diff options
author | aap <aap@papnet.eu> | 2020-04-09 20:50:24 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-04-09 20:50:24 +0200 |
commit | 34349c4df2683fca35be37ec626aaa8eef2ddaee (patch) | |
tree | 6a86b547819f30ab784d00891ee99b8924580093 /src/audio/AudioCollision.cpp | |
parent | Merge remote-tracking branch 'Fire-Head/master' (diff) | |
download | re3-34349c4df2683fca35be37ec626aaa8eef2ddaee.tar re3-34349c4df2683fca35be37ec626aaa8eef2ddaee.tar.gz re3-34349c4df2683fca35be37ec626aaa8eef2ddaee.tar.bz2 re3-34349c4df2683fca35be37ec626aaa8eef2ddaee.tar.lz re3-34349c4df2683fca35be37ec626aaa8eef2ddaee.tar.xz re3-34349c4df2683fca35be37ec626aaa8eef2ddaee.tar.zst re3-34349c4df2683fca35be37ec626aaa8eef2ddaee.zip |
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioCollision.cpp | 806 |
1 files changed, 403 insertions, 403 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 608b1a8d..4039bd75 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -1,403 +1,403 @@ -#include "common.h"
-#include "patcher.h"
-#include "DMAudio.h"
-#include "Entity.h"
-#include "AudioCollision.h"
-#include "AudioManager.h"
-#include "AudioSamples.h"
-#include "SurfaceTable.h"
-#include "sampman.h"
-
-const int CollisionSoundIntensity = 60;
-
-void
-cAudioCollisionManager::AddCollisionToRequestedQueue()
-{
- int32 collisionsIndex;
- int32 i;
-
-
- if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
- collisionsIndex = m_bCollisionsInQueue++;
- else {
- collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1];
- if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
- }
-
- m_asCollisions1[collisionsIndex] = m_sQueue;
-
- i = 0;
- if(collisionsIndex) {
- while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
- if(++i >= collisionsIndex) {
- m_bIndicesTable[i] = collisionsIndex;
- return;
- }
- }
- memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i);
- }
- m_bIndicesTable[i] = collisionsIndex;
-}
-
-float
-cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
-{
- return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
-}
-
-float
-cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
-{
- float result;
-
- switch(a) {
- case SURFACE_DEFAULT:
- case SURFACE_TARMAC:
- case SURFACE_PAVEMENT:
- case SURFACE_STONE:
- case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
- case SURFACE_GRASS:
- case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
- case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_SCAFFOLD:
- case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
- case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
- case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
- case SURFACE_METAL_POLE:
- case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
- case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
- case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
- case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
- case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
- case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
- case SURFACE_TIRE:
- case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
- case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
- case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
- case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
- default: result = 0.f; break;
- }
-
- return result;
-}
-
-float
-cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
-{
- float e;
- e = a;
- if(a <= b) return 0.0f;
- if(c <= a) e = c;
- return (e - b) / d;
-}
-
-uint32
-cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
-{
- uint8 surface1 = audioCollision->m_bSurface1;
- uint8 surface2 = audioCollision->m_bSurface2;
- int32 vol;
- float ratio;
-
- if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
- surface2 == SURFACE_HEDGE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
- vol = 50.f * ratio;
- } else {
- if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
- vol = 30.f * ratio;
-
- } else {
- if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
- surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
- m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
- vol = 50.f * ratio;
- } else {
- if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
- m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
- vol = 40.f * ratio;
- }
- }
- }
- if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
- return vol;
-}
-
-void
-cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
-{
- if(col->m_fIntensity2 > 0.0016f) {
- uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
- if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = counter;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
-{
- static const int32 gOneShotCol[] = {
- SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
- SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
- SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
- SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
- SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
- SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
- SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
- SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
- SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
- SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
- SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
-
- int16 s1;
- int16 s2;
-
- int32 emittingVol;
- float ratio;
-
- static uint16 counter = 28;
-
- for(int32 i = 0; i < 2; i++) {
- if(i) {
- s1 = col->m_bSurface2;
- s2 = col->m_bSurface1;
- } else {
- s1 = col->m_bSurface1;
- s2 = col->m_bSurface2;
- }
- ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
- if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
- if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
- s1 = SURFACE_BILLBOARD;
- ratio = min(1.f, 2.f * ratio);
- }
- emittingVol = 40.f * ratio;
- if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
- switch(m_sQueueSample.m_nSampleIndex) {
- case SFX_COL_TARMAC_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
- break;
- case SFX_COL_CAR_PANEL_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
- break;
- case SFX_COL_LAMP_POST_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
- break;
- case SFX_COL_METAL_CHAIN_FENCE_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
- break;
- case SFX_COL_PED_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
- break;
- case SFX_COL_WOOD_CRATES_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
- break;
- case SFX_COL_WOOD_BENCH_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
- break;
- case SFX_COL_VEG_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
- break;
- case SFX_COL_NEWS_VENDOR_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
- break;
- case SFX_COL_CAR_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
- break;
- case SFX_COL_CARDBOARD_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
- break;
- default: break;
- }
- switch(s1) {
- case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
- case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
- case SURFACE_PUDDLE:
- m_sQueueSample.m_nFrequency =
- 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- break;
- case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
- case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
- default:
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- break;
- }
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
- if(counter >= 255) counter = 28;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 11;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::ServiceCollisions()
-{
- int i, j;
- bool someArr1[NUMAUDIOCOLLISIONS];
- bool someArr2[NUMAUDIOCOLLISIONS];
-
- m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
-
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
- someArr1[i] = someArr2[i] = false;
-
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- int index = m_sCollisionManager.m_bIndicesTable[i];
- if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
- && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
- && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
- && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
- ) {
- someArr1[index] = true;
- someArr2[j] = true;
- m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
- SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
- break;
- }
- }
- }
-
- for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
- if (!someArr2[i]) {
- m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
- m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
- m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
- m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
- m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
- m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
- m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
- m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
- }
- }
-
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
- int index = m_sCollisionManager.m_bIndicesTable[i];
- if (!someArr1[index]) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- if (someArr2[j]) {
- m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
- m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
- m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
- m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
- m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
- break;
- }
- }
- SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
- SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
- }
- }
-
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
- m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
- m_sCollisionManager.m_bCollisionsInQueue = 0;
-}
-
-void
-cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
- float velocity)
-{
- float distSquared;
- CVector v1;
- CVector v2;
-
- if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
- (velocity < 0.0016f && collisionPower < 0.01f))
- return;
-
- if(entity1->IsBuilding()) {
- v1 = v2 = entity2->GetPosition();
- } else if(entity2->IsBuilding()) {
- v1 = v2 = entity1->GetPosition();
- } else {
- v1 = entity1->GetPosition();
- v2 = entity2->GetPosition();
- }
- CVector pos = (v1 + v2) * 0.5f;
- distSquared = GetDistanceSquared(&pos);
- if(distSquared < SQR(CollisionSoundIntensity)) {
- m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
- m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
- m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
- m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
- m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
- m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
- m_sCollisionManager.m_sQueue.m_vecPosition = pos;
- m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
- m_sCollisionManager.AddCollisionToRequestedQueue();
- }
-}
-
-STARTPATCHES
-InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
-InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
-InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
-InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
-InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP);
-InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
-InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
-InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
-ENDPATCHES
+#include "common.h" +#include "patcher.h" +#include "DMAudio.h" +#include "Entity.h" +#include "AudioCollision.h" +#include "AudioManager.h" +#include "AudioSamples.h" +#include "SurfaceTable.h" +#include "sampman.h" + +const int CollisionSoundIntensity = 60; + +void +cAudioCollisionManager::AddCollisionToRequestedQueue() +{ + int32 collisionsIndex; + int32 i; + + + if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS) + collisionsIndex = m_bCollisionsInQueue++; + else { + collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1]; + if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return; + } + + m_asCollisions1[collisionsIndex] = m_sQueue; + + i = 0; + if(collisionsIndex) { + while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) { + if(++i >= collisionsIndex) { + m_bIndicesTable[i] = collisionsIndex; + return; + } + } + memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i); + } + m_bIndicesTable[i] = collisionsIndex; +} + +float +cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const +{ + return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f); +} + +float +cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const +{ + float result; + + switch(a) { + case SURFACE_DEFAULT: + case SURFACE_TARMAC: + case SURFACE_PAVEMENT: + case SURFACE_STONE: + case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break; + case SURFACE_GRASS: + case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break; + case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; + case SURFACE_SCAFFOLD: + case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break; + case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break; + case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break; + case SURFACE_METAL_POLE: + case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; + case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; + case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break; + case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break; + case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; + case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break; + case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break; + case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break; + case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break; + case SURFACE_TIRE: + case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break; + case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break; + case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break; + case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break; + default: result = 0.f; break; + } + + return result; +} + +float +cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const +{ + float e; + e = a; + if(a <= b) return 0.0f; + if(c <= a) e = c; + return (e - b) / d; +} + +uint32 +cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision) +{ + uint8 surface1 = audioCollision->m_bSurface1; + uint8 surface2 = audioCollision->m_bSurface2; + int32 vol; + float ratio; + + if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || + surface2 == SURFACE_HEDGE) { + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_RAIN; + m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; + vol = 50.f * ratio; + } else { + if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; + vol = 30.f * ratio; + + } else { + if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK || + surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; + m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; + vol = 50.f * ratio; + } else { + if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; } + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; + m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; + vol = 40.f * ratio; + } + } + } + if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2; + return vol; +} + +void +cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) +{ + if(col->m_fIntensity2 > 0.0016f) { + uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); + if(emittingVol) { + m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = counter; + m_sQueueSample.m_vecPos = col->m_vecPosition; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } +} + +void +cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) +{ + static const int32 gOneShotCol[] = { + SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1, + SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1, + SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1, + SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1, + SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1, + SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1, + SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1, + SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1, + SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1, + SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP, + SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE}; + + int16 s1; + int16 s2; + + int32 emittingVol; + float ratio; + + static uint16 counter = 28; + + for(int32 i = 0; i < 2; i++) { + if(i) { + s1 = col->m_bSurface2; + s2 = col->m_bSurface1; + } else { + s1 = col->m_bSurface1; + s2 = col->m_bSurface2; + } + ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1); + if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio; + if(s1 == SURFACE_METAL6 && ratio < 0.6f) { + s1 = SURFACE_BILLBOARD; + ratio = min(1.f, 2.f * ratio); + } + emittingVol = 40.f * ratio; + if(emittingVol) { + m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; + switch(m_sQueueSample.m_nSampleIndex) { + case SFX_COL_TARMAC_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5; + break; + case SFX_COL_CAR_PANEL_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6; + break; + case SFX_COL_LAMP_POST_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2; + break; + case SFX_COL_METAL_CHAIN_FENCE_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4; + break; + case SFX_COL_PED_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5; + break; + case SFX_COL_WOOD_CRATES_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4; + break; + case SFX_COL_WOOD_BENCH_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4; + break; + case SFX_COL_VEG_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5; + break; + case SFX_COL_NEWS_VENDOR_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3; + break; + case SFX_COL_CAR_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5; + break; + case SFX_COL_CARDBOARD_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2; + break; + default: break; + } + switch(s1) { + case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break; + case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break; + case SURFACE_PUDDLE: + m_sQueueSample.m_nFrequency = + 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + break; + case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break; + case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break; + default: + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + break; + } + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_counter = counter++; + if(counter >= 255) counter = 28; + m_sQueueSample.m_vecPos = col->m_vecPosition; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 11; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } +} + +void +cAudioManager::ServiceCollisions() +{ + int i, j; + bool someArr1[NUMAUDIOCOLLISIONS]; + bool someArr2[NUMAUDIOCOLLISIONS]; + + m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; + + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + someArr1[i] = someArr2[i] = false; + + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + int index = m_sCollisionManager.m_bIndicesTable[i]; + if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) + && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) + && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) + && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) + ) { + someArr1[index] = true; + someArr2[j] = true; + m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; + SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); + break; + } + } + } + + for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { + if (!someArr2[i]) { + m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; + m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; + m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; + m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT; + m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f; + m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f; + m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f; + } + } + + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + int index = m_sCollisionManager.m_bIndicesTable[i]; + if (!someArr1[index]) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + if (someArr2[j]) { + m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; + m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; + m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; + m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1; + m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2; + break; + } + } + SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]); + SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); + } + } + + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; + m_sCollisionManager.m_bCollisionsInQueue = 0; +} + +void +cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, + float velocity) +{ + float distSquared; + CVector v1; + CVector v2; + + if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause || + (velocity < 0.0016f && collisionPower < 0.01f)) + return; + + if(entity1->IsBuilding()) { + v1 = v2 = entity2->GetPosition(); + } else if(entity2->IsBuilding()) { + v1 = v2 = entity1->GetPosition(); + } else { + v1 = entity1->GetPosition(); + v2 = entity2->GetPosition(); + } + CVector pos = (v1 + v2) * 0.5f; + distSquared = GetDistanceSquared(&pos); + if(distSquared < SQR(CollisionSoundIntensity)) { + m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; + m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; + m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; + m_sCollisionManager.m_sQueue.m_bSurface2 = surface2; + m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower; + m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity; + m_sCollisionManager.m_sQueue.m_vecPosition = pos; + m_sCollisionManager.m_sQueue.m_fDistance = distSquared; + m_sCollisionManager.AddCollisionToRequestedQueue(); + } +} + +STARTPATCHES +InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP); +InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP); +InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP); +InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP); +InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP); +InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP); +InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP); +InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP); +ENDPATCHES |