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author | Roman Masanin <36927roma@gmail.com> | 2020-09-26 05:52:15 +0200 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-09-26 13:32:14 +0200 |
commit | 1bd497effcceeecf2873c3b2e33f3006cf986cf8 (patch) | |
tree | 3fdf90db4048231ac81e65eb7d02d4ed0177d42f /src/audio/AudioLogic.cpp | |
parent | cleanup carHeli (diff) | |
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Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 385 |
1 files changed, 154 insertions, 231 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 3b7f55ec..45f9b81b 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -3034,92 +3034,33 @@ struct tHelicopterSampleData { uint8 m_bBaseVolume; }; -bool -cAudioManager::ProcessHelicopter(cVehicleParams *params) -{ - CHeli *heli; - float MaxDist; - float dist; - float baseDist; - int32 emittingVol; - static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}}; - - if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance) - return false; - - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - heli = (CHeli *)params->m_pVehicle; - for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) { - MaxDist = gHeliSfxRanges[i].m_fMaxDistance; - dist = m_sQueueSample.m_fDistance; - if (dist >= MaxDist) - return true; - baseDist = gHeliSfxRanges[i].m_fBaseDistance; - if (dist < baseDist) - emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); - else - emittingVol = gHeliSfxRanges[i].m_bBaseVolume; - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = i + 65; - m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - return true; -} - void cAudioManager::ProcessCarHeli(cVehicleParams* params) { const float SOUND_INTENSITY = 250.0f; - CVehicle* playerVeh; // eax - CVehicle* veh; // ecx - CAutomobile* automobile; // [esp+10h] [ebp-CCh] - CBoat* boat; // [esp+1Ch] [ebp-C0h] - - signed int volume; // ebx - signed int volume_3; // ebx - signed int volume_2; // ebx - float volumeModifier; // [esp+40h] [ebp-9Ch] - - uint32 freq_6; // eax - unsigned int freqModifier; // eax - signed int freqModifier_2; // [esp+14h] [ebp-C8h] - - bool distCalcBool; // [esp+Ch] [ebp-D0h] - char hunterBool; // [esp+18h] [ebp-C4h] - signed int brake; // [esp+20h] [ebp-BCh] - signed int accelerate; // [esp+24h] [ebp-B8h] - float vehAtYAbs; // [esp+34h] [ebp-A8h] - float vehCameraDot; // [esp+38h] [ebp-A4h] - float speedMultiplied; // [esp+3Ch] [ebp-A0h] - float distance_3; // [esp+44h] [ebp-98h] - - CVector posBackup; // [esp+48h] [ebp-94h] - CVector pos; // [esp+A8h] [ebp-34h] - //CVector multipliedVector; // [esp+B4h] [ebp-28h] - //CVector MatrixMultiplier; // [esp+C0h] [ebp-1Ch] - - static uint32 freqPrev = 14287; - static uint32 freqPrev_1 = 7143; - static uint32 freqPrev_0 = 14287; + CVehicle* playerVeh; + CVehicle* veh; + CAutomobile* automobile; + CBoat* boat; + + uint8 emittingVol; + int16 brakeState; + int16 accelerateState; + uint32 freq; + float propellerSpeed; + float freqModifier; //may be hieght + float cameraAngle; + bool distanceCalculatedOld; + float distanceOld; + CVector vecPosOld; + + float volumeModifier; + bool hunterBool; + + static uint32 freqFrontPrev = 14287; + static uint32 freqPropellerPrev = 7143; + static uint32 freqSkimmerPrev = 14287; boat = nil; automobile = nil; @@ -3131,49 +3072,49 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) playerVeh = FindPlayerVehicle(); veh = params->m_pVehicle; if (playerVeh == veh) { - accelerate = Pads[0].GetAccelerate(); - brake = Pads[0].GetBrake(); + accelerateState = Pads[0].GetAccelerate(); + brakeState = Pads[0].GetBrake(); } else { - accelerate = veh->m_fGasPedal * 255.0f; - brake = veh->m_fBrakePedal * 255.0f; + accelerateState = veh->m_fGasPedal * 255.0f; + brakeState = veh->m_fBrakePedal * 255.0f; } - vehAtYAbs = Abs(veh->m_matrix.GetUp().y); - vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; + freqModifier = Abs(veh->GetUp().y); + cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; if (veh->m_modelIndex == MI_SKIMMER) { boat = (CBoat*)veh; - speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f; + propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { - speedMultiplied = 1.0f; + propellerSpeed = 1.0f; } else { automobile = (CAutomobile*)veh; - speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f; + propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f; } - if (speedMultiplied == 0.0f) + if (propellerSpeed == 0.0f) return; - speedMultiplied = Min(1.0f, speedMultiplied); + propellerSpeed = Min(1.0f, propellerSpeed); CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); //sound on long distances if (m_sQueueSample.m_fDistance >= 40.0f) - volume = speedMultiplied * 75.0f; + emittingVol = propellerSpeed * 75.0f; else if (m_sQueueSample.m_fDistance >= 25.0f) - volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied); + emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * propellerSpeed); else - volume = 0; - if (volume != 0) { - m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + emittingVol = 0; + if (emittingVol != 0) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 88; if (boat != nil) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - if (accelerate <= 0 && brake <= 0) - m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, vehAtYAbs) * 949; + if (accelerateState <= 0 && brakeState <= 0) + m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949; else - m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 563; + m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563; } else { m_sQueueSample.m_nSampleIndex = SFX_HELI_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -3182,7 +3123,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; @@ -3198,32 +3139,32 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) if (params->m_fDistance >= 19600.0f) return; - if (speedMultiplied >= 0.4f) - volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f; + if (propellerSpeed >= 0.4f) + volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f; else volumeModifier = 0.0f; if (!boat) { - freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs); - if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300)//unnesesary freqModifier alredy <= 1300 - freqModifier_2 = 1300; + freq = Min(1300, 7000.0f * freqModifier); + if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300 + freq = 1300; if (veh->m_modelIndex == MI_HUNTER) hunterBool = true; } //sound from front of helicopter - volume = (1.0f - vehCameraDot) * volumeModifier * 127.0f; - m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0f, m_sQueueSample.m_fDistance); + emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freqModifier_2; + m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; @@ -3237,18 +3178,19 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - if (accelerate <= 0 && brake <= 0) - m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; + if (accelerateState <= 0 && brakeState <= 0) + m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; else - m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255.0f)) * 2204; - if (speedMultiplied < 1.0f) - m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f); - m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev - 197, freqPrev + 197); + m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204; + if (propellerSpeed < 1.0f) + m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f); + m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqFrontPrev - 197, freqFrontPrev + 197); + freqFrontPrev = m_sQueueSample.m_nFrequency; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; @@ -3261,11 +3203,11 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; @@ -3279,76 +3221,38 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) } - //engine starting sound - if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil - if (automobile->bEngineOn) { - if (speedMultiplied < 1.0f) { - volume = (1.0f - speedMultiplied / 2.0f) * 70.0f; - m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - if (hunterBool) { - m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - freq_6 = 3000.0f * speedMultiplied + 30000; - } else { - m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - freq_6 = 3000.0f * speedMultiplied + 6000; - } - m_sQueueSample.m_nFrequency = freq_6; - m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - } - - - //after accel rotor sound - volume = ((vehCameraDot + 1.0f) * volumeModifier * 127.0f) / 2.0f; - m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0, m_sQueueSample.m_fDistance); + emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; } else if (boat) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - if (accelerate <= 0 && brake <= 0) - m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857; + if (accelerateState <= 0 && brakeState <= 0) + m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857; else - m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102; + m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102; - if (speedMultiplied < 1.0f) - m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2); + if (propellerSpeed < 1.0f) + m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2); - m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98); - freqPrev_1 = m_sQueueSample.m_nFrequency; + m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPropellerPrev - 98, freqPropellerPrev + 98); + freqPropellerPrev = m_sQueueSample.m_nFrequency; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; } m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; @@ -3361,20 +3265,56 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) } + //engine starting sound + if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil + if (automobile->bEngineOn) { + if (propellerSpeed < 1.0f) { + emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + if (hunterBool) { + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + freq = 3000.0f * propellerSpeed + 30000; + } else { + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + freq = 3000.0f * propellerSpeed + 6000; + } + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nCounter = 12; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 30; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } + } + if (boat) { - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) { - m_sQueueSample.m_nVolume = ComputeVolume(speedMultiplied * 100.0f, 20.0f, m_sQueueSample.m_fDistance); + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) { + m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { - if (accelerate <= 0 && brake <= 0) - m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; + if (accelerateState <= 0 && brakeState <= 0) + m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; else - m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 2204; - if (speedMultiplied < 1.0) - m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2.0f); - m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197); - freqPrev_0 = m_sQueueSample.m_nFrequency; + m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204; + if (propellerSpeed < 1.0) + m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f); + m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqSkimmerPrev - 197, freqSkimmerPrev + 197); + freqSkimmerPrev = m_sQueueSample.m_nFrequency; m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -3382,7 +3322,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = speedMultiplied * 100.0f; + m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4); m_sQueueSample.m_fSpeedMultiplier = 5.0f; @@ -3396,9 +3336,9 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) } } else { //vacuum cleaner sound - posBackup = m_sQueueSample.m_vecPos; - distCalcBool = params->m_bDistanceCalculated; - distance_3 = params->m_fDistance; + vecPosOld = m_sQueueSample.m_vecPos; + distanceCalculatedOld = params->m_bDistanceCalculated; + distanceOld = params->m_fDistance; if (automobile != nil) automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos); @@ -3431,88 +3371,71 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) } } - m_sQueueSample.m_vecPos = posBackup; - params->m_bDistanceCalculated = distCalcBool; - params->m_fDistance = distance_3; + m_sQueueSample.m_vecPos = vecPosOld; + params->m_bDistanceCalculated = distanceCalculatedOld; + params->m_fDistance = distanceOld; } } void cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params) { + const float SOUND_INTENSITY = 60.0f; + CAutomobile* automobile; CBike* bike; + bool wheelBurst; + uint8 emittingVol; + float modifier; - cAudioManager* this_1; // ebp - int vehType; // edx - unsigned __int8 j; // dl - float tmp_2; // ST1C_4 - double tmp_4; // st6 - float tmp_3; - signed int volume; // ebx - bool someBool; // [esp+4h] [ebp-20h] - float modifier; // [esp+Ch] [ebp-18h] - - this_1 = this; - someBool = 0; - if (params->m_fDistance >= 3600.0) + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) return; - vehType = params->m_VehicleType; switch (params->m_VehicleType) { - case 0: + case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params->m_pVehicle; - someBool = false; + wheelBurst = false; for (int i = 0; i < 4; i++) - if (automobile->Damage.GetWheelStatus(i) == 1 && automobile->m_aWheelTimer[i] > 0.0) - someBool = true; - if (!someBool) + if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f) + wheelBurst = true; + if (!wheelBurst) return; break; - case 5: + case VEHICLE_TYPE_BIKE: bike = (CBike*)params->m_pVehicle; - someBool = false; + wheelBurst = false; for(int i = 0; i < 2; i++) - if (bike->m_wheelStatus[i] == 1 && bike->m_aWheelTimer[i] > 0.0) - someBool = true; - if (!someBool) + if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f) + wheelBurst = true; + if (!wheelBurst) return; break; default: return; } - - tmp_2 = fabs(params->m_fVelocityChange); - if (tmp_2 / (0.3 * params->m_pTransmission->fMaxVelocity) <= 1.0) { //!! - tmp_3 = fabs(params->m_fVelocityChange); - tmp_4 = tmp_3 / (0.3 * params->m_pTransmission->fMaxVelocity); - } else { - tmp_4 = 1.0; - } - modifier = tmp_4+0.5f; - if (modifier > 0.01) { //!! + modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity)); + if (modifier > 0.01) { //mb can be replaced by (emittingVol > 1) + emittingVol = (100.0 * modifier); CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - volume = (100.0 * modifier); - this_1->m_sQueueSample.m_nVolume = ComputeVolume(volume, 60.0, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 95; - m_sQueueSample.m_nBankIndex = 0; - m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L; - m_sQueueSample.m_nFrequency = (5500.0f * modifier) - + 8000; + m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L); - m_sQueueSample.m_fSpeedMultiplier = 2.0; - m_sQueueSample.m_fSoundIntensity = 60.0; - m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } |