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authoreray orçunus <erayorcunus@gmail.com>2020-05-28 02:07:26 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-28 10:34:12 +0200
commit329a387fdfab403bfd8fadef025510ee1081e38f (patch)
treece602c20941173f858b768dcd9d37564b513c634 /src/control/Script.cpp
parentcrash fix (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/Script.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 1ea970c4..c52b28c6 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1,4 +1,3 @@
-#define WITHWINDOWS // for our script loading hack
#include "common.h"
#include "Script.h"
@@ -504,10 +503,22 @@ void CRunningScript::Init()
}
#ifdef USE_DEBUG_SCRIPT_LOADER
+#ifdef _WIN32
+#include <Windows.h>
+#endif
int open_script()
{
static int scriptToLoad = 0;
+ // Doesn't work because of CGame::Initialise is blocking
+ /*
+ if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_G) == GLFW_PRESS)
+ scriptToLoad = 0;
+ if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS)
+ scriptToLoad = 1;
+ if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS)
+ scriptToLoad = 2;
+ */
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;