - if(!automobile->bEngineOn) return 1; + if(!automobile->bEngineOn) return true; if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) - return 1; + return true; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); rand = m_anRandomTable[0] % 10 + 70; @@ -2751,8 +2751,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = rand; @@ -2761,12 +2761,12 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - return 1; + return true; } void @@ -2798,11 +2798,11 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; @@ -2810,8 +2810,8 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000; } @@ -2842,8 +2842,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; @@ -2855,8 +2855,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 7; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(FindPlayerVehicle() == params->m_pVehicle) { @@ -2886,8 +2886,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_counter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; @@ -2898,8 +2898,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 7; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; } else { if(FindPlayerVehicle() == params->m_pVehicle) { if(Pads[0].GetAccelerate() <= Pads[0].GetBrake()) @@ -2945,8 +2945,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; @@ -2957,13 +2957,13 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 7; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; } AddSampleToRequestedQueue(); - return 1; + return true; } - return 0; + return false; } bool @@ -2973,10 +2973,10 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) int32 vol; float multiplier; - if(params->m_fDistance > 2500.f) return 0; + if(params->m_fDistance > 2500.f) return false; velocityChange = Abs(params->m_fVelocityChange); - if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1; + if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return true; velocityChange = min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) * 1.3342f; @@ -2986,8 +2986,8 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; @@ -2998,12 +2998,12 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - return 1; + return true; } void @@ -3041,8 +3041,8 @@ cAudioManager::ProcessBridgeMotor() if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; @@ -3054,7 +3054,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bReverbFlag = false; AddSampleToRequestedQueue(); } } @@ -3091,8 +3091,8 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -3103,8 +3103,8 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = maxDist; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bReverbFlag = 0; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -3118,8 +3118,8 @@ cAudioManager::ProcessBridgeWarning() if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = 457; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; @@ -3131,8 +3131,8 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_fSoundIntensity = 450.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 8; - m_sQueueSample.m_bReverbFlag = 0; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -3143,7 +3143,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) { CAutomobile *automobile; - if(params->m_fDistance >= 1600.f) return 0; + if(params->m_fDistance >= 1600.f) return false; automobile = (CAutomobile *)params->m_pVehicle; if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); @@ -3151,8 +3151,8 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; @@ -3164,12 +3164,12 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } - return 1; + return true; } WRAPPER @@ -3208,12 +3208,12 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; @@ -3221,8 +3221,8 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000; } @@ -3268,11 +3268,11 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; @@ -3280,8 +3280,8 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000; } @@ -3296,11 +3296,11 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) uint8 engineStatus; uint8 emittingVolume; - if(params->m_fDistance >= 1600.f) return 0; + if(params->m_fDistance >= 1600.f) return false; veh = (CAutomobile *)params->m_pVehicle; if(veh->bEngineOn) { engineStatus = veh->Damage.GetEngineStatus(); - if(engineStatus > 250u || engineStatus < 100) return 1; + if(engineStatus > 250u || engineStatus < 100) return true; if(engineStatus < 225) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; emittingVolume = 6; @@ -3316,8 +3316,8 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 28; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = @@ -3327,12 +3327,12 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } - return 1; + return true; } void @@ -3343,53 +3343,53 @@ cAudioManager::ProcessEntity(int32 id) switch(m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessWeather(id); } break; case AUDIOTYPE_CRANE: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessCrane(); } break; case AUDIOTYPE_SCRIPTOBJECT: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessScriptObject(id); } break; case AUDIOTYPE_BRIDGE: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessBridge(); } break; case AUDIOTYPE_FRONTEND: - m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bReverbFlag = false; ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessProjectiles(); } break; @@ -3398,13 +3398,13 @@ cAudioManager::ProcessEntity(int32 id) break; case AUDIOTYPE_FIREHYDRANT: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: if(!m_bUserPause) { - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; ProcessWaterCannon(id); } break; @@ -3435,7 +3435,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; m_sQueueSample.field_16 = 0; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MOLOTOV: maxDist = 40000.f; @@ -3443,7 +3443,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.field_16 = 0; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: @@ -3452,7 +3452,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.field_16 = 0; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; default: maxDist = 160000.f; @@ -3462,7 +3462,7 @@ cAudioManager::ProcessExplosions(int32 explosion) if(type == EXPLOSION_HELI) m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.field_16 = 0; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; } pos = CExplosion::GetExplosionPosition(i); @@ -3475,15 +3475,15 @@ cAudioManager::ProcessExplosions(int32 explosion) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); } } @@ -3497,7 +3497,7 @@ cAudioManager::ProcessFireHydrant() float distSquared; bool distCalculated = false; - m_sQueueSample.m_vecPos = *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52); + m_sQueueSample.m_vecPos = ((CEntity*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 1225.f) { CalculateDistance(distCalculated, distSquared); @@ -3505,8 +3505,8 @@ cAudioManager::ProcessFireHydrant() if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; @@ -3518,8 +3518,8 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_fSoundIntensity = 35.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -3535,7 +3535,7 @@ cAudioManager::ProcessFires(int32 entity) void cAudioManager::ProcessFrontEnd() { - bool processed; + bool stereo; bool processedPickup; bool processedMission; int16 sample; @@ -3545,9 +3545,9 @@ cAudioManager::ProcessFrontEnd() static uint32 cPartMisComNextFrame = 0; for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - processedPickup = 0; - processed = 0; - processedMission = 0; + processedPickup = false; + stereo = false; + processedMission = false; switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break; case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: @@ -3557,7 +3557,7 @@ cAudioManager::ProcessFrontEnd() case SOUND_GARAGE_BAD_VEHICLE: case SOUND_3C: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; - processed = true; + stereo = true; break; case SOUND_GARAGE_OPENING: case SOUND_GARAGE_BOMB1_SET: @@ -3574,18 +3574,18 @@ cAudioManager::ProcessFrontEnd() case SOUND_UNLOAD_GOLD: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT; processedPickup = true; - processed = true; + stereo = true; break; case SOUND_PICKUP_WEAPON_BOUGHT: case SOUND_PICKUP_WEAPON: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT; processedPickup = true; - processed = true; + stereo = true; break; case SOUND_4A: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; processedPickup = true; - processed = true; + stereo = true; break; case SOUND_PICKUP_BONUS: case SOUND_PICKUP_MONEY: @@ -3595,7 +3595,7 @@ cAudioManager::ProcessFrontEnd() case SOUND_PICKUP_FLOAT_PACKAGE: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT; processedPickup = true; - processed = true; + stereo = true; break; case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break; case SOUND_RACE_START_3: @@ -3609,27 +3609,27 @@ cAudioManager::ProcessFrontEnd() break; case SOUND_FRONTEND_MENU_STARTING: m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT; - processed = true; + stereo = true; break; case SOUND_FRONTEND_MENU_COMPLETED: m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; - processed = true; + stereo = true; break; case SOUND_FRONTEND_MENU_DENIED: m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; - processed = true; + stereo = true; break; case SOUND_FRONTEND_MENU_SUCCESS: m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; - processed = true; + stereo = true; break; case SOUND_FRONTEND_EXIT: m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; - processed = true; + stereo = true; break; case SOUND_9A: m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; - processed = true; + stereo = true; break; case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break; case SOUND_FRONTEND_AUDIO_TEST: @@ -3637,7 +3637,7 @@ cAudioManager::ProcessFrontEnd() break; case SOUND_FRONTEND_FAIL: m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; - processed = true; + stereo = true; break; case SOUND_FRONTEND_NO_RADIO: case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; @@ -3669,20 +3669,20 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_counter = counter++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 0; - m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.m_bIsDistant = true; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - if(processed) + if(stereo) m_sQueueSample.m_bOffset = m_anRandomTable[0] & 0x1F; else m_sQueueSample.m_bOffset = 63; - m_sQueueSample.m_bReverbFlag = 0; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - if(processed) { + if(stereo) { ++m_sQueueSample.m_nSampleIndex; m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset; @@ -3715,14 +3715,14 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) static constexpr tHelicopterSampleData gHeliSfxRanges[3] = { {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; - if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return 0; + if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return false; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); heli = (CHeli *)params->m_pVehicle; for(uint32 i = 0; i < 3; i++) { MaxDist = gHeliSfxRanges[i].m_fMaxDistance; dist = m_sQueueSample.m_fDistance; - if(dist >= MaxDist) return 1; + if(dist >= MaxDist) return true; baseDist = gHeliSfxRanges[i].m_fBaseDistance; if(dist < baseDist) emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); @@ -3734,8 +3734,8 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 0; m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); @@ -3748,12 +3748,12 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } - return 1; + return true; } void @@ -3787,12 +3787,12 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; @@ -3800,8 +3800,8 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000; } @@ -3941,10 +3941,10 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; @@ -3953,18 +3953,18 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } m_sQueueSample.m_bVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); m_sQueueSample.m_counter = 1; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 3; @@ -3973,8 +3973,8 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -3992,7 +3992,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.field_16 = 3; @@ -4003,7 +4003,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.field_16 = 3; @@ -4014,7 +4014,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.field_16 = 3; @@ -4025,7 +4025,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.field_16 = 3; @@ -4036,7 +4036,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.field_16 = 3; @@ -4047,7 +4047,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.field_16 = 3; @@ -4058,7 +4058,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.field_16 = 3; @@ -4069,7 +4069,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.field_16 = 3; @@ -4080,7 +4080,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.field_16 = 3; @@ -4091,7 +4091,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.field_16 = 3; @@ -4102,7 +4102,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.field_16 = 3; @@ -4113,7 +4113,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.field_16 = 3; @@ -4124,7 +4124,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.field_16 = 3; @@ -4135,7 +4135,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.field_16 = 3; @@ -4146,7 +4146,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.field_16 = 3; @@ -4157,7 +4157,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.field_16 = 3; @@ -4168,7 +4168,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.field_16 = 3; @@ -4179,7 +4179,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.field_16 = 3; @@ -4190,7 +4190,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.field_16 = 3; @@ -4201,7 +4201,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.field_16 = 3; @@ -4212,7 +4212,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.field_16 = 3; @@ -4223,7 +4223,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.field_16 = 3; @@ -4234,7 +4234,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.field_16 = 3; @@ -4245,7 +4245,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.field_16 = 3; @@ -4256,7 +4256,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.field_16 = 3; @@ -4267,7 +4267,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.field_16 = 3; @@ -4278,7 +4278,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; @@ -4289,7 +4289,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; @@ -4300,7 +4300,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; @@ -4311,7 +4311,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; @@ -4326,7 +4326,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.field_16 = 6; @@ -4337,7 +4337,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.field_16 = 6; @@ -4350,7 +4350,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.field_16 = 3; @@ -4361,7 +4361,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.field_16 = 3; @@ -4372,7 +4372,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.field_16 = 3; @@ -4383,7 +4383,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.field_16 = 3; @@ -4394,7 +4394,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.field_16 = 3; @@ -4405,7 +4405,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.field_16 = 3; @@ -4416,7 +4416,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.field_16 = 3; @@ -4427,7 +4427,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.field_16 = 3; @@ -4448,7 +4448,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); m_sQueueSample.field_16 = 3; @@ -4459,7 +4459,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.field_16 = 3; @@ -4478,7 +4478,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.field_16 = 2; @@ -4489,7 +4489,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.field_16 = 2; @@ -4500,7 +4500,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.field_16 = 2; @@ -4511,7 +4511,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.field_16 = 2; @@ -4522,7 +4522,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; @@ -4533,7 +4533,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; @@ -4547,7 +4547,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; @@ -4559,7 +4559,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; @@ -4570,7 +4570,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.field_16 = 3; @@ -4581,7 +4581,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.field_16 = 3; @@ -4592,7 +4592,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) maxDist = 2500.f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.field_16 = 8; @@ -4609,15 +4609,15 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -4782,8 +4782,8 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + @@ -4798,8 +4798,8 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -4841,15 +4841,15 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) maxDist = 1600.f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; if(sound == SCRIPT_SOUND_GATE_START_CLUNK) m_sQueueSample.m_nFrequency = 10600; else m_sQueueSample.m_nFrequency = 9000; m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bRequireReflection = true; emittingVolume = RandomDisplacement(10) + 50; break; case SCRIPT_SOUND_BULLET_HIT_GROUND_1: @@ -4858,12 +4858,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) maxDist = 2500.f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 9; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; emittingVolume = m_anRandomTable[2] % 20 + 90; break; case SCRIPT_SOUND_110: @@ -4872,118 +4872,118 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); m_sQueueSample.field_16 = 0; m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; break; case SCRIPT_SOUND_PAYPHONE_RINGING: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bRequireReflection = false; break; case SCRIPT_SOUND_GLASS_BREAK_L: maxDist = 3600.f; m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; break; case SCRIPT_SOUND_GLASS_BREAK_S: maxDist = 3600.f; m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; break; case SCRIPT_SOUND_GLASS_CRACK: maxDist = 3600.f; m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bRequireReflection = true; break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: maxDist = 3025.f; m_sQueueSample.m_fSoundIntensity = 55.0f; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.field_16 = 9; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: maxDist = 3600.f; m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_BOX_DESTROYED_2: maxDist = 3600.f; m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_METAL_COLLISION: maxDist = 3600.f; m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 70; break; case SCRIPT_SOUND_TIRE_COLLISION: maxDist = 3600.f; m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_GUNSHELL_DROP: @@ -5003,9 +5003,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.field_16 = 18; maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; emittingVolume = m_anRandomTable[2] % 20 + 30; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { @@ -5020,7 +5020,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); } } @@ -5034,9 +5034,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.field_16 = 15; maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: @@ -5045,9 +5045,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.field_16 = 18; maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; default: return; @@ -5065,7 +5065,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); } } @@ -5119,8 +5119,8 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); @@ -5134,8 +5134,8 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) m_sQueueSample.m_fSoundIntensity = 7.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 5; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return; @@ -5159,7 +5159,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) CPed *ped = params->m_pPed; - char processed; + bool stereo; int16 sound; char noReflection; CWeapon *weapon; @@ -5170,8 +5170,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) weapon = nil; for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { noReflection = 0; - processed = 0; - m_sQueueSample.m_bRequireReflection = 0; + stereo = 0; + m_sQueueSample.m_bRequireReflection = false; sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch(sound) { case SOUND_STEP_START: @@ -5221,7 +5221,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; } m_sQueueSample.m_nSampleIndex = sampleIndex; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28; m_sQueueSample.m_nFrequency = @@ -5246,9 +5246,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; } break; case SOUND_FALL_LAND: @@ -5264,7 +5264,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) } else { m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; } - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -5276,18 +5276,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; } break; case SOUND_FIGHT_PUNCH_33: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5298,16 +5298,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KICK_34: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5318,16 +5318,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_HEADBUTT_35: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5338,16 +5338,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_36: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5358,16 +5358,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5378,16 +5378,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_CLOSE_PUNCH_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5398,16 +5398,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5418,16 +5418,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5438,16 +5438,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5458,16 +5458,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5478,16 +5478,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KNEE_OR_KICK_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5498,16 +5498,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KICK_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; - processed = 1; + stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5518,15 +5518,15 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_BAT_ATTACK: m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5537,10 +5537,10 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 20 + 100; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; @@ -5549,9 +5549,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) switch(weapon->m_eWeaponType) { case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -5564,18 +5564,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[1] % 10 + 90; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -5588,14 +5588,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -5608,18 +5608,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -5632,14 +5632,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[1] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -5652,14 +5652,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[4] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -5672,18 +5672,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 110; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -5696,16 +5696,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[0] % 20 + 80; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = 9; emittingVol = 90; m_sQueueSample.m_nFrequency = @@ -5721,11 +5721,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bEmittingVolume = 90; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 6; if(m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; @@ -5740,12 +5740,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5754,18 +5754,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = 39243; m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5774,18 +5774,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = 30290; m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5794,19 +5794,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5815,19 +5815,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5836,19 +5836,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5857,19 +5857,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5878,9 +5878,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; default: continue; } @@ -5889,9 +5889,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_WEAPON_UZI_BULLET_ECHO: case SOUND_WEAPON_M16_BULLET_ECHO: m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; @@ -5903,16 +5903,16 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 40; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); @@ -5926,14 +5926,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = 70; m_sQueueSample.m_bEmittingVolume = 70; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.field_16 = 7; @@ -5945,14 +5945,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[0] % 20 + 90; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case SOUND_SPLASH: m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; - processed = 1; + stereo = 1; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 0.0f; @@ -5963,15 +5963,15 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[2] % 30 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bRequireReflection = true; break; default: SetupPedComments(params, sound); continue; - if(processed && iSound > 60) iSound = 21; + if(stereo && iSound > 60) iSound = 21; if(params->m_fDistance < maxDist) { CalculateDistance((bool *)params, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, @@ -5982,11 +5982,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_fDistance) { noReflection = 0; } else { - m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.m_bIsDistant = true; m_sQueueSample.m_bOffset = 0; } } - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); if(noReflection) { m_sQueueSample.m_bOffset = 127; @@ -6347,12 +6347,12 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; @@ -6360,8 +6360,8 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); params.m_bDistanceCalculated = 1; params.m_fDistance = distSquared; @@ -6387,7 +6387,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_MISTY_SEX_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; maxDist = 400.f; sample = SFX_PORN_1_GROAN_1; m_sQueueSample.m_fSoundIntensity = 20.0f; @@ -6395,35 +6395,35 @@ cAudioManager::ProcessPornCinema(uint8 sound) case SCRIPT_SOUND_PORN_CINEMA_1_L: case SCRIPT_SOUND_MISTY_SEX_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; maxDist = 6400.f; sample = SFX_PORN_1_GROAN_1; m_sQueueSample.m_fSoundIntensity = 80.0f; break; case SCRIPT_SOUND_PORN_CINEMA_2_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; maxDist = 400.f; sample = SFX_PORN_2_GROAN_1; m_sQueueSample.m_fSoundIntensity = 20.0f; break; case SCRIPT_SOUND_PORN_CINEMA_2_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; maxDist = 6400.f; sample = SFX_PORN_2_GROAN_1; m_sQueueSample.m_fSoundIntensity = 80.0f; break; case SCRIPT_SOUND_PORN_CINEMA_3_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0f; sample = SFX_PORN_3_GROAN_1; break; case SCRIPT_SOUND_PORN_CINEMA_3_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; sample = SFX_PORN_3_GROAN_1; @@ -6440,7 +6440,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 3; @@ -6450,8 +6450,8 @@ cAudioManager::ProcessPornCinema(uint8 sound) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -6467,15 +6467,15 @@ cAudioManager::ProcessPornCinema(uint8 sound) SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_counter = rand + 1; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 6; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000; } @@ -6497,7 +6497,7 @@ cAudioManager::ProcessProjectiles() maxDist = 8100.f; m_sQueueSample.m_fSoundIntensity = 90.0; m_sQueueSample.m_nSampleIndex = 81; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); m_sQueueSample.field_16 = 3; @@ -6507,7 +6507,7 @@ cAudioManager::ProcessProjectiles() maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; m_sQueueSample.field_16 = 7; @@ -6524,7 +6524,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = @@ -6532,8 +6532,8 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_56 = 0; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -6562,8 +6562,8 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; @@ -6573,8 +6573,8 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 22.0f; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bReverbFlag = 0; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -6599,7 +6599,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) int32 emittingVol; float modificator; - if(params->m_fDistance >= 900.f) return 0; + if(params->m_fDistance >= 900.f) return false; veh = params->m_pVehicle; if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); @@ -6622,8 +6622,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_counter = 61; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; @@ -6635,12 +6635,12 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 5; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } - return 1; + return true; } void @@ -6665,10 +6665,10 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; @@ -6677,8 +6677,8 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); @@ -6687,19 +6687,19 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 1; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000; } @@ -6743,10 +6743,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; @@ -6755,8 +6755,8 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); @@ -6766,11 +6766,11 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = rand + 1; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; @@ -6778,8 +6778,8 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 70; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000; } @@ -6817,7 +6817,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) uint8 emittingVol; float speedMultipler; - if(params->m_fDistance >= 90000.f) return 0; + if(params->m_fDistance >= 90000.f) return false; if(params->m_fVelocityChange > 0.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); @@ -6829,8 +6829,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); @@ -6844,8 +6844,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 300.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -6854,8 +6854,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + @@ -6868,13 +6868,13 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 70.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } - return 1; + return true; } void @@ -6975,7 +6975,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) int32 emittingVol; float velocity; - if(params->m_fDistance >= 1600.f) return 0; + if(params->m_fDistance >= 1600.f) return false; automobile = (CAutomobile *)params->m_pVehicle; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); @@ -6995,8 +6995,8 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; @@ -7005,15 +7005,15 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) m_sQueueSample.field_48 = 1.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); } } } } } - return 1; + return true; } WRAPPER @@ -7040,8 +7040,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) m_sQueueSample.m_counter = 4; m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nHornFrequency; @@ -7055,8 +7055,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 40.0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return; @@ -7072,8 +7072,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) m_sQueueSample.m_counter = 4; m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nHornFrequency; @@ -7087,8 +7087,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 40.0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -7109,7 +7109,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) { CVehicle *veh = params->m_pVehicle; - if(params->m_fDistance >= 2500.f) return 0; + if(params->m_fDistance >= 2500.f) return false; if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); @@ -7117,8 +7117,8 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + @@ -7132,12 +7132,12 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } - return 1; + return true; } bool @@ -7149,7 +7149,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) int sampleFreq; float velocity; - if(params->m_fDistance >= 9025.f) return 0; + if(params->m_fDistance >= 9025.f) return false; if(params->m_pTransmission) { if(params->m_pVehicle->m_vecMoveSpeed.z) { velocity = Abs(params->m_fVelocityChange); @@ -7160,8 +7160,8 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; @@ -7184,14 +7184,14 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 95.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } - return 1; + return true; } void @@ -7225,8 +7225,8 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; } - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; @@ -7237,8 +7237,8 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 110.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 5; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); return; } @@ -7321,8 +7321,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) break; } - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 8; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; @@ -7333,8 +7333,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 40.0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -7353,13 +7353,13 @@ void cAudioManager::ProcessWaterCannon(int32) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_fSoundIntensity = 900.0f; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.field_16 = 5; m_sQueueSample.m_counter = i; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.field_76 = 8; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bEmittingVolume = 50; @@ -7367,8 +7367,8 @@ void cAudioManager::ProcessWaterCannon(int32) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -7385,12 +7385,12 @@ cAudioManager::ProcessWeather(int32 id) if(m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; } else { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; } @@ -7400,14 +7400,14 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_counter = counter++; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55; - m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.m_bIsDistant = true; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = 0; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { @@ -7416,18 +7416,18 @@ cAudioManager::ProcessWeather(int32 id) SampleManager.GetSampleBaseFrequency(SFX_RAIN); m_sQueueSample.m_bVolume = (uint8)(25.f * CWeather::Rain); m_sQueueSample.m_counter = 4; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bOffset = 63; - m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.m_bIsDistant = true; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 30; - m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -7441,7 +7441,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) int freq; float velChange; - if(params->m_fDistance >= 900.f) return 0; + if(params->m_fDistance >= 900.f) return false; if(params->m_pTransmission) { if(params->m_pVehicle->m_vecMoveSpeed.z) { velChange = Abs(params->m_fVelocityChange); @@ -7454,8 +7454,8 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); @@ -7470,14 +7470,14 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } - return 1; + return true; } void @@ -7501,10 +7501,10 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; - m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; @@ -7513,8 +7513,8 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } @@ -7745,15 +7745,15 @@ bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); } bool cAudioManager::SetupJumboFlySound(uint8 emittingVol) { - if(m_sQueueSample.m_fDistance >= 440.0f) return 0; + if(m_sQueueSample.m_fDistance >= 440.0f) return false; int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance); m_sQueueSample.m_bVolume = vol; if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; @@ -7762,26 +7762,26 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_fSoundIntensity = 440.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_48 = 4.0f; - m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.field_76 = 5; m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } - return 1; + return true; } bool cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) { - if(m_sQueueSample.m_fDistance >= 240.f) return 0; + if(m_sQueueSample.m_fDistance >= 240.f) return false; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = true; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; @@ -7793,8 +7793,8 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 12; m_sQueueSample.m_bOffset = 0; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); m_sQueueSample.m_counter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; @@ -7802,13 +7802,13 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_bOffset = maxVolume; AddSampleToRequestedQueue(); } - return 1; + return true; } bool cAudioManager::SetupJumboTaxiSound(uint8 vol) { - if(m_sQueueSample.m_fDistance >= 180.f) return 0; + if(m_sQueueSample.m_fDistance >= 180.f) return false; uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180); @@ -7818,8 +7818,8 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; @@ -7830,25 +7830,25 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_fSoundIntensity = 180.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - return 1; + return true; } bool cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) { - if(m_sQueueSample.m_fDistance >= 170.f) return 0; + if(m_sQueueSample.m_fDistance >= 170.f) return false; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; @@ -7859,11 +7859,11 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_fSoundIntensity = 170.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - return 1; + return true; } void diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index dff1948f..f48a0b38 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -140,7 +140,7 @@ public: int32 m_counter; int32 m_nSampleIndex; uint8 m_bBankIndex; - uint8 m_bIsDistant; + bool m_bIsDistant; uint8 field_14; uint8 field_15; int32 field_16; @@ -164,9 +164,9 @@ public: uint8 field_58; uint8 field_59; CVector m_vecPos; - uint8 m_bReverbFlag; + bool m_bReverbFlag; uint8 m_bLoopsRemaining; - uint8 m_bRequireReflection; + bool m_bRequireReflection; uint8 m_bOffset; int32 field_76; uint8 m_bIsProcessed; diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index d90ed4b4..42ad3829 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -124,8 +124,8 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIsDistant = true;
m_sQueueSample.field_16 = 10;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15;
@@ -134,10 +134,10 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.field_56 = 0;
- m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.field_76 = 3;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
diff --git a/src/audio/sampman.h b/src/audio/sampman.h index ae27cdbf..4b546911 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -17,6 +17,7 @@ enum SAMPLEBANK_MAIN, SAMPLEBANK_PED, MAX_SAMPLEBANKS, + SAMPLEBANK_INVALID }; #define MAX_PEDSFX 7 |