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authorRoman Masanin <36927roma@gmail.com>2020-10-05 02:04:35 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-05 02:04:35 +0200
commit4867d9949d59f46ab661dbd19193f822f7ad6537 (patch)
tree13fa3d104dfa3f9244e5d9f231f74d1260510958 /src/audio/AudioManager.h
parentMerge pull request #737 from theR4K/miamiDev (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 267260c5..a43b4309 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -257,9 +257,9 @@ public:
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
int32 CreateEntity(eAudioType type, void *entity); // done
- void DestroyAllGameCreatedEntities();
- void DestroyEntity(int32 id); //done (inlined in vc)
- void DoPoliceRadioCrackle();
+ void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil;
+ void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks
+ void DoPoliceRadioCrackle(); // done
// functions returning talk sfx,
// order from GetPedCommentSfx
@@ -296,12 +296,12 @@ public:
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
- void PlayLoadedMissionAudio(uint8 slot); // done
- void PlayOneShot(int32 index, int16 sound, float vol); // done
- void PlaySuspectLastSeen(float x, float y, float z);
- void PlayerJustGotInCar() const; // done
- void PlayerJustLeftCar() const; // done
- void PostInitialiseGameSpecificSetup();
+ void PlayLoadedMissionAudio(uint8 slot); // done
+ void PlayOneShot(int32 index, int16 sound, float vol); // done
+ void PlaySuspectLastSeen(float x, float y, float z); //
+ void PlayerJustGotInCar() const; // done
+ void PlayerJustLeftCar() const; // done
+ void PostInitialiseGameSpecificSetup(); //
void PostTerminateGameSpecificShutdown(); // done
void PreInitialiseGameSpecificSetup() const; // done
void PreloadMissionAudio(uint8 slot, Const char *name); // done
@@ -317,40 +317,40 @@ public:
void ProcessBridgeOneShots();
void ProcessBridgeWarning();
#endif
- bool ProcessCarBombTick(cVehicleParams *params); //done
- void ProcessCesna(cVehicleParams *params);
- //void ProcessCrane();
- bool ProcessEngineDamage(cVehicleParams *params); //done
- void ProcessEntity(int32 sound); //done
- void ProcessExplosions(int32 explosion);
- void ProcessFireHydrant();
- void ProcessFires(int32 entity);
- void ProcessFrontEnd();
- void ProcessGarages();
- void ProcessCarHeli(cVehicleParams* params); //done
- void ProcessVehicleFlatTyre(cVehicleParams* params); //done
- void ProcessJumbo(cVehicleParams *);
- void ProcessJumboAccel(CPlane *plane);
- void ProcessJumboDecel(CPlane *plane);
- void ProcessJumboFlying();
- void ProcessJumboLanding(CPlane *plane);
- void ProcessJumboTakeOff(CPlane *plane);
- void ProcessJumboTaxi();
- void ProcessLoopingScriptObject(uint8 sound);
- void ProcessMissionAudio();
- void ProcessMissionAudioSlot(uint8 slot);
- void ProcessModelCarEngine(cVehicleParams *params);
- void ProcessOneShotScriptObject(uint8 sound);
- void ProcessPed(CPhysical *ped);
- void ProcessPedOneShots(cPedParams *params);
- void ProcessPhysical(int32 id); //done
- void ProcessPlane(cVehicleParams *params); //done
- void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); //done
- void ProcessProjectiles();
- void ProcessRainOnVehicle(cVehicleParams *params);
- void ProcessReverb() const;
- bool ProcessReverseGear(cVehicleParams *params); //done
- void ProcessScriptObject(int32 id); //done
+ bool ProcessCarBombTick(cVehicleParams *params); // done
+ void ProcessCesna(cVehicleParams *params); //
+ //void ProcessCrane(); //
+ bool ProcessEngineDamage(cVehicleParams *params); // done
+ void ProcessEntity(int32 sound); // done
+ void ProcessExplosions(int32 explosion); // done
+ void ProcessFireHydrant(); // done
+ void ProcessFires(int32 entity); //
+ void ProcessFrontEnd(); //
+ void ProcessGarages(); //
+ void ProcessCarHeli(cVehicleParams* params); // done
+ void ProcessVehicleFlatTyre(cVehicleParams* params); // done
+ void ProcessJumbo(cVehicleParams *); //
+ void ProcessJumboAccel(CPlane *plane); //
+ void ProcessJumboDecel(CPlane *plane); //
+ void ProcessJumboFlying(); //
+ void ProcessJumboLanding(CPlane *plane); //
+ void ProcessJumboTakeOff(CPlane *plane); //
+ void ProcessJumboTaxi(); //
+ void ProcessLoopingScriptObject(uint8 sound); //
+ void ProcessMissionAudio(); //
+ void ProcessMissionAudioSlot(uint8 slot); //
+ void ProcessModelCarEngine(cVehicleParams *params); //
+ void ProcessOneShotScriptObject(uint8 sound); //
+ void ProcessPed(CPhysical *ped); //
+ void ProcessPedOneShots(cPedParams *params); //
+ void ProcessPhysical(int32 id); // done
+ void ProcessPlane(cVehicleParams *params); // done
+ void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
+ void ProcessProjectiles(); //
+ void ProcessRainOnVehicle(cVehicleParams *params); //
+ void ProcessReverb() const; //
+ bool ProcessReverseGear(cVehicleParams *params); // done
+ void ProcessScriptObject(int32 id); // done
void ProcessSpecial();
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params);