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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-06-29 13:38:37 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-06-29 13:38:37 +0200 |
commit | 9b5392d3a13e00d880e895522c19ef1e453804b0 (patch) | |
tree | 9c807c08baa487aa9c65d06489ef363ddf8491ff | |
parent | Changed to actual crimes names (diff) | |
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-rw-r--r-- | src/World.cpp | 1 | ||||
-rw-r--r-- | src/World.h | 3 | ||||
-rw-r--r-- | src/control/Replay.cpp | 43 | ||||
-rw-r--r-- | src/control/Replay.h | 5 | ||||
-rw-r--r-- | src/entities/PlayerPed.cpp | 5 | ||||
-rw-r--r-- | src/entities/PlayerPed.h | 2 | ||||
-rw-r--r-- | src/math/Matrix.h | 20 |
7 files changed, 73 insertions, 6 deletions
diff --git a/src/World.cpp b/src/World.cpp index 0a83c595..05791525 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -8,6 +8,7 @@ #include "World.h" WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); } +WRAPPER void CWorld::Remove(CEntity *entity) { EAXJMP(0x4AE9D0); } CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60; CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C; diff --git a/src/World.h b/src/World.h index e3a6a8f2..d88448fb 100644 --- a/src/World.h +++ b/src/World.h @@ -67,6 +67,7 @@ public: static bool &bForceProcessControl; static bool &bProcessCutsceneOnly; + static void Remove(CEntity *entity); static void Add(CEntity *entity); static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; } @@ -103,6 +104,8 @@ public: static int GetSectorIndexY(float f) { return (int)GetSectorY(f); } static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; } static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; } + + static void Remove(void); }; class CPlayerPed; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 2e0f07ee..a2a47295 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -165,8 +165,6 @@ void CReplay::Init(void) bDoLoadSceneWhenDone = false; } -WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); } - void CReplay::DisableReplays(void) { bReplayEnabled = false; @@ -406,7 +404,46 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState } } #endif +#if 0 WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); } +#else +void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) +{ + tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; + if (ped){ + ped->m_fRotationCur = pp->heading * M_PI / 128.0f; + ped->m_fRotationDest = pp->heading * M_PI / 128.0f; + CMatrix ped_matrix; + float coeff = 1.0f - interpolation; + pp->matrix.DecompressIntoFullMatrix(ped_matrix); + ped->GetMatrix() = ped->GetMatrix() * CMatrix(coeff); + *ped->GetMatrix().GetPosition() *= coeff; + ped->GetMatrix() += CMatrix(coeff) * ped_matrix; + if (pp->vehicle_index) { + ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1); + ped->bInVehicle = pp->vehicle_index; + } + else { + ped->m_pMyVehicle = nil; + ped->bInVehicle = false; + } + if (pp->assoc_group_id != ped->m_animGroup) { + ped->m_animGroup = (AssocGroupId)pp->assoc_group_id; + if (ped->IsPlayer()) + ((CPlayerPed*)ped)->ReApplyMoveAnims(); + } + RetrievePedAnimation(ped, &pp->anim_state); + ped->RemoveWeaponModel(-1); + if (pp->weapon_model != -1) + ped->AddWeaponModel(pp->weapon_model); + CWorld::Remove(ped); + CWorld::Add(ped); + }else{ + debug("Replay:Ped wasn't there\n"); + } + buffer->m_nOffset += sizeof(tPedUpdatePacket); +} +#endif WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); } WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); } WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); } @@ -453,7 +490,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); } WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); } WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); } -WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); } +WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); } WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); } #if 0 diff --git a/src/control/Replay.h b/src/control/Replay.h index c4f3b1a2..0a65c638 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -155,7 +155,7 @@ class CReplay int8 vehicle_index; CStoredAnimationState anim_state; CCompressedMatrixNotAligned matrix; - uint8 assoc_group_id; + int8 assoc_group_id; uint8 weapon_model; }; static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error"); @@ -244,12 +244,11 @@ private: public: static void Init(void); - static void EmptyReplayBuffer(void); static void DisableReplays(void); static void EnableReplays(void); static void Update(void); static void FinishPlayback(void); - static void Shutdown(void); + static void EmptyReplayBuffer(void); static void Display(void); static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene); static void StreamAllNecessaryCarsAndPeds(void); diff --git a/src/entities/PlayerPed.cpp b/src/entities/PlayerPed.cpp new file mode 100644 index 00000000..2136d3ad --- /dev/null +++ b/src/entities/PlayerPed.cpp @@ -0,0 +1,5 @@ +#include "common.h" +#include "patcher.h" +#include "PlayerPed.h" + +WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
\ No newline at end of file diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h index 23e7dae5..d268f61b 100644 --- a/src/entities/PlayerPed.h +++ b/src/entities/PlayerPed.h @@ -38,6 +38,8 @@ public: int32 field_1488[6]; float field_1512; float m_fFPSMoveHeading; + + void ReApplyMoveAnims(void); }; static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error"); diff --git a/src/math/Matrix.h b/src/math/Matrix.h index e2e5394e..bbdc6a70 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -20,6 +20,11 @@ public: m_attachment = nil; Attach(matrix, owner); } + CMatrix(float scale){ + m_attachment = nil; + m_hasRwMatrix = false; + SetScale(scale); + } ~CMatrix(void){ if(m_hasRwMatrix && m_attachment) RwMatrixDestroy(m_attachment); @@ -57,6 +62,21 @@ public: if(m_attachment) UpdateRW(); } + CMatrix& operator+=(CMatrix const &rhs){ + m_matrix.right.x += rhs.m_matrix.right.x; + m_matrix.up.x += rhs.m_matrix.up.x; + m_matrix.at.x += rhs.m_matrix.at.x; + m_matrix.right.y += rhs.m_matrix.right.y; + m_matrix.up.y += rhs.m_matrix.up.y; + m_matrix.at.y += rhs.m_matrix.at.y; + m_matrix.right.z += rhs.m_matrix.right.z; + m_matrix.up.z += rhs.m_matrix.up.z; + m_matrix.at.z += rhs.m_matrix.at.z; + m_matrix.pos.x += rhs.m_matrix.pos.x; + m_matrix.pos.y += rhs.m_matrix.pos.y; + m_matrix.pos.y += rhs.m_matrix.pos.z; + return *this; + } CVector *GetPosition(void){ return (CVector*)&m_matrix.pos; } CVector *GetRight(void) { return (CVector*)&m_matrix.right; } |