diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-08-02 18:49:12 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-02 18:49:12 +0200 |
commit | 3e24ae8812ca4a0031d82ea7f7393605b8a4283a (patch) | |
tree | 5cc79378e86970d3b63cbed173d627410ea90ca6 /README.md | |
parent | Merge pull request #669 from erorcun/miami (diff) | |
parent | Move sdk and eax (diff) | |
download | re3-3e24ae8812ca4a0031d82ea7f7393605b8a4283a.tar re3-3e24ae8812ca4a0031d82ea7f7393605b8a4283a.tar.gz re3-3e24ae8812ca4a0031d82ea7f7393605b8a4283a.tar.bz2 re3-3e24ae8812ca4a0031d82ea7f7393605b8a4283a.tar.lz re3-3e24ae8812ca4a0031d82ea7f7393605b8a4283a.tar.xz re3-3e24ae8812ca4a0031d82ea7f7393605b8a4283a.tar.zst re3-3e24ae8812ca4a0031d82ea7f7393605b8a4283a.zip |
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -31,7 +31,7 @@ such that we have a working game at all times. - **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) -> :information_source: **If you choose OpenAL(OAL) on Windows** You must read [Running OAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OAL-build-on-Windows). +> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). > :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. |