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authorFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
commitb1f9e28cd155459ab2843690c248ed9f4767bc3f (patch)
tree8e7d2a33d4c5109ea3c3562940268afc57d0915c /src/Pad.cpp
parentrw skeleton (diff)
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Diffstat (limited to 'src/Pad.cpp')
-rw-r--r--src/Pad.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/Pad.cpp b/src/Pad.cpp
index 3d2e9bce..2cb93a77 100644
--- a/src/Pad.cpp
+++ b/src/Pad.cpp
@@ -4,6 +4,8 @@
CPad *CPad::Pads = (CPad*)0x6F0360;
+CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
+
CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
@@ -14,9 +16,12 @@ CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerStat
Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48;
+WRAPPER void CPad::Clear(Bool unk) { EAXJMP(0x491A10); }
WRAPPER void CPad::AddToPCCheatString(Char c) { EAXJMP(0x492450); }
WRAPPER void CPad::UpdatePads(void) { EAXJMP(0x492720); }
WRAPPER void CPad::PrintErrorMessage(void) { EAXJMP(0x4942B0); }
+WRAPPER void CPad::ResetCheats(void) { EAXJMP(0x494450); }
+WRAPPER void CPad::StopPadsShaking(void) { EAXJMP(0x492F30); }
void
CControllerState::Clear(void)
@@ -44,6 +49,39 @@ CControllerState::Clear(void)
NetworkTalk = 0;
}
+CMouseControllerState::CMouseControllerState()
+{
+ LMB = 0;
+ RMB = 0;
+ MMB = 0;
+ WHEELUP = 0;
+ WHEELDN = 0;
+ MXB1 = 0;
+ MXB2 = 0;
+
+ x = 0.0f;
+ y = 0.0f;
+}
+
+void CMouseControllerState::Clear()
+{
+ LMB = 0;
+ RMB = 0;
+ MMB = 0;
+ WHEELUP = 0;
+ WHEELDN = 0;
+ MXB1 = 0;
+ MXB2 = 0;
+}
+
+CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
+{
+ CMouseControllerState r;
+ ((void (__thiscall *)(CMousePointerStateHelper *, CMouseControllerState*))0x491BD0)(this, &r);
+ return r;
+ //EAXJMP(0x491BD0); // yep, this doesn't work here
+}
+
void CKeyboardState::Clear()
{
for ( Int32 i = 0; i < 12; i++ )