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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-20 00:04:57 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-20 00:04:57 +0200 |
commit | 7e4c68382416229cf0a58637bd9f308a6def1caa (patch) | |
tree | 61be1bbcb1242293639c1ad5a4ce3e3e72aea271 /src/control/Script.cpp | |
parent | sync with master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Script.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index bfe2de34..4707042d 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1675,13 +1675,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) return 0; } case COMMAND_GENERATE_RANDOM_INT: -#ifdef FIX_BUGS - // Not a very good fix but before switching to PS2 rand, it sort of works - *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535); -#else - /* On PC between 0 and 32767, even though script expects values between 0 and 65536 */ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber(); -#endif return 0; case COMMAND_CREATE_CHAR: { |