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author | Sergeanur <s.anureev@yandex.ua> | 2019-10-19 15:47:30 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2019-10-19 15:47:30 +0200 |
commit | 9d4140734f5b49d743d3312971e8e1b8c81d9453 (patch) | |
tree | b4be1ee16e6dd0524372eb7d885ec6e470fcdd16 /src/control/GameLogic.cpp | |
parent | Merge pull request #250 from Nick007J/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/GameLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 16727960..ed101cad 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -67,7 +67,7 @@ CGameLogic::Update() CVector vecRestartPos;
float fRestartFloat;
- if (CCutsceneMgr::ms_cutsceneProcessing) return;
+ if (CCutsceneMgr::IsCutsceneProcessing()) return;
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
switch (pPlayerInfo.m_WBState) {
|