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authorSergeanur <s.anureev@yandex.ua>2021-07-29 00:52:49 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-29 00:52:49 +0200
commit7bacf3b6f48aa5c46079c8019963f47a1e7cf9ab (patch)
tree40a032476478e7009e26fb85d78f7f27a15cca34 /src/audio/DMAudio.h
parentReverse unused audio functions from mobile (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/DMAudio.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index fd2d6c3c..110cb2db 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -30,7 +30,7 @@ public:
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
- void SetMonoMode(bool8 mono);
+ void SetOutputMode(bool8 surround);
void SetMP3BoostVolume(uint8 volume);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
@@ -87,8 +87,10 @@ public:
uint8 GetMissionAudioLoadingStatus(uint8 slot);
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
void PlayLoadedMissionAudio(uint8 slot);
+ bool8 IsMissionAudioSamplePlaying(uint8 slot);
bool8 IsMissionAudioSampleFinished(uint8 slot);
void ClearMissionAudio(uint8 slot);
+ const char *GetMissionAudioLoadedLabel(uint8 slot);
uint8 GetRadioInCar(void);
void SetRadioInCar(uint32 radio);