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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-30 20:26:36 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-30 20:26:36 +0200 |
commit | 138abb91f6232ef40e1093b3c37122e1b0bf2cf1 (patch) | |
tree | c4c694734bb56c29ddf8b5bbd891741540a7c68b /src/audio/AudioLogic.cpp | |
parent | Fix script load (diff) | |
parent | Pause radio when game is paused (diff) | |
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Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 6685a47d..31036adc 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -998,8 +998,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) freq = 25000; } if (isPlayerVeh) { - volume = clamp2(volume, prevVolume, 7); - freq = clamp2(freq, prevFreq, 800); + volume = Clamp2(volume, prevVolume, 7); + freq = Clamp2(freq, prevFreq, 800); } if (volume > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -1047,8 +1047,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); } if (isPlayerVeh && !vehSlowdown) { - volume = clamp2(volume, prevVolume, 7); - freq = clamp2(freq, prevFreq, 800); + volume = Clamp2(volume, prevVolume, 7); + freq = Clamp2(freq, prevFreq, 800); } if (!vehSlowdown) #ifdef THIS_IS_STUPID @@ -1127,7 +1127,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) } if (acceletateState < brakeState) acceletateState = brakeState; - freq = clamp2(5 * acceletateState + 22050, prevFreq, 30); + freq = Clamp2(5 * acceletateState + 22050, prevFreq, 30); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -1667,8 +1667,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh bHandbrakeOnLastFrame = FALSE; } if (CReplay::IsPlayingBack()) { - accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); - brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); + accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); + brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); } else { accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); @@ -1820,7 +1820,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh } } relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity; - accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); + accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; /*switch (engineSoundType) { case SFX_BANK_MOPED: @@ -3595,7 +3595,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f); - m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); freqFrontPrev = m_sQueueSample.m_nFrequency; m_sQueueSample.m_bIs2D = FALSE; @@ -3651,7 +3651,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2); - m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98); freqPropellerPrev = m_sQueueSample.m_nFrequency; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2; @@ -3720,7 +3720,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f); - m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197); freqSkimmerPrev = m_sQueueSample.m_nFrequency; m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; @@ -11483,8 +11483,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) if (!m_nUserPause) { if (nCheckPlayingDelay[slot]) { --nCheckPlayingDelay[slot]; - } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) { + } else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; + //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) + // m_sMissionAudio.m_bIsMobile[slot] = FALSE; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; //SampleManager.StopStreamedFile(slot + 1); SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); |