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author | aap <aap@papnet.eu> | 2019-06-26 23:14:42 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-26 23:14:42 +0200 |
commit | 990d7f9d192dae891782b70b612b4889862545be (patch) | |
tree | cc4203c9266b450e393c179c8d528f71c5957f01 /src/control/Replay.h | |
parent | bla (diff) | |
parent | fixed autobuild (diff) | |
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Diffstat (limited to 'src/control/Replay.h')
-rw-r--r-- | src/control/Replay.h | 117 |
1 files changed, 92 insertions, 25 deletions
diff --git a/src/control/Replay.h b/src/control/Replay.h index b37bd29f..b622788f 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -7,6 +7,7 @@ #include "Radar.h" #include "References.h" #include "Vehicle.h" +#include "Wanted.h" #include "World.h" #include "common.h" @@ -19,33 +20,33 @@ struct CAddressInReplayBuffer struct CStoredAnimationState { - int8 animId; - int8 time; - int8 speed; - int8 secAnimId; - int8 secTime; - int8 secSpeed; - int8 blendAmount; - int8 partAnimId; - int8 partAnimTime; - int8 partAnimSpeed; - int8 partBlendAmount; + uint8 animId; + uint8 time; + uint8 speed; + uint8 secAnimId; + uint8 secTime; + uint8 secSpeed; + uint8 blendAmount; + uint8 partAnimId; + uint8 partAnimTime; + uint8 partAnimSpeed; + uint8 partBlendAmount; }; struct CStoredDetailedAnimationState { - int8 m_abAnimId[3]; - int8 m_abCurTime[3]; - int8 m_abSpeed[3]; - int8 m_abBlendAmount[3]; - int8 m_abFunctionCallbackID[3]; - int16 m_awFlags[3]; - int8 m_abAnimId2[6]; - int8 m_abCurTime2[6]; - int8 m_abSpeed2[6]; - int8 m_abBlendAmount2[6]; - int8 m_abFunctionCallbackID2[6]; - int16 m_awFlags2[6]; + uint8 aAnimId[3]; + uint8 aCurTime[3]; + uint8 aSpeed[3]; + uint8 aBlendAmount[3]; + uint8 aFunctionCallbackID[3]; + uint16 aFlags[3]; + uint8 aAnimId2[6]; + uint8 aCurTime2[6]; + uint8 aSpeed2[6]; + uint8 aBlendAmount2[6]; + uint8 aFunctionCallbackID2[6]; + uint16 aFlags2[6]; }; class CReplay @@ -65,13 +66,13 @@ class CReplay REPLAYPACKET_END = 0, REPLAYPACKET_VEHICLE = 1, REPLAYPACKET_PED_HEADER = 2, - REPLAYPACKET_PED = 3, + REPLAYPACKET_PED_UPDATE = 3, REPLAYPACKET_GENERAL = 4, REPLAYPACKET_CLOCK = 5, REPLAYPACKET_WEATHER = 6, REPLAYPACKET_ENDOFFRAME = 7, REPLAYPACKET_TIMER = 8, - REPLAYPACKET_BULLETTRACES = 9 + REPLAYPACKET_BULLET_TRACES = 9 }; enum { @@ -146,6 +147,44 @@ class CReplay }; static_assert(sizeof(tEndOfFramePacket) == 4, "tEndOfFramePacket: error"); + struct tPedUpdatePacket + { + uint8 type; + uint8 index; + int8 heading; + int8 vehicle_index; + CStoredAnimationState anim_state; + CCompressedMatrixNotAligned matrix; + uint8 assoc_group_id; + uint8 weapon_model; + }; + static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error"); + + struct tVehicleUpdatePacket + { + uint8 type; + uint8 index; + uint8 health; + uint8 acceleration; + CCompressedMatrixNotAligned matrix; + int8 door_angles[2]; + uint16 mi; + uint32 panels; + int8 velocityX; + int8 velocityY; + int8 velocityZ; + union{ + int8 car_gun; + uint8 wheel_state; + }; + uint8 wheel_susp_dist[4]; + uint8 wheel_rotation[4]; + uint8 door_status; + uint8 primary_color; + uint8 secondary_color; + }; + static_assert(sizeof(tVehicleUpdatePacket) == 48, "tVehicleUpdatePacket: error"); + private: static uint8 &Mode; static CAddressInReplayBuffer &Record; @@ -176,6 +215,32 @@ private: static uint32 &SlowMotion; static uint32 &FramesActiveLookAroundCam; static bool &bDoLoadSceneWhenDone; + static CPtrList &WorldPtrList; + static CPtrList &BigBuildingPtrList; + static CWanted &PlayerWanted; + static CPlayerInfo &PlayerInfo; + static uint32 &Time1; + static uint32 &Time2; + static uint32 &Time3; + static uint32 &Time4; + static uint32 &Frame; + static uint8 &ClockHours; + static uint8 &ClockMinutes; + static uint16 &OldWeatherType; + static uint16 &NewWeatherType; + static float &WeatherInterpolationValue; + static float &TimeStepNonClipped; + static float &TimeStep; + static float &TimeScale; + static float &CameraFixedX; + static float &CameraFixedY; + static float &CameraFixedZ; + static int32 &OldRadioStation; + static int8 &CameraMode; + static bool &bAllowLookAroundCam; + static float &LoadSceneX; + static float &LoadSceneY; + static float &LoadSceneZ; public: static void Init(void); @@ -206,7 +271,9 @@ private: static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer); static void ProcessReplayCamera(void); static void StoreStuffInMem(void); +public: /* temp */ static void RestoreStuffFromMem(void); +private: static void EmptyPedsAndVehiclePools(void); static void EmptyAllPools(void); static void MarkEverythingAsNew(void); |