diff options
author | aap <aap@papnet.eu> | 2019-06-27 14:18:54 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-06-27 14:18:54 +0200 |
commit | 9f07569bd6a4b67c5a1427da773d679247bb73d1 (patch) | |
tree | f3d2f30a302638506cf2e3c37aa0cfce198cd45e | |
parent | CStreaming almost done (diff) | |
parent | Several little mistakes in CPed (diff) | |
download | re3-9f07569bd6a4b67c5a1427da773d679247bb73d1.tar re3-9f07569bd6a4b67c5a1427da773d679247bb73d1.tar.gz re3-9f07569bd6a4b67c5a1427da773d679247bb73d1.tar.bz2 re3-9f07569bd6a4b67c5a1427da773d679247bb73d1.tar.lz re3-9f07569bd6a4b67c5a1427da773d679247bb73d1.tar.xz re3-9f07569bd6a4b67c5a1427da773d679247bb73d1.tar.zst re3-9f07569bd6a4b67c5a1427da773d679247bb73d1.zip |
-rw-r--r-- | src/entities/Ped.cpp | 20 | ||||
-rw-r--r-- | src/entities/Ped.h | 4 |
2 files changed, 11 insertions, 13 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 4f5147b9..0dedacad 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -313,10 +313,9 @@ bool CPed::CanSetPedState(void) { return m_nPedState != PED_DIE && m_nPedState != PED_ARRESTED && - m_nPedState != PED_ENTER_CAR && m_nPedState != PED_CARJACK && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_STEAL_CAR; + m_nPedState != PED_ENTER_CAR && m_nPedState != PED_DEAD && m_nPedState != PED_CARJACK && m_nPedState != PED_STEAL_CAR; } - void CPed::AddWeaponModel(int id) { @@ -338,23 +337,23 @@ CPed::AimGun(void) CVector vector; if (m_pSeekTarget) { - if (m_pSeekTarget->m_status == STATUS_PHYSICS) { - m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, PED_TORSO); + if (m_pSeekTarget->IsPed()) { + ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(&pos, PED_TORSO); vector.x = pos.x; vector.y = pos.y; vector.z = pos.z; } else { vector = *(m_pSeekTarget->GetPosition()); } - CPed::Say(SOUND_PED_ATTACK); + Say(SOUND_PED_ATTACK); bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(&vector); if (m_pLookTarget != m_pSeekTarget) { - CPed::SetLookFlag(m_pSeekTarget, 1); + SetLookFlag(m_pSeekTarget, 1); } } else { - if (CPed::IsPlayer()) { + if (IsPlayer()) { bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading); } else { bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f); @@ -459,7 +458,7 @@ CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data) } void -CPed::SetLookFlag(CPed *target, bool unknown) +CPed::SetLookFlag(CEntity *target, bool unknown) { if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { bIsLooking = true; @@ -621,8 +620,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) if (attackAssoc) { switch (attackAssoc->animId) { case ANIM_WEAPON_START_THROW: - if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1380) && ped->IsPlayer()) - { + if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1380) && ped->IsPlayer()) { attackAssoc->blendDelta = -1000.0f; newAnim = CAnimManager::AddAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WEAPON_THROWU); } else { @@ -1492,7 +1490,7 @@ STARTPATCHES InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP); InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP); InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP); - InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP); + InjectHook(0x4C6460, (void (CPed::*)(CEntity*, bool)) &CPed::SetLookFlag, PATCH_JUMP); InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP); InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP); InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP); diff --git a/src/entities/Ped.h b/src/entities/Ped.h index 34c7a485..37a1cd3d 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -227,7 +227,7 @@ public: CVector m_vecOffsetFromPhysSurface; CEntity *m_pCurSurface; uint8 stuff3[12]; - CPed *m_pSeekTarget; + CEntity *m_pSeekTarget; CVehicle *m_pMyVehicle; bool bInVehicle; uint8 stuff4[23]; @@ -273,7 +273,7 @@ public: void AimGun(void); void KillPedWithCar(CVehicle *veh, float impulse); void Say(uint16 audio); - void SetLookFlag(CPed *target, bool unknown); + void SetLookFlag(CEntity *target, bool unknown); void SetLookFlag(float direction, bool unknown); void SetLookTimer(int time); void SetDie(AnimationId anim, float arg1, float arg2); |