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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-08 14:34:02 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-08 14:34:02 +0200 |
commit | 88b4c7b50b032f06510fec278babe7502cd85d64 (patch) | |
tree | a3696b405ab314eb845766c57f4c3e941753c3d5 /src/audio/AudioLogic.cpp | |
parent | Merge pull request #1266 from Nick007J/miami (diff) | |
parent | CVehicle fixes and cleanup (diff) | |
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Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 56463be0..c547007c 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -47,9 +47,6 @@ #define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples #endif -enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; -enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; - void cAudioManager::PreInitialiseGameSpecificSetup() { @@ -4082,7 +4079,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nFrequency += 200; - m_sQueueSample.m_nOffset = MAX_VOLUME; + m_sQueueSample.m_nOffset = 127; AddSampleToRequestedQueue(); } return TRUE; |