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authoraap <aap@papnet.eu>2019-06-16 23:33:20 +0200
committeraap <aap@papnet.eu>2019-06-16 23:33:20 +0200
commite8c5f7da528ae8ddb5bf77671e3b95323fd7e975 (patch)
tree0979661b439f5651caa2e9bd7971a8e3439aadfe /README.md
parentsome more cleanup (diff)
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Diffstat (limited to 'README.md')
-rw-r--r--README.md41
1 files changed, 37 insertions, 4 deletions
diff --git a/README.md b/README.md
index 0d6fe00a..66dd3e68 100644
--- a/README.md
+++ b/README.md
@@ -24,6 +24,7 @@ to reverse at the time, calling the original functions is acceptable.
This is a list of some things that have been reversed to some non-trivial extent.
Not everything is listed, check the code.
+(TODO: keep this list at least a bit up to date...)
```
CPool
@@ -52,6 +53,11 @@ CPathFind
CCam
CParticle
CParticleMgr
+CPointLights
+CCoronas
+CAntennas
+CClouds
+CHud
```
# Low hanging fruit
@@ -79,9 +85,12 @@ functionname(args)
if(a == b){
s1;
s2;
+ }else{
+ s3;
+ s4;
}
if(x != y)
- s3;
+ s5;
}
type functionname(args)
@@ -89,9 +98,12 @@ type functionname(args)
if (a == b) {
s1;
s2;
+ } else {
+ s3;
+ s4;
}
if (x != y)
- s3;
+ s5;
}
```
@@ -105,14 +117,31 @@ type functionname ( args )
s1;
s2;
}
- if ( x != y )
+ else
{
s3;
+ s4;
+ }
+ if ( x != y )
+ {
+ s5;
}
}
```
-Indentation is done with TABS.
+i.e.
+
+* Put the brace on the same line as control statements
+
+* Put the brace on the next line after function definitions and structs/classes
+
+* Put an `else` on the same line with the braces
+
+* Don't put braces around single statements
+
+* Put the function return type on a separate line
+
+* Indent with TABS
As for the less cosmetic choices, here are some guidelines how the code should look:
@@ -124,6 +153,8 @@ since `4` will be used in other places and you can't easily see where else the e
* Use the right types. In particular:
+ * use the lower case types! (unless you're Fire_Head)
+
* don't use types like `__int16`, we have `int16` for that
* don't use `unsigned`, we have typedefs for that
@@ -132,6 +163,8 @@ since `4` will be used in other places and you can't easily see where else the e
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
+ * declare pointers like `int *ptr;`, not `int* ptr;`
+
* As for variable names, the original gta source code was not written in a uniform style,
but here are some observations: