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authorNikolay Korolev <nickvnuk@gmail.com>2020-02-02 13:22:17 +0100
committerGitHub <noreply@github.com>2020-02-02 13:22:17 +0100
commitc794b59a7cb7e56af8ea706c6c9dff7dfbea5f22 (patch)
tree282926f2bb69e18d9f5bff41975fb437563b408f
parentfixed SET_BOAT_CRUISE_SPEED (diff)
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-rw-r--r--src/vehicles/Automobile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index ddb75d84..d6032457 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -4328,7 +4328,7 @@ CAutomobile::RemoveBonnetInPedCollision(void)
{
CObject *obj;
- if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
+ if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING &&
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
// BUG? why not COMPGROUP_BONNET?
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);