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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:23:05 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:23:05 +0200 |
commit | 73e2a4b035e19ace0ad5c55c58a15ee1d8265fee (patch) | |
tree | eafd98b48c650c84139804ca89259ae61e00e3ea /src/audio | |
parent | fix (diff) | |
parent | restore original shadows fading (diff) | |
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Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioManager.cpp | 2 | ||||
-rw-r--r-- | src/audio/DMAudio.h | 30 |
2 files changed, 16 insertions, 16 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index ea54c9e6..ebf6a153 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -4037,7 +4037,7 @@ cAudioManager::ProcessEntity(int32 id) case AUDIOTYPE_BRIDGE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessBridgeOneShots(); + cAudioManager::ProcessBridge(); } break; case AUDIOTYPE_FRONTEND: diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index da20dc31..907755b9 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -20,9 +20,9 @@ enum eSound : int16 SOUND_F = 15, SOUND_CAR_ENGINE_START = 16, SOUND_CAR_LIGHT_BREAK = 17, - SOUND_CAR_HYDRALIC_1 = 18, - SOUND_CAR_HYDRALIC_2 = 19, - SOUND_CAR_HYDRALIC_3 = 20, + SOUND_CAR_HYDRAULIC_1 = 18, + SOUND_CAR_HYDRAULIC_2 = 19, + SOUND_CAR_HYDRAULIC_3 = 20, SOUND_CAR_JERK = 21, SOUND_CAR_SPLASH = 22, SOUND_17 = 23, @@ -35,18 +35,18 @@ enum eSound : int16 SOUND_STEP_END = 30, SOUND_FALL_LAND = 31, SOUND_FALL_COLLAPSE = 32, - SOUND_21 = 33, - SOUND_22 = 34, - SOUND_23 = 35, - SOUND_24 = 36, - SOUND_25 = 37, - SOUND_26 = 38, - SOUND_WEAPON_PUNCH_ATTACK = 39, - SOUND_28 = 40, - SOUND_29 = 41, - SOUND_2A = 42, - SOUND_2B = 43, - SOUND_2C = 44, + SOUND_FIGHT_PUNCH_33 = 33, + SOUND_FIGHT_KICK_34 = 34, + SOUND_FIGHT_HEADBUTT_35 = 35, + SOUND_FIGHT_PUNCH_36 = 36, + SOUND_FIGHT_PUNCH_37 = 37, + SOUND_FIGHT_CLOSE_PUNCH_38 = 38, + SOUND_FIGHT_PUNCH_39 = 39, + SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40, + SOUND_FIGHT_PUNCH_41 = 41, + SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42, + SOUND_FIGHT_KNEE_OR_KICK_43 = 43, + SOUND_FIGHT_KICK_44 = 44, SOUND_2D = 45, SOUND_WEAPON_BAT_ATTACK = 46, SOUND_WEAPON_SHOT_FIRED = 47, |