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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-30 15:45:45 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-30 15:45:45 +0200 |
commit | 7d758f3a9f7ad9b46cc9ab296166365597898bf5 (patch) | |
tree | 906b8d3f86c6ee6969bc553b1ea73ed6386409f0 /src/control/CarAI.cpp | |
parent | Fix downloading from PR (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/CarAI.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index a8e77fc2..f0df1ed2 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -41,7 +41,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); } - switch (pVehicle->m_status){ + switch (pVehicle->GetStatus()){ case STATUS_PLAYER: case STATUS_PLAYER_PLAYBACKFROMBUFFER: case STATUS_TRAIN_MOVING: @@ -330,12 +330,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); - pVehicle->m_status = STATUS_PHYSICS; + pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){ - pVehicle->m_status = STATUS_PHYSICS; + pVehicle->SetStatus(STATUS_PHYSICS); TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; @@ -357,7 +357,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } - if (pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ + if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && pVehicle->AutoPilot.m_nCruiseSpeed != 0 && @@ -386,7 +386,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission <= 30000 && pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE && !CTrafficLights::ShouldCarStopForBridge(pVehicle)){ - pVehicle->m_status = STATUS_PHYSICS; + pVehicle->SetStatus(STATUS_PHYSICS); CCarCtrl::SwitchVehicleToRealPhysics(pVehicle); pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; @@ -446,7 +446,7 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nCruiseSpeed = 20; pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); - pVehicle->m_status = STATUS_PHYSICS; + pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, *pTarget, false)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; }else if (Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f || @@ -603,7 +603,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) continue; if (vehicle->m_vehType != VEHICLE_TYPE_CAR && vehicle->m_vehType != VEHICLE_TYPE_BIKE) continue; - if (vehicle->m_status != STATUS_SIMPLE && vehicle->m_status != STATUS_PHYSICS) + if (vehicle->GetStatus() != STATUS_SIMPLE && vehicle->GetStatus() != STATUS_PHYSICS) continue; if (vehicle->VehicleCreatedBy != RANDOM_VEHICLE) continue; @@ -627,7 +627,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) TEMPACT_SWERVELEFT : TEMPACT_SWERVERIGHT; vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; } - vehicle->m_status = STATUS_PHYSICS; + vehicle->SetStatus(STATUS_PHYSICS); }else{ if (DotProduct2D(vehicle->GetMoveSpeed(), distance) < 0.0f && vehicle->AutoPilot.m_nTempAction != TEMPACT_WAIT){ vehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; |