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authorFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
commitb1f9e28cd155459ab2843690c248ed9f4767bc3f (patch)
tree8e7d2a33d4c5109ea3c3562940268afc57d0915c /dxsdk/Include/dplobby8.h
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Diffstat (limited to 'dxsdk/Include/dplobby8.h')
-rw-r--r--dxsdk/Include/dplobby8.h407
1 files changed, 407 insertions, 0 deletions
diff --git a/dxsdk/Include/dplobby8.h b/dxsdk/Include/dplobby8.h
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+++ b/dxsdk/Include/dplobby8.h
@@ -0,0 +1,407 @@
+/*==========================================================================
+ *
+ * Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
+ *
+ * File: DPLobby.h
+ * Content: DirectPlay8 Lobby Include File
+ *
+ ***************************************************************************/
+
+#ifndef __DPLOBBY_H__
+#define __DPLOBBY_H__
+
+#include <ole2.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/****************************************************************************
+ *
+ * DirectPlay8Lobby CLSIDs
+ *
+ ****************************************************************************/
+
+// {667955AD-6B3B-43ca-B949-BC69B5BAFF7F}
+DEFINE_GUID(CLSID_DirectPlay8LobbiedApplication,
+0x667955ad, 0x6b3b, 0x43ca, 0xb9, 0x49, 0xbc, 0x69, 0xb5, 0xba, 0xff, 0x7f);
+
+// {3B2B6775-70B6-45af-8DEA-A209C69559F3}
+DEFINE_GUID(CLSID_DirectPlay8LobbyClient,
+0x3b2b6775, 0x70b6, 0x45af, 0x8d, 0xea, 0xa2, 0x9, 0xc6, 0x95, 0x59, 0xf3);
+
+/****************************************************************************
+ *
+ * DirectPlay8Lobby Interface IIDs
+ *
+ ****************************************************************************/
+
+// {819074A3-016C-11d3-AE14-006097B01411}
+DEFINE_GUID(IID_IDirectPlay8LobbiedApplication,
+0x819074a3, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
+
+// {819074A2-016C-11d3-AE14-006097B01411}
+DEFINE_GUID(IID_IDirectPlay8LobbyClient,
+0x819074a2, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
+
+/****************************************************************************
+ *
+ * DirectPlay8Lobby Interface Pointer
+ *
+ ****************************************************************************/
+
+typedef struct IDirectPlay8LobbiedApplication *PDIRECTPLAY8LOBBIEDAPPLICATION;
+typedef struct IDirectPlay8LobbyClient *PDIRECTPLAY8LOBBYCLIENT;
+
+/****************************************************************************
+ *
+ * DirectPlay8 Lobby Message IDs
+ *
+ ****************************************************************************/
+
+#define DPL_MSGID_LOBBY 0x8000
+#define DPL_MSGID_RECEIVE (0x0001 | DPL_MSGID_LOBBY)
+#define DPL_MSGID_CONNECT (0x0002 | DPL_MSGID_LOBBY)
+#define DPL_MSGID_DISCONNECT (0x0003 | DPL_MSGID_LOBBY)
+#define DPL_MSGID_SESSION_STATUS (0x0004 | DPL_MSGID_LOBBY)
+#define DPL_MSGID_CONNECTION_SETTINGS (0x0005 | DPL_MSGID_LOBBY)
+
+/****************************************************************************
+ *
+ * DirectPlay8Lobby Constants
+ *
+ ****************************************************************************/
+
+//
+// Specifies that operation should be performed on all open connections
+//
+#define DPLHANDLE_ALLCONNECTIONS 0xFFFFFFFF
+
+//
+// The associated game session has suceeded in connecting / hosting
+//
+#define DPLSESSION_CONNECTED 0x0001
+
+// The associated game session failed connecting / hosting
+//
+#define DPLSESSION_COULDNOTCONNECT 0x0002
+
+//
+// The associated game session has disconnected
+//
+#define DPLSESSION_DISCONNECTED 0x0003
+
+//
+// The associated game session has terminated
+//
+#define DPLSESSION_TERMINATED 0x0004
+
+//
+// The associated game session's host has migrated
+//
+#define DPLSESSION_HOSTMIGRATED 0x0005
+
+//
+// The associated game session's host has migrated to the local client
+//
+#define DPLSESSION_HOSTMIGRATEDHERE 0x0006
+
+
+/****************************************************************************
+ *
+ * DirectPlay8 Lobby Flags
+ *
+ ****************************************************************************/
+
+//
+// Do not automatically make the lobby app unavailable when a connection is established
+//
+#define DPLAVAILABLE_ALLOWMULTIPLECONNECT 0x0001
+
+//
+// Launch a new instance of the application to connect to
+//
+#define DPLCONNECT_LAUNCHNEW 0x0001
+
+//
+// Launch a new instance of the application if one is not waiting
+//
+#define DPLCONNECT_LAUNCHNOTFOUND 0x0002
+
+//
+// When starting the associated game session, start it as a host
+//
+#define DPLCONNECTSETTINGS_HOST 0x0001
+
+//
+// Disable parameter validation
+//
+#define DPLINITIALIZE_DISABLEPARAMVAL 0x0001
+
+/****************************************************************************
+ *
+ * DirectPlay8Lobby Structures (Non-Message)
+ *
+ ****************************************************************************/
+
+//
+// Information on a registered game
+//
+typedef struct _DPL_APPLICATION_INFO {
+ GUID guidApplication; // GUID of the application
+ PWSTR pwszApplicationName; // Name of the application
+ DWORD dwNumRunning; // # of instances of this application running
+ DWORD dwNumWaiting; // # of instances of this application waiting
+ DWORD dwFlags; // Flags
+} DPL_APPLICATION_INFO, *PDPL_APPLICATION_INFO;
+
+//
+// Settings to be used for connecting / hosting a game session
+//
+typedef struct _DPL_CONNECTION_SETTINGS {
+ DWORD dwSize; // Size of this structure
+ DWORD dwFlags; // Connection settings flags (DPLCONNECTSETTINGS_...)
+ DPN_APPLICATION_DESC dpnAppDesc; // Application desc for the associated DirectPlay session
+ IDirectPlay8Address *pdp8HostAddress; // Address of host to connect to
+ IDirectPlay8Address **ppdp8DeviceAddresses; // Address of device to connect from / host on
+ DWORD cNumDeviceAddresses; // # of addresses specified in ppdp8DeviceAddresses
+ PWSTR pwszPlayerName; // Name to give the player
+} DPL_CONNECTION_SETTINGS, *PDPL_CONNECTION_SETTINGS;
+
+//
+// Information for performing a lobby connect
+// (ConnectApplication)
+//
+typedef struct _DPL_CONNECT_INFO {
+ DWORD dwSize; // Size of this structure
+ DWORD dwFlags; // Flags (DPLCONNECT_...)
+ GUID guidApplication; // GUID of application to launch
+ PDPL_CONNECTION_SETTINGS pdplConnectionSettings;
+ // Settings application should use
+ PVOID pvLobbyConnectData; // User defined data block
+ DWORD dwLobbyConnectDataSize;
+ // Size of user defined data block
+} DPL_CONNECT_INFO, *PDPL_CONNECT_INFO;
+
+//
+// Information for registering an application
+// (RegisterApplication)
+//
+typedef struct _DPL_PROGRAM_DESC {
+ DWORD dwSize;
+ DWORD dwFlags;
+ GUID guidApplication; // Application GUID
+ PWSTR pwszApplicationName; // Unicode application name
+ PWSTR pwszCommandLine; // Unicode command line arguments
+ PWSTR pwszCurrentDirectory; // Unicode current directory
+ PWSTR pwszDescription; // Unicode application description
+ PWSTR pwszExecutableFilename; // Unicode filename of application executable
+ PWSTR pwszExecutablePath; // Unicode path of application executable
+ PWSTR pwszLauncherFilename; // Unicode filename of launcher executable
+ PWSTR pwszLauncherPath; // Unicode path of launcher executable
+} DPL_PROGRAM_DESC, *PDPL_PROGRAM_DESC;
+
+/****************************************************************************
+ *
+ * DirectPlay8 Lobby Message Structures
+ *
+ ****************************************************************************/
+
+//
+// A connection was established
+// (DPL_MSGID_CONNECT)
+//
+typedef struct _DPL_MESSAGE_CONNECT
+{
+ DWORD dwSize; // Size of this structure
+ DPNHANDLE hConnectId; // Handle of new connection
+ PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings for this connection
+ PVOID pvLobbyConnectData; // User defined lobby data block
+ DWORD dwLobbyConnectDataSize; // Size of user defined lobby data block
+ PVOID pvConnectionContext; // Context value for this connection (user set)
+} DPL_MESSAGE_CONNECT, *PDPL_MESSAGE_CONNECT;
+
+//
+// Connection settings have been updated
+// (DPL_MSGID_CONNECTION_SETTINGS)
+//
+typedef struct _DPL_MESSAGE_CONNECTION_SETTINGS
+{
+ DWORD dwSize; // Size of this structure
+ DPNHANDLE hSender; // Handle of the connection for these settings
+ PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings
+ PVOID pvConnectionContext; // Context value for this connection
+} DPL_MESSAGE_CONNECTION_SETTINGS, *PDPL_MESSAGE_CONNECTION_SETTINGS;
+
+//
+// A connection has been disconnected
+// (DPL_MSGID_DISCONNECT)
+//
+typedef struct _DPL_MESSAGE_DISCONNECT
+{
+ DWORD dwSize; // Size of this structure
+ DPNHANDLE hDisconnectId; // Handle of the connection that was terminated
+ HRESULT hrReason; // Reason the connection was broken
+ PVOID pvConnectionContext; // Context value for this connection
+} DPL_MESSAGE_DISCONNECT, *PDPL_MESSAGE_DISCONNECT;
+
+//
+// Data was received through a connection
+// (DPL_MSGID_RECEIVE)
+//
+typedef struct _DPL_MESSAGE_RECEIVE
+{
+ DWORD dwSize; // Size of this structure
+ DPNHANDLE hSender; // Handle of the connection that is from
+ BYTE *pBuffer; // Contents of the message
+ DWORD dwBufferSize; // Size of the message context
+ PVOID pvConnectionContext; // Context value for this connection
+} DPL_MESSAGE_RECEIVE, *PDPL_MESSAGE_RECEIVE;
+
+//
+// Current status of the associated connection
+// (DPL_MSGID_SESSION_STATUS)
+//
+typedef struct _DPL_MESSAGE_SESSION_STATUS
+{
+ DWORD dwSize; // Size of this structure
+ DPNHANDLE hSender; // Handle of the connection that this is from
+ DWORD dwStatus; // Status (DPLSESSION_...)
+ PVOID pvConnectionContext; // Context value for this connection
+} DPL_MESSAGE_SESSION_STATUS, *PDPL_MESSAGE_SESSION_STATUS;
+
+/****************************************************************************
+ *
+ * DirectPlay8Lobby Create
+ *
+ ****************************************************************************/
+
+/*
+ * This function is no longer supported. It is recommended that CoCreateInstance be used to create
+ * DirectPlay8 lobby objects.
+ *
+ * extern HRESULT WINAPI DirectPlay8LobbyCreate( const GUID * pcIID, void **ppvInterface, IUnknown *pUnknown);
+ *
+ */
+
+/****************************************************************************
+ *
+ * DirectPlay8 Functions
+ *
+ ****************************************************************************/
+
+//
+// COM definition for DirectPlayLobbyClient
+//
+#undef INTERFACE // External COM Implementation
+#define INTERFACE IDirectPlay8LobbyClient
+DECLARE_INTERFACE_(IDirectPlay8LobbyClient,IUnknown)
+{
+ // IUnknown methods
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG,Release) (THIS) PURE;
+ // IDirectPlayLobbyClient methods
+ STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,const DWORD dwFlags) PURE;
+ STDMETHOD(EnumLocalPrograms) (THIS_ GUID *const pGuidApplication,BYTE *const pEnumData,DWORD *const pdwEnumData,DWORD *const pdwItems, const DWORD dwFlags) PURE;
+ STDMETHOD(ConnectApplication) (THIS_ DPL_CONNECT_INFO *const pdplConnectionInfo,const PVOID pvConnectionContext,DPNHANDLE *const hApplication,const DWORD dwTimeOut,const DWORD dwFlags) PURE;
+ STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE;
+ STDMETHOD(ReleaseApplication) (THIS_ const DPNHANDLE hConnection, const DWORD dwFlags ) PURE;
+ STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE;
+ STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE;
+ STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE;
+};
+
+
+//
+// COM definition for DirectPlayLobbiedApplication
+//
+#undef INTERFACE // External COM Implementation
+#define INTERFACE IDirectPlay8LobbiedApplication
+DECLARE_INTERFACE_(IDirectPlay8LobbiedApplication,IUnknown)
+{
+ // IUnknown methods
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid,LPVOID *ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG,Release) (THIS) PURE;
+ // IDirectPlayLobbiedApplication methods
+ STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,DPNHANDLE * const pdpnhConnection, const DWORD dwFlags) PURE;
+ STDMETHOD(RegisterProgram) (THIS_ PDPL_PROGRAM_DESC pdplProgramDesc,const DWORD dwFlags) PURE;
+ STDMETHOD(UnRegisterProgram) (THIS_ GUID *pguidApplication,const DWORD dwFlags) PURE;
+ STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE;
+ STDMETHOD(SetAppAvailable) (THIS_ const BOOL fAvailable, const DWORD dwFlags ) PURE;
+ STDMETHOD(UpdateStatus) (THIS_ const DPNHANDLE hConnection, const DWORD dwStatus, const DWORD dwFlags ) PURE;
+ STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE;
+ STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE;
+ STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE;
+};
+
+
+/****************************************************************************
+ *
+ * DirectPlayLobby Interface Macros
+ *
+ ****************************************************************************/
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+
+#define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectPlay8LobbyClient_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectPlay8LobbyClient_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->lpVtbl->EnumLocalPrograms(p,a,b,c,d,e)
+#define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->lpVtbl->ConnectApplication(p,a,b,c,d,e)
+#define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d)
+#define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->lpVtbl->ReleaseApplication(p,a,b)
+#define IDirectPlay8LobbyClient_Close(p,a) (p)->lpVtbl->Close(p,a)
+#define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d)
+#define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c)
+
+#define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectPlay8LobbiedApplication_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectPlay8LobbiedApplication_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->lpVtbl->Initialize(p,a,b,c,d)
+#define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->lpVtbl->RegisterProgram(p,a,b)
+#define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->lpVtbl->UnRegisterProgram(p,a,b)
+#define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d)
+#define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->lpVtbl->SetAppAvailable(p,a,b)
+#define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->lpVtbl->UpdateStatus(p,a,b,c)
+#define IDirectPlay8LobbiedApplication_Close(p,a) (p)->lpVtbl->Close(p,a)
+#define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d)
+#define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c)
+
+#else /* C++ */
+
+#define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectPlay8LobbyClient_AddRef(p) (p)->AddRef()
+#define IDirectPlay8LobbyClient_Release(p) (p)->Release()
+#define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->EnumLocalPrograms(a,b,c,d,e)
+#define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->ConnectApplication(a,b,c,d,e)
+#define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->Send(a,b,c,d)
+#define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->ReleaseApplication(a,b)
+#define IDirectPlay8LobbyClient_Close(p,a) (p)->Close(a)
+#define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d)
+#define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c)
+
+#define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectPlay8LobbiedApplication_AddRef(p) (p)->AddRef()
+#define IDirectPlay8LobbiedApplication_Release(p) (p)->Release()
+#define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->Initialize(a,b,c,d)
+#define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->RegisterProgram(a,b)
+#define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->UnRegisterProgram(a,b)
+#define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->Send(a,b,c,d)
+#define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->SetAppAvailable(a,b)
+#define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->UpdateStatus(a,b,c)
+#define IDirectPlay8LobbiedApplication_Close(p,a) (p)->Close(a)
+#define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d)
+#define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c)
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // __DPLOBBY_H__
+