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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-11 19:10:01 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-11 19:10:01 +0200 |
commit | 36e2bc95d385c79075495d96e066d697727449d5 (patch) | |
tree | ea31257f477421dedf55decfd8bde8f478198d4a /premake5.lua | |
parent | Linux build support (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | premake5.lua | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/premake5.lua b/premake5.lua index dc16e31e..08ace524 100644 --- a/premake5.lua +++ b/premake5.lua @@ -90,7 +90,8 @@ workspace "re3" } debugdir (gamepath) if (exepath) then - debugcommand (gamepath .. exepath) + -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? + debugcommand (gamepath .. "$(TargetFileName)") dir, file = exepath:match'(.*/)(.*)' debugdir (gamepath .. (dir or "")) end |