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author | aap <aap@papnet.eu> | 2020-06-03 08:26:33 +0200 |
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committer | aap <aap@papnet.eu> | 2020-06-03 08:26:33 +0200 |
commit | ad03d9543b4710eabcbbd83aada7848151fd6846 (patch) | |
tree | 8e862f33d6870757ff14ad0c79ad09e14c24a590 /src/control/Script.cpp | |
parent | forgot the fucking file (diff) | |
parent | Merge remote-tracking branch 'origin/master' into miami (diff) | |
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Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r-- | src/control/Script.cpp | 151 |
1 files changed, 149 insertions, 2 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index bfc778ba..d238f276 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -29,6 +29,9 @@ #include "GameLogic.h" #include "Garages.h" #include "General.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif #include "HandlingMgr.h" #include "Heli.h" #include "Hud.h" @@ -130,6 +133,38 @@ uint16 CTheScripts::NumberOfExclusiveMissionScripts; bool CTheScripts::bPlayerHasMetDebbieHarry; bool CTheScripts::bPlayerIsInTheStatium; +#ifdef MISSION_REPLAY + +static const char* nonMissionScripts[] = { + "copcar", + "ambulan", + "taxi", + "firetru", + "rampage", + "t4x4_1", + "t4x4_2", + "t4x4_3", + "rc1", + "rc2", + "rc3", + "rc4", + "hj", + "usj", + "mayhem" +}; + +int AllowMissionReplay; +uint32 NextMissionDelay; +uint32 MissionStartTime; +uint32 WaitForMissionActivate; +uint32 WaitForSave; +float oldTargetX; +float oldTargetY; +int missionRetryScriptIndex; +bool doingMissionRetry; + +#endif + const uint32 CRunningScript::nSaveStructSize = #ifdef COMPATIBLE_SAVES @@ -768,6 +803,41 @@ void CTheScripts::Process() if (UseTextCommands == 1) UseTextCommands = 0; } + +#ifdef MISSION_REPLAY + static uint32 TimeToWaitTill; + switch (AllowMissionReplay) { + case 2: + AllowMissionReplay = 3; + TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500); + break; + case 3: + if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) + AllowMissionReplay = 4; + break; + case 4: + AllowMissionReplay = 5; + RetryMission(0, 0); + case 6: + AllowMissionReplay = 7; + TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500; + case 7: + if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) { + AllowMissionReplay = 0; + return; + } + break; + } + if (WaitForMissionActivate) { + if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds()) + return; + WaitForMissionActivate = 0; + WaitForSave = CTimer::GetTimeInMilliseconds() + 3000; + } + if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds()) + WaitForSave = 0; +#endif + CRunningScript* script = pActiveScripts; while (script != nil){ CRunningScript* next = script->GetNext(); @@ -1340,6 +1410,17 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) RemoveScriptFromList(&CTheScripts::pActiveScripts); AddScriptToList(&CTheScripts::pIdleScripts); m_bIsActive = false; +#ifdef MISSION_REPLAY + if (m_bMissionFlag) { + CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus]; + if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted) + SaveGameForPause(1); + oldTargetX = oldTargetY = 0.0f; + if (AllowMissionReplay == 1) + AllowMissionReplay = 2; + // I am fairly sure they forgot to set return value here + } +#endif return 1; case COMMAND_START_NEW_SCRIPT: { @@ -2265,7 +2346,14 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); +#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS + car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1]; + if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo + car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10; + car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fUnkMaxVelocity); +#else car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity); +#endif return 0; } case COMMAND_SET_CAR_DRIVING_STYLE: @@ -2335,6 +2423,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) case COMMAND_PRINT_BIG: { wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); +#ifdef MISSION_REPLAY + if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay()) + AllowMissionReplay = 1; +#endif CollectParameters(&m_nIp, 2); CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); return 0; @@ -8778,6 +8870,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE: { CollectParameters(&m_nIp, 1); +#ifdef MISSION_REPLAY + AllowMissionReplay = 0; + SaveGameForPause(3); +#endif CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; pPlayerInfo->MakePlayerSafe(true); @@ -9020,6 +9116,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2) return 0; +#ifdef MISSION_REPLAY + missionRetryScriptIndex = ScriptParams[0]; + if (missionRetryScriptIndex == 19) + CStats::LastMissionPassedName[0] = '\0'; +#endif CTimer::Suspend(); int offset = CTheScripts::MultiScriptArray[ScriptParams[0]]; #ifdef USE_DEBUG_SCRIPT_LOADER @@ -12781,8 +12882,8 @@ void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp) case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D: result = !pPed->bInVehicle; break; - case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D: - case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D: + case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D: + case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D: result = pPed->bInVehicle; break; default: @@ -13597,6 +13698,12 @@ void CRunningScript::DoDeatharrestCheck() CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus]; if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown()) return; +#ifdef MISSION_REPLAY + if (AllowMissionReplay != 0) + return; + if (CanAllowMissionReplay()) + AllowMissionReplay = 1; +#endif assert(m_nStackPointer > 0); while (m_nStackPointer > 1) --m_nStackPointer; @@ -14243,3 +14350,43 @@ void CRunningScript::Load(uint8*& buf) prev = p; #endif } + +#ifdef MISSION_REPLAY + +bool CRunningScript::CanAllowMissionReplay() +{ + if (AllowMissionReplay) + return false; + if (CStats::LastMissionPassedName[0] == '\0') + return false; + for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) { + if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0) + return false; + } + return true; +} + +uint32 AddExtraDeathDelay() +{ + if (missionRetryScriptIndex == 63) + return 7000; + if (missionRetryScriptIndex == 64) + return 4000; + return 1000; +} + +void RetryMission(int type, int unk) +{ + if (type == 0) { + doingMissionRetry = true; + FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY; + FrontEndMenuManager.RequestFrontEndStartUp(); + } + else if (type == 2) { + doingMissionRetry = false; + AllowMissionReplay = 6; + CTheScripts::MissionCleanup.Process(); + } +} + +#endif |