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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-10 10:03:38 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-10 10:03:38 +0200 |
commit | 917fa80c18e83172040870d1a1cf613b51cf628c (patch) | |
tree | 8ccea8ca56da8062790571cced8d3609b367b6cb /src/control/Record.h | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to 'src/control/Record.h')
-rw-r--r-- | src/control/Record.h | 36 |
1 files changed, 35 insertions, 1 deletions
diff --git a/src/control/Record.h b/src/control/Record.h index e52a623e..3cb09318 100644 --- a/src/control/Record.h +++ b/src/control/Record.h @@ -1,6 +1,8 @@ #pragma once +class CAutomobile; class CVehicle; +class CControllerState; enum { RECORDSTATE_0, @@ -10,8 +12,15 @@ enum { class CRecordDataForChase { + enum { + NUM_CHASE_CARS = 20 + }; public: static uint8 &Status; + static int &PositionChanges; + static uint8 &CurrentCar; + static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS]; + static uint32 &AnimStartTime; static void SaveOrRetrieveDataForThisFrame(void); static void ProcessControlCars(void); @@ -23,12 +32,37 @@ public: static void Init(void); }; +struct tGameBuffer +{ + float m_fTimeStep; + uint32 m_nTimeInMilliseconds; + uint8 m_nSizeOfPads[2]; + uint16 m_nChecksum; + uint8 m_ControllerBuffer[116]; +}; class CRecordDataForGame { + enum { + STATE_NONE = 0, + STATE_RECORD = 1, + STATE_PLAYBACK = 2, + }; + static uint16& RecordingState; + static uint8* &pDataBuffer; + static uint8* &pDataBufferPointer; + static int &FId; + static tGameBuffer &pDataBufferForFrame; + public: - static uint16 &RecordingState; + static bool IsRecording() { return RecordingState == STATE_RECORD; } + static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; } static void SaveOrRetrieveDataForThisFrame(void); static void Init(void); + +private: + static uint16 CalcGameChecksum(void); + static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*); + static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*); }; |