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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-28 02:07:26 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-28 10:34:12 +0200 |
commit | 329a387fdfab403bfd8fadef025510ee1081e38f (patch) | |
tree | ce602c20941173f858b768dcd9d37564b513c634 /src/control/Script.cpp | |
parent | crash fix (diff) | |
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Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r-- | src/control/Script.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 1ea970c4..c52b28c6 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1,4 +1,3 @@ -#define WITHWINDOWS // for our script loading hack #include "common.h" #include "Script.h" @@ -504,10 +503,22 @@ void CRunningScript::Init() } #ifdef USE_DEBUG_SCRIPT_LOADER +#ifdef _WIN32 +#include <Windows.h> +#endif int open_script() { static int scriptToLoad = 0; + // Doesn't work because of CGame::Initialise is blocking + /* + if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_G) == GLFW_PRESS) + scriptToLoad = 0; + if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) + scriptToLoad = 1; + if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) + scriptToLoad = 2; + */ #ifdef _WIN32 if (GetAsyncKeyState('G') & 0x8000) scriptToLoad = 0; |