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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-31 19:59:01 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-31 19:59:01 +0200 |
commit | c1c163d78c7f822b62aa6b0f5c7b00642b961700 (patch) | |
tree | 7a586e9878b6725e52f92e0efbc6576828b18696 /src/control/GameLogic.h | |
parent | better name (diff) | |
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Diffstat (limited to 'src/control/GameLogic.h')
-rw-r--r-- | src/control/GameLogic.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h index 43e244a3..9b774cc7 100644 --- a/src/control/GameLogic.h +++ b/src/control/GameLogic.h @@ -1,13 +1,51 @@ #pragma once +class CAutomobile; + class CGameLogic { public: + enum { + SHORTCUT_NONE = 0, + SHORTCUT_INIT, + SHORTCUT_IDLE, + SHORTCUT_GETTING_IN, + SHORTCUT_TRANSITION, + SHORTCUT_ARRIVING, + SHORTCUT_GETTING_OUT + }; + static void InitAtStartOfGame(); static void PassTime(uint32 time); static void SortOutStreamingAndMemory(const CVector &pos); static void Update(); static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle); + static void ClearShortCut(); + static void SetUpShortCut(CVector, float, CVector, float); + static void AbandonShortCutIfTaxiHasBeenMessedWith(); + static void AbandonShortCutIfPlayerMilesAway(); + static void UpdateShortCut(); + static void AddShortCutPointAfterDeath(CVector, float); + static void AddShortCutDropOffPointForMission(CVector, float); + static void RemoveShortCutDropOffPointForMission(); + static void AfterDeathArrestSetUpShortCutTaxi(); + + static void Save(uint8*, uint32*); + static void Load(uint8*, uint32); + static uint8 ActivePlayers; + static uint8 ShortCutState; + static CAutomobile* pShortCutTaxi; + static uint32 NumAfterDeathStartPoints; + static CVector ShortCutStart; + static float ShortCutStartOrientation; + static CVector ShortCutDestination; + static float ShortCutDestinationOrientation; + static uint32 ShortCutTimer; + static CVector AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS]; + static float AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS]; + static CVector ShortCutDropOffForMission; + static float ShortCutDropOffOrientationForMission; + static bool MissionDropOffReadyToBeUsed; };
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