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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-29 00:52:49 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-29 00:52:49 +0200 |
commit | 7bacf3b6f48aa5c46079c8019963f47a1e7cf9ab (patch) | |
tree | 40a032476478e7009e26fb85d78f7f27a15cca34 /src/audio/DMAudio.h | |
parent | Reverse unused audio functions from mobile (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/DMAudio.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index fd2d6c3c..110cb2db 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -30,7 +30,7 @@ public: void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); void DestroyAllGameCreatedEntities(void); - void SetMonoMode(bool8 mono); + void SetOutputMode(bool8 surround); void SetMP3BoostVolume(uint8 volume); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); @@ -87,8 +87,10 @@ public: uint8 GetMissionAudioLoadingStatus(uint8 slot); void SetMissionAudioLocation(uint8 slot, float x, float y, float z); void PlayLoadedMissionAudio(uint8 slot); + bool8 IsMissionAudioSamplePlaying(uint8 slot); bool8 IsMissionAudioSampleFinished(uint8 slot); void ClearMissionAudio(uint8 slot); + const char *GetMissionAudioLoadedLabel(uint8 slot); uint8 GetRadioInCar(void); void SetRadioInCar(uint32 radio); |