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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-06-26 22:34:14 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-06-26 22:34:14 +0200 |
commit | 08b053a568e15dd318dcfc46eaa6393af4a5f8c4 (patch) | |
tree | 7e6a0bc15376f347c13029b99f2f0ec1427bf2c1 /src/Radar.cpp | |
parent | More replay stuff (diff) | |
parent | bla (diff) | |
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Diffstat (limited to 'src/Radar.cpp')
-rw-r--r-- | src/Radar.cpp | 1148 |
1 files changed, 817 insertions, 331 deletions
diff --git a/src/Radar.cpp b/src/Radar.cpp index 155ec5e0..1b6ca527 100644 --- a/src/Radar.cpp +++ b/src/Radar.cpp @@ -1,6 +1,7 @@ #include "config.h" #include "common.h" #include "patcher.h" +#include "RwHelper.h" #include "Radar.h" #include "Camera.h" #include "Hud.h" @@ -14,16 +15,10 @@ #include "World.h" #include "Streaming.h" -WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } -WRAPPER int CRadar::ClipRadarPoly(CVector2D *out, CVector2D *in) { EAXJMP(0x4A64A0); } -WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A5300); } - float &CRadar::m_RadarRange = *(float*)0x8E281C; -CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8; CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0; -float CRadar::cachedSin; -float CRadar::cachedCos; +CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; int *gRadarTxdIds = (int*)0x6299C0; CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40; @@ -71,222 +66,198 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { WeaponSprite }; -#if 0 -WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } -#else -void CRadar::DrawMap() -{ - if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { - if (FindPlayerVehicle()) { - if (FindPlayerVehicle()->GetSpeed().Magnitude() > 0.3f) { - if (FindPlayerVehicle()->GetSpeed().Magnitude() > 0.9f) - CRadar::m_RadarRange = 350.0f; - else - CRadar::m_RadarRange = (FindPlayerVehicle()->GetSpeed().Magnitude() + 0.3f) * 200.0f; - } - else - CRadar::m_RadarRange = 120.0f; - } - else - CRadar::m_RadarRange = 120.0f; +#define RADAR_NUM_TILES (8) +#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES) +static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); - vec2DRadarOrigin.x = FindPlayerCentreOfWorld_NoSniperShift().x; - vec2DRadarOrigin.y = FindPlayerCentreOfWorld_NoSniperShift().y; - CRadar::DrawRadarMap(); - } -} -#endif +#define RADAR_MIN_RANGE (120.0f) +#define RADAR_MAX_RANGE (350.0f) +#define RADAR_MIN_SPEED (0.3f) +#define RADAR_MAX_SPEED (0.9f) #if 0 -WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } +WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); } #else -void CRadar::DrawRadarMask() -{ - CVector2D vec2d[4] = { - CVector2D(1.0f, -1.0f), - CVector2D(1.0f, 1.0f), - CVector2D(-1.0f, 1.0f), - CVector2D(-1.0, -1.0f) - }; - - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS); - - CVector2D out[8]; - CVector2D in; - - for (int i = 0; i < 4; i++) { - in.x = vec2d[i].x; - in.y = vec2d[i].y; - - CRadar::TransformRadarPointToScreenSpace(out, &in); - - for (int j = 0; j < 7; j++) { - CRadar::cachedCos = cos(j * (PI / 2.0f / 6.0f)); - CRadar::cachedSin = sin(j * (PI / 2.0f / 6.0f)); - - in.x = vec2d[i].x * cachedCos; - in.y = vec2d[i].y * cachedSin; - CRadar::TransformRadarPointToScreenSpace(&out[j + 1], &in); - }; +int CRadar::CalculateBlipAlpha(float dist) +{ + if (dist <= 1.0f) + return 255; - CSprite2d::SetMaskVertices(8, (float *)out); - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); - }; + if (dist <= 5.0f) + return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f)); - RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); + return 128; } #endif -#if 0 -WRAPPER void CRadar::SetRadarMarkerState(int counter, int flag) { EAXJMP(0x4A5C60); } +#if 1 +WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); } #else -void CRadar::SetRadarMarkerState(int counter, int flag) +void CRadar::ChangeBlipBrightness(int32 i, int32 bright) { - CEntity *e; - switch (ms_RadarTrace[counter].m_eBlipType) { - case BLIP_CAR: - e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - case BLIP_CHAR: - e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - case BLIP_OBJECT: - e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - default: - return; - }; - - if (e) - e->bHasBlip = flag; } #endif -#if 0 -WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); } +#if 1 +WRAPPER void CRadar::ChangeBlipColour(int32) { EAXJMP(0x4A5770); } #else -void CRadar::ClearBlipForEntity(eBlipType type, int32 id) +void CRadar::ChangeBlipColour(int32 i) { - for (int i = 0; i < NUMBLIPS; i++) { - if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { - CRadar::SetRadarMarkerState(i, 0); - ms_RadarTrace[i].m_bInUse = 0; - ms_RadarTrace[i].m_eBlipType = 0; - ms_RadarTrace[i].m_eBlipDisplay = 0; - ms_RadarTrace[i].m_IconID = 0; - } - }; + } #endif #if 1 -WRAPPER void CRadar::DrawRadarSection(int x, int y) { EAXJMP(0x4A67E0); } +WRAPPER void CRadar::ChangeBlipDisplay(int32, int16) { EAXJMP(0x4A5810); } #else -void CRadar::DrawRadarSection(int x, int y) +void CRadar::ChangeBlipDisplay(int32 i, int16 flag) { - + } #endif -void CRadar::RequestMapSection(int x, int y) +#if 1 +WRAPPER void CRadar::ChangeBlipScale(int32, int16) { EAXJMP(0x4A57E0); } +#else +void CRadar::ChangeBlipScale(int32 i, int16 scale) { - ClipRadarTileCoords(&x, &y); - CStreaming::RequestModel(gRadarTxdIds[x + 8 * y] + 5500, 5); + } +#endif -void CRadar::RemoveMapSection(int x, int y) +#if 1 +WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); } +#else +void CRadar::ClearBlip(int32 i) { - if (x >= 0 && x <= 7 && y >= 0 && y <= 7) - CStreaming::RemoveModel(gRadarTxdIds[x + 8 * y] + 5500); + } +#endif #if 0 -WRAPPER void CRadar::StreamRadarSections(int x, int y) { EAXJMP(0x4A6100); } +WRAPPER void CRadar::ClearBlipForEntity(int16, int32) { EAXJMP(0x4A56C0); } #else -void CRadar::StreamRadarSections(int x, int y) +void CRadar::ClearBlipForEntity(int16 type, int32 id) { - for (int i = 0; i < 8; ++i) { - for (int j = 0; j < 8; ++j) { - if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) - RequestMapSection(i, j); - else - RemoveMapSection(i, j); - }; + for (int i = 0; i < NUMRADARBLIPS; i++) { + if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { + SetRadarMarkerState(i, 0); + ms_RadarTrace[i].m_bInUse = 0; + ms_RadarTrace[i].m_eBlipType = 0; + ms_RadarTrace[i].m_eBlipDisplay = 0; + ms_RadarTrace[i].m_IconID = 0; + } }; } #endif #if 0 -WRAPPER float CRadar::LimitRadarPoint(CVector2D *point) { EAXJMP(0x4A4F30); } +WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); } #else -float CRadar::LimitRadarPoint(CVector2D *point) +// Why not a proper clipping algorithm? +int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) { - float div; + CVector2D corners[4] = { + { 1.0f, -1.0f }, // top right + { 1.0f, 1.0f }, // bottom right + { -1.0f, 1.0f }, // bottom left + { -1.0f, -1.0f }, // top left + }; + CVector2D tmp; + int i, j, n; + int laste, e, e1, e2;; + bool inside[4]; + + for (i = 0; i < 4; i++) + inside[i] = IsPointInsideRadar(rect[i]); + + laste = -1; + n = 0; + for (i = 0; i < 4; i++) + if (inside[i]) { + // point is inside, just add + poly[n++] = rect[i]; + } + else { + // point is outside but line to this point might be clipped + e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); + if (e1 != -1) { + laste = e1; + n++; + } + // and line from this point might be clipped as well + e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); + if (e2 != -1) { + if (e1 == -1) { + // if other line wasn't clipped, i.e. it was complete outside, + // we may have to insert another vertex if last clipped line + // was on a different edge + + // find the last intersection if we haven't seen it yet + if (laste == -1) + for (j = 3; j >= i; j--) { + // game uses an if here for j == 0 + e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); + if (e != -1) { + laste = e; + break; + } + } + assert(laste != -1); + + // insert corners that were skipped + tmp = poly[n]; + for (e = laste; e != e2; e = (e + 1) % 4) + poly[n++] = corners[e]; + poly[n] = tmp; + } + n++; + } + } - if (point->Magnitude() > 1.0f) { - div = 1.0f / point->Magnitude(); - point->x *= div; - point->y *= div; + if (n == 0) { + // If no points, either the rectangle is completely outside or completely surrounds the radar + // no idea what's going on here... + float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); + if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); + if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { + poly[0] = corners[0]; + poly[1] = corners[1]; + poly[2] = corners[2]; + poly[3] = corners[3]; + n = 4; + } + } } - return point->Magnitude(); + + return n; } #endif -#if 0 -WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y) { EAXJMP(0x4A5530); } -#else -void CRadar::TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y) { - out->x = in->x - (x * 500.0f - WORLD_MAX_X); - out->y = -(in->y - ((8 - y) * 500.0f - WORLD_MAX_Y)); - out->x *= 0.002f; - out->y *= 0.002f; +bool CRadar::DisplayThisBlip(int32 counter) +{ + switch (ms_RadarTrace[counter].m_IconID) { + case RADAR_SPRITE_BOMB: + case RADAR_SPRITE_SPRAY: + case RADAR_SPRITE_WEAPON: + return true; + default: + return false; + } } -#endif -#if 0 -WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } +#if 1 +WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } #else -void CRadar::DrawRadarMap() +void CRadar::Draw3dMarkers() { - CRadar::DrawRadarMask(); - - int x = floorf((WORLD_MAX_X + vec2DRadarOrigin.x) * 0.002f); - int y = round(7.0f - (WORLD_MAX_Y + vec2DRadarOrigin.y) * 0.002f); - CRadar::StreamRadarSections(x, y); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); - - CRadar::DrawRadarSection(x - 1, y - 1); - CRadar::DrawRadarSection(x, y - 1); - CRadar::DrawRadarSection(x + 1, y - 1); - CRadar::DrawRadarSection(x - 1, y); - CRadar::DrawRadarSection(x, y); - CRadar::DrawRadarSection(x + 1, y); - CRadar::DrawRadarSection(x - 1, y + 1); - CRadar::DrawRadarSection(x, y + 1); - CRadar::DrawRadarSection(x + 1, y + 1); } #endif + #if 0 WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } #else @@ -302,7 +273,7 @@ void CRadar::DrawBlips() CVector2D out; CVector2D in = CVector2D(0.0f, 0.0f); - CRadar::TransformRadarPointToScreenSpace(&out, &in); + TransformRadarPointToScreenSpace(out, in); float angle; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1) @@ -310,20 +281,20 @@ void CRadar::DrawBlips() else angle = FindPlayerHeading() - (PI + atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - CRadar::DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); + DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); CVector2D vec2d; vec2d.x = vec2DRadarOrigin.x; vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y; - CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d); - CRadar::LimitRadarPoint(&in); - CRadar::TransformRadarPointToScreenSpace(&out, &in); - CRadar::DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); + TransformRealWorldPointToRadarSpace(in, vec2d); + LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); /* DrawEntityBlip */ - for (int i = 0; i < NUMBLIPS; i++) { + for (int i = 0; i < NUMRADARBLIPS; i++) { if (ms_RadarTrace[i].m_bInUse) { if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) { CEntity *e = nil; @@ -342,7 +313,7 @@ void CRadar::DrawBlips() if (e) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { - CRadar::ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); + ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f; if (ms_RadarTrace[i].m_Radius >= 1.0f) @@ -351,17 +322,17 @@ void CRadar::DrawBlips() } if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { vec2d = e->GetPosition(); - CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d); - float dist = CRadar::LimitRadarPoint(&in); - int a = CRadar::CalculateBlipAlpha(dist); - CRadar::TransformRadarPointToScreenSpace(&out, &in); + TransformRealWorldPointToRadarSpace(in, vec2d); + float dist = LimitRadarPoint(in); + int a = CalculateBlipAlpha(dist); + TransformRadarPointToScreenSpace(out, in); - CRGBA col = CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); + int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); if (ms_RadarTrace[i].m_IconID) - CRadar::DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); + DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); else - CRadar::ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255); } } } @@ -373,7 +344,7 @@ void CRadar::DrawBlips() if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { - CRadar::ShowRadarMarker(ms_RadarTrace[i].m_vecPos, CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); + ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius); ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f; if (ms_RadarTrace[i].m_Radius >= 1.0f) ms_RadarTrace[i].m_Radius = 5.0f; @@ -381,17 +352,17 @@ void CRadar::DrawBlips() } if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - CRadar::TransformRealWorldPointToRadarSpace(&in, &ms_RadarTrace[i].m_vec2DPos); - float dist = CRadar::LimitRadarPoint(&in); - int a = CRadar::CalculateBlipAlpha(dist); - CRadar::TransformRadarPointToScreenSpace(&out, &in); + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[i].m_vec2DPos); + float dist = LimitRadarPoint(in); + int a = CalculateBlipAlpha(dist); + TransformRadarPointToScreenSpace(out, in); - CRGBA col = CRadar::GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); + int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); - if (CRadar::ms_RadarTrace[i].m_IconID) - CRadar::DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); + if (ms_RadarTrace[i].m_IconID) + DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); else - CRadar::ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255); } } } @@ -401,109 +372,436 @@ void CRadar::DrawBlips() } #endif -int CRadar::CalculateBlipAlpha(float dist) + +#if 0 +WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } +#else +void CRadar::DrawMap() { - if (dist <= 1.0f) - return 255; + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + if (FindPlayerVehicle()) { + float speed = FindPlayerSpeed().Magnitude(); + if (speed < RADAR_MIN_SPEED) + m_RadarRange = RADAR_MIN_RANGE; + else if (speed < RADAR_MAX_SPEED) + m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; + else + m_RadarRange = RADAR_MAX_RANGE; + } + else + m_RadarRange = RADAR_MIN_RANGE; - if (dist <= 5.0f) - return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f)); + vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); + DrawRadarMap(); + } +} +#endif - return 128; +#if 0 +WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } +#else +void CRadar::DrawRadarMap() +{ + // Game calculates an unused CRect here + + DrawRadarMask(); + + // top left ist (0, 0) + int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); + int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); + StreamRadarSections(x, y); + + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); + + DrawRadarSection(x - 1, y - 1); + DrawRadarSection(x, y - 1); + DrawRadarSection(x + 1, y - 1); + DrawRadarSection(x - 1, y); + DrawRadarSection(x, y); + DrawRadarSection(x + 1, y); + DrawRadarSection(x - 1, y + 1); + DrawRadarSection(x, y + 1); + DrawRadarSection(x + 1, y + 1); +} +#endif + +#if 0 +WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } +#else +void CRadar::DrawRadarMask() +{ + CVector2D corners[4] = { + CVector2D(1.0f, -1.0f), + CVector2D(1.0f, 1.0f), + CVector2D(-1.0f, 1.0f), + CVector2D(-1.0, -1.0f) + }; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS); + + CVector2D out[8]; + CVector2D in; + + // Draw the shape we want to mask out from the radar in four segments + for (int i = 0; i < 4; i++) { + // First point is always the corner itself + in.x = corners[i].x; + in.y = corners[i].y; + TransformRadarPointToScreenSpace(out[0], in); + + // Then generate a quarter of the circle + for (int j = 0; j < 7; j++) { + in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f)); + in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f)); + TransformRadarPointToScreenSpace(out[j + 1], in); + }; + + CSprite2d::SetMaskVertices(8, (float *)out); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); + }; + + RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); } +#endif + +#if 0 +WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); } +#else +void CRadar::DrawRadarSection(int32 x, int32 y) +{ + int i; + RwTexDictionary *txd; + CVector2D worldPoly[8]; + CVector2D radarCorners[4]; + CVector2D radarPoly[8]; + CVector2D texCoords[8]; + CVector2D screenPoly[8]; + int numVertices; + RwTexture *texture = nil; + + GetTextureCorners(x, y, worldPoly); + ClipRadarTileCoords(x, y); + + assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); + txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; + if (txd) + texture = GetFirstTexture(txd); + if (texture == nil) + return; + + for (i = 0; i < 4; i++) + TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); + + numVertices = ClipRadarPoly(radarPoly, radarCorners); -CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright) + // FIX: can return earlier here +// if(numVertices == 0) + if (numVertices < 3) + return; + + for (i = 0; i < numVertices; i++) { + TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); + TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); + TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); + } + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + // check done above now +// if(numVertices > 2) + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); +} +#endif + +#if 0 +WRAPPER void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) { EAXJMP(0x4A5EF0); } +#else +void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) +{ + RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); +} +#endif + +#if 0 +WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); } +#else +void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { + CVector curPosn[4]; + CVector oldPosn[4]; + + curPosn[0].x = x - SCREEN_SCALE_X(5.6f); + curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[1].x = x + SCREEN_SCALE_X(5.6f); + curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[2].x = x - SCREEN_SCALE_X(5.6f); + curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); + + curPosn[3].x = x + SCREEN_SCALE_X(5.6f); + curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); + + for (uint32 i = 0; i < 4; i++) { + oldPosn[i] = curPosn[i]; + + curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle); + curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle); + } + + sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); +} +#endif + +#if 1 +WRAPPER int32 CRadar::GetActualBlipArray(int32) { EAXJMP(0x4A41C0); } +#else +int32 CRadar::GetActualBlipArray(int32 i) +{ + return int32(); +} +#endif + +#if 1 +WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); } +#else +int32 CRadar::GetNewUniqueBlipIndex(int32 i) +{ + return int32(); +} +#endif + +#if 0 +WRAPPER int32 CRadar::GetRadarTraceColour(int32 color, bool bright) { EAXJMP(0x4A5BB0); } +#else +int32 CRadar::GetRadarTraceColour(int32 color, bool bright) +{ + int32 c; switch (color) { case 0: if (bright) - return CRGBA(113, 43, 73, 255); + c = 0x712B49FF; else - return CRGBA(127, 0, 0, 255); + c = 0x7F0000FF; + break; case 1: if (bright) - return CRGBA(95, 160, 106, 255); + c = 0x5FA06AFF; else - return CRGBA(127, 0, 255, 255); + c = 0x7F00FF; + break; case 2: if (bright) - return CRGBA(128, 167, 243, 255); + c = 0x80A7F3FF; else - return CRGBA(0, 127, 255, 255); + c = 0x007FFF; + break; case 3: if (bright) - return CRGBA(225, 225, 225, 255); + c = 0xE1E1E1FF; else - return CRGBA(127, 127, 127, 255); + c = 0x7F7F7FFF; + break; case 4: if (bright) - return CRGBA(255, 225, 0, 255); + c = 0xFFFF00FF; else - return CRGBA(127, 127, 0, 255); + c = 0x7F7F00FF; + break; case 5: if (bright) - return CRGBA(255, 0, 255, 255); + c = 0xFF00FFFF; else - return CRGBA(127, 0, 127, 255); + c = 0x7F007FFF; + break; case 6: if (bright) - return CRGBA(255, 255, 255, 255); + c = 0xFFFFFF; else - return CRGBA(127, 127, 255, 255); + c = 0x7F7FFF; + break; default: - return CRGBA(0, 0, 0, 255); - } + c = color; + break; + }; + return c; } +#endif -void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in) +#if 0 +WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } +#else +void CRadar::Initialise() { - out->x = in->x * SCREEN_SCALE_X(47.0f) + SCREEN_SCALE_X(47.0f + 20.0f); - out->y = (SCREEN_SCALE_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (SCREEN_SCALE_Y(123.0f)) - in->y * (SCREEN_SCALE_Y(76.0f)) * 0.5f; + } +#endif #if 0 -WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A50D0); } +WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } #else -void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) -{ - if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_TOPDOWN1 && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_TOPDOWNPED) { - if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { - cachedSin = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - cachedCos = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - } - else { - CVector vecCamera; +float CRadar::LimitRadarPoint(CVector2D &point) +{ + float dist, invdist; - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { - vecCamera = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up; - vecCamera.Normalise(); - } - else - vecCamera = TheCamera.GetForward(); - - cachedSin = sin(atan2(-vecCamera.x, vecCamera.y)); - cachedCos = cos(atan2(-vecCamera.x, vecCamera.y)); - } + dist = point.Magnitude(); + if (dist > 1.0f) { + invdist = 1.0f / dist; + point.x *= invdist; + point.y *= invdist; } - else { - cachedSin = 0.0f; - cachedCos = 1.0f; + return dist; +} +#endif + +#if 0 +WRAPPER void CRadar::LoadAllRadarBlips() { EAXJMP(0x4A6F30); } +#else +void CRadar::LoadAllRadarBlips(int32) +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); } +#else +void CRadar::LoadTextures() +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x00); } +#else +void CRadar::RemoveRadarSections() +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::RemoveMapSection(int32, int32) { EAXJMP(0x00); } +#else +void CRadar::RemoveMapSection(int32 x, int32 y) +{ + if (x >= 0 && x <= 7 && y >= 0 && y <= 7) + CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); +} +#endif + +#if 0 +WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); } +#else +void CRadar::RequestMapSection(int32 x, int32 y) +{ + ClipRadarTileCoords(x, y); + CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); +} +#endif + +#if 0 +WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x00); } +#else +void CRadar::SaveAllRadarBlips(int32) +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x00); } +#else +void CRadar::SetBlipSprite(int32 i, int32 icon) +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x00); } +#else +int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag) +{ + return 0; +} +#endif + +#if 0 +WRAPPER void CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x00); } +#else +int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) +{ + return 0; +} +#endif + +#if 0 +WRAPPER void CRadar::SetRadarMarkerState(int32, int32) { EAXJMP(0x4A5C60); } +#else +void CRadar::SetRadarMarkerState(int32 counter, int32 flag) +{ + CEntity *e; + switch (ms_RadarTrace[counter].m_eBlipType) { + case BLIP_CAR: + e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_CHAR: + e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_OBJECT: + e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + default: + return; } - - float x = (in->x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); - float y = (in->y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); - - out->x = cachedSin * y + cachedCos * x; - out->y = cachedCos * y - cachedSin * x; + + if (e) + e->bHasBlip = flag; } -#endif +#endif #if 0 -WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); } +WRAPPER void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { EAXJMP(0x4A59C0); } #else -void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) -{ - RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); +void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { + float f1 = radius * 0.5f; + float f2 = radius * 1.4f; + CVector p1, p2; + + p1 = pos + TheCamera.GetUp()*f1; + p2 = pos + TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetUp()*f1; + p2 = pos - TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos + TheCamera.GetRight()*f1; + p2 = pos + TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetRight()*f1; + p2 = pos - TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); } #endif @@ -518,114 +816,302 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 gr #endif #if 0 -WRAPPER void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { EAXJMP(0x4A59C0); } +WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); } #else -void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { - float z2 = pos.z + (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.z; - float y2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.y + pos.y; - float x2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x + pos.x; - float z1 = pos.z + (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.z; - float y1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.y + pos.y; - float x1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x + pos.x; - CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); +void CRadar::Shutdown() +{ - z2 = pos.z - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - y2 = pos.y - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - x2 = pos.x - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - z1 = pos.z - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - y1 = pos.y - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - x1 = pos.x - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; - CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); +} +#endif - z2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.z; - y2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.y; - x2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.x; - z1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.z; - y1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.y; - x1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.x; - CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); +#if 0 +WRAPPER void CRadar::StreamRadarSections() { EAXJMP(0x4A6B60); } +#else +void CRadar::StreamRadarSections(CVector posn) +{ - z2 = pos.z - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - y2 = pos.y - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - x2 = pos.x - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - z1 = pos.z - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - y1 = pos.y - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - x1 = pos.x - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; - CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); } #endif #if 0 -WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); } +WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); } #else -void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) +void CRadar::StreamRadarSections(int32 x, int32 y) { - CVector curPosn[4]; - CVector oldPosn[4]; + for (int i = 0; i < RADAR_NUM_TILES; ++i) { + for (int j = 0; j < RADAR_NUM_TILES; ++j) { + if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) + RequestMapSection(i, j); + else + RemoveMapSection(i, j); + }; + }; +} +#endif - curPosn[0].x = x - SCREEN_SCALE_X(5.6f); - curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); - - curPosn[1].x = x + SCREEN_SCALE_X(5.6f); - curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); - - curPosn[2].x = x - SCREEN_SCALE_X(5.6f); - curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); - - curPosn[3].x = x + SCREEN_SCALE_X(5.6f); - curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); +#if 0 +WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); } +#else +void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) +{ + out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); + out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); + out.x /= RADAR_TILE_SIZE; + out.y /= RADAR_TILE_SIZE; +} +#endif - for (uint32 i = 0; i < 4; i++) { - oldPosn[i] = curPosn[i]; +#if 0 +WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } +#else +void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; - curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle); - curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle); - } + s = -sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = -sin(atan2(-forward.x, forward.y)); + c = cos(atan2(-forward.x, forward.y)); + } + + out.x = s * in.y + c * in.x; + out.y = c * in.y - s * in.x; + + out = out * m_RadarRange + vec2DRadarOrigin; } -#endif +#endif -bool CRadar::DisplayThisBlip(int counter) +// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) +void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) { - switch (ms_RadarTrace[counter].m_IconID) { - case RADAR_SPRITE_BOMB: - case RADAR_SPRITE_SPRAY: - case RADAR_SPRITE_WEAPON: - return true; - default: - return false; + // FIX: game doesn't scale RADAR_LEFT here + out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); + out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); +} + +#if 0 +WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } +#else +void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + s = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); } + else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = sin(atan2(-forward.x, forward.y)); + c = cos(atan2(-forward.x, forward.y)); + } + + float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); + float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); + + out.x = s * y + c * x; + out.y = c * y - s * x; } +#endif #if 0 -WRAPPER void CRadar::GetTextureCorners(int x, int y, CVector2D *out) { EAXJMP(0x4A61C0); }; +WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); }; #else -void CRadar::GetTextureCorners(int x, int y, CVector2D *out) +// Transform from section indices to world coordinates +void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { - out[0].x = 500.0f * (x - 4); - out[0].y = 500.0f * (3 - y); - out[1].x = 500.0f * (y - 4 + 1); - out[1].y = 500.0f * (3 - y); - out[2].x = 500.0f * (y - 4 + 1); - out[2].y = 500.0f * (3 - y + 1); - out[3].x = 500.0f * (x - 4); - out[3].y = 500.0f * (3 - y + 1); + x = x - RADAR_NUM_TILES/2; + y = -(y - RADAR_NUM_TILES/2); + + // bottom left + out[0].x = RADAR_TILE_SIZE * (x); + out[0].y = RADAR_TILE_SIZE * (y - 1); + + // bottom right + out[1].x = RADAR_TILE_SIZE * (x + 1); + out[1].y = RADAR_TILE_SIZE * (y - 1); + + // top right + out[2].x = RADAR_TILE_SIZE * (x + 1); + out[2].y = RADAR_TILE_SIZE * (y); + + // top left + out[3].x = RADAR_TILE_SIZE * (x); + out[3].y = RADAR_TILE_SIZE * (y); +} +#endif + +#if 0 +WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); }; +#else +void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) +{ + if (x < 0) + x = 0; + if (x > RADAR_NUM_TILES-1) + x = RADAR_NUM_TILES-1; + if (y < 0) + y = 0; + if (y > RADAR_NUM_TILES-1) + y = RADAR_NUM_TILES-1; +} +#endif + + +#if 0 +WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); } +#else +bool CRadar::IsPointInsideRadar(const CVector2D &point) +{ + if (point.x < -1.0f || point.x > 1.0f) return false; + if (point.y < -1.0f || point.y > 1.0f) return false; + return true; } #endif -void CRadar::ClipRadarTileCoords(int *x, int *y) +// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 +#if 0 +WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); } +#else +int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) { - if (*x < 0) - *x = 0; - if (*x > 7) - *x = 7; - if (*y < 0) - *y = 0; - if (*y > 7) - *y = 7; + float d1, d2; + float t; + float x, y; + float shortest = 1.0f; + int edge = -1; + + // clip against left edge, x = -1.0 + d1 = -1.0f - p1.x; + d2 = -1.0f - p2.x; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = -1.0f; + out.y = y; + edge = 3; + shortest = t; + } + } + + // clip against right edge, x = 1.0 + d1 = p1.x - 1.0f; + d2 = p2.x - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = 1.0f; + out.y = y; + edge = 1; + shortest = t; + } + } + + // clip against top edge, y = -1.0 + d1 = -1.0f - p1.y; + d2 = -1.0f - p2.y; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = -1.0f; + out.x = x; + edge = 0; + shortest = t; + } + } + + // clip against bottom edge, y = 1.0 + d1 = p1.y - 1.0f; + d2 = p2.y - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = 1.0f; + out.x = x; + edge = 2; + shortest = t; + } + } + + return edge; } +#endif STARTPATCHES +// InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); +// InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP); +// InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP); +// InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP); +// InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP); + InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP); + InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP); +// InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP); + InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP); + InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP); InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP); + InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP); + InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP); + InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP); +// InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP); +// InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP); + InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP); +// InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP); +// InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP); +// InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP); +// InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP); +// InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP); +// InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP); + InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP); + InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP); + //InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); + InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP); + InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP); + InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP); +// InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP); +// InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP); + InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP); + InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP); + InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP); +// InjectHook(0x4A6B60, CRadar::StreamRadarSections, PATCH_JUMP); + InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP); +// InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP); +// InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); + + InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP); + InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP); + InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP); ENDPATCHES |